Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Armenia
            1 catapult and 3 spearmen moved from Phasis to Trapezus
            1 skirmisher moved from Phasis to Trapezus
            1 catapult and 3 spearmen moved from Armavira to Majar
            2 skirmishers moved from Albana to Majar
            1 cataphract and 1 horsearcher moved from Pityus to Sinda
            1 cataphract moved from Armavira to Majar
    
        Purchase Units - Armenia
            Armenia buy 5 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Sinda
                Armenia attack with 1 cataphract and 1 horsearcher
                Pontus defend with 1 phalanx
                    Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 2/2 hits, 0.67 expected hits
                    Bosporus roll dice for 1 phalanx in Sinda, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pontus and 1 horsearcher owned by the Armenia lost in Sinda
                Armenia win, taking Sinda from Bosporus with 1 cataphract remaining. Battle score for attacker is 3
                Casualties for Armenia: 1 horsearcher
                Casualties for Pontus: 1 phalanx
            Battle in Majar
                Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
                Bosporus defend with 1 cavalry and 1 hoplite
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Majar, round 2 : 4/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 0/2 hits, 0.67 expected hits
                    1 cavalry owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Majar
                Armenia win, taking Majar from Bosporus with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 13
                Casualties for Bosporus: 1 cavalry and 1 hoplite
            Battle in Trapezus
                Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
                Pontus defend with 1 chariot and 1 skirmisher
                    Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.50 expected hits
                    Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits
                    1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Trapezus
                    Armenia roll dice for 1 catapult and 3 spearmen in Trapezus, round 3 : 2/4 hits, 1.33 expected hits
                    Pontus roll dice for 1 chariot in Trapezus, round 3 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus and 1 spearman owned by the Armenia lost in Trapezus
                Armenia win, taking Trapezus from Pontus with 1 catapult and 2 spearmen remaining. Battle score for attacker is 1
                Casualties for Armenia: 1 skirmisher and 1 spearman
                Casualties for Pontus: 1 chariot and 1 skirmisher
    
        Non Combat Move - Armenia
            1 leader moved from Phasis to Armavira
            1 skirmisher moved from Albana to Armavira
    
        Place Units - Armenia
            2 skirmishers and 2 spearmen placed in Armavira
            3 skirmishers and 2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 6,5 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover quinqueremes
    
        Activate Technology - Armenia
            Armenia activating quinqueremes
    
        Turn Complete - Armenia
            Armenia collect 33 PUs; end with 33 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 29 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 35 PUs
    

    Combat Hit Differential Summary :

    Armenia : 3.33
    Pontus : 1.17
    Bosporus : -0.33
    

    Territory Summary for Armenia :

    Albana : 1 city, 3 skirmishers, 2 spearmen and 5 walls
    Majar : 1 flag, 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
    Phasis : 1 skirmisher
    Trapezus : 1 flag, 1 catapult and 2 spearmen
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 4 skirmishers, 5 spearmen and 6 walls
    SZ 83 : 1 bireme and 1 flagship
    Sinda : 1 flag, 1 cataphract
    Pityus : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 66 / 67
    GreekCityStates : 8 / 10
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 81 / 86
    Bosporus : 28 / 31
    Pontus : 17 / 22
    Seleucid : 25 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 31
    AI_Neutral : 108 / 1794
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - RomanRepublic
            1 unit repaired.
            1 cataphract and 2 skirmishers moved from Patavium to Aemona
            2 legionaires and 2 skirmishers moved from Patavium to Senio
            1 catapult and 1 legionaire moved from Patavium to Senio
            1 ballista and 2 legionaires moved from Patavium to Veldidena
            1 ballista moved from Caralis to SZ 24
            1 cataphract moved from Caralis to SZ 24
            1 ballista, 1 cataphract, 1 flagship and 1 quadrireme moved from SZ 24 to SZ 19
            1 ballista and 1 cataphract moved from SZ 19 to Narbo
            1 catapult and 2 legionaires moved from Caralis to SZ 24
            1 catapult, 2 legionaires and 1 suprareme moved from SZ 24 to SZ 19
            1 catapult and 2 legionaires moved from SZ 19 to Narbo
            1 legionaire moved from Caralis to SZ 24
            1 bireme and 1 legionaire moved from SZ 24 to SZ 19
            1 legionaire moved from SZ 19 to Narbo
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Narbo
                RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
                AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    RomanRepublic roll dice for 1 flagship in Narbo, round 2 : 1/1 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult and 3 legionaires in Narbo, round 2 : 4/6 hits, 2.67 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral, 1 warrior and 2 warrior_neutrals in Narbo, round 2 : 0/4 hits, 1.17 expected hits
                    2 warrior_neutrals owned by the AI_Neutral, 1 warrior owned by the AI_Barbarians and 1 cavalry_neutral owned by the AI_Neutral lost in Narbo
                RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 6
                Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
                Casualties for AI_Barbarians: 1 warrior
            Battle in Veldidena
                RomanRepublic attack with 1 ballista and 2 legionaires
                AI_Barbarians defend with 1 skirmisher
                    RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 2 : 0/3 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Veldidena, round 2 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 3 : 2/3 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Veldidena, round 3 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Veldidena
                RomanRepublic win, taking Veldidena from AI_Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Aemona
                RomanRepublic attack with 1 cataphract and 2 skirmishers
                Macedonia defend with 1 warrior
                    RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.83 expected hits
                    Macedonia roll dice for 1 warrior in Aemona, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Aemona
                RomanRepublic win, taking Aemona from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 6
                Casualties for Macedonia: 1 warrior
            Battle in Senio
                RomanRepublic attack with 1 catapult, 3 legionaires and 2 skirmishers
                Macedonia defend with 1 phalanx and 1 warrior
                    RomanRepublic roll dice for 1 catapult, 3 legionaires and 2 skirmishers in Senio, round 2 : 3/6 hits, 2.17 expected hits
                    Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 2 : 1/2 hits, 1.00 expected hits
                    1 warrior owned by the Macedonia, 1 skirmisher owned by the RomanRepublic and 1 phalanx owned by the Macedonia lost in Senio
                RomanRepublic win, taking Senio from Macedonia with 1 catapult, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 11
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for Macedonia: 1 phalanx and 1 warrior
    
        Non Combat Move - RomanRepublic
            1 catapult, 1 legionaire and 1 skirmisher moved from Roma to Capua
            1 legionaire moved from Roma to Capua
            1 quinquereme, 1 suprareme and 2 triremes moved from SZ 24 to SZ 28
            1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 19 to SZ 24
            1 legionaire moved from Barcino to Massilia
            1 legionaire moved from Barcino to Massilia
            1 legionaire moved from Roma to Arretium
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 28
            1 catapult placed in Roma
            1 legionaire and 2 skirmishers placed in Valentia
            2 legionaires and 1 skirmisher placed in Roma
            2 legionaires and 2 skirmishers placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 5,1,2 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 77 PUs; end with 78 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 74 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 67 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 65 PUs
            Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 73 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 2.33
    Macedonia : -0.33
    AI_Neutral : -1.50
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag, 1 ballista and 2 legionaires
    Croton : 1 legionaire
    Barcino : 1 catapult and 1 legionaire
    Arretium : 1 legionaire and 1 wall
    Roma : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
    Caralis : 1 flag
    Verona : 1 flag, 1 skirmisher
    Tarraco : 1 flag, 1 skirmisher
    Aleria : 1 flag
    Narbo : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
    Toletum : 1 flag, 1 skirmisher
    Massilia : 1 catapult, 4 legionaires and 2 skirmishers
    Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag, 1 catapult, 3 legionaires and 1 skirmisher
    SZ 28 : 1 bireme, 1 quinquereme, 1 suprareme and 2 triremes
    SZ 24 : 1 bireme, 1 quadrireme and 1 quinquereme
    SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
    Patavium : 1 flag, 3 cataphracts, 4 catapults, 1 city, 1 leader, 11 legionaires, 9 skirmishers and 2 walls
    Aemona : 1 flag, 1 cataphract and 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 77 / 73
    GreekCityStates : 8 / 10
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 76 / 86
    Bosporus : 28 / 31
    Pontus : 17 / 22
    Seleucid : 25 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 25
    AI_Neutral : 102 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer; Remaining resources: 2 PUs; 1 techTokens; 
    
        Place Units - GreekCityStates
            1 archer placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 10 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 12 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 2 archers, 1 catapult, 1 city, 3 hoplites, 1 skirmisher and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 77 / 73
    GreekCityStates : 8 / 12
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 76 / 86
    Bosporus : 28 / 31
    Pontus : 17 / 22
    Seleucid : 25 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 25
    AI_Neutral : 102 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Pergamon
            1 catapult, 1 cavalry, 1 leader, 3 phalanxs, 1 skirmisher and 1 spearman moved from Attalia to Tarsus
            1 catapult moved from Attalia to Pessinus
            3 phalanxs moved from Attalia to Pessinus
            1 spearman moved from Attalia to Pessinus
            1 catapult and 3 phalanxs moved from Sardis to Nicaea
            2 spearmen moved from Sardis to Nicaea
            2 spearmen moved from Sardis to Pessinus
            1 phalanx moved from Attalia to Tarsus
            1 catapult and 3 phalanxs moved from Attalia to Tavium
    
        Purchase Units - Pergamon
            Pergamon buy 1 cavalry and 4 phalanxs; Remaining resources: 9 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Tavium
                Pergamon attack with 1 catapult and 3 phalanxs
                AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 2 : 2/4 hits, 2.33 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 0/4 hits, 1.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral and 1 spearman_neutral owned by the AI_Neutral lost in Tavium
                    Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 3 : 2/4 hits, 2.33 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Tavium, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearman_neutrals owned by the AI_Neutral lost in Tavium
                Pergamon win, taking Tavium from AI_Neutral with 1 catapult and 3 phalanxs remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
            Battle in Tarsus
                Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman
                Seleucid defend with 1 warelephant
                    Pergamon roll dice for 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman in Tarsus, round 2 : 6/9 hits, 4.50 expected hits
                    Seleucid roll dice for 1 warelephant in Tarsus, round 2 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Seleucid lost in Tarsus
                Pergamon win, taking Tarsus from Seleucid with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 10
                Casualties for Seleucid: 1 warelephant
            Battle in Nicaea
                Pergamon attack with 1 catapult, 3 phalanxs and 2 spearmen
                Pontus defend with 1 chariot
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 2 spearmen in Nicaea, round 2 : 2/6 hits, 2.67 expected hits
                    Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
                Pergamon win, taking Nicaea from Pontus with 1 catapult, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 1
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 chariot
            Battle in Pessinus
                Pergamon attack with 1 catapult, 3 phalanxs and 3 spearmen
                Pontus defend with 2 chariots
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 3 spearmen in Pessinus, round 2 : 3/7 hits, 2.83 expected hits
                    Pontus roll dice for 2 chariots in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    2 chariots owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 1 catapult, 3 phalanxs and 2 spearmen remaining. Battle score for attacker is 7
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 2 chariots
    
        Non Combat Move - Pergamon
            1 catapult moved from Attalia to Sardis
    
        Place Units - Pergamon
            1 cavalry and 4 phalanxs placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 42 PUs; end with 51 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 46 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 49 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.33
    Pontus : 1.00
    Seleucid : -0.50
    Pergamon rolls : : 0.00
    AI_Neutral : -1.83
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    Pessinus : 1 flag, 1 catapult, 3 phalanxs and 2 spearmen
    Tavium : 1 flag, 1 catapult and 3 phalanxs
    Sardis : 2 catapults, 3 cavalrys, 1 city, 1 leader, 6 phalanxs and 6 walls
    Tarsus : 1 flag, 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman
    Nicaea : 1 flag, 1 catapult, 3 phalanxs and 1 spearman
    Attalia : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 77 / 73
    GreekCityStates : 8 / 12
    Pergamon : 42 / 49
    Carthage : 46 / 48
    Macedonia : 76 / 86
    Bosporus : 28 / 31
    Pontus : 9 / 22
    Seleucid : 20 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 25
    AI_Neutral : 98 / 1902
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Carthage
            1 hoplite moved from Lilybaeum to SZ 34
            1 hoplite and 1 trireme moved from SZ 34 to SZ 44
            1 hoplite moved from SZ 44 to Tarentum
            2 hoplites moved from Thapsus to Zama
            1 cavalry moved from Carthago to Zama
            1 cavalry moved from Banasa to Cartenna
            1 cavalry moved from Tingis to Cartenna
            3 cavalrys, 1 leader and 1 warelephant moved from Siga to Cartenna
            1 warelephant moved from Hippo Regius to Igilgili
            2 hoplites moved from Hippo Regius to Igilgili
            3 hoplites moved from Carthago to Hippo Regius
            1 cavalry moved from Carthago to Igilgili
            1 warelephant moved from Carthago to Zama
            1 leader moved from Carthago to Zama
    
        Purchase Units - Carthage
            Carthage buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Tarentum
            Battle in Cartenna
                Carthage attack with 5 cavalrys, 1 leader and 1 warelephant
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 5 cavalrys, 1 leader and 1 warelephant in Cartenna, round 2 : 2/7 hits, 3.17 expected hits
                    AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Cartenna
                Carthage win, taking Tarentum from RomanRepublic, taking Cartenna from AI_Neutral with 5 cavalrys, 1 leader and 1 warelephant remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
            Battle in Igilgili
                Carthage attack with 1 cavalry, 2 hoplites and 1 warelephant
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 1 cavalry, 2 hoplites and 1 warelephant in Igilgili, round 2 : 0/4 hits, 2.00 expected hits
                    AI_Barbarians roll dice for 1 warrior in Igilgili, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage lost in Igilgili
                    Carthage roll dice for 2 hoplites and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits
                    AI_Barbarians roll dice for 1 warrior in Igilgili, round 3 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Igilgili
                Carthage win, taking Igilgili from AI_Barbarians with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -7
                Casualties for Carthage: 1 cavalry and 1 hoplite
                Casualties for AI_Barbarians: 1 warrior
            Battle in Zama
                Carthage attack with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant
                AI_Barbarians defend with 1 skirmisher
                    Carthage roll dice for 1 cavalry, 2 hoplites, 1 leader and 1 warelephant in Zama, round 2 : 3/5 hits, 2.67 expected hits
                    AI_Barbarians roll dice for 1 skirmisher in Zama, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Zama
                Carthage win, taking Zama from AI_Barbarians with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
    
        Non Combat Move - Carthage
            4 hoplites moved from Lilybaeum to SZ 36
            4 hoplites moved from SZ 36 to Carthago
    
        Place Units - Carthage
            1 cavalry and 6 hoplites placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 2,6,2 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover biremes
    
        Activate Technology - Carthage
            Carthage activating biremes
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 57 PUs
            Carthage collect 4 PUs from War Bonds; end with 61 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 58 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 51 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 60 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.50
    AI_Barbarians : 1.17
    AI_Neutral : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Macedonia
            1 unit repaired.
            1 catapult, 1 leader, 15 phalanxs and 3 warriors moved from Vindobona to Aemona
            1 phalanx, 1 skirmisher and 5 warriors moved from Apollonia to Salonae
            1 warrior moved from Sardica to Sirmium
            1 warrior moved from Nicopolis to Sardica
            6 warriors moved from Nicopolis to Durostorum
            1 warrior moved from Philippopolis to Pella
            3 warriors moved from Philippopolis to Nicopolis
            11 warriors moved from Thessalonica to Philippopolis
            2 warriors moved from Corinth to Athens
            1 skirmisher moved from Corinth to Athens
            2 warriors moved from Athens to Larissa
            1 warrior moved from Dodona to Pella
    
        Purchase Units - Macedonia
            Trigger MACsiegeWeapons: buyCatapult removed from MacedoniaProduction
            Trigger MACsiegeWeapons: buyCatapultX added to MacedoniaProduction
            Trigger MACsiegeWALL: 1 wall gained by PlayerID named:Macedonia
            Trigger MACsiegeWeapons: 1 catapult gained by PlayerID named:Macedonia
            Macedonia buy 2 skirmishers and 13 warriors; Remaining resources: 0 PUs; 6 techTokens; 
    
        Combat - Macedonia
            Battle in Aemona
                Macedonia attack with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
                RomanRepublic defend with 1 cataphract and 2 skirmishers
                    Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 10/20 hits, 10.00 expected hits
                    RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    2 skirmishers owned by the RomanRepublic and 1 cataphract owned by the RomanRepublic lost in Aemona
                Macedonia win, taking Aemona from RomanRepublic with 1 catapult, 1 leader, 15 phalanxs and 3 warriors remaining. Battle score for attacker is 16
                Casualties for RomanRepublic: 1 cataphract and 2 skirmishers
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 wall and 2 warriors placed in Vindobona
            1 catapult and 2 warriors placed in Apollonia
            2 skirmishers and 2 warriors placed in Odessus
            7 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,2,6,5,3,6 and gets 2 hits
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover quadriremes
    
        Activate Technology - Macedonia
            Macedonia activating quadriremes
    
        Turn Complete - Macedonia
            Macedonia collect 78 PUs; end with 78 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 74 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -10 PUs; end with 63 PUs
            Units generate 6 techTokens; Macedonia end with 6 techTokens
            Units generate 18 PUs; Macedonia end with 81 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 0.33
    Macedonia : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Bosporus round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Bosporus
            2 hoplites moved from Theodesia to SZ 80
            1 bireme and 1 hoplite moved from SZ 80 to SZ 79
            1 hoplite moved from SZ 79 to Pityus
            1 hoplite moved from SZ 80 to Sinda
            1 cavalry moved from Azara to Sinda
            1 horsearcher moved from Azara to Sinda
    
        Purchase Units - Bosporus
            Bosporus buy 2 archers, 1 cataphract and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Pityus
            Battle in Sinda
                Bosporus attack with 1 cavalry, 1 hoplite and 1 horsearcher
                Armenia defend with 1 cataphract
                    Bosporus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract in Sinda, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Armenia lost in Sinda
                Bosporus win, taking Pityus from Armenia, taking Sinda from Armenia with 1 cavalry, 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 8
                Casualties for Armenia: 1 cataphract
    
        Non Combat Move - Bosporus
            4 hoplites moved from Tanais to Azara
            2 archers moved from Theodesia to Tanais
    
        Place Units - Bosporus
            2 archers, 1 cataphract and 1 hoplite placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 33 PUs; end with 33 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 34 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.33
    Bosporus rolls : : 0.00
    Bosporus : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Seleucid
            1 hoplite moved from Ninive to Hatra
                  Seleucid take Hatra from Parthia
            1 hoplite moved from Ninive to Gazaca
                  Seleucid take Gazaca from Parthia
            1 cataphract moved from Antioch to Emesa
                  Seleucid take Emesa from Egypt
            1 cataphract moved from Emesa to Palmyra
                  Seleucid take Palmyra from Egypt
            1 hoplite moved from Teredon to Babylon
    
        Purchase Units - Seleucid
            Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid
            Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid
            Seleucid buy 6 hoplites; Remaining resources: 17 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Babylon
                Seleucid attack with 1 hoplite
                Parthia defend with 1 archer
                    Seleucid roll dice for 1 hoplite in Babylon, round 2 : 1/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
                Parthia win with no units remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            6 hoplites and 1 wall placed in Antioch
            1 flagship placed in SZ 61
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 6,1 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover quinqueremes
    
        Activate Technology - Seleucid
            Seleucid activating quinqueremes
    
        Turn Complete - Seleucid
            Seleucid collect 33 PUs; end with 50 PUs
            Seleucid collect 6 PUs from War Bonds; end with 56 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
            Units generate 1 techTokens; Seleucid end with 1 techTokens
            Units generate 3 PUs; Seleucid end with 58 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.33
    Seleucid : 0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Egypt round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Egypt
            1 archer moved from Damascus to Emesa
                  Egypt take Emesa from Seleucid
            1 phalanx moved from Edessa to Antioch
            1 catapult and 2 phalanxs moved from Jerusalem to SZ 59
            1 archer moved from Jerusalem to SZ 59
            1 catapult, 1 flagship, 2 phalanxs and 3 triremes moved from SZ 59 to SZ 61
            1 archer and 1 trireme moved from SZ 59 to SZ 61
            1 phalanx and 1 warelephant moved from Halicarnassus to SZ 65
            1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 65 to SZ 61
            1 archer, 1 catapult, 2 phalanxs and 1 warelephant moved from SZ 61 to Antioch
            1 phalanx moved from SZ 61 to Antioch
            1 archer and 1 chariot moved from Sidon to Antioch
            2 chariots and 1 warelephant moved from Jerusalem to Antioch
            1 catapult, 1 leader and 3 phalanxs moved from Damascus to Antioch
            1 archer and 1 phalanx moved from Damascus to Palmyra
            1 archer moved from Damascus to Palmyra
            4 chariots, 3 phalanxs and 3 warelephants moved from Damascus to Antioch
    
        Purchase Units - Egypt
            Egypt buy 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat - Egypt
            Battle in SZ 61
                Egypt attack with 2 flagships, 1 quinquereme and 5 triremes
                Seleucid defend with 1 flagship
                    Egypt roll dice for 2 flagships, 1 quinquereme and 5 triremes in SZ 61, round 2 : 3/8 hits, 3.17 expected hits
                    Seleucid roll dice for 1 flagship in SZ 61, round 2 : 0/1 hits, 0.17 expected hits
                    1 flagship owned by the Seleucid lost in SZ 61
                Egypt win with 2 flagships, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 0
                Casualties for Seleucid: 1 flagship
            Battle in Palmyra
                Egypt attack with 2 archers and 1 phalanx
                Seleucid defend with 1 cataphract
                    Egypt roll dice for 2 archers and 1 phalanx in Palmyra, round 2 : 1/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 cataphract in Palmyra, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Seleucid lost in Palmyra
                Egypt win, taking Palmyra from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 8
                Casualties for Seleucid: 1 cataphract
            Battle in Antioch
                Egypt attack with 2 archers, 2 catapults, 7 chariots, 1 leader, 10 phalanxs and 5 warelephants
                Seleucid defend with 1 city, 6 hoplites, 1 phalanx, 4 walls and 1 warelephant
                    AAwall fire in Antioch : 3/4 hits, 2.00 expected hits
                    1 warelephant owned by the Egypt and 2 phalanxs owned by the Egypt lost in Antioch
                    Egypt roll dice for 2 archers, 2 catapults, 7 chariots, 1 leader, 8 phalanxs and 4 warelephants in Antioch, round 2 : 17/24 hits, 14.50 expected hits
                    Seleucid roll dice for 6 hoplites, 1 phalanx, 4 walls and 1 warelephant in Antioch, round 2 : 4/12 hits, 4.50 expected hits
                Units damaged: 1 leader owned by the Egypt
                    2 chariots owned by the Egypt, 1 phalanx owned by the Seleucid, 6 hoplites owned by the Seleucid, 4 walls owned by the Seleucid, 1 archer owned by the Egypt and 1 warelephant owned by the Seleucid lost in Antioch
                Egypt win, taking Antioch from Seleucid with 1 archer, 2 catapults, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 93
                Casualties for Egypt: 1 archer, 2 chariots, 2 phalanxs and 1 warelephant
                Casualties for Seleucid: 6 hoplites, 1 phalanx, 4 walls and 1 warelephant
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 56
            2 phalanxs placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt roll 3,2 and gets 0 hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 77 PUs; end with 80 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 78 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 76 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 75 PUs
            Units generate 3 techTokens; Egypt end with 3 techTokens
            Units generate 9 PUs; Egypt end with 84 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Antioch : : 1.00
    Egypt : 2.00
    Seleucid : -1.00
    

    Territory Summary for Egypt :

    Jerusalem : 1 city and 1 wall
    Alexandria : 1 archer, 1 city, 2 phalanxs and 4 walls
    Damascus : 1 flag
    Edessa : 1 flag
    Antioch : 1 flag, 1 archer, 2 catapults, 5 chariots, 1 city, 1 leader, 8 phalanxs and 4 warelephants
    SZ 61 : 2 flagships, 1 quinquereme and 5 triremes
    Cyrene : 1 archer
    Palmyra : 1 flag, 2 archers and 1 phalanx
    Bostra : 1 flag
    SZ 56 : 1 quadrireme, 1 quinquereme and 1 trireme
    Rhodos : 1 phalanx
    Emesa : 1 flag, 1 archer
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 33 / 34
    Pontus : 13 / 13
    Seleucid : 19 / 58
    Egypt : 77 / 84
    Parthia : 53 / 64
    Armenia : 28 / 35
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Parthia
            1 unit repaired.
            1 archer moved from Amida to Gazaca
            1 archer moved from Ctesiphon to Gazaca
            1 horsearcher moved from Seleucia to Teredon
                  Parthia take Vologesia from Seleucid
                  Parthia take Teredon from Seleucid
            1 horsearcher moved from Seleucia to Euphrates
                  Parthia take Euphrates from Seleucid
            1 catapult moved from Seleucia to Hatra
            1 cataphract moved from Seleucia to Ninive
                  Parthia take Ninive from Seleucid
            1 cataphract moved from Ninive to Hatra
            2 archers moved from Seleucia to Hatra
            1 warelephant moved from Susa to Hatra
            1 horsearcher moved from Seleucia to Hatra
            1 cataphract and 2 horsearchers moved from Seleucia to Gazaca
            2 horsearchers moved from Seleucia to Gazaca
            1 leader moved from Seleucia to Ctesiphon
            1 leader moved from Ctesiphon to Gazaca
            4 cataphracts moved from Seleucia to Gazaca
            7 archers, 1 catapult and 1 warelephant moved from Seleucia to Hatra
            4 warelephants moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts, 5 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants in Hatra, round 2 : 5/19 hits, 8.67 expected hits
                    Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Gazaca
                Parthia attack with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 2 archers, 5 cataphracts, 4 horsearchers and 1 leader in Gazaca, round 2 : 6/12 hits, 4.83 expected hits
                    Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 leader owned by the Parthia
                    1 hoplite owned by the Seleucid lost in Gazaca
                Parthia win, taking Gazaca from Seleucid with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from Susa to Ctesiphon
            1 leader moved from Persepolis to Seleucia
            2 cataphracts moved from Persepolis to Seleucia
            3 horsearchers moved from Persepolis to Seleucia
            1 catapult moved from Persepolis to Susa
            1 cataphract moved from East to SZ 84
            1 archer moved from East to SZ 84
            1 archer and 1 cataphract moved from SZ 84 to Albana
    
        Place Units - Parthia
            3 cataphracts, 3 horsearchers and 1 warelephant placed in Seleucia
            2 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 1,2,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 72 PUs; end with 72 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 69 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 66 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 65 PUs
            Units generate 3 techTokens; Parthia end with 3 techTokens
            Units generate 9 PUs; Parthia end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -2.50
    Seleucid : 0.00
    

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 horsearcher
    Albana : 2 archers and 1 cataphract
    Babylon : 1 flag
    Sanina : 1 flag
    Ninive : 1 flag
    Amida : 1 flag
    SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
    Hatra : 1 flag, 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
    Vologesia : 1 flag
    Susa : 1 catapult and 2 walls
    Seleucia : 1 flag, 5 cataphracts, 1 city, 6 horsearchers, 1 leader and 1 warelephant
    Ctesiphon : 1 flag, 1 archer
    Gazaca : 1 flag, 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
    Teredon : 1 flag, 1 horsearcher
    Persepolis : 1 city, 2 horsearchers and 8 walls
    East : 1 archer, 1 city and 3 walls
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 33 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 28 / 35
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Armenia
            1 catapult, 2 skirmishers and 3 spearmen moved from Majar to Sinda
            1 cataphract moved from Majar to Sinda
    
        Purchase Units - Armenia
            Trigger ARMquinqueremes: buyQuinquereme removed from ArmeniaProduction
            Trigger ARMquinqueremes: buyQuinqueremeX added to ArmeniaProduction
            Trigger ARMquinqueremesWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 1 catapult, 2 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Sinda
                Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
                Bosporus defend with 1 cavalry, 1 hoplite and 1 horsearcher
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 2 : 0/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 2 : 0/3 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 3 : 3/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 3 : 2/3 hits, 1.00 expected hits
                    1 cavalry owned by the Bosporus, 2 skirmishers owned by the Armenia, 1 hoplite owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Sinda
                Armenia win, taking Sinda from Bosporus with 1 cataphract, 1 catapult and 3 spearmen remaining. Battle score for attacker is 11
                Casualties for Armenia: 2 skirmishers
                Casualties for Bosporus: 1 cavalry, 1 hoplite and 1 horsearcher
    
        Non Combat Move - Armenia
            1 catapult moved from Trapezus to Artaxata
            1 spearman moved from Trapezus to Artaxata
            1 skirmisher moved from Armavira to Majar
    
        Place Units - Armenia
            1 catapult and 1 wall placed in Albana
            2 skirmishers and 2 spearmen placed in Armavira
            2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 2,2 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 30 PUs; end with 30 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 31 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.33
    Bosporus : 0.00
    

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 3 skirmishers, 4 spearmen and 6 walls
    Majar : 1 flag, 1 skirmisher
    Phasis : 1 skirmisher
    Trapezus : 1 flag, 1 spearman
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 5 skirmishers, 7 spearmen and 6 walls
    SZ 83 : 1 bireme and 1 flagship
    Sinda : 1 flag, 1 cataphract, 1 catapult and 3 spearmen
    Artaxata : 1 catapult and 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 17

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 17
    
        Combat Move - RomanRepublic
            1 catapult moved from Valentia to Castulo
            1 skirmisher moved from Valentia to Castulo
            2 legionaires moved from Valentia to Castulo
            1 ballista and 2 legionaires moved from Veldidena to Aemona
            1 catapult and 3 legionaires moved from Senio to Aemona
            1 skirmisher moved from Senio to Aemona
            2 catapults and 6 legionaires moved from Patavium to Aemona
            1 catapult moved from Patavium to Aemona
            3 cataphracts moved from Patavium to Aemona
            1 catapult, 1 leader, 3 legionaires and 1 skirmisher moved from Patavium to Aemona
            8 skirmishers moved from Patavium to Aemona
            2 legionaires moved from Patavium to Aemona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 cataphracts, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Castulo
                RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
                AI_Barbarians defend with 1 skirmisher
                    RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Castulo, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Castulo
                RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Aemona
                RomanRepublic attack with 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers
                Macedonia defend with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers in Aemona, round 2 : 11/36 hits, 14.00 expected hits
                    Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 11/19 hits, 12.17 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 10 skirmishers owned by the RomanRepublic, 1 catapult owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Aemona
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader and 16 legionaires in Aemona, round 3 : 17/26 hits, 12.17 expected hits
                    Macedonia roll dice for 9 phalanxs in Aemona, round 3 : 7/9 hits, 6.00 expected hits
                    2 catapults owned by the RomanRepublic, 5 legionaires owned by the RomanRepublic and 9 phalanxs owned by the Macedonia lost in Aemona
                RomanRepublic win, taking Aemona from Macedonia with 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires remaining. Battle score for attacker is 77
                Casualties for RomanRepublic: 2 catapults, 5 legionaires and 10 skirmishers
                Casualties for Macedonia: 1 catapult, 1 leader, 15 phalanxs and 3 warriors
    
        Non Combat Move - RomanRepublic
            1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 28
            3 legionaires moved from Narbo to Barcino
            1 catapult moved from Narbo to Barcino
            1 ballista and 1 cataphract moved from Narbo to Massilia
    
        Place Units - RomanRepublic
            2 legionaires and 1 skirmisher placed in Valentia
            1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium
            1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,6,2 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover warCollege
    
        Activate Technology - RomanRepublic
            RomanRepublic activating warCollege
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 73 PUs; end with 74 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 72 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 64 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 70 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 1.33
    Macedonia : -0.17
    AI_Neutral : -0.17
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 2 catapults and 4 legionaires
    Arretium : 1 legionaire and 1 wall
    Roma : 2 cataphracts, 1 catapult, 1 city, 4 legionaires, 4 skirmishers and 2 walls
    Caralis : 1 flag
    Verona : 1 flag, 1 skirmisher
    Tarraco : 1 flag, 1 skirmisher
    Aleria : 1 flag
    Castulo : 1 flag, 1 catapult, 2 legionaires and 1 skirmisher
    Narbo : 1 flag
    Toletum : 1 flag, 1 skirmisher
    Massilia : 1 ballista, 1 cataphract, 1 catapult, 4 legionaires and 2 skirmishers
    Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag
    SZ 28 : 2 biremes, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes
    SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 2 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
    Patavium : 1 flag, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
    Aemona : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires
    

    Production/PUs Summary :

    RomanRepublic : 73 / 70
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 76 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 22
    AI_Neutral : 94 / 1998
    

    Savegame


  • @captainwalker i do think this 1 is over


  • @dawgoneit i would like to try again though

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 17

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 17
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; 
    
        Place Units - GreekCityStates
            1 hoplite and 1 skirmisher placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 9 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 11 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 2 archers, 1 catapult, 1 city, 4 hoplites, 2 skirmishers and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 73 / 70
    GreekCityStates : 8 / 11
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 76 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 22
    AI_Neutral : 94 / 1998
    

    Savegame


  • @dawgoneit we can switch sides…let me know when you have it set up!

  • 23 21 20 19 17 16 15 13

    this is an interesting game, but you have to get used to the first shot in naval battles and learn how each unit works regarding whether they get support or give support.


  • @dawgoneit are we still going to play another?


  • @captainwalker sorry. i’ll get 1 started today.

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