Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Rostov
1 armour and 3 fighters moved from Bessarabia to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 4 fighters
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 4 fighters in Rostov, round 2 : 3/6 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
4 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 aaGun, 2 artilleries and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from France to Western Germany
1 armour moved from France to Germany
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,1,4
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -0.67
@AndrewAAGamer wow. You have been so lucky this game. Italy should of had less than 10 income the last two turns.
@majikforce
I prefer having more than 10 versus less than 10. It gives me more options.
@AndrewAAGamer lol. I would prefer you had 0!
@majikforce
Well if I had 0 that would give me no options; which would be bad, But at least I would not have to think what to buy,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from West India to India
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from India to Kiangsi
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Alexandria to Egypt
1 infantry moved from Northwest Persia to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in India : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
3 mech_infantrys moved from Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Novgorod to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
7 armour and 9 mech_infantrys moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Novgorod to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 2/9 hits, 4.00 expected hits
Russians roll dice for 2 artilleries in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in Holland Belgium
Germans attack with 3 bombers and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Holland Belgium to Western Germany
3 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Western Germany to Germany
1 artillery moved from Western Germany to France
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
3 infantry placed in France
1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 1.33
Americans : -0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
6 infantry moved from Russia to Samara
1 armour moved from Bryansk to Samara
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Rostov to Russia
2 aaGuns moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
2 aaGuns, 2 armour, 9 artilleries, 30 infantry and 7 mech_infantrys moved from Bryansk to Tambov
2 aaGuns and 18 infantry moved from Sakha to Amur
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.50
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
3 artilleries and 3 infantry moved from India to West India
1 bomber moved from French Indo China to West India
2 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 78 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from French Indo China to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to 55 Sea Zone
2 fighters moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 78 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 78 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Celebes
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 5/10 hits, 4.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in West India, round 2 : 2/7 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
2 fighters moved from 55 Sea Zone to Philippines
3 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 artillery, 1 bomber, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun, 1 artillery, 14 infantry and 1 mech_infantry moved from Manchuria to Korea
1 bomber moved from 6 Sea Zone to Japan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from West India to India
2 fighters and 2 tactical_bombers moved from 78 Sea Zone to 79 Sea Zone
3 transports moved from 39 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 infantry placed in Japan
Japanese undo move 3.
3 submarines placed in 37 Sea Zone
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.33
ANZAC : 0.67
Americans : -0.67
UK_Pacific : -0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Kiangsi to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Northern Italy
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Celebes
Japanese win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from French Indo China to Yunnan
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Gibraltar to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Bryansk to Russia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
3 artilleries and 23 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsi to Anhwe
5 infantry moved from Anhwe to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Persia to Turkmenistan
3 aaGuns and 2 infantry moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
2 fighters moved from Bryansk to Persia
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - British
1 fighter and 2 submarines placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 0.50
Americans : -0.17
Japanese : 1.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 bomber and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
4 fighters moved from Ukraine to Southern Italy
1 armour moved from Germany to Western Germany
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,2,4
Italians collect 6 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Kiangsi to Malaya
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Malaya to Yunnan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : -0.17
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
7 armour and 9 mech_infantrys moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Caucasus
3 fighters and 3 tactical_bombers moved from Ukraine to Rostov
3 artilleries and 6 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 7 armour, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans roll dice for 7 armour, 9 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/17 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/12 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Ukraine
3 fighters and 3 tactical_bombers moved from Rostov to Ukraine
5 armour and 11 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Western Ukraine to Ukraine
2 fighters moved from Western Ukraine to Ukraine
6 bombers moved from Western Germany to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 fighters moved from Russia to Rostov
5 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
3 artilleries and 13 infantry moved from Russia to Bryansk
1 armour moved from Samara to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 6 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 6 infantry in Rostov, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries and 13 infantry in Bryansk, round 2 : 1/17 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 fighters moved from Rostov to Russia
1 aaGun moved from Tambov to Rostov
1 aaGun, 2 armour, 9 artilleries, 24 infantry and 7 mech_infantrys moved from Tambov to Bryansk
2 aaGuns and 18 infantry moved from Amur to Manchuria
5 infantry moved from Samara to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 6 carriers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
3 submarines moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from India to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 42 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 2 fighters, 1 infantry, 6 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 35 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
6 fighters moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports moved from 79 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from West India to India
1 submarine moved from 78 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 42 PUs (1 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.50
ANZAC : -0.17
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 bomber moved from Queensland to Anhwe
1 bomber moved from Queensland to Kiangsi
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 transport moved from 106 Sea Zone to 101 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 fighter moved from Egypt to Bryansk
2 fighters moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 bomber
EDIT: Adding units owned by Americans to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Purchase Units - British
British buy 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
2 aaGuns, 1 armour, 2 infantry and 4 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Turkmenistan to Sikang
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Tambov to Bryansk
1 fighter moved from Tambov to 99 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Persia to Egypt
1 fighter moved from Persia to 98 Sea Zone
3 fighters moved from Persia to Iraq
1 battleship, 1 carrier, 4 cruisers and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 transport moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
2 destroyers placed in 110 Sea Zone
2 mech_infantrys placed in Egypt
British undo move 1.
1 mech_infantry placed in Egypt
1 infantry placed in Persia
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.17
@AndrewAAGamer Used the wrong bomber to attack sz 25. Hence the edits. Meant to use the one from Queensland.
I think you mean SZ44, not SZ25. If you had used the Queensland bomber to attack SZ44 it could have landed in Kiangsi. Then the other Queensland bomber and the Yunnan bomber could both have made Anwhe which is what your placement looks like after your edit.
Please confirm this is your intention.
@majikforce
Looking back at our chats I see we discussed Edits however I do not see where we have a formal agreement. As I said I do not like any edits, you stated “Although not as strict as yours I don’t allow any edits after another power has posted. I consider the US/China/UK on big long turn and any NCM edits within that turn are fine with me. Now if its something that effects dice rolls or a purchase there may be a problem.”
In either scenario a revision of a combat move would not be allowed. Having said that since you easily could have done it differently and we do not have a formal agreement in place I am okay with this edit. However I think we need to come to an agreement regarding edits going forward.
Personally I do not want any edits, if I had my way. I understand that is not typical. I am willing to allow non-combat edits after placement but only within the same Power’s Turn. Otherwise it only benefits the Allies as the Axis never goes twice. Only the Allies go with more than one Power in a row. Having to figure out what the board is going to look like for USA after China and UK go is part of the difficulty of the game.
Edits would also not be allowed as soon as the other Opponent started their Turn by posting anything.
Is this acceptable?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Bulgaria to Romania
1 aaGun moved from Bulgaria to Yugoslavia
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
4 fighters moved from Southern Italy to Ukraine
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,5,2,5,6
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :