• TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Hopei to Buyant-Uhaa
            1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom
            7 infantry moved from Hopei to Anhwe
            1 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            2 armour and 4 infantry moved from Russia to Bryansk
            5 infantry moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            1 aaGun moved from Hopei to Anhwe
    
        Place Units - Russians
            7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 artillery moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Timguska to Novosibirsk
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 4 fighters and 2 submarines
                Americans defend with 1 carrier and 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier and 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 artilleries and 6 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 1 carrier, 6 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 3 tactical_bombers moved from 19 Sea Zone to Japan
            6 infantry moved from Kiangsu to Shantung
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Western Australia to Northern Territory
            1 artillery and 2 infantry moved from New South Wales to South Australia
            1 artillery moved from Victoria to South Australia
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
            Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    ANZAC : -0,17
    Japanese : 1,50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Malta to Gibraltar
            5 transports moved from 107 Sea Zone to 106 Sea Zone
            4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
            1 fighter moved from Kwangtung to Guam
            1 fighter moved from Southeast Mexico to 10 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            8 artilleries and 6 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 8 artilleries and 6 infantry
                Japanese defend with 1 factory_minor and 11 infantry
                    Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits
                    Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits
                    Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits
                    Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 11 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Malta to Gibraltar
            5 transports moved from 107 Sea Zone to 106 Sea Zone
            4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
            1 fighter moved from Kwangtung to Guam
            1 fighter moved from Southeast Mexico to 10 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            8 artilleries and 6 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 8 artilleries and 6 infantry
                Japanese defend with 1 factory_minor and 11 infantry
                    Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits
                    Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits
                    Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits
                    Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 11 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            11 infantry moved from Kwangsi to Kwangtung
            5 infantry moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from Anhwe to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Novosibirsk
            1 bomber moved from India to Novosibirsk
            1 bomber moved from Anhwe to Manchuria
            1 armour and 2 artilleries moved from Libya to Tunisia
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
            1 fighter moved from India to Samara
            1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            3 artilleries moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsi to Jehol
    
        Combat - British
            Battle in Borneo
            Battle in Tunisia
                British attack with 1 armour and 2 artilleries
                Italians defend with 1 armour and 1 fighter
                    British roll dice for 1 armour and 2 artilleries in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
                    1 artillery owned by the British lost in Tunisia
                    British roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 1/2 hits, 1,17 expected hits
                    1 artillery owned by the British lost in Tunisia
                1 armour owned by the British retreated to Libya
                Italians win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 2 artilleries
            Battle in Manchuria
                British attack with 1 bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the British lost in Manchuria
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
            Battle in Novosibirsk
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 44 Sea Zone
                British attack with 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                British win, taking 44 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 aaGun moved from Kiangsi to Kwangtung
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 31 PUs; end with 31 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 37 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
                Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : -0,33
    Chinese : -1,00
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tunisia to Libya
            1 fighter moved from Tunisia to Libya
            2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 armour and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Libya
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 infantry moved from Algeria to Tunisia
            1 bomber moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Greece to Romania
            1 artillery moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : 0,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Turn Complete - ANZAC
    
        Combat Move - French
            1 fighter moved from Gibraltar to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            5 infantry and 7 mech_infantrys moved from Bessarabia to Western Ukraine
            6 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            4 bombers moved from Eastern Poland to Russia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/4 hits, 0,67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
    
        Non Combat Move - Germans
            6 infantry moved from Novgorod to Belarus
            3 bombers moved from Russia to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Poland
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Germans
            1 fighter and 2 infantry placed in United Kingdom
            Germans undo move 1.
            2 infantry placed in United Kingdom
            2 armour and 1 mech_infantry placed in Novgorod
            6 mech_infantrys placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 50 PUs (9 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur
                  Russians take Amur from Japanese
            1 armour and 1 mech_infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Russians
            1 aaGun and 7 infantry moved from Anhwe to Kweichow
            1 aaGun, 5 armour, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Bryansk to Russia
            3 infantry moved from Volgograd to Tambov
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6
            Russians collect 17 PUs (3 lost to blockades); end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
            2 fighters and 2 tactical_bombers moved from Japan to Korea
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries and 6 infantry
                Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Hawaiian Islands, round 2 : 6/9 hits, 2,50 expected hits
                    Americans roll dice for 1 aaGun and 3 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 aaGun and 3 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Northern Territory to South Australia
            1 bomber moved from Marshall Islands to Queensland
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in New South Wales
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
            Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Russians : -0,83
    Japanese : 3,83
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 8 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber and 3 fighters moved from Western United States to 26 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 2 : 7/17 hits, 8,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 10/16 hits, 8,00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 3 : 5/13 hits, 7,00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 5/12 hits, 6,67 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 5 transports in 26 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
                    3 transports owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 132
                Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters and 1 submarine
                Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Wake Island
            2 fighters moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 bomber moved from 26 Sea Zone to Midway
            4 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
            5 transports moved from 106 Sea Zone to 101 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries and 8 infantry placed in Eastern United States
            Americans undo move 2.
            4 artilleries, 1 bomber and 5 infantry placed in Eastern United States
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -2,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 8 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber and 3 fighters moved from Western United States to 26 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 2 : 7/17 hits, 8,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 10/16 hits, 8,00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 3 : 5/13 hits, 7,00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 5/12 hits, 6,67 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 5 transports in 26 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
                    3 transports owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 132
                Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters and 1 submarine
                Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Wake Island
            2 fighters moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 bomber moved from 26 Sea Zone to Midway
            4 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
            5 transports moved from 106 Sea Zone to 101 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries and 8 infantry placed in Eastern United States
            Americans undo move 2.
            4 artilleries, 1 bomber and 5 infantry placed in Eastern United States
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            9 artilleries and 4 infantry moved from Shantung to Jehol
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 artilleries and 1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 carrier and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            6 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Jehol to Ulaanbaatar
                  UK_Pacific take Ulaanbaatar from Japanese
            1 fighter moved from India to Samara
            2 fighters and 1 tactical_bomber moved from Samara to Russia
            1 bomber moved from Samara to Kwangtung
            1 destroyer moved from 43 Sea Zone to 56 Sea Zone
            1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Combat - British
            Battle in Western Australia
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            1 factory_minor placed in Malaya
            1 artillery, 1 fighter and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 32 PUs; end with 32 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -2,67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour moved from Belarus to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Libya from British to Italians
            EDIT: Removing units owned by Italians from Tunisia: 1 infantry
            EDIT: Adding units owned by Italians to Libya: 1 infantry
            EDIT: Changing PUs for Italians from 19 to 20
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 56 Sea Zone to Western Australia
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 56 Sea Zone to Western Australia
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
    
        Turn Complete - ANZAC
    
        Combat Move - French
            1 fighter moved from Tobruk to Caucasus
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 3 armour, 2 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Western Ukraine to Tambov
            1 mech_infantry moved from Western Ukraine to Tambov
            3 bombers moved from Eastern Poland to Tambov
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 5/7 hits, 3,50 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            3 bombers moved from Tambov to Eastern Poland
            10 mech_infantrys moved from Eastern Poland to Bryansk
            6 armour, 9 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
            6 infantry moved from Belarus to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 aaGun moved from Poland to Germany
            6 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to United Kingdom
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 mech_infantrys placed in Novgorod
            2 bombers placed in Western Germany
            3 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 56 PUs (6 lost to blockades); end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 19x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 armour moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 aaGun and 7 infantry moved from Kweichow to Shensi
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Vologda to Samara
            2 artilleries and 3 infantry moved from South Australia to Western Australia
            1 bomber moved from Queensland to Western Australia
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
            3 infantry moved from Korea to 6 Sea Zone
            1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Japan to 26 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Japan to Ulaanbaatar
            1 infantry moved from Amur to Ulaanbaatar
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Western Australia
                Japanese attack with 2 artilleries, 1 bomber and 3 infantry
                British defend with 2 artilleries and 2 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Western Australia, round 2 : 2/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Australia, round 2 : 1/5 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Western Australia
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Western Australia, round 3 : 3/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 2 artilleries and 1 fighter in Western Australia, round 3 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 artilleries owned by the British lost in Western Australia
                Japanese win, taking Western Australia from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Ulaanbaatar
                Japanese attack with 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 3 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Ulaanbaatar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Ulaanbaatar
                 retreated to Ulaanbaatar
                UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                Japanese attack with 3 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 3 infantry in Philippines, round 2 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 submarines and 1 tactical_bomber
                Americans defend with 1 battleship
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 submarines
                Casualties for Americans: 1 battleship
            Battle in Samara
                Japanese attack with 1 infantry
                British defend with 1 fighter
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 fighter in Samara, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 fighter in Samara, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western Australia to New South Wales
            1 bomber moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 tactical_bomber moved from Ulaanbaatar to Buryatia
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 artilleries, 1 fighter and 4 infantry placed in Japan
            Japanese undo move 1.
            Japanese undo move 1.
            1 artillery and 2 infantry placed in New South Wales
            2 artilleries, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2
            Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    UK_Pacific : 0,00
    Russians : -0,33
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Wake Island to Guam
            1 fighter moved from Wake Island to Guam
            1 fighter moved from Wake Island to Guam
            1 bomber moved from Midway to Kwangtung
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 artilleries, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 109 Sea Zone
            Battle in Morocco
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                Americans win, taking Morocco from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 94 Sea Zone to Gibraltar
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Americans : 0,00
    

    Savegame

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