dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 artillery moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship and 3 destroyers placed in 10 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - British 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Yunnan to Kwangsi 4 fighters moved from Malaya to Kwangsi 1 armour moved from Yunnan to Kiangsi Chinese take Hunan from Japanese 1 armour moved from Yunnan to Kiangsi 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from Malaya to French Indo China 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 artillery moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship and 3 destroyers placed in 10 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Yunnan to Kwangsi 4 fighters moved from Malaya to Kwangsi 1 armour moved from Yunnan to Kiangsi Chinese take Hunan from Japanese 1 armour moved from Yunnan to Kiangsi 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from Malaya to French Indo China 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Borneo Battle in Kiangsi British attack with 2 armour Japanese defend with 1 armour and 1 mech_infantry British roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi British roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kiangsi Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -2 Casualties for British: 2 armour Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Kwangsi British attack with 4 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 4 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 fighters moved from Kwangsi to French Indo China 1 infantry moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 tactical_bomber placed in 98 Sea Zone 1 armour and 1 artillery placed in Egypt British undo move 2. 2 armour placed in Egypt 1 mech_infantry placed in Union of South Africa 2 artilleries placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in Malaya 3 infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Units Change Ownership Some Units in Malaya change ownership: 1 infantry and 1 mech_infantry Some Units in French Indo China change ownership: 3 infantryCombat Hit Differential Summary :
British : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Volgograd 3 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Southern Italy 1 artillery moved from Western Ukraine to Ukraine Combat - Italians Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 8 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany Place Units - Italians 2 artilleries and 1 infantry placed in Ukraine 2 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - French -
TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Germans Germans buy 5 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Novosibirsk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 20 armour moved from Rostov to Northwest Persia -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Germans Germans buy 5 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Novosibirsk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 20 armour moved from Rostov to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 20 armour British defend with 1 armour and 2 mech_infantrys Germans roll dice for 20 armour in Northwest Persia, round 2 : 11/20 hits, 10.00 expected hits British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 20 armour remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Rostov to Romania 1 tactical_bomber moved from Rostov to Romania 2 infantry moved from Rostov to Caucasus 1 fighter moved from Romania to Germany 8 armour moved from Romania to Ukraine 1 artillery and 5 infantry moved from Bessarabia to Ukraine 5 infantry moved from Western Germany to Denmark 1 armour moved from Western Germany to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux Place Units - Germans 2 armour and 1 infantry placed in Volgograd 3 armour placed in Novgorod 6 infantry placed in Germany 1 artillery and 7 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Normandy Bordeaux 1 artillery and 4 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -1.17 -
TripleA Move Summary: Russians round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys moved from Russia to Bryansk -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys Italians defend with 1 infantry Russians roll dice for 14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys in Bryansk, round 2 : 37/108 hits, 32.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Russia to Bryansk Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : 4.33 -
TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 1 submarine moved from 20 Sea Zone to 43 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to Manchuria 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 4 fighters moved from 6 Sea Zone to Manchuria -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 1 submarine moved from 20 Sea Zone to 43 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to Manchuria 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 4 fighters moved from 6 Sea Zone to Manchuria Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Manchuria Japanese attack with 1 artillery, 6 fighters and 3 infantry Russians defend with 2 aaGuns and 5 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 6 fighters and 3 infantry in Manchuria, round 2 : 3/10 hits, 4.00 expected hits Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Manchuria, round 3 : 4/8 hits, 3.67 expected hits Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 6 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 3 infantry Casualties for Russians: 2 aaGuns and 5 infantry Non Combat Move - Japanese 4 fighters moved from Manchuria to 19 Sea Zone 2 fighters moved from Manchuria to Kiangsu 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 armour and 1 mech_infantry placed in Kiangsu 1 artillery, 3 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,2,5,3,5,2 Japanese collect 40 PUs (1 lost to blockades); end with 43 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : 0.00 AA fire in Manchuria : : -1.00 Japanese : -2.67 -
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Shan State to Siam Americans take Siam from Japanese 1 mech_infantry moved from Shan State to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shan State to French Indo China 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Shan State to Siam Americans take Siam from Japanese 1 mech_infantry moved from Shan State to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shan State to French Indo China 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/11 hits, 4.33 expected hits Germans roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter and 12 infantry in Normandy Bordeaux, round 2 : 9/17 hits, 6.17 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans, 1 fighter owned by the Americans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Normandy Bordeaux Germans win with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -18 Casualties for Americans: 4 artilleries, 1 fighter and 4 infantry Casualties for Germans: 1 aaGun and 5 infantry 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Non Combat Move - Americans 4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 2.83 Americans : 1.17 AA fire in Normandy Bordeaux : : -0.50 -
TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 armour, 1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan 2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 armour, 3 infantry and 2 mech_infantrys moved from French Indo China to Shan State 1 infantry and 1 mech_infantry moved from Malaya to Shan State 1 infantry moved from India to West India 1 infantry moved from India to West India 1 mech_infantry moved from Shan State to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Yunnan 1 armour moved from Shan State to Yunnan 4 fighters moved from French Indo China to Yunnan 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo





