Fear the prowess of the Italian bombers! Lol… At least they got the main job done. Lost a Sea Lion game last year because my 1 Italian got shot down like that.
Maxi vs. Toyls
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Hopei to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom 7 infantry moved from Hopei to Anhwe 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 2 armour and 4 infantry moved from Russia to Bryansk 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 aaGun moved from Hopei to Anhwe Place Units - Russians 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 44 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Timguska to Novosibirsk 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 4 fighters and 2 submarines Americans defend with 1 carrier and 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier and 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters moved from 25 Sea Zone to 26 Sea Zone 3 artilleries and 6 infantry moved from Japan to 6 Sea Zone 3 artilleries, 1 carrier, 6 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 3 tactical_bombers moved from 19 Sea Zone to Japan 6 infantry moved from Kiangsu to Shantung 1 infantry moved from Amur to Manchuria 1 infantry moved from Western Australia to Northern Territory 1 artillery and 2 infantry moved from New South Wales to South Australia 1 artillery moved from Victoria to South Australia Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3 Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : 0,33 ANZAC : -0,17 Japanese : 1,50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Gibraltar 5 transports moved from 107 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 fighter moved from Kwangtung to Guam 1 fighter moved from Southeast Mexico to 10 Sea Zone Combat - Americans Non Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 8 artilleries and 6 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries and 6 infantry Japanese defend with 1 factory_minor and 11 infantry Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15 Casualties for Chinese: 6 infantry Casualties for Japanese: 11 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : -1,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Gibraltar 5 transports moved from 107 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 fighter moved from Kwangtung to Guam 1 fighter moved from Southeast Mexico to 10 Sea Zone Combat - Americans Non Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 8 artilleries and 6 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries and 6 infantry Japanese defend with 1 factory_minor and 11 infantry Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15 Casualties for Chinese: 6 infantry Casualties for Japanese: 11 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 11 infantry moved from Kwangsi to Kwangtung 5 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Persia to Novosibirsk 1 bomber moved from India to Novosibirsk 1 bomber moved from Anhwe to Manchuria 1 armour and 2 artilleries moved from Libya to Tunisia 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from India to Samara 1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 3 artilleries moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Jehol Combat - British Battle in Borneo Battle in Tunisia British attack with 1 armour and 2 artilleries Italians defend with 1 armour and 1 fighter British roll dice for 1 armour and 2 artilleries in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1,17 expected hits 1 artillery owned by the British lost in Tunisia British roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 1/2 hits, 1,17 expected hits 1 artillery owned by the British lost in Tunisia 1 armour owned by the British retreated to Libya Italians win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries Battle in Manchuria British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Battle in Novosibirsk British attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 44 Sea Zone British attack with 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt Japanese defend with 1 submarine British roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 aaGun moved from Kiangsi to Kwangtung Place Units - UK_Pacific 2 transports placed in 39 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 31 PUs; end with 31 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 37 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry Some Units in 39 Sea Zone change ownership: 2 transportsCombat Hit Differential Summary :
British : -1,33 Italians : -0,33 Chinese : -1,00 Japanese : -1,50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tunisia to Libya 1 fighter moved from Tunisia to Libya 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour and 1 fighter British defend with 1 armour Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Libya Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Libya to Southern Italy 1 infantry moved from Algeria to Tunisia 1 bomber moved from Northern Italy to Southern Italy 1 mech_infantry moved from Greece to Romania 1 artillery moved from Yugoslavia to Slovakia Hungary Place Units - Italians 2 submarines placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0,17 British : 0,50 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Turn Complete - ANZAC Combat Move - French 1 fighter moved from Gibraltar to Tobruk Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 infantry and 7 mech_infantrys moved from Bessarabia to Western Ukraine 6 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 4 bombers moved from Eastern Poland to Russia Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Non Combat Move - Germans 6 infantry moved from Novgorod to Belarus 3 bombers moved from Russia to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Poland 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Germans 1 fighter and 2 infantry placed in United Kingdom Germans undo move 1. 2 infantry placed in United Kingdom 2 armour and 1 mech_infantry placed in Novgorod 6 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 50 PUs (9 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese 1 armour and 1 mech_infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Timguska Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Russians 1 aaGun and 7 infantry moved from Anhwe to Kweichow 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Bryansk to Russia 3 infantry moved from Volgograd to Tambov Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6 Russians collect 17 PUs (3 lost to blockades); end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Japan to Korea Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 artilleries and 6 infantry Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hawaiian Islands, round 2 : 6/9 hits, 2,50 expected hits Americans roll dice for 1 aaGun and 3 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 3 infantry Battle in Korea Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Northern Territory to South Australia 1 bomber moved from Marshall Islands to Queensland Place Units - Japanese 1 artillery and 2 infantry placed in New South Wales 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 0,00 Russians : -0,83 Japanese : 3,83 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 8 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber and 3 fighters moved from Western United States to 26 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 26 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 2 : 7/17 hits, 8,33 expected hits Units damaged: 1 battleship owned by the Americans 4 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 10/16 hits, 8,00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 3 : 5/13 hits, 7,00 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 5/12 hits, 6,67 expected hits Japanese roll dice for 2 battleships, 1 fighter and 5 transports in 26 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone 3 transports owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 132 Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 bomber moved from 26 Sea Zone to Midway 4 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States 5 transports moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States Americans undo move 2. 4 artilleries, 1 bomber and 5 infantry placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 49 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0,67 Japanese : -2,67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 8 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber and 3 fighters moved from Western United States to 26 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 26 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 2 : 7/17 hits, 8,33 expected hits Units damaged: 1 battleship owned by the Americans 4 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 10/16 hits, 8,00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 3 : 5/13 hits, 7,00 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 5/12 hits, 6,67 expected hits Japanese roll dice for 2 battleships, 1 fighter and 5 transports in 26 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone 3 transports owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 132 Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 bomber moved from 26 Sea Zone to Midway 4 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States 5 transports moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States Americans undo move 2. 4 artilleries, 1 bomber and 5 infantry placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 49 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 9 artilleries and 4 infantry moved from Shantung to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 carrier and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 6 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Jehol to Ulaanbaatar UK_Pacific take Ulaanbaatar from Japanese 1 fighter moved from India to Samara 2 fighters and 1 tactical_bomber moved from Samara to Russia 1 bomber moved from Samara to Kwangtung 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Combat - British Battle in Western Australia Non Combat Move - British Place Units - UK_Pacific 1 factory_minor placed in Malaya 1 artillery, 1 fighter and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 32 PUs; end with 32 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 tactical_bomberCombat Hit Differential Summary :
Americans : 0,67 Japanese : -2,67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Belarus to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Slovakia Hungary to Eastern Poland 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Northern Italy to Slovakia Hungary 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Turning on Edit Mode EDIT: Changing ownership of Libya from British to Italians EDIT: Removing units owned by Italians from Tunisia: 1 infantry EDIT: Adding units owned by Italians to Libya: 1 infantry EDIT: Changing PUs for Italians from 19 to 20 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,00 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 20 Sea Zone Turn Complete - ANZACCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 20 Sea Zone Turn Complete - ANZAC Combat Move - French 1 fighter moved from Tobruk to Caucasus 1 infantry moved from Egypt to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; Germans buy 3 armour, 2 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 3 bombers moved from Eastern Poland to Tambov 1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov Combat - Germans Battle in Tambov Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 5/7 hits, 3,50 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 3 bombers moved from Tambov to Eastern Poland 10 mech_infantrys moved from Eastern Poland to Bryansk 6 armour, 9 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk 6 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 1 aaGun moved from Poland to Germany 6 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to United Kingdom Place Units - Germans 3 armour placed in Ukraine 2 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany 3 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 56 PUs (6 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 1,50 Russians : -1,00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 19x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 armour moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Urals Russians take Urals from Japanese 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 aaGun and 7 infantry moved from Kweichow to Shensi Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 0,67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Vologda to Samara 2 artilleries and 3 infantry moved from South Australia to Western Australia 1 bomber moved from Queensland to Western Australia 2 submarines moved from 6 Sea Zone to 26 Sea Zone 3 infantry moved from Korea to 6 Sea Zone 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Japan to 26 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Western Australia Japanese attack with 2 artilleries, 1 bomber and 3 infantry British defend with 2 artilleries and 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Western Australia, round 2 : 2/6 hits, 2,17 expected hits UK_Pacific roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Australia, round 2 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Western Australia Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Western Australia, round 3 : 3/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 artilleries and 1 fighter in Western Australia, round 3 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 artilleries owned by the British lost in Western Australia Japanese win, taking Western Australia from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry Casualties for British: 2 artilleries and 2 infantry Casualties for ANZAC: 1 fighter Battle in Ulaanbaatar Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 3 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Ulaanbaatar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ulaanbaatar retreated to Ulaanbaatar UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Philippines Japanese attack with 3 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 3 infantry in Philippines, round 2 : 1/3 hits, 0,50 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 submarines and 1 tactical_bomber Americans defend with 1 battleship Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 submarines Casualties for Americans: 1 battleship Battle in Samara Japanese attack with 1 infantry British defend with 1 fighter Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter in Samara, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter in Samara, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western Australia to New South Wales 1 bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia 1 tactical_bomber moved from Ulaanbaatar to Buryatia Place Units - Japanese 2 transports placed in 6 Sea Zone 3 artilleries, 1 fighter and 4 infantry placed in Japan Japanese undo move 1. Japanese undo move 1. 1 artillery and 2 infantry placed in New South Wales 2 artilleries, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 0,33 UK_Pacific : 0,00 Russians : -0,33 Japanese : -1,33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 bomber moved from Midway to Kwangtung 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Americans creates battle in territory 109 Sea Zone Battle in Morocco Battle in 94 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone Americans win, taking Morocco from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Italians : -0,17 Americans : 0,00





