Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Shan State to Siam
Americans take Siam from Japanese
1 mech_infantry moved from Shan State to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shan State to French Indo China
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/11 hits, 4.33 expected hits
Germans roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter and 12 infantry in Normandy Bordeaux, round 2 : 9/17 hits, 6.17 expected hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans, 1 fighter owned by the Americans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -18
Casualties for Americans: 4 artilleries, 1 fighter and 4 infantry
Casualties for Germans: 1 aaGun and 5 infantry
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Non Combat Move - Americans
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 armour, 1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 armour, 3 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 infantry and 1 mech_infantry moved from Malaya to Shan State
1 infantry moved from India to West India
1 infantry moved from India to West India
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
4 fighters moved from French Indo China to Yunnan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 transport placed in 98 Sea Zone
British undo move 1.
1 destroyer placed in 109 Sea Zone
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in French Indo China
1 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in Malaya change ownership: 1 infantry
Some Units in French Indo China change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 2.83
British : -1.00
Americans : 1.17
AA fire in Normandy Bordeaux : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 10 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Italians attack with 2 artilleries and 10 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 2 : 1/12 hits, 2.67 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 artilleries and 9 infantry in Holland Belgium, round 3 : 5/11 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking 97 Sea Zone from French, taking Holland Belgium from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
5 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Romania to Bulgaria
3 artilleries and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 armour moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 battleships and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Novosibirsk to Russia
2 armour moved from Volgograd to Russia
1 armour moved from Rostov to Russia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 tactical_bomber moved from Romania to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 battleships and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Novosibirsk to Russia
2 armour moved from Volgograd to Russia
1 armour moved from Rostov to Russia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 tactical_bomber moved from Romania to Russia
Combat - Germans
Battle in Russia
Germans attack with 4 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans roll dice for 4 armour, 2 infantry and 1 tactical_bomber in Russia, round 2 : 3/7 hits, 3.00 expected hits
Russians roll dice for 5 infantry in Russia, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Russians lost in Russia
Germans roll dice for 4 armour, 2 infantry and 1 tactical_bomber in Russia, round 3 : 5/7 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Finland
20 armour moved from Northwest Persia to Rostov
1 infantry moved from Volgograd to Rostov
10 armour, 1 artillery and 7 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to Rostov
2 infantry moved from Caucasus to Rostov
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
7 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Normandy Bordeaux
Place Units - Germans
3 battleships placed in 110 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 armour placed in Romania
Turn Complete - Germans
Germans collect 65 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Combat Move - Russians
14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Combat Move - Russians
14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 32/107 hits, 32.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Western Ukraine
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
4 fighters moved from 19 Sea Zone to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
4 fighters moved from 19 Sea Zone to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 6 fighters, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/8 hits, 3.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Kwangtung to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Kwangtung to 19 Sea Zone
2 fighters moved from Kwangtung to 19 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier and 1 transport placed in 19 Sea Zone
1 tactical_bomber placed in Kiangsu
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Szechwan to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Szechwan to French Indo China
1 mech_infantry moved from Siam to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Szechwan to French Indo China
1 mech_infantry moved from Siam to French Indo China
Combat - Americans
Battle in Philippines
Non Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Combat Move - British
3 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
4 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Szechwan to French Indo China
1 mech_infantry moved from Siam to French Indo China
Combat - Americans
Battle in Philippines
Non Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
4 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
Combat - British
Battle in Celebes
Battle in Kwangtung
British attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 4 fighters and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Celebes from Japanese with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 4 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 4/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
4 fighters moved from Kwangtung to Kwangsi
Place Units - British
3 fighters placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in French Indo China
1 armour placed in India
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 fighter
Some Units in French Indo China change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tambov to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Ukraine
2 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone