Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: RomanRepublic round 17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17 Combat Move - RomanRepublic 1 catapult moved from Valentia to Castulo 1 skirmisher moved from Valentia to Castulo 2 legionaires moved from Valentia to Castulo 1 ballista and 2 legionaires moved from Veldidena to Aemona 1 catapult and 3 legionaires moved from Senio to Aemona 1 skirmisher moved from Senio to Aemona 2 catapults and 6 legionaires moved from Patavium to Aemona 1 catapult moved from Patavium to Aemona 3 cataphracts moved from Patavium to Aemona 1 catapult, 1 leader, 3 legionaires and 1 skirmisher moved from Patavium to Aemona 8 skirmishers moved from Patavium to Aemona 2 legionaires moved from Patavium to Aemona Purchase Units - RomanRepublic RomanRepublic buy 2 cataphracts, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in Castulo RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher AI_Barbarians defend with 1 skirmisher RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits AI_Neutral roll dice for 1 skirmisher in Castulo, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Castulo RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Battle in Aemona RomanRepublic attack with 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers Macedonia defend with 1 catapult, 1 leader, 15 phalanxs and 3 warriors RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers in Aemona, round 2 : 11/36 hits, 14.00 expected hits Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 11/19 hits, 12.17 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 10 skirmishers owned by the RomanRepublic, 1 catapult owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Aemona RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader and 16 legionaires in Aemona, round 3 : 17/26 hits, 12.17 expected hits Macedonia roll dice for 9 phalanxs in Aemona, round 3 : 7/9 hits, 6.00 expected hits 2 catapults owned by the RomanRepublic, 5 legionaires owned by the RomanRepublic and 9 phalanxs owned by the Macedonia lost in Aemona RomanRepublic win, taking Aemona from Macedonia with 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires remaining. Battle score for attacker is 77 Casualties for RomanRepublic: 2 catapults, 5 legionaires and 10 skirmishers Casualties for Macedonia: 1 catapult, 1 leader, 15 phalanxs and 3 warriors Non Combat Move - RomanRepublic 1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 28 3 legionaires moved from Narbo to Barcino 1 catapult moved from Narbo to Barcino 1 ballista and 1 cataphract moved from Narbo to Massilia Place Units - RomanRepublic 2 legionaires and 1 skirmisher placed in Valentia 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium 1 cataphract, 1 legionaire and 2 skirmishers placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,6,2 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover warCollege Activate Technology - RomanRepublic RomanRepublic activating warCollege Turn Complete - RomanRepublic RomanRepublic collect 73 PUs; end with 74 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 72 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 64 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 70 PUsCombat Hit Differential Summary :
RomanRepublic : 1.33 Macedonia : -0.17 AI_Neutral : -0.17Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 2 catapults and 4 legionaires Arretium : 1 legionaire and 1 wall Roma : 2 cataphracts, 1 catapult, 1 city, 4 legionaires, 4 skirmishers and 2 walls Caralis : 1 flag Verona : 1 flag, 1 skirmisher Tarraco : 1 flag, 1 skirmisher Aleria : 1 flag Castulo : 1 flag, 1 catapult, 2 legionaires and 1 skirmisher Narbo : 1 flag Toletum : 1 flag, 1 skirmisher Massilia : 1 ballista, 1 cataphract, 1 catapult, 4 legionaires and 2 skirmishers Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall Senio : 1 flag SZ 28 : 2 biremes, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 2 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls Patavium : 1 flag, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls Aemona : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionairesProduction/PUs Summary :
RomanRepublic : 73 / 70 GreekCityStates : 8 / 12 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 76 / 81 Bosporus : 31 / 34 Pontus : 13 / 13 Seleucid : 0 / 58 Egypt : 77 / 84 Parthia : 72 / 74 Armenia : 30 / 31 AI_Barbarians : 13 / 22 AI_Neutral : 94 / 1998 -
@captainwalker i do think this 1 is over
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@dawgoneit i would like to try again though
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TripleA Turn Summary: GreekCityStates round 17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; Place Units - GreekCityStates 1 hoplite and 1 skirmisher placed in Massilia Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 9 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 11 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00Territory Summary for GreekCityStates :
Massilia : 2 archers, 1 catapult, 1 city, 4 hoplites, 2 skirmishers and 2 walls SZ 20 : 1 bireme and 1 triremeProduction/PUs Summary :
RomanRepublic : 73 / 70 GreekCityStates : 8 / 11 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 76 / 81 Bosporus : 31 / 34 Pontus : 13 / 13 Seleucid : 0 / 58 Egypt : 77 / 84 Parthia : 72 / 74 Armenia : 30 / 31 AI_Barbarians : 13 / 22 AI_Neutral : 94 / 1998 -
@dawgoneit we can switch sides…let me know when you have it set up!
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this is an interesting game, but you have to get used to the first shot in naval battles and learn how each unit works regarding whether they get support or give support.
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@dawgoneit are we still going to play another?
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@captainwalker sorry. i’ll get 1 started today.





