@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Armenia
1 catapult and 3 spearmen moved from Phasis to Trapezus
1 skirmisher moved from Phasis to Trapezus
1 catapult and 3 spearmen moved from Armavira to Majar
2 skirmishers moved from Albana to Majar
1 cataphract and 1 horsearcher moved from Pityus to Sinda
1 cataphract moved from Armavira to Majar
Purchase Units - Armenia
Armenia buy 5 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Sinda
Armenia attack with 1 cataphract and 1 horsearcher
Pontus defend with 1 phalanx
Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 2/2 hits, 0.67 expected hits
Bosporus roll dice for 1 phalanx in Sinda, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Pontus and 1 horsearcher owned by the Armenia lost in Sinda
Armenia win, taking Sinda from Bosporus with 1 cataphract remaining. Battle score for attacker is 3
Casualties for Armenia: 1 horsearcher
Casualties for Pontus: 1 phalanx
Battle in Majar
Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
Bosporus defend with 1 cavalry and 1 hoplite
Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Majar, round 2 : 4/7 hits, 2.17 expected hits
Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 0/2 hits, 0.67 expected hits
1 cavalry owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Majar
Armenia win, taking Majar from Bosporus with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 13
Casualties for Bosporus: 1 cavalry and 1 hoplite
Battle in Trapezus
Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.50 expected hits
Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits
1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Trapezus
Armenia roll dice for 1 catapult and 3 spearmen in Trapezus, round 3 : 2/4 hits, 1.33 expected hits
Pontus roll dice for 1 chariot in Trapezus, round 3 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Pontus and 1 spearman owned by the Armenia lost in Trapezus
Armenia win, taking Trapezus from Pontus with 1 catapult and 2 spearmen remaining. Battle score for attacker is 1
Casualties for Armenia: 1 skirmisher and 1 spearman
Casualties for Pontus: 1 chariot and 1 skirmisher
Non Combat Move - Armenia
1 leader moved from Phasis to Armavira
1 skirmisher moved from Albana to Armavira
Place Units - Armenia
2 skirmishers and 2 spearmen placed in Armavira
3 skirmishers and 2 spearmen placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 6,5 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover quinqueremes
Activate Technology - Armenia
Armenia activating quinqueremes
Turn Complete - Armenia
Armenia collect 33 PUs; end with 33 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 29 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 35 PUs
Combat Hit Differential Summary :
Armenia : 3.33
Pontus : 1.17
Bosporus : -0.33
Territory Summary for Armenia :
Albana : 1 city, 3 skirmishers, 2 spearmen and 5 walls
Majar : 1 flag, 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
Phasis : 1 skirmisher
Trapezus : 1 flag, 1 catapult and 2 spearmen
Nexuana : 1 flag
Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 4 skirmishers, 5 spearmen and 6 walls
SZ 83 : 1 bireme and 1 flagship
Sinda : 1 flag, 1 cataphract
Pityus : 1 flag
Production/PUs Summary :
RomanRepublic : 66 / 67
GreekCityStates : 8 / 10
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 81 / 86
Bosporus : 28 / 31
Pontus : 17 / 22
Seleucid : 25 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 33 / 35
AI_Barbarians : 16 / 31
AI_Neutral : 108 / 1794
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract and 2 skirmishers moved from Patavium to Aemona
2 legionaires and 2 skirmishers moved from Patavium to Senio
1 catapult and 1 legionaire moved from Patavium to Senio
1 ballista and 2 legionaires moved from Patavium to Veldidena
1 ballista moved from Caralis to SZ 24
1 cataphract moved from Caralis to SZ 24
1 ballista, 1 cataphract, 1 flagship and 1 quadrireme moved from SZ 24 to SZ 19
1 ballista and 1 cataphract moved from SZ 19 to Narbo
1 catapult and 2 legionaires moved from Caralis to SZ 24
1 catapult, 2 legionaires and 1 suprareme moved from SZ 24 to SZ 19
1 catapult and 2 legionaires moved from SZ 19 to Narbo
1 legionaire moved from Caralis to SZ 24
1 bireme and 1 legionaire moved from SZ 24 to SZ 19
1 legionaire moved from SZ 19 to Narbo
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic roll dice for 1 flagship in Narbo, round 2 : 1/1 hits, 1.00 expected hits
RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult and 3 legionaires in Narbo, round 2 : 4/6 hits, 2.67 expected hits
AI_Neutral roll dice for 1 cavalry_neutral, 1 warrior and 2 warrior_neutrals in Narbo, round 2 : 0/4 hits, 1.17 expected hits
2 warrior_neutrals owned by the AI_Neutral, 1 warrior owned by the AI_Barbarians and 1 cavalry_neutral owned by the AI_Neutral lost in Narbo
RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 6
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Casualties for AI_Barbarians: 1 warrior
Battle in Veldidena
RomanRepublic attack with 1 ballista and 2 legionaires
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 2 : 0/3 hits, 1.00 expected hits
AI_Neutral roll dice for 1 skirmisher in Veldidena, round 2 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 3 : 2/3 hits, 1.00 expected hits
AI_Neutral roll dice for 1 skirmisher in Veldidena, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Veldidena
RomanRepublic win, taking Veldidena from AI_Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Aemona
RomanRepublic attack with 1 cataphract and 2 skirmishers
Macedonia defend with 1 warrior
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.83 expected hits
Macedonia roll dice for 1 warrior in Aemona, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia lost in Aemona
RomanRepublic win, taking Aemona from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warrior
Battle in Senio
RomanRepublic attack with 1 catapult, 3 legionaires and 2 skirmishers
Macedonia defend with 1 phalanx and 1 warrior
RomanRepublic roll dice for 1 catapult, 3 legionaires and 2 skirmishers in Senio, round 2 : 3/6 hits, 2.17 expected hits
Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 2 : 1/2 hits, 1.00 expected hits
1 warrior owned by the Macedonia, 1 skirmisher owned by the RomanRepublic and 1 phalanx owned by the Macedonia lost in Senio
RomanRepublic win, taking Senio from Macedonia with 1 catapult, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 11
Casualties for RomanRepublic: 1 skirmisher
Casualties for Macedonia: 1 phalanx and 1 warrior
Non Combat Move - RomanRepublic
1 catapult, 1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 quinquereme, 1 suprareme and 2 triremes moved from SZ 24 to SZ 28
1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 19 to SZ 24
1 legionaire moved from Barcino to Massilia
1 legionaire moved from Barcino to Massilia
1 legionaire moved from Roma to Arretium
Place Units - RomanRepublic
1 bireme placed in SZ 28
1 catapult placed in Roma
1 legionaire and 2 skirmishers placed in Valentia
2 legionaires and 1 skirmisher placed in Roma
2 legionaires and 2 skirmishers placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,1,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 77 PUs; end with 78 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 74 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 67 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 65 PUs
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 73 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.33
Macedonia : -0.33
AI_Neutral : -1.50
Territory Summary for RomanRepublic :
Veldidena : 1 flag, 1 ballista and 2 legionaires
Croton : 1 legionaire
Barcino : 1 catapult and 1 legionaire
Arretium : 1 legionaire and 1 wall
Roma : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
Caralis : 1 flag
Verona : 1 flag, 1 skirmisher
Tarraco : 1 flag, 1 skirmisher
Aleria : 1 flag
Narbo : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
Toletum : 1 flag, 1 skirmisher
Massilia : 1 catapult, 4 legionaires and 2 skirmishers
Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag, 1 catapult, 3 legionaires and 1 skirmisher
SZ 28 : 1 bireme, 1 quinquereme, 1 suprareme and 2 triremes
SZ 24 : 1 bireme, 1 quadrireme and 1 quinquereme
SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
Patavium : 1 flag, 3 cataphracts, 4 catapults, 1 city, 1 leader, 11 legionaires, 9 skirmishers and 2 walls
Aemona : 1 flag, 1 cataphract and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 77 / 73
GreekCityStates : 8 / 10
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 76 / 86
Bosporus : 28 / 31
Pontus : 17 / 22
Seleucid : 25 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 33 / 35
AI_Barbarians : 16 / 25
AI_Neutral : 102 / 1902
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer; Remaining resources: 2 PUs; 1 techTokens;
Place Units - GreekCityStates
1 archer placed in Massilia
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 8 PUs; end with 10 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 12 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
Territory Summary for GreekCityStates :
Massilia : 2 archers, 1 catapult, 1 city, 3 hoplites, 1 skirmisher and 2 walls
SZ 20 : 1 bireme and 1 trireme
Production/PUs Summary :
RomanRepublic : 77 / 73
GreekCityStates : 8 / 12
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 76 / 86
Bosporus : 28 / 31
Pontus : 17 / 22
Seleucid : 25 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 33 / 35
AI_Barbarians : 16 / 25
AI_Neutral : 102 / 1902
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Pergamon
1 catapult, 1 cavalry, 1 leader, 3 phalanxs, 1 skirmisher and 1 spearman moved from Attalia to Tarsus
1 catapult moved from Attalia to Pessinus
3 phalanxs moved from Attalia to Pessinus
1 spearman moved from Attalia to Pessinus
1 catapult and 3 phalanxs moved from Sardis to Nicaea
2 spearmen moved from Sardis to Nicaea
2 spearmen moved from Sardis to Pessinus
1 phalanx moved from Attalia to Tarsus
1 catapult and 3 phalanxs moved from Attalia to Tavium
Purchase Units - Pergamon
Pergamon buy 1 cavalry and 4 phalanxs; Remaining resources: 9 PUs; 1 techTokens;
Combat - Pergamon
Battle in Tavium
Pergamon attack with 1 catapult and 3 phalanxs
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 2 : 2/4 hits, 2.33 expected hits
AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 0/4 hits, 1.17 expected hits
1 cavalry_neutral owned by the AI_Neutral and 1 spearman_neutral owned by the AI_Neutral lost in Tavium
Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 3 : 2/4 hits, 2.33 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Tavium, round 3 : 0/2 hits, 0.67 expected hits
2 spearman_neutrals owned by the AI_Neutral lost in Tavium
Pergamon win, taking Tavium from AI_Neutral with 1 catapult and 3 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in Tarsus
Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman
Seleucid defend with 1 warelephant
Pergamon roll dice for 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman in Tarsus, round 2 : 6/9 hits, 4.50 expected hits
Seleucid roll dice for 1 warelephant in Tarsus, round 2 : 0/1 hits, 0.50 expected hits
1 warelephant owned by the Seleucid lost in Tarsus
Pergamon win, taking Tarsus from Seleucid with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 10
Casualties for Seleucid: 1 warelephant
Battle in Nicaea
Pergamon attack with 1 catapult, 3 phalanxs and 2 spearmen
Pontus defend with 1 chariot
Pergamon roll dice for 1 catapult, 3 phalanxs and 2 spearmen in Nicaea, round 2 : 2/6 hits, 2.67 expected hits
Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
Pergamon win, taking Nicaea from Pontus with 1 catapult, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 chariot
Battle in Pessinus
Pergamon attack with 1 catapult, 3 phalanxs and 3 spearmen
Pontus defend with 2 chariots
Pergamon roll dice for 1 catapult, 3 phalanxs and 3 spearmen in Pessinus, round 2 : 3/7 hits, 2.83 expected hits
Pontus roll dice for 2 chariots in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
2 chariots owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 catapult, 3 phalanxs and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 2 chariots
Non Combat Move - Pergamon
1 catapult moved from Attalia to Sardis
Place Units - Pergamon
1 cavalry and 4 phalanxs placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 42 PUs; end with 51 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 46 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 49 PUs
Combat Hit Differential Summary :
Pergamon : 0.33
Pontus : 1.00
Seleucid : -0.50
Pergamon rolls : : 0.00
AI_Neutral : -1.83
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 walls
Pessinus : 1 flag, 1 catapult, 3 phalanxs and 2 spearmen
Tavium : 1 flag, 1 catapult and 3 phalanxs
Sardis : 2 catapults, 3 cavalrys, 1 city, 1 leader, 6 phalanxs and 6 walls
Tarsus : 1 flag, 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman
Nicaea : 1 flag, 1 catapult, 3 phalanxs and 1 spearman
Attalia : 1 flag
Production/PUs Summary :
RomanRepublic : 77 / 73
GreekCityStates : 8 / 12
Pergamon : 42 / 49
Carthage : 46 / 48
Macedonia : 76 / 86
Bosporus : 28 / 31
Pontus : 9 / 22
Seleucid : 20 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 33 / 35
AI_Barbarians : 16 / 25
AI_Neutral : 98 / 1902
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Carthage
1 hoplite moved from Lilybaeum to SZ 34
1 hoplite and 1 trireme moved from SZ 34 to SZ 44
1 hoplite moved from SZ 44 to Tarentum
2 hoplites moved from Thapsus to Zama
1 cavalry moved from Carthago to Zama
1 cavalry moved from Banasa to Cartenna
1 cavalry moved from Tingis to Cartenna
3 cavalrys, 1 leader and 1 warelephant moved from Siga to Cartenna
1 warelephant moved from Hippo Regius to Igilgili
2 hoplites moved from Hippo Regius to Igilgili
3 hoplites moved from Carthago to Hippo Regius
1 cavalry moved from Carthago to Igilgili
1 warelephant moved from Carthago to Zama
1 leader moved from Carthago to Zama
Purchase Units - Carthage
Carthage buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs; 3 techTokens;
Combat - Carthage
Battle in Tarentum
Battle in Cartenna
Carthage attack with 5 cavalrys, 1 leader and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage roll dice for 5 cavalrys, 1 leader and 1 warelephant in Cartenna, round 2 : 2/7 hits, 3.17 expected hits
AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Cartenna
Carthage win, taking Tarentum from RomanRepublic, taking Cartenna from AI_Neutral with 5 cavalrys, 1 leader and 1 warelephant remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Igilgili
Carthage attack with 1 cavalry, 2 hoplites and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage roll dice for 1 cavalry, 2 hoplites and 1 warelephant in Igilgili, round 2 : 0/4 hits, 2.00 expected hits
AI_Barbarians roll dice for 1 warrior in Igilgili, round 2 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Carthage lost in Igilgili
Carthage roll dice for 2 hoplites and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits
AI_Barbarians roll dice for 1 warrior in Igilgili, round 3 : 1/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Igilgili
Carthage win, taking Igilgili from AI_Barbarians with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -7
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for AI_Barbarians: 1 warrior
Battle in Zama
Carthage attack with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant
AI_Barbarians defend with 1 skirmisher
Carthage roll dice for 1 cavalry, 2 hoplites, 1 leader and 1 warelephant in Zama, round 2 : 3/5 hits, 2.67 expected hits
AI_Barbarians roll dice for 1 skirmisher in Zama, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Zama
Carthage win, taking Zama from AI_Barbarians with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - Carthage
4 hoplites moved from Lilybaeum to SZ 36
4 hoplites moved from SZ 36 to Carthago
Place Units - Carthage
1 cavalry and 6 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 2,6,2 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover biremes
Activate Technology - Carthage
Carthage activating biremes
Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs
Carthage collect 4 PUs from War Bonds; end with 61 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 58 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 51 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 60 PUs
Combat Hit Differential Summary :
Carthage : -3.50
AI_Barbarians : 1.17
AI_Neutral : -0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Macedonia
1 unit repaired.
1 catapult, 1 leader, 15 phalanxs and 3 warriors moved from Vindobona to Aemona
1 phalanx, 1 skirmisher and 5 warriors moved from Apollonia to Salonae
1 warrior moved from Sardica to Sirmium
1 warrior moved from Nicopolis to Sardica
6 warriors moved from Nicopolis to Durostorum
1 warrior moved from Philippopolis to Pella
3 warriors moved from Philippopolis to Nicopolis
11 warriors moved from Thessalonica to Philippopolis
2 warriors moved from Corinth to Athens
1 skirmisher moved from Corinth to Athens
2 warriors moved from Athens to Larissa
1 warrior moved from Dodona to Pella
Purchase Units - Macedonia
Trigger MACsiegeWeapons: buyCatapult removed from MacedoniaProduction
Trigger MACsiegeWeapons: buyCatapultX added to MacedoniaProduction
Trigger MACsiegeWALL: 1 wall gained by PlayerID named:Macedonia
Trigger MACsiegeWeapons: 1 catapult gained by PlayerID named:Macedonia
Macedonia buy 2 skirmishers and 13 warriors; Remaining resources: 0 PUs; 6 techTokens;
Combat - Macedonia
Battle in Aemona
Macedonia attack with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
RomanRepublic defend with 1 cataphract and 2 skirmishers
Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 10/20 hits, 10.00 expected hits
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.67 expected hits
Units damaged: 1 leader owned by the Macedonia
2 skirmishers owned by the RomanRepublic and 1 cataphract owned by the RomanRepublic lost in Aemona
Macedonia win, taking Aemona from RomanRepublic with 1 catapult, 1 leader, 15 phalanxs and 3 warriors remaining. Battle score for attacker is 16
Casualties for RomanRepublic: 1 cataphract and 2 skirmishers
Non Combat Move - Macedonia
Place Units - Macedonia
1 wall and 2 warriors placed in Vindobona
1 catapult and 2 warriors placed in Apollonia
2 skirmishers and 2 warriors placed in Odessus
7 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,2,6,5,3,6 and gets 2 hits
Macedonia removing all Technology Tokens after successful research.
Macedonia discover quadriremes
Activate Technology - Macedonia
Macedonia activating quadriremes
Turn Complete - Macedonia
Macedonia collect 78 PUs; end with 78 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 74 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -10 PUs; end with 63 PUs
Units generate 6 techTokens; Macedonia end with 6 techTokens
Units generate 18 PUs; Macedonia end with 81 PUs
Combat Hit Differential Summary :
RomanRepublic : 0.33
Macedonia : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Bosporus
2 hoplites moved from Theodesia to SZ 80
1 bireme and 1 hoplite moved from SZ 80 to SZ 79
1 hoplite moved from SZ 79 to Pityus
1 hoplite moved from SZ 80 to Sinda
1 cavalry moved from Azara to Sinda
1 horsearcher moved from Azara to Sinda
Purchase Units - Bosporus
Bosporus buy 2 archers, 1 cataphract and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Pityus
Battle in Sinda
Bosporus attack with 1 cavalry, 1 hoplite and 1 horsearcher
Armenia defend with 1 cataphract
Bosporus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits
Armenia roll dice for 1 cataphract in Sinda, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Armenia lost in Sinda
Bosporus win, taking Pityus from Armenia, taking Sinda from Armenia with 1 cavalry, 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 8
Casualties for Armenia: 1 cataphract
Non Combat Move - Bosporus
4 hoplites moved from Tanais to Azara
2 archers moved from Theodesia to Tanais
Place Units - Bosporus
2 archers, 1 cataphract and 1 hoplite placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 33 PUs; end with 33 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 34 PUs
Combat Hit Differential Summary :
Armenia : -0.33
Bosporus rolls : : 0.00
Bosporus : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Seleucid
1 hoplite moved from Ninive to Hatra
Seleucid take Hatra from Parthia
1 hoplite moved from Ninive to Gazaca
Seleucid take Gazaca from Parthia
1 cataphract moved from Antioch to Emesa
Seleucid take Emesa from Egypt
1 cataphract moved from Emesa to Palmyra
Seleucid take Palmyra from Egypt
1 hoplite moved from Teredon to Babylon
Purchase Units - Seleucid
Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid
Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 6 hoplites; Remaining resources: 17 PUs; 2 techTokens;
Combat - Seleucid
Battle in Babylon
Seleucid attack with 1 hoplite
Parthia defend with 1 archer
Seleucid roll dice for 1 hoplite in Babylon, round 2 : 1/1 hits, 0.33 expected hits
Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
Parthia win with no units remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Non Combat Move - Seleucid
Place Units - Seleucid
6 hoplites and 1 wall placed in Antioch
1 flagship placed in SZ 61
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 6,1 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quinqueremes
Activate Technology - Seleucid
Seleucid activating quinqueremes
Turn Complete - Seleucid
Seleucid collect 33 PUs; end with 50 PUs
Seleucid collect 6 PUs from War Bonds; end with 56 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
Units generate 1 techTokens; Seleucid end with 1 techTokens
Units generate 3 PUs; Seleucid end with 58 PUs
Combat Hit Differential Summary :
Parthia : 0.33
Seleucid : 0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Egypt
1 archer moved from Damascus to Emesa
Egypt take Emesa from Seleucid
1 phalanx moved from Edessa to Antioch
1 catapult and 2 phalanxs moved from Jerusalem to SZ 59
1 archer moved from Jerusalem to SZ 59
1 catapult, 1 flagship, 2 phalanxs and 3 triremes moved from SZ 59 to SZ 61
1 archer and 1 trireme moved from SZ 59 to SZ 61
1 phalanx and 1 warelephant moved from Halicarnassus to SZ 65
1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 65 to SZ 61
1 archer, 1 catapult, 2 phalanxs and 1 warelephant moved from SZ 61 to Antioch
1 phalanx moved from SZ 61 to Antioch
1 archer and 1 chariot moved from Sidon to Antioch
2 chariots and 1 warelephant moved from Jerusalem to Antioch
1 catapult, 1 leader and 3 phalanxs moved from Damascus to Antioch
1 archer and 1 phalanx moved from Damascus to Palmyra
1 archer moved from Damascus to Palmyra
4 chariots, 3 phalanxs and 3 warelephants moved from Damascus to Antioch
Purchase Units - Egypt
Egypt buy 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 3 PUs; 2 techTokens;
Combat - Egypt
Battle in SZ 61
Egypt attack with 2 flagships, 1 quinquereme and 5 triremes
Seleucid defend with 1 flagship
Egypt roll dice for 2 flagships, 1 quinquereme and 5 triremes in SZ 61, round 2 : 3/8 hits, 3.17 expected hits
Seleucid roll dice for 1 flagship in SZ 61, round 2 : 0/1 hits, 0.17 expected hits
1 flagship owned by the Seleucid lost in SZ 61
Egypt win with 2 flagships, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 flagship
Battle in Palmyra
Egypt attack with 2 archers and 1 phalanx
Seleucid defend with 1 cataphract
Egypt roll dice for 2 archers and 1 phalanx in Palmyra, round 2 : 1/3 hits, 1.33 expected hits
Seleucid roll dice for 1 cataphract in Palmyra, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Seleucid lost in Palmyra
Egypt win, taking Palmyra from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Battle in Antioch
Egypt attack with 2 archers, 2 catapults, 7 chariots, 1 leader, 10 phalanxs and 5 warelephants
Seleucid defend with 1 city, 6 hoplites, 1 phalanx, 4 walls and 1 warelephant
AAwall fire in Antioch : 3/4 hits, 2.00 expected hits
1 warelephant owned by the Egypt and 2 phalanxs owned by the Egypt lost in Antioch
Egypt roll dice for 2 archers, 2 catapults, 7 chariots, 1 leader, 8 phalanxs and 4 warelephants in Antioch, round 2 : 17/24 hits, 14.50 expected hits
Seleucid roll dice for 6 hoplites, 1 phalanx, 4 walls and 1 warelephant in Antioch, round 2 : 4/12 hits, 4.50 expected hits
Units damaged: 1 leader owned by the Egypt
2 chariots owned by the Egypt, 1 phalanx owned by the Seleucid, 6 hoplites owned by the Seleucid, 4 walls owned by the Seleucid, 1 archer owned by the Egypt and 1 warelephant owned by the Seleucid lost in Antioch
Egypt win, taking Antioch from Seleucid with 1 archer, 2 catapults, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 93
Casualties for Egypt: 1 archer, 2 chariots, 2 phalanxs and 1 warelephant
Casualties for Seleucid: 6 hoplites, 1 phalanx, 4 walls and 1 warelephant
Non Combat Move - Egypt
Place Units - Egypt
1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 56
2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt roll 3,2 and gets 0 hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 77 PUs; end with 80 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 78 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 76 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 75 PUs
Units generate 3 techTokens; Egypt end with 3 techTokens
Units generate 9 PUs; Egypt end with 84 PUs
Combat Hit Differential Summary :
AAwall fire in Antioch : : 1.00
Egypt : 2.00
Seleucid : -1.00
Territory Summary for Egypt :
Jerusalem : 1 city and 1 wall
Alexandria : 1 archer, 1 city, 2 phalanxs and 4 walls
Damascus : 1 flag
Edessa : 1 flag
Antioch : 1 flag, 1 archer, 2 catapults, 5 chariots, 1 city, 1 leader, 8 phalanxs and 4 warelephants
SZ 61 : 2 flagships, 1 quinquereme and 5 triremes
Cyrene : 1 archer
Palmyra : 1 flag, 2 archers and 1 phalanx
Bostra : 1 flag
SZ 56 : 1 quadrireme, 1 quinquereme and 1 trireme
Rhodos : 1 phalanx
Emesa : 1 flag, 1 archer
Production/PUs Summary :
RomanRepublic : 69 / 73
GreekCityStates : 8 / 12
Pergamon : 38 / 49
Carthage : 57 / 60
Macedonia : 78 / 81
Bosporus : 33 / 34
Pontus : 13 / 13
Seleucid : 19 / 58
Egypt : 77 / 84
Parthia : 53 / 64
Armenia : 28 / 35
AI_Barbarians : 13 / 25
AI_Neutral : 96 / 1902
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Parthia
1 unit repaired.
1 archer moved from Amida to Gazaca
1 archer moved from Ctesiphon to Gazaca
1 horsearcher moved from Seleucia to Teredon
Parthia take Vologesia from Seleucid
Parthia take Teredon from Seleucid
1 horsearcher moved from Seleucia to Euphrates
Parthia take Euphrates from Seleucid
1 catapult moved from Seleucia to Hatra
1 cataphract moved from Seleucia to Ninive
Parthia take Ninive from Seleucid
1 cataphract moved from Ninive to Hatra
2 archers moved from Seleucia to Hatra
1 warelephant moved from Susa to Hatra
1 horsearcher moved from Seleucia to Hatra
1 cataphract and 2 horsearchers moved from Seleucia to Gazaca
2 horsearchers moved from Seleucia to Gazaca
1 leader moved from Seleucia to Ctesiphon
1 leader moved from Ctesiphon to Gazaca
4 cataphracts moved from Seleucia to Gazaca
7 archers, 1 catapult and 1 warelephant moved from Seleucia to Hatra
4 warelephants moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 3 cataphracts, 5 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens;
Combat - Parthia
Battle in Hatra
Parthia attack with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
Seleucid defend with 1 hoplite
Parthia roll dice for 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants in Hatra, round 2 : 5/19 hits, 8.67 expected hits
Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Gazaca
Parthia attack with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
Seleucid defend with 1 hoplite
Parthia roll dice for 2 archers, 5 cataphracts, 4 horsearchers and 1 leader in Gazaca, round 2 : 6/12 hits, 4.83 expected hits
Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 leader owned by the Parthia
1 hoplite owned by the Seleucid lost in Gazaca
Parthia win, taking Gazaca from Seleucid with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Parthia
1 archer moved from Susa to Ctesiphon
1 leader moved from Persepolis to Seleucia
2 cataphracts moved from Persepolis to Seleucia
3 horsearchers moved from Persepolis to Seleucia
1 catapult moved from Persepolis to Susa
1 cataphract moved from East to SZ 84
1 archer moved from East to SZ 84
1 archer and 1 cataphract moved from SZ 84 to Albana
Place Units - Parthia
3 cataphracts, 3 horsearchers and 1 warelephant placed in Seleucia
2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,2,4 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 72 PUs; end with 72 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 69 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 66 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 65 PUs
Units generate 3 techTokens; Parthia end with 3 techTokens
Units generate 9 PUs; Parthia end with 74 PUs
Combat Hit Differential Summary :
Parthia : -2.50
Seleucid : 0.00
Territory Summary for Parthia :
Euphrates : 1 flag, 1 horsearcher
Albana : 2 archers and 1 cataphract
Babylon : 1 flag
Sanina : 1 flag
Ninive : 1 flag
Amida : 1 flag
SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
Hatra : 1 flag, 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
Vologesia : 1 flag
Susa : 1 catapult and 2 walls
Seleucia : 1 flag, 5 cataphracts, 1 city, 6 horsearchers, 1 leader and 1 warelephant
Ctesiphon : 1 flag, 1 archer
Gazaca : 1 flag, 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
Teredon : 1 flag, 1 horsearcher
Persepolis : 1 city, 2 horsearchers and 8 walls
East : 1 archer, 1 city and 3 walls
Production/PUs Summary :
RomanRepublic : 69 / 73
GreekCityStates : 8 / 12
Pergamon : 38 / 49
Carthage : 57 / 60
Macedonia : 78 / 81
Bosporus : 33 / 34
Pontus : 13 / 13
Seleucid : 0 / 58
Egypt : 77 / 84
Parthia : 72 / 74
Armenia : 28 / 35
AI_Barbarians : 13 / 25
AI_Neutral : 96 / 1902
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Armenia
1 catapult, 2 skirmishers and 3 spearmen moved from Majar to Sinda
1 cataphract moved from Majar to Sinda
Purchase Units - Armenia
Trigger ARMquinqueremes: buyQuinquereme removed from ArmeniaProduction
Trigger ARMquinqueremes: buyQuinqueremeX added to ArmeniaProduction
Trigger ARMquinqueremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 catapult, 2 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Sinda
Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
Bosporus defend with 1 cavalry, 1 hoplite and 1 horsearcher
Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 2 : 0/7 hits, 2.17 expected hits
Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 2 : 0/3 hits, 1.00 expected hits
Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 3 : 3/7 hits, 2.17 expected hits
Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 3 : 2/3 hits, 1.00 expected hits
1 cavalry owned by the Bosporus, 2 skirmishers owned by the Armenia, 1 hoplite owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Sinda
Armenia win, taking Sinda from Bosporus with 1 cataphract, 1 catapult and 3 spearmen remaining. Battle score for attacker is 11
Casualties for Armenia: 2 skirmishers
Casualties for Bosporus: 1 cavalry, 1 hoplite and 1 horsearcher
Non Combat Move - Armenia
1 catapult moved from Trapezus to Artaxata
1 spearman moved from Trapezus to Artaxata
1 skirmisher moved from Armavira to Majar
Place Units - Armenia
1 catapult and 1 wall placed in Albana
2 skirmishers and 2 spearmen placed in Armavira
2 spearmen placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 2,2 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 30 PUs; end with 30 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 31 PUs
Combat Hit Differential Summary :
Armenia : -1.33
Bosporus : 0.00
Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 3 skirmishers, 4 spearmen and 6 walls
Majar : 1 flag, 1 skirmisher
Phasis : 1 skirmisher
Trapezus : 1 flag, 1 spearman
Nexuana : 1 flag
Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 5 skirmishers, 7 spearmen and 6 walls
SZ 83 : 1 bireme and 1 flagship
Sinda : 1 flag, 1 cataphract, 1 catapult and 3 spearmen
Artaxata : 1 catapult and 1 spearman
Production/PUs Summary :
RomanRepublic : 69 / 73
GreekCityStates : 8 / 12
Pergamon : 38 / 49
Carthage : 57 / 60
Macedonia : 78 / 81
Bosporus : 31 / 34
Pontus : 13 / 13
Seleucid : 0 / 58
Egypt : 77 / 84
Parthia : 72 / 74
Armenia : 30 / 31
AI_Barbarians : 13 / 25
AI_Neutral : 96 / 1902
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - RomanRepublic
1 catapult moved from Valentia to Castulo
1 skirmisher moved from Valentia to Castulo
2 legionaires moved from Valentia to Castulo
1 ballista and 2 legionaires moved from Veldidena to Aemona
1 catapult and 3 legionaires moved from Senio to Aemona
1 skirmisher moved from Senio to Aemona
2 catapults and 6 legionaires moved from Patavium to Aemona
1 catapult moved from Patavium to Aemona
3 cataphracts moved from Patavium to Aemona
1 catapult, 1 leader, 3 legionaires and 1 skirmisher moved from Patavium to Aemona
8 skirmishers moved from Patavium to Aemona
2 legionaires moved from Patavium to Aemona
Purchase Units - RomanRepublic
RomanRepublic buy 2 cataphracts, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits
AI_Neutral roll dice for 1 skirmisher in Castulo, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Castulo
RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Aemona
RomanRepublic attack with 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers
Macedonia defend with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers in Aemona, round 2 : 11/36 hits, 14.00 expected hits
Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 11/19 hits, 12.17 expected hits
Units damaged: 1 leader owned by the RomanRepublic
1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 10 skirmishers owned by the RomanRepublic, 1 catapult owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Aemona
RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader and 16 legionaires in Aemona, round 3 : 17/26 hits, 12.17 expected hits
Macedonia roll dice for 9 phalanxs in Aemona, round 3 : 7/9 hits, 6.00 expected hits
2 catapults owned by the RomanRepublic, 5 legionaires owned by the RomanRepublic and 9 phalanxs owned by the Macedonia lost in Aemona
RomanRepublic win, taking Aemona from Macedonia with 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires remaining. Battle score for attacker is 77
Casualties for RomanRepublic: 2 catapults, 5 legionaires and 10 skirmishers
Casualties for Macedonia: 1 catapult, 1 leader, 15 phalanxs and 3 warriors
Non Combat Move - RomanRepublic
1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 28
3 legionaires moved from Narbo to Barcino
1 catapult moved from Narbo to Barcino
1 ballista and 1 cataphract moved from Narbo to Massilia
Place Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium
1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,6,2 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover warCollege
Activate Technology - RomanRepublic
RomanRepublic activating warCollege
Turn Complete - RomanRepublic
RomanRepublic collect 73 PUs; end with 74 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 72 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 64 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 70 PUs
Combat Hit Differential Summary :
RomanRepublic : 1.33
Macedonia : -0.17
AI_Neutral : -0.17
Territory Summary for RomanRepublic :
Veldidena : 1 flag
Croton : 1 legionaire
Barcino : 2 catapults and 4 legionaires
Arretium : 1 legionaire and 1 wall
Roma : 2 cataphracts, 1 catapult, 1 city, 4 legionaires, 4 skirmishers and 2 walls
Caralis : 1 flag
Verona : 1 flag, 1 skirmisher
Tarraco : 1 flag, 1 skirmisher
Aleria : 1 flag
Castulo : 1 flag, 1 catapult, 2 legionaires and 1 skirmisher
Narbo : 1 flag
Toletum : 1 flag, 1 skirmisher
Massilia : 1 ballista, 1 cataphract, 1 catapult, 4 legionaires and 2 skirmishers
Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag
SZ 28 : 2 biremes, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes
SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 2 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
Patavium : 1 flag, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
Aemona : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires
Production/PUs Summary :
RomanRepublic : 73 / 70
GreekCityStates : 8 / 12
Pergamon : 38 / 49
Carthage : 57 / 60
Macedonia : 76 / 81
Bosporus : 31 / 34
Pontus : 13 / 13
Seleucid : 0 / 58
Egypt : 77 / 84
Parthia : 72 / 74
Armenia : 30 / 31
AI_Barbarians : 13 / 22
AI_Neutral : 94 / 1998
@captainwalker i do think this 1 is over
@dawgoneit i would like to try again though
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;
Place Units - GreekCityStates
1 hoplite and 1 skirmisher placed in Massilia
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 8 PUs; end with 9 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 11 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
Territory Summary for GreekCityStates :
Massilia : 2 archers, 1 catapult, 1 city, 4 hoplites, 2 skirmishers and 2 walls
SZ 20 : 1 bireme and 1 trireme
Production/PUs Summary :
RomanRepublic : 73 / 70
GreekCityStates : 8 / 11
Pergamon : 38 / 49
Carthage : 57 / 60
Macedonia : 76 / 81
Bosporus : 31 / 34
Pontus : 13 / 13
Seleucid : 0 / 58
Egypt : 77 / 84
Parthia : 72 / 74
Armenia : 30 / 31
AI_Barbarians : 13 / 22
AI_Neutral : 94 / 1998
@dawgoneit we can switch sides…let me know when you have it set up!
this is an interesting game, but you have to get used to the first shot in naval battles and learn how each unit works regarding whether they get support or give support.
@dawgoneit are we still going to play another?
@captainwalker sorry. i’ll get 1 started today.