Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 17

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 17
    
        Combat Move - RomanRepublic
            1 catapult moved from Valentia to Castulo
            1 skirmisher moved from Valentia to Castulo
            2 legionaires moved from Valentia to Castulo
            1 ballista and 2 legionaires moved from Veldidena to Aemona
            1 catapult and 3 legionaires moved from Senio to Aemona
            1 skirmisher moved from Senio to Aemona
            2 catapults and 6 legionaires moved from Patavium to Aemona
            1 catapult moved from Patavium to Aemona
            3 cataphracts moved from Patavium to Aemona
            1 catapult, 1 leader, 3 legionaires and 1 skirmisher moved from Patavium to Aemona
            8 skirmishers moved from Patavium to Aemona
            2 legionaires moved from Patavium to Aemona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 cataphracts, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Castulo
                RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
                AI_Barbarians defend with 1 skirmisher
                    RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Castulo, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Castulo
                RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Aemona
                RomanRepublic attack with 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers
                Macedonia defend with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers in Aemona, round 2 : 11/36 hits, 14.00 expected hits
                    Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 11/19 hits, 12.17 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 10 skirmishers owned by the RomanRepublic, 1 catapult owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Aemona
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader and 16 legionaires in Aemona, round 3 : 17/26 hits, 12.17 expected hits
                    Macedonia roll dice for 9 phalanxs in Aemona, round 3 : 7/9 hits, 6.00 expected hits
                    2 catapults owned by the RomanRepublic, 5 legionaires owned by the RomanRepublic and 9 phalanxs owned by the Macedonia lost in Aemona
                RomanRepublic win, taking Aemona from Macedonia with 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires remaining. Battle score for attacker is 77
                Casualties for RomanRepublic: 2 catapults, 5 legionaires and 10 skirmishers
                Casualties for Macedonia: 1 catapult, 1 leader, 15 phalanxs and 3 warriors
    
        Non Combat Move - RomanRepublic
            1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 28
            3 legionaires moved from Narbo to Barcino
            1 catapult moved from Narbo to Barcino
            1 ballista and 1 cataphract moved from Narbo to Massilia
    
        Place Units - RomanRepublic
            2 legionaires and 1 skirmisher placed in Valentia
            1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium
            1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,6,2 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover warCollege
    
        Activate Technology - RomanRepublic
            RomanRepublic activating warCollege
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 73 PUs; end with 74 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 72 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 64 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 70 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 1.33
    Macedonia : -0.17
    AI_Neutral : -0.17
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 2 catapults and 4 legionaires
    Arretium : 1 legionaire and 1 wall
    Roma : 2 cataphracts, 1 catapult, 1 city, 4 legionaires, 4 skirmishers and 2 walls
    Caralis : 1 flag
    Verona : 1 flag, 1 skirmisher
    Tarraco : 1 flag, 1 skirmisher
    Aleria : 1 flag
    Castulo : 1 flag, 1 catapult, 2 legionaires and 1 skirmisher
    Narbo : 1 flag
    Toletum : 1 flag, 1 skirmisher
    Massilia : 1 ballista, 1 cataphract, 1 catapult, 4 legionaires and 2 skirmishers
    Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag
    SZ 28 : 2 biremes, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes
    SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 2 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
    Patavium : 1 flag, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
    Aemona : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires
    

    Production/PUs Summary :

    RomanRepublic : 73 / 70
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 76 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 22
    AI_Neutral : 94 / 1998
    

    Savegame


  • @captainwalker i do think this 1 is over


  • @dawgoneit i would like to try again though

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 17

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 17
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; 
    
        Place Units - GreekCityStates
            1 hoplite and 1 skirmisher placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 9 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 11 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 2 archers, 1 catapult, 1 city, 4 hoplites, 2 skirmishers and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 73 / 70
    GreekCityStates : 8 / 11
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 76 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 22
    AI_Neutral : 94 / 1998
    

    Savegame


  • @dawgoneit we can switch sides…let me know when you have it set up!

  • 23 21 20 19 17 16 15 13

    this is an interesting game, but you have to get used to the first shot in naval battles and learn how each unit works regarding whether they get support or give support.


  • @dawgoneit are we still going to play another?


  • @captainwalker sorry. i’ll get 1 started today.

Suggested Topics

  • 31
  • 138
  • 41
  • 90
  • 65
  • 49
  • 90
  • 87
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

18.0k

Users

40.7k

Topics

1.8m

Posts