mike-vs-jcat-g40 RUSSIA 2.tsvg having fun is fun
Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: RomanRepublic round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - RomanRepublic 1 cataphract and 2 skirmishers moved from Patavium to Senio 1 ballista moved from Roma to SZ 28 1 legionaire moved from Capua to SZ 28 1 catapult and 2 legionaires moved from Roma to SZ 28 1 skirmisher moved from Capua to SZ 28 1 cataphract moved from Roma to SZ 28 1 ballista, 1 bireme, 1 cataphract, 1 catapult, 1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher, 2 supraremes and 2 triremes moved from SZ 28 to SZ 24 1 ballista moved from SZ 24 to Caralis 3 legionaires moved from SZ 24 to Caralis 1 cataphract and 1 skirmisher moved from SZ 24 to Caralis 1 catapult moved from SZ 24 to Caralis 1 skirmisher moved from Aleria to SZ 24 1 skirmisher moved from SZ 24 to Caralis Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic RomanRepublic buy 1 cataphract, 1 catapult, 4 legionaires and 8 skirmishers; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in Caralis RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult, 3 legionaires and 2 skirmishers Carthage defend with 4 hoplites RomanRepublic roll dice for 1 flagship in Caralis, round 2 : 1/1 hits, 1.00 expected hits RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult, 3 legionaires and 2 skirmishers in Caralis, round 2 : 3/8 hits, 3.00 expected hits Carthage roll dice for 4 hoplites in Caralis, round 2 : 2/4 hits, 2.00 expected hits 4 hoplites owned by the Carthage and 2 skirmishers owned by the RomanRepublic lost in Caralis RomanRepublic win, taking Caralis from Carthage with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 20 Casualties for RomanRepublic: 2 skirmishers Casualties for Carthage: 4 hoplites Battle in Senio RomanRepublic attack with 1 cataphract and 2 skirmishers Macedonia defend with 1 skirmisher RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 2 : 0/3 hits, 0.83 expected hits Macedonia roll dice for 1 skirmisher in Senio, round 2 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 3 : 0/3 hits, 0.83 expected hits Macedonia roll dice for 1 skirmisher in Senio, round 3 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 4 : 2/3 hits, 0.83 expected hits Macedonia roll dice for 1 skirmisher in Senio, round 4 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Senio RomanRepublic win, taking Senio from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - RomanRepublic 1 cataphract, 1 catapult and 1 legionaire moved from Ariminum to Patavium 1 catapult and 1 legionaire moved from Barcino to SZ 19 2 skirmishers moved from Barcino to SZ 19 1 legionaire moved from Barcino to SZ 19 1 catapult, 2 legionaires and 2 skirmishers moved from SZ 19 to Massilia 1 catapult and 3 legionaires moved from Tarraco to Barcino 1 skirmisher moved from Valentia to Tarraco Place Units - RomanRepublic 1 catapult placed in Roma 6 skirmishers placed in Patavium 3 skirmishers placed in Valentia 1 cataphract and 4 legionaires placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 3,1,5 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 71 PUs; end with 71 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 69 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 61 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 59 PUs Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 67 PUsCombat Hit Differential Summary :
Carthage : 0.00 RomanRepublic : -0.50 Macedonia : -0.50Territory Summary for RomanRepublic :
Croton : 1 legionaire Barcino : 1 catapult and 3 legionaires Arretium : 1 wall Roma : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls Caralis : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires Verona : 1 flag, 1 skirmisher Tarraco : 1 flag, 1 skirmisher Aleria : 1 flag Toletum : 1 flag, 1 skirmisher Massilia : 1 catapult, 2 legionaires and 2 skirmishers Capua : 1 wall Salapia : 1 wall Senio : 1 flag, 1 cataphract and 2 skirmishers SZ 24 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes SZ 19 : 1 bireme, 1 quadrireme and 1 quinquereme Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 8 skirmishers and 6 walls Patavium : 1 flag, 1 ballista, 4 cataphracts, 5 catapults, 1 city, 1 leader, 14 legionaires, 11 skirmishers and 2 walls Aemona : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 71 / 67 GreekCityStates : 8 / 11 Pergamon : 38 / 43 Carthage : 46 / 57 Macedonia : 73 / 79 Bosporus : 26 / 30 Pontus : 9 / 14 Seleucid : 29 / 55 Egypt : 64 / 66 Parthia : 56 / 59 Armenia : 33 / 40 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1794 -
TripleA Turn Summary: GreekCityStates round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Place Units - GreekCityStates 1 hoplite and 1 skirmisher placed in Massilia Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 8 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 10 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00Territory Summary for GreekCityStates :
Massilia : 1 archer, 1 catapult, 1 city, 3 hoplites, 1 skirmisher and 2 walls SZ 20 : 1 bireme and 1 triremeProduction/PUs Summary :
RomanRepublic : 71 / 67 GreekCityStates : 8 / 10 Pergamon : 38 / 43 Carthage : 46 / 57 Macedonia : 73 / 79 Bosporus : 26 / 30 Pontus : 9 / 14 Seleucid : 29 / 55 Egypt : 64 / 66 Parthia : 56 / 59 Armenia : 33 / 40 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1794 -
TripleA Turn Summary: Pergamon round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Pergamon 1 spearman moved from Nicaea to Byzantium Pergamon take Byzantium from Macedonia Purchase Units - Pergamon Pergamon buy 1 cavalry, 2 phalanxs and 2 spearmen; Remaining resources: 9 PUs; 1 techTokens; Combat - Pergamon Non Combat Move - Pergamon 1 cavalry moved from Nicaea to Sardis 1 catapult and 1 phalanx moved from Nicaea to Sardis 1 spearman moved from Pessinus to Nicaea 2 spearmen moved from Pessinus to Attalia 10 phalanxs moved from Pessinus to Attalia 1 catapult moved from Pessinus to Attalia 1 cavalry and 1 leader moved from Pessinus to Attalia 3 catapults and 1 skirmisher moved from Pessinus to Attalia Place Units - Pergamon 1 cavalry, 2 phalanxs and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 44 PUs; end with 53 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 51 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 48 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 51 PUsCombat Hit Differential Summary :
Pergamon rolls : : 0.00Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Byzantium : 1 flag, 1 spearman Pergamum : 2 walls Pessinus : 1 flag, 1 spearman Sardis : 2 catapults, 2 cavalrys, 1 city, 1 leader, 5 phalanxs, 4 spearmen and 6 walls Tarsus : 1 flag, 1 phalanx Nicaea : 1 flag, 1 spearman Attalia : 1 flag, 4 catapults, 1 cavalry, 1 leader, 10 phalanxs, 1 skirmisher and 2 spearmenProduction/PUs Summary :
RomanRepublic : 71 / 67 GreekCityStates : 8 / 10 Pergamon : 44 / 51 Carthage : 46 / 57 Macedonia : 67 / 79 Bosporus : 26 / 30 Pontus : 9 / 14 Seleucid : 29 / 55 Egypt : 64 / 66 Parthia : 56 / 59 Armenia : 33 / 40 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1794 -
TripleA Turn Summary: Carthage round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Carthage 1 trireme moved from SZ 32 to SZ 33 1 trireme moved from SZ 33 to SZ 34 1 phalanx moved from Messana to SZ 34 1 phalanx moved from SZ 34 to Capua 3 triremes moved from SZ 32 to SZ 36 Purchase Units - Carthage Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 5 hoplites, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Capua Carthage attack with 1 phalanx RomanRepublic defend with 1 wall AAwall fire in Capua : 0/1 hits, 0.50 expected hits Carthage roll dice for 1 phalanx in Capua, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 wall owned by the RomanRepublic RomanRepublic roll dice for 1 wall in Capua, round 2 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Carthage lost in Capua RomanRepublic win with 1 wall remaining. Battle score for attacker is -9 Casualties for Carthage: 1 phalanx Non Combat Move - Carthage 1 warelephant moved from Banasa to Tingis 1 cavalry moved from Tingis to Banasa 1 hoplite moved from Banasa to Tingis 2 hoplites moved from Capsa to Thapsus 3 cavalrys moved from Capsa to Carthago 1 phalanx moved from Syracuse to Lilybaeum 3 hoplites moved from Syracuse to Messana 3 hoplites moved from Syracuse to Lilybaeum 2 hoplites moved from Syracuse to Messana 1 warelephant moved from Syracuse to Lilybaeum Place Units - Carthage 5 hoplites, 1 leader, 1 wall and 1 warelephant placed in Carthago 1 trireme placed in SZ 36 Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 3,3,4 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 46 PUs; end with 46 PUs Carthage collect 3 PUs from War Bonds; end with 49 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 46 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 44 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 39 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 48 PUsCombat Hit Differential Summary :
Carthage : 0.50 AAwall fire in Capua : : -0.50 RomanRepublic : 0.67 -
TripleA Turn Summary: Macedonia round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Macedonia 1 unit repaired. 2 warriors moved from Salonae to Senio 2 warriors moved from Sirmium to Aemona 1 phalanx moved from Sirmium to Senio 1 catapult, 1 leader, 16 phalanxs and 6 warriors moved from Sirmium to Vindobona 7 warriors moved from Odessus to Byzantium 7 warriors moved from Philippopolis to Nicopolis 4 warriors moved from Thessalonica to Philippopolis 3 warriors moved from Athens to Larissa 3 warriors moved from Larissa to Dodona 4 warriors moved from Larissa to Thessalonica 1 skirmisher and 3 warriors moved from Dodona to Apollonia 1 phalanx and 2 warriors moved from Apollonia to Salonae 2 warriors moved from Pella to Salonae Purchase Units - Macedonia Trigger MACtriremes: buyTrireme removed from MacedoniaProduction Trigger MACtriremes: buyTriremeX added to MacedoniaProduction Trigger MACtriremesWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 phalanx, 1 skirmisher and 11 warriors; Remaining resources: 0 PUs; 5 techTokens; Combat - Macedonia Battle in Byzantium Macedonia attack with 7 warriors Pergamon defend with 1 spearman Macedonia roll dice for 7 warriors in Byzantium, round 2 : 2/7 hits, 2.33 expected hits Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 7 warriors remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Aemona Macedonia attack with 2 warriors RomanRepublic defend with 1 skirmisher Macedonia roll dice for 2 warriors in Aemona, round 2 : 0/2 hits, 0.67 expected hits RomanRepublic roll dice for 1 skirmisher in Aemona, round 2 : 1/1 hits, 0.17 expected hits 1 warrior owned by the Macedonia lost in Aemona Macedonia roll dice for 1 warrior in Aemona, round 3 : 1/1 hits, 0.33 expected hits RomanRepublic roll dice for 1 skirmisher in Aemona, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the RomanRepublic lost in Aemona Macedonia win, taking Aemona from RomanRepublic with 1 warrior remaining. Battle score for attacker is -2 Casualties for Macedonia: 1 warrior Casualties for RomanRepublic: 1 skirmisher Battle in Vindobona Macedonia attack with 1 catapult, 1 leader, 16 phalanxs and 6 warriors AI_Barbarians defend with 1 city, 1 stronghold, 3 walls and 1 warrior AAwall fire in Vindobona : 3/3 hits, 1.50 expected hits 2 warriors owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Vindobona Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 4 warriors in Vindobona, round 2 : 8/21 hits, 10.67 expected hits AI_Barbarians roll dice for 3 walls and 1 warrior in Vindobona, round 2 : 2/4 hits, 1.17 expected hits Units damaged: 1 leader owned by the Macedonia 3 walls owned by the AI_Barbarians, 1 warrior owned by the Macedonia and 1 warrior owned by the AI_Barbarians lost in Vindobona Some non-combat units are destroyed: Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 1 leader, 15 phalanxs and 3 warriors remaining. Battle score for attacker is 39 Casualties for Macedonia: 1 phalanx and 3 warriors Casualties for AI_Barbarians: 3 walls and 1 warrior Battle in Senio Macedonia attack with 1 phalanx and 2 warriors RomanRepublic defend with 1 cataphract and 2 skirmishers Macedonia roll dice for 1 phalanx and 2 warriors in Senio, round 2 : 0/3 hits, 1.17 expected hits RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 2 : 1/3 hits, 0.67 expected hits 1 warrior owned by the Macedonia lost in Senio Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 3 : 1/2 hits, 0.83 expected hits RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 3 : 0/3 hits, 0.67 expected hits 1 skirmisher owned by the RomanRepublic lost in Senio Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 4 : 2/2 hits, 0.83 expected hits RomanRepublic roll dice for 1 cataphract and 1 skirmisher in Senio, round 4 : 0/2 hits, 0.50 expected hits 1 skirmisher owned by the RomanRepublic and 1 cataphract owned by the RomanRepublic lost in Senio Macedonia win, taking Senio from RomanRepublic with 1 phalanx and 1 warrior remaining. Battle score for attacker is 10 Casualties for Macedonia: 1 warrior Casualties for RomanRepublic: 1 cataphract and 2 skirmishers Non Combat Move - Macedonia Place Units - Macedonia 1 wall placed in Corinth 1 phalanx and 2 warriors placed in Apollonia 7 warriors placed in Thessalonica 1 skirmisher and 2 warriors placed in Corinth Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,6,6,3,1 and gets 2 hits Macedonia removing all Technology Tokens after successful research. Macedonia discover siegeWeapons Activate Technology - Macedonia Macedonia activating siegeWeapons Turn Complete - Macedonia Macedonia collect 81 PUs; end with 81 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 79 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 78 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -10 PUs; end with 68 PUs Units generate 6 techTokens; Macedonia end with 6 techTokens Units generate 18 PUs; Macedonia end with 86 PUsCombat Hit Differential Summary :
Pergamon : -0.33 RomanRepublic : -0.17 Macedonia : -2.83 AI_Barbarians : 0.83 AAwall fire in Vindobona : : 1.50 -
TripleA Turn Summary: Bosporus round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Bosporus 1 hoplite moved from Tyras to Napoca Bosporus take Napoca from AI_Neutral 1 archer moved from Tyras to Sarmizegetusa 3 hoplites moved from Tyras to SZ 74 1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 74 to SZ 80 3 hoplites moved from SZ 80 to Sinda 1 cavalry and 1 hoplite moved from Azara to Majar 1 archer moved from Tanais to Azara 1 horsearcher moved from Theodesia to Azara 4 hoplites moved from Theodesia to Tanais Purchase Units - Bosporus Trigger BOSconstruction: buyWall removed from BosporusProduction Trigger BOSconstruction: buyWallX added to BosporusProduction Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus Bosporus buy 2 archers and 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Majar Bosporus attack with 1 cavalry and 1 hoplite Armenia defend with 1 skirmisher Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 2/2 hits, 0.67 expected hits Armenia roll dice for 1 skirmisher in Majar, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Majar Bosporus win, taking Majar from Armenia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Battle in Sinda Bosporus attack with 3 hoplites Armenia defend with 1 cataphract and 1 horsearcher Bosporus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits Bosporus roll dice for 3 hoplites in Sinda, round 2 : 0/3 hits, 1.00 expected hits Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Sinda Bosporus roll dice for 2 hoplites in Sinda, round 3 : 0/2 hits, 0.67 expected hits Armenia roll dice for 1 cataphract in Sinda, round 3 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 2 hoplites in Sinda, round 4 : 0/2 hits, 0.67 expected hits Armenia roll dice for 1 cataphract in Sinda, round 4 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Bosporus lost in Sinda Bosporus roll dice for 1 hoplite in Sinda, round 5 : 0/1 hits, 0.33 expected hits Armenia roll dice for 1 cataphract in Sinda, round 5 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Bosporus lost in Sinda Armenia win with 1 cataphract remaining. Battle score for attacker is -15 Casualties for Bosporus: 3 hoplites Casualties for Armenia: 1 horsearcher Non Combat Move - Bosporus Place Units - Bosporus 2 archers, 2 hoplites and 1 wall placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 30 PUs; end with 30 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 31 PUsCombat Hit Differential Summary :
Armenia : 1.17 Bosporus rolls : : 0.00 Bosporus : -1.33 -
TripleA Turn Summary: Pontus round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Pontus 1 chariot and 1 skirmisher moved from Sinope to Trapezus 2 chariots moved from Heraclea Pontica to Pessinus 2 chariots moved from Heraclea Pontica to Nicaea 1 phalanx moved from Heraclea Pontica to SZ 76 1 flagship, 1 phalanx and 1 trireme moved from SZ 76 to SZ 79 1 phalanx moved from SZ 79 to Sinda Purchase Units - Pontus Trigger PONsiegeWeapons: buyCatapult removed from PontusProduction Trigger PONsiegeWeapons: buyCatapultX added to PontusProduction Trigger PONsiegeWALL: 1 wall gained by PlayerID named:Pontus Trigger PONsiegeWeapons: 1 catapult gained by PlayerID named:Pontus Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Pessinus Pontus attack with 2 chariots Pergamon defend with 1 spearman Pontus roll dice for 2 chariots in Pessinus, round 2 : 1/2 hits, 0.67 expected hits Pergamon roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Pessinus Pontus win, taking Pessinus from Pergamon with 2 chariots remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Trapezus Pontus attack with 1 chariot and 1 skirmisher Armenia defend with 1 spearman Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Trapezus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Trapezus Pontus win, taking Trapezus from Armenia with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Battle in Sinda Pontus attack with 1 phalanx Armenia defend with 1 cataphract Pontus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits Armenia roll dice for 1 cataphract in Sinda, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia lost in Sinda Pontus win, taking Sinda from Armenia with 1 phalanx remaining. Battle score for attacker is 8 Casualties for Armenia: 1 cataphract Battle in Nicaea Pontus attack with 2 chariots Pergamon defend with 1 spearman Pontus roll dice for 2 chariots in Nicaea, round 2 : 0/2 hits, 0.67 expected hits Pergamon roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits Pontus roll dice for 2 chariots in Nicaea, round 3 : 0/2 hits, 0.67 expected hits Pergamon roll dice for 1 spearman in Nicaea, round 3 : 1/1 hits, 0.33 expected hits 1 chariot owned by the Pontus lost in Nicaea Pontus roll dice for 1 chariot in Nicaea, round 4 : 1/1 hits, 0.33 expected hits Pergamon roll dice for 1 spearman in Nicaea, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Nicaea Pontus win, taking Nicaea from Pergamon with 1 chariot remaining. Battle score for attacker is -1 Casualties for Pontus: 1 chariot Casualties for Pergamon: 1 spearman Non Combat Move - Pontus Place Units - Pontus 1 catapult, 1 chariot, 2 skirmishers and 1 wall placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 22 PUs; end with 22 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 22 PUsCombat Hit Differential Summary :
Pontus : 0.17 Pergamon : -0.33 Armenia : -0.67 Pontus rolls : : 0.00 -
TripleA Turn Summary: Seleucid round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Seleucid 2 hoplites moved from Vologesia to Teredon 2 hoplites moved from Seleucia to Babylon 2 hoplites moved from Hatra to Ninive 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Damascus Seleucid take Damascus from Egypt 1 warelephant moved from Antioch to Sidon 1 hoplite and 1 warelephant moved from Antioch to Tarsus 2 hoplites moved from Seleucia to Palmyra Purchase Units - Seleucid Trigger SELbiremes: buyBireme removed from SeleucidProduction Trigger SELbiremes: buyBiremeX added to SeleucidProduction Trigger SELbiremesWALL: 1 wall gained by PlayerID named:Seleucid Seleucid buy 1 cataphract, 4 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Tarsus Seleucid attack with 1 hoplite and 1 warelephant Pergamon defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 warelephant in Tarsus, round 2 : 2/2 hits, 1.17 expected hits Pergamon roll dice for 1 phalanx in Tarsus, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Pergamon lost in Tarsus Seleucid win, taking Tarsus from Pergamon with 1 warelephant remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Pergamon: 1 phalanx Battle in Sidon Seleucid attack with 1 hoplite and 1 warelephant Egypt defend with 1 archer Seleucid roll dice for 1 hoplite and 1 warelephant in Sidon, round 2 : 1/2 hits, 1.17 expected hits Egypt roll dice for 1 archer in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 warelephant remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 archer Battle in Palmyra Seleucid attack with 2 hoplites Egypt defend with 1 phalanx Seleucid roll dice for 2 hoplites in Palmyra, round 2 : 0/2 hits, 0.67 expected hits Egypt roll dice for 1 phalanx in Palmyra, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid lost in Palmyra Seleucid roll dice for 1 hoplite in Palmyra, round 3 : 1/1 hits, 0.33 expected hits Egypt roll dice for 1 phalanx in Palmyra, round 3 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Palmyra Egypt win with no units remaining. Battle score for attacker is -5 Casualties for Seleucid: 2 hoplites Casualties for Egypt: 1 phalanx Battle in Babylon Seleucid attack with 2 hoplites Parthia defend with 1 archer Seleucid roll dice for 2 hoplites in Babylon, round 2 : 0/2 hits, 0.67 expected hits Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid lost in Babylon Seleucid roll dice for 1 hoplite in Babylon, round 3 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 archer in Babylon, round 3 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid lost in Babylon Parthia win with 1 archer remaining. Battle score for attacker is -14 Casualties for Seleucid: 2 hoplites Battle in Teredon Seleucid attack with 2 hoplites Parthia defend with 1 archer Seleucid roll dice for 2 hoplites in Teredon, round 2 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 archer in Teredon, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Teredon Seleucid win, taking Teredon from Parthia with 1 hoplite remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Battle in Ninive Seleucid attack with 2 hoplites Parthia defend with 1 archer Seleucid roll dice for 2 hoplites in Ninive, round 2 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 archer in Ninive, round 2 : 0/1 hits, 0.67 expected hits 1 archer owned by the Parthia lost in Ninive Seleucid win, taking Ninive from Parthia with 2 hoplites remaining. Battle score for attacker is 8 Casualties for Parthia: 1 archer Non Combat Move - Seleucid Place Units - Seleucid 4 hoplites and 1 wall placed in Seleucia 1 cataphract, 1 phalanx and 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 6,3 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover navalAcademy Activate Technology - Seleucid Seleucid activating navalAcademy Turn Complete - Seleucid Seleucid collect 53 PUs; end with 53 PUs Seleucid collect 2 PUs from War Bonds; end with 55 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 59 PUsCombat Hit Differential Summary :
Pergamon : 0.33 Egypt : 1.00 Parthia : 0.33 Seleucid : 0.33 -
TripleA Turn Summary: Egypt round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Egypt 1 unit repaired. 1 phalanx moved from Emesa to Edessa Egypt take Edessa from Seleucid 1 trireme moved from SZ 59 to SZ 58 1 archer moved from Pharan to SZ 58 1 archer and 1 trireme moved from SZ 58 to SZ 59 1 archer moved from SZ 59 to Sidon 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Bostra to Damascus 2 archers moved from Jerusalem to Damascus 1 chariot moved from Jerusalem to Sidon 1 chariot, 4 phalanxs and 1 warelephant moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 1 archer, 1 catapult, 2 phalanxs, 1 trireme and 1 wall; Remaining resources: 1 PUs; 2 techTokens; Combat - Egypt Battle in Sidon Egypt attack with 1 archer and 1 chariot Seleucid defend with 1 warelephant Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 warelephant in Sidon, round 2 : 0/1 hits, 0.50 expected hits 1 warelephant owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 10 Casualties for Seleucid: 1 warelephant Battle in Damascus Egypt attack with 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants Seleucid defend with 1 hoplite Egypt roll dice for 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants in Damascus, round 2 : 12/18 hits, 10.67 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt 1 archer moved from Jerusalem to Damascus 1 warelephant moved from Pharan to Jerusalem 1 phalanx and 1 warelephant moved from Alexandria to SZ 56 1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 56 to SZ 65 1 phalanx and 1 warelephant moved from SZ 65 to Halicarnassus 2 chariots moved from Alexandria to Jerusalem Place Units - Egypt 1 archer, 1 catapult, 2 phalanxs and 1 wall placed in Jerusalem 1 trireme placed in SZ 59 Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 1,1 and gets 0 hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 69 PUs; end with 70 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 68 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 67 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 66 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 72 PUsCombat Hit Differential Summary :
Egypt : 1.33 Seleucid : -1.00Territory Summary for Egypt :
Halicarnassus : 1 phalanx and 1 warelephant Jerusalem : 1 archer, 1 catapult, 2 chariots, 1 city, 2 phalanxs, 1 wall and 1 warelephant Alexandria : 1 archer, 1 city and 4 walls Damascus : 1 flag, 3 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants Edessa : 1 flag, 1 phalanx SZ 65 : 1 flagship, 1 quinquereme and 1 trireme Cyrene : 1 archer Palmyra : 1 flag Bostra : 1 flag SZ 59 : 1 flagship and 4 triremes Rhodos : 1 phalanx Sidon : 1 archer and 1 chariot Emesa : 1 flagProduction/PUs Summary :
RomanRepublic : 66 / 67 GreekCityStates : 8 / 10 Pergamon : 25 / 51 Carthage : 46 / 48 Macedonia : 81 / 86 Bosporus : 32 / 31 Pontus : 22 / 22 Seleucid : 37 / 59 Egypt : 69 / 72 Parthia : 48 / 59 Armenia : 24 / 40 AI_Barbarians : 16 / 31 AI_Neutral : 108 / 1794 -
TripleA Turn Summary: Parthia round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Parthia 1 cataphract moved from Amida to Hatra Parthia take Hatra from Seleucid 1 cataphract moved from Hatra to Seleucia 1 archer, 3 cataphracts and 2 catapults moved from Susa to Seleucia 1 archer moved from Ctesiphon to Seleucia 7 archers, 10 horsearchers, 1 leader and 5 warelephants moved from Susa to Seleucia 2 cataphracts and 4 horsearchers moved from Persepolis to Seleucia Purchase Units - Parthia Trigger PARwarCollege: 1 leader gained by PlayerID named:Parthia Trigger PARwarWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 2 archers, 3 cataphracts and 3 horsearchers; Remaining resources: 1 PUs; 2 techTokens; Combat - Parthia Battle in Seleucia Parthia attack with 9 archers, 6 cataphracts, 2 catapults, 14 horsearchers, 1 leader and 5 warelephants Seleucid defend with 1 city, 14 hoplites and 7 walls AAwall fire in Seleucia : 2/7 hits, 3.50 expected hits 2 horsearchers owned by the Parthia lost in Seleucia Parthia roll dice for 9 archers, 6 cataphracts, 2 catapults, 12 horsearchers, 1 leader and 5 warelephants in Seleucia, round 2 : 16/35 hits, 16.67 expected hits Seleucid roll dice for 14 hoplites and 7 walls in Seleucia, round 2 : 1/21 hits, 7.00 expected hits Units damaged: 1 leader owned by the Parthia 2 hoplites owned by the Seleucid and 7 walls owned by the Seleucid lost in Seleucia Parthia roll dice for 9 archers, 6 cataphracts, 2 catapults, 12 horsearchers, 1 leader and 5 warelephants in Seleucia, round 3 : 19/35 hits, 16.67 expected hits Seleucid roll dice for 12 hoplites in Seleucia, round 3 : 5/12 hits, 6.00 expected hits 5 horsearchers owned by the Parthia and 12 hoplites owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 9 archers, 6 cataphracts, 2 catapults, 7 horsearchers, 1 leader and 5 warelephants remaining. Battle score for attacker is 196 Casualties for Parthia: 7 horsearchers Casualties for Seleucid: 14 hoplites and 7 walls Non Combat Move - Parthia 1 warelephant moved from Ecbatana to Susa 1 archer moved from Cyropolis to Ctesiphon 1 trireme moved from SZ 86 to SZ 84 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana 1 archer moved from Persepolis to Susa Place Units - Parthia 2 cataphracts, 3 horsearchers, 1 leader and 1 wall placed in Persepolis 2 archers and 1 cataphract placed in East Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 5,5 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 60 PUs; end with 61 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 60 PUs Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 59 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 57 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 56 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 55 PUs Units generate 3 techTokens; Parthia end with 3 techTokens Units generate 9 PUs; Parthia end with 64 PUsCombat Hit Differential Summary :
AAwall fire in Seleucia : : -1.50 Parthia : 1.67 Seleucid : -7.00Territory Summary for Parthia :
Albana : 1 archer Babylon : 1 flag, 1 archer Sanina : 1 flag Amida : 1 flag, 1 archer SZ 84 : 2 flagships, 1 quinquereme and 1 trireme Hatra : 1 flag Susa : 1 archer, 2 walls and 1 warelephant Seleucia : 1 flag, 9 archers, 6 cataphracts, 2 catapults, 1 city, 7 horsearchers, 1 leader and 5 warelephants Ctesiphon : 1 flag, 1 archer Gazaca : 1 flag Persepolis : 2 cataphracts, 1 catapult, 1 city, 3 horsearchers, 1 leader and 8 walls East : 2 archers, 1 cataphract, 1 city and 3 wallsProduction/PUs Summary :
RomanRepublic : 66 / 67 GreekCityStates : 8 / 10 Pergamon : 25 / 51 Carthage : 46 / 48 Macedonia : 81 / 86 Bosporus : 32 / 31 Pontus : 22 / 22 Seleucid : 25 / 59 Egypt : 69 / 72 Parthia : 60 / 64 Armenia : 24 / 40 AI_Barbarians : 16 / 31 AI_Neutral : 108 / 1794 -
TripleA Turn Summary: Armenia round 15
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15 Combat Move - Armenia 1 catapult and 3 spearmen moved from Phasis to Trapezus 1 skirmisher moved from Phasis to Trapezus 1 catapult and 3 spearmen moved from Armavira to Majar 2 skirmishers moved from Albana to Majar 1 cataphract and 1 horsearcher moved from Pityus to Sinda 1 cataphract moved from Armavira to Majar Purchase Units - Armenia Armenia buy 5 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Sinda Armenia attack with 1 cataphract and 1 horsearcher Pontus defend with 1 phalanx Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 2/2 hits, 0.67 expected hits Bosporus roll dice for 1 phalanx in Sinda, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Pontus and 1 horsearcher owned by the Armenia lost in Sinda Armenia win, taking Sinda from Bosporus with 1 cataphract remaining. Battle score for attacker is 3 Casualties for Armenia: 1 horsearcher Casualties for Pontus: 1 phalanx Battle in Majar Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen Bosporus defend with 1 cavalry and 1 hoplite Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Majar, round 2 : 4/7 hits, 2.17 expected hits Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 0/2 hits, 0.67 expected hits 1 cavalry owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Majar Armenia win, taking Majar from Bosporus with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 13 Casualties for Bosporus: 1 cavalry and 1 hoplite Battle in Trapezus Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen Pontus defend with 1 chariot and 1 skirmisher Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.50 expected hits Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits 1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Trapezus Armenia roll dice for 1 catapult and 3 spearmen in Trapezus, round 3 : 2/4 hits, 1.33 expected hits Pontus roll dice for 1 chariot in Trapezus, round 3 : 1/1 hits, 0.33 expected hits 1 chariot owned by the Pontus and 1 spearman owned by the Armenia lost in Trapezus Armenia win, taking Trapezus from Pontus with 1 catapult and 2 spearmen remaining. Battle score for attacker is 1 Casualties for Armenia: 1 skirmisher and 1 spearman Casualties for Pontus: 1 chariot and 1 skirmisher Non Combat Move - Armenia 1 leader moved from Phasis to Armavira 1 skirmisher moved from Albana to Armavira Place Units - Armenia 2 skirmishers and 2 spearmen placed in Armavira 3 skirmishers and 2 spearmen placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 6,5 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover quinqueremes Activate Technology - Armenia Armenia activating quinqueremes Turn Complete - Armenia Armenia collect 33 PUs; end with 33 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 29 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 35 PUsCombat Hit Differential Summary :
Armenia : 3.33 Pontus : 1.17 Bosporus : -0.33Territory Summary for Armenia :
Albana : 1 city, 3 skirmishers, 2 spearmen and 5 walls Majar : 1 flag, 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen Phasis : 1 skirmisher Trapezus : 1 flag, 1 catapult and 2 spearmen Nexuana : 1 flag Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 4 skirmishers, 5 spearmen and 6 walls SZ 83 : 1 bireme and 1 flagship Sinda : 1 flag, 1 cataphract Pityus : 1 flagProduction/PUs Summary :
RomanRepublic : 66 / 67 GreekCityStates : 8 / 10 Pergamon : 25 / 51 Carthage : 46 / 48 Macedonia : 81 / 86 Bosporus : 28 / 31 Pontus : 17 / 22 Seleucid : 25 / 59 Egypt : 69 / 72 Parthia : 60 / 64 Armenia : 33 / 35 AI_Barbarians : 16 / 31 AI_Neutral : 108 / 1794 -
TripleA Turn Summary: RomanRepublic round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - RomanRepublic 1 unit repaired. 1 cataphract and 2 skirmishers moved from Patavium to Aemona 2 legionaires and 2 skirmishers moved from Patavium to Senio 1 catapult and 1 legionaire moved from Patavium to Senio 1 ballista and 2 legionaires moved from Patavium to Veldidena 1 ballista moved from Caralis to SZ 24 1 cataphract moved from Caralis to SZ 24 1 ballista, 1 cataphract, 1 flagship and 1 quadrireme moved from SZ 24 to SZ 19 1 ballista and 1 cataphract moved from SZ 19 to Narbo 1 catapult and 2 legionaires moved from Caralis to SZ 24 1 catapult, 2 legionaires and 1 suprareme moved from SZ 24 to SZ 19 1 catapult and 2 legionaires moved from SZ 19 to Narbo 1 legionaire moved from Caralis to SZ 24 1 bireme and 1 legionaire moved from SZ 24 to SZ 19 1 legionaire moved from SZ 19 to Narbo Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in Narbo RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals RomanRepublic roll dice for 1 flagship in Narbo, round 2 : 1/1 hits, 1.00 expected hits RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult and 3 legionaires in Narbo, round 2 : 4/6 hits, 2.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral, 1 warrior and 2 warrior_neutrals in Narbo, round 2 : 0/4 hits, 1.17 expected hits 2 warrior_neutrals owned by the AI_Neutral, 1 warrior owned by the AI_Barbarians and 1 cavalry_neutral owned by the AI_Neutral lost in Narbo RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 6 Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals Casualties for AI_Barbarians: 1 warrior Battle in Veldidena RomanRepublic attack with 1 ballista and 2 legionaires AI_Barbarians defend with 1 skirmisher RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 2 : 0/3 hits, 1.00 expected hits AI_Neutral roll dice for 1 skirmisher in Veldidena, round 2 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 3 : 2/3 hits, 1.00 expected hits AI_Neutral roll dice for 1 skirmisher in Veldidena, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Veldidena RomanRepublic win, taking Veldidena from AI_Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Battle in Aemona RomanRepublic attack with 1 cataphract and 2 skirmishers Macedonia defend with 1 warrior RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.83 expected hits Macedonia roll dice for 1 warrior in Aemona, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Aemona RomanRepublic win, taking Aemona from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 6 Casualties for Macedonia: 1 warrior Battle in Senio RomanRepublic attack with 1 catapult, 3 legionaires and 2 skirmishers Macedonia defend with 1 phalanx and 1 warrior RomanRepublic roll dice for 1 catapult, 3 legionaires and 2 skirmishers in Senio, round 2 : 3/6 hits, 2.17 expected hits Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 2 : 1/2 hits, 1.00 expected hits 1 warrior owned by the Macedonia, 1 skirmisher owned by the RomanRepublic and 1 phalanx owned by the Macedonia lost in Senio RomanRepublic win, taking Senio from Macedonia with 1 catapult, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 11 Casualties for RomanRepublic: 1 skirmisher Casualties for Macedonia: 1 phalanx and 1 warrior Non Combat Move - RomanRepublic 1 catapult, 1 legionaire and 1 skirmisher moved from Roma to Capua 1 legionaire moved from Roma to Capua 1 quinquereme, 1 suprareme and 2 triremes moved from SZ 24 to SZ 28 1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 19 to SZ 24 1 legionaire moved from Barcino to Massilia 1 legionaire moved from Barcino to Massilia 1 legionaire moved from Roma to Arretium Place Units - RomanRepublic 1 bireme placed in SZ 28 1 catapult placed in Roma 1 legionaire and 2 skirmishers placed in Valentia 2 legionaires and 1 skirmisher placed in Roma 2 legionaires and 2 skirmishers placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 5,1,2 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 77 PUs; end with 78 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 74 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 67 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 65 PUs Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 73 PUsCombat Hit Differential Summary :
RomanRepublic : 2.33 Macedonia : -0.33 AI_Neutral : -1.50Territory Summary for RomanRepublic :
Veldidena : 1 flag, 1 ballista and 2 legionaires Croton : 1 legionaire Barcino : 1 catapult and 1 legionaire Arretium : 1 legionaire and 1 wall Roma : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls Caralis : 1 flag Verona : 1 flag, 1 skirmisher Tarraco : 1 flag, 1 skirmisher Aleria : 1 flag Narbo : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires Toletum : 1 flag, 1 skirmisher Massilia : 1 catapult, 4 legionaires and 2 skirmishers Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall Senio : 1 flag, 1 catapult, 3 legionaires and 1 skirmisher SZ 28 : 1 bireme, 1 quinquereme, 1 suprareme and 2 triremes SZ 24 : 1 bireme, 1 quadrireme and 1 quinquereme SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls Patavium : 1 flag, 3 cataphracts, 4 catapults, 1 city, 1 leader, 11 legionaires, 9 skirmishers and 2 walls Aemona : 1 flag, 1 cataphract and 2 skirmishersProduction/PUs Summary :
RomanRepublic : 77 / 73 GreekCityStates : 8 / 10 Pergamon : 25 / 51 Carthage : 46 / 48 Macedonia : 76 / 86 Bosporus : 28 / 31 Pontus : 17 / 22 Seleucid : 25 / 59 Egypt : 69 / 72 Parthia : 60 / 64 Armenia : 33 / 35 AI_Barbarians : 16 / 25 AI_Neutral : 102 / 1902 -
TripleA Turn Summary: GreekCityStates round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy 1 archer; Remaining resources: 2 PUs; 1 techTokens; Place Units - GreekCityStates 1 archer placed in Massilia Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 10 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 12 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00Territory Summary for GreekCityStates :
Massilia : 2 archers, 1 catapult, 1 city, 3 hoplites, 1 skirmisher and 2 walls SZ 20 : 1 bireme and 1 triremeProduction/PUs Summary :
RomanRepublic : 77 / 73 GreekCityStates : 8 / 12 Pergamon : 25 / 51 Carthage : 46 / 48 Macedonia : 76 / 86 Bosporus : 28 / 31 Pontus : 17 / 22 Seleucid : 25 / 59 Egypt : 69 / 72 Parthia : 60 / 64 Armenia : 33 / 35 AI_Barbarians : 16 / 25 AI_Neutral : 102 / 1902 -
TripleA Turn Summary: Pergamon round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Pergamon 1 catapult, 1 cavalry, 1 leader, 3 phalanxs, 1 skirmisher and 1 spearman moved from Attalia to Tarsus 1 catapult moved from Attalia to Pessinus 3 phalanxs moved from Attalia to Pessinus 1 spearman moved from Attalia to Pessinus 1 catapult and 3 phalanxs moved from Sardis to Nicaea 2 spearmen moved from Sardis to Nicaea 2 spearmen moved from Sardis to Pessinus 1 phalanx moved from Attalia to Tarsus 1 catapult and 3 phalanxs moved from Attalia to Tavium Purchase Units - Pergamon Pergamon buy 1 cavalry and 4 phalanxs; Remaining resources: 9 PUs; 1 techTokens; Combat - Pergamon Battle in Tavium Pergamon attack with 1 catapult and 3 phalanxs AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 2 : 2/4 hits, 2.33 expected hits AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 0/4 hits, 1.17 expected hits 1 cavalry_neutral owned by the AI_Neutral and 1 spearman_neutral owned by the AI_Neutral lost in Tavium Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 3 : 2/4 hits, 2.33 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Tavium, round 3 : 0/2 hits, 0.67 expected hits 2 spearman_neutrals owned by the AI_Neutral lost in Tavium Pergamon win, taking Tavium from AI_Neutral with 1 catapult and 3 phalanxs remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals Battle in Tarsus Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman Seleucid defend with 1 warelephant Pergamon roll dice for 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman in Tarsus, round 2 : 6/9 hits, 4.50 expected hits Seleucid roll dice for 1 warelephant in Tarsus, round 2 : 0/1 hits, 0.50 expected hits 1 warelephant owned by the Seleucid lost in Tarsus Pergamon win, taking Tarsus from Seleucid with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 10 Casualties for Seleucid: 1 warelephant Battle in Nicaea Pergamon attack with 1 catapult, 3 phalanxs and 2 spearmen Pontus defend with 1 chariot Pergamon roll dice for 1 catapult, 3 phalanxs and 2 spearmen in Nicaea, round 2 : 2/6 hits, 2.67 expected hits Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits 1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea Pergamon win, taking Nicaea from Pontus with 1 catapult, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 1 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 chariot Battle in Pessinus Pergamon attack with 1 catapult, 3 phalanxs and 3 spearmen Pontus defend with 2 chariots Pergamon roll dice for 1 catapult, 3 phalanxs and 3 spearmen in Pessinus, round 2 : 3/7 hits, 2.83 expected hits Pontus roll dice for 2 chariots in Pessinus, round 2 : 1/2 hits, 0.67 expected hits 2 chariots owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 3 phalanxs and 2 spearmen remaining. Battle score for attacker is 7 Casualties for Pergamon: 1 spearman Casualties for Pontus: 2 chariots Non Combat Move - Pergamon 1 catapult moved from Attalia to Sardis Place Units - Pergamon 1 cavalry and 4 phalanxs placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 42 PUs; end with 51 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 46 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 49 PUsCombat Hit Differential Summary :
Pergamon : 0.33 Pontus : 1.00 Seleucid : -0.50 Pergamon rolls : : 0.00 AI_Neutral : -1.83Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 2 walls Pessinus : 1 flag, 1 catapult, 3 phalanxs and 2 spearmen Tavium : 1 flag, 1 catapult and 3 phalanxs Sardis : 2 catapults, 3 cavalrys, 1 city, 1 leader, 6 phalanxs and 6 walls Tarsus : 1 flag, 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman Nicaea : 1 flag, 1 catapult, 3 phalanxs and 1 spearman Attalia : 1 flagProduction/PUs Summary :
RomanRepublic : 77 / 73 GreekCityStates : 8 / 12 Pergamon : 42 / 49 Carthage : 46 / 48 Macedonia : 76 / 86 Bosporus : 28 / 31 Pontus : 9 / 22 Seleucid : 20 / 59 Egypt : 69 / 72 Parthia : 60 / 64 Armenia : 33 / 35 AI_Barbarians : 16 / 25 AI_Neutral : 98 / 1902 -
TripleA Turn Summary: Carthage round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Carthage 1 hoplite moved from Lilybaeum to SZ 34 1 hoplite and 1 trireme moved from SZ 34 to SZ 44 1 hoplite moved from SZ 44 to Tarentum 2 hoplites moved from Thapsus to Zama 1 cavalry moved from Carthago to Zama 1 cavalry moved from Banasa to Cartenna 1 cavalry moved from Tingis to Cartenna 3 cavalrys, 1 leader and 1 warelephant moved from Siga to Cartenna 1 warelephant moved from Hippo Regius to Igilgili 2 hoplites moved from Hippo Regius to Igilgili 3 hoplites moved from Carthago to Hippo Regius 1 cavalry moved from Carthago to Igilgili 1 warelephant moved from Carthago to Zama 1 leader moved from Carthago to Zama Purchase Units - Carthage Carthage buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Tarentum Battle in Cartenna Carthage attack with 5 cavalrys, 1 leader and 1 warelephant AI_Barbarians defend with 1 warrior Carthage roll dice for 5 cavalrys, 1 leader and 1 warelephant in Cartenna, round 2 : 2/7 hits, 3.17 expected hits AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Cartenna Carthage win, taking Tarentum from RomanRepublic, taking Cartenna from AI_Neutral with 5 cavalrys, 1 leader and 1 warelephant remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Battle in Igilgili Carthage attack with 1 cavalry, 2 hoplites and 1 warelephant AI_Barbarians defend with 1 warrior Carthage roll dice for 1 cavalry, 2 hoplites and 1 warelephant in Igilgili, round 2 : 0/4 hits, 2.00 expected hits AI_Barbarians roll dice for 1 warrior in Igilgili, round 2 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Carthage lost in Igilgili Carthage roll dice for 2 hoplites and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits AI_Barbarians roll dice for 1 warrior in Igilgili, round 3 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Igilgili Carthage win, taking Igilgili from AI_Barbarians with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -7 Casualties for Carthage: 1 cavalry and 1 hoplite Casualties for AI_Barbarians: 1 warrior Battle in Zama Carthage attack with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant AI_Barbarians defend with 1 skirmisher Carthage roll dice for 1 cavalry, 2 hoplites, 1 leader and 1 warelephant in Zama, round 2 : 3/5 hits, 2.67 expected hits AI_Barbarians roll dice for 1 skirmisher in Zama, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Zama Carthage win, taking Zama from AI_Barbarians with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Non Combat Move - Carthage 4 hoplites moved from Lilybaeum to SZ 36 4 hoplites moved from SZ 36 to Carthago Place Units - Carthage 1 cavalry and 6 hoplites placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 2,6,2 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover biremes Activate Technology - Carthage Carthage activating biremes Turn Complete - Carthage Carthage collect 57 PUs; end with 57 PUs Carthage collect 4 PUs from War Bonds; end with 61 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 58 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 51 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 60 PUsCombat Hit Differential Summary :
Carthage : -3.50 AI_Barbarians : 1.17 AI_Neutral : -0.33 -
TripleA Turn Summary: Macedonia round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Macedonia 1 unit repaired. 1 catapult, 1 leader, 15 phalanxs and 3 warriors moved from Vindobona to Aemona 1 phalanx, 1 skirmisher and 5 warriors moved from Apollonia to Salonae 1 warrior moved from Sardica to Sirmium 1 warrior moved from Nicopolis to Sardica 6 warriors moved from Nicopolis to Durostorum 1 warrior moved from Philippopolis to Pella 3 warriors moved from Philippopolis to Nicopolis 11 warriors moved from Thessalonica to Philippopolis 2 warriors moved from Corinth to Athens 1 skirmisher moved from Corinth to Athens 2 warriors moved from Athens to Larissa 1 warrior moved from Dodona to Pella Purchase Units - Macedonia Trigger MACsiegeWeapons: buyCatapult removed from MacedoniaProduction Trigger MACsiegeWeapons: buyCatapultX added to MacedoniaProduction Trigger MACsiegeWALL: 1 wall gained by PlayerID named:Macedonia Trigger MACsiegeWeapons: 1 catapult gained by PlayerID named:Macedonia Macedonia buy 2 skirmishers and 13 warriors; Remaining resources: 0 PUs; 6 techTokens; Combat - Macedonia Battle in Aemona Macedonia attack with 1 catapult, 1 leader, 15 phalanxs and 3 warriors RomanRepublic defend with 1 cataphract and 2 skirmishers Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 10/20 hits, 10.00 expected hits RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.67 expected hits Units damaged: 1 leader owned by the Macedonia 2 skirmishers owned by the RomanRepublic and 1 cataphract owned by the RomanRepublic lost in Aemona Macedonia win, taking Aemona from RomanRepublic with 1 catapult, 1 leader, 15 phalanxs and 3 warriors remaining. Battle score for attacker is 16 Casualties for RomanRepublic: 1 cataphract and 2 skirmishers Non Combat Move - Macedonia Place Units - Macedonia 1 wall and 2 warriors placed in Vindobona 1 catapult and 2 warriors placed in Apollonia 2 skirmishers and 2 warriors placed in Odessus 7 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,2,6,5,3,6 and gets 2 hits Macedonia removing all Technology Tokens after successful research. Macedonia discover quadriremes Activate Technology - Macedonia Macedonia activating quadriremes Turn Complete - Macedonia Macedonia collect 78 PUs; end with 78 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 74 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -10 PUs; end with 63 PUs Units generate 6 techTokens; Macedonia end with 6 techTokens Units generate 18 PUs; Macedonia end with 81 PUsCombat Hit Differential Summary :
RomanRepublic : 0.33 Macedonia : 0.00 -
TripleA Turn Summary: Bosporus round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Bosporus 2 hoplites moved from Theodesia to SZ 80 1 bireme and 1 hoplite moved from SZ 80 to SZ 79 1 hoplite moved from SZ 79 to Pityus 1 hoplite moved from SZ 80 to Sinda 1 cavalry moved from Azara to Sinda 1 horsearcher moved from Azara to Sinda Purchase Units - Bosporus Bosporus buy 2 archers, 1 cataphract and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Pityus Battle in Sinda Bosporus attack with 1 cavalry, 1 hoplite and 1 horsearcher Armenia defend with 1 cataphract Bosporus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits Armenia roll dice for 1 cataphract in Sinda, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia lost in Sinda Bosporus win, taking Pityus from Armenia, taking Sinda from Armenia with 1 cavalry, 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 8 Casualties for Armenia: 1 cataphract Non Combat Move - Bosporus 4 hoplites moved from Tanais to Azara 2 archers moved from Theodesia to Tanais Place Units - Bosporus 2 archers, 1 cataphract and 1 hoplite placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 33 PUs; end with 33 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 34 PUsCombat Hit Differential Summary :
Armenia : -0.33 Bosporus rolls : : 0.00 Bosporus : 0.00 -
TripleA Turn Summary: Seleucid round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Seleucid 1 hoplite moved from Ninive to Hatra Seleucid take Hatra from Parthia 1 hoplite moved from Ninive to Gazaca Seleucid take Gazaca from Parthia 1 cataphract moved from Antioch to Emesa Seleucid take Emesa from Egypt 1 cataphract moved from Emesa to Palmyra Seleucid take Palmyra from Egypt 1 hoplite moved from Teredon to Babylon Purchase Units - Seleucid Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid Seleucid buy 6 hoplites; Remaining resources: 17 PUs; 2 techTokens; Combat - Seleucid Battle in Babylon Seleucid attack with 1 hoplite Parthia defend with 1 archer Seleucid roll dice for 1 hoplite in Babylon, round 2 : 1/1 hits, 0.33 expected hits Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon Parthia win with no units remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Non Combat Move - Seleucid Place Units - Seleucid 6 hoplites and 1 wall placed in Antioch 1 flagship placed in SZ 61 Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 6,1 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover quinqueremes Activate Technology - Seleucid Seleucid activating quinqueremes Turn Complete - Seleucid Seleucid collect 33 PUs; end with 50 PUs Seleucid collect 6 PUs from War Bonds; end with 56 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs Units generate 1 techTokens; Seleucid end with 1 techTokens Units generate 3 PUs; Seleucid end with 58 PUsCombat Hit Differential Summary :
Parthia : 0.33 Seleucid : 0.67 -
TripleA Turn Summary: Egypt round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Egypt 1 archer moved from Damascus to Emesa Egypt take Emesa from Seleucid 1 phalanx moved from Edessa to Antioch 1 catapult and 2 phalanxs moved from Jerusalem to SZ 59 1 archer moved from Jerusalem to SZ 59 1 catapult, 1 flagship, 2 phalanxs and 3 triremes moved from SZ 59 to SZ 61 1 archer and 1 trireme moved from SZ 59 to SZ 61 1 phalanx and 1 warelephant moved from Halicarnassus to SZ 65 1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 65 to SZ 61 1 archer, 1 catapult, 2 phalanxs and 1 warelephant moved from SZ 61 to Antioch 1 phalanx moved from SZ 61 to Antioch 1 archer and 1 chariot moved from Sidon to Antioch 2 chariots and 1 warelephant moved from Jerusalem to Antioch 1 catapult, 1 leader and 3 phalanxs moved from Damascus to Antioch 1 archer and 1 phalanx moved from Damascus to Palmyra 1 archer moved from Damascus to Palmyra 4 chariots, 3 phalanxs and 3 warelephants moved from Damascus to Antioch Purchase Units - Egypt Egypt buy 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 3 PUs; 2 techTokens; Combat - Egypt Battle in SZ 61 Egypt attack with 2 flagships, 1 quinquereme and 5 triremes Seleucid defend with 1 flagship Egypt roll dice for 2 flagships, 1 quinquereme and 5 triremes in SZ 61, round 2 : 3/8 hits, 3.17 expected hits Seleucid roll dice for 1 flagship in SZ 61, round 2 : 0/1 hits, 0.17 expected hits 1 flagship owned by the Seleucid lost in SZ 61 Egypt win with 2 flagships, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 flagship Battle in Palmyra Egypt attack with 2 archers and 1 phalanx Seleucid defend with 1 cataphract Egypt roll dice for 2 archers and 1 phalanx in Palmyra, round 2 : 1/3 hits, 1.33 expected hits Seleucid roll dice for 1 cataphract in Palmyra, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid lost in Palmyra Egypt win, taking Palmyra from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 8 Casualties for Seleucid: 1 cataphract Battle in Antioch Egypt attack with 2 archers, 2 catapults, 7 chariots, 1 leader, 10 phalanxs and 5 warelephants Seleucid defend with 1 city, 6 hoplites, 1 phalanx, 4 walls and 1 warelephant AAwall fire in Antioch : 3/4 hits, 2.00 expected hits 1 warelephant owned by the Egypt and 2 phalanxs owned by the Egypt lost in Antioch Egypt roll dice for 2 archers, 2 catapults, 7 chariots, 1 leader, 8 phalanxs and 4 warelephants in Antioch, round 2 : 17/24 hits, 14.50 expected hits Seleucid roll dice for 6 hoplites, 1 phalanx, 4 walls and 1 warelephant in Antioch, round 2 : 4/12 hits, 4.50 expected hits Units damaged: 1 leader owned by the Egypt 2 chariots owned by the Egypt, 1 phalanx owned by the Seleucid, 6 hoplites owned by the Seleucid, 4 walls owned by the Seleucid, 1 archer owned by the Egypt and 1 warelephant owned by the Seleucid lost in Antioch Egypt win, taking Antioch from Seleucid with 1 archer, 2 catapults, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 93 Casualties for Egypt: 1 archer, 2 chariots, 2 phalanxs and 1 warelephant Casualties for Seleucid: 6 hoplites, 1 phalanx, 4 walls and 1 warelephant Non Combat Move - Egypt Place Units - Egypt 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 56 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 3,2 and gets 0 hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 77 PUs; end with 80 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 78 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 76 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 75 PUs Units generate 3 techTokens; Egypt end with 3 techTokens Units generate 9 PUs; Egypt end with 84 PUsCombat Hit Differential Summary :
AAwall fire in Antioch : : 1.00 Egypt : 2.00 Seleucid : -1.00Territory Summary for Egypt :
Jerusalem : 1 city and 1 wall Alexandria : 1 archer, 1 city, 2 phalanxs and 4 walls Damascus : 1 flag Edessa : 1 flag Antioch : 1 flag, 1 archer, 2 catapults, 5 chariots, 1 city, 1 leader, 8 phalanxs and 4 warelephants SZ 61 : 2 flagships, 1 quinquereme and 5 triremes Cyrene : 1 archer Palmyra : 1 flag, 2 archers and 1 phalanx Bostra : 1 flag SZ 56 : 1 quadrireme, 1 quinquereme and 1 trireme Rhodos : 1 phalanx Emesa : 1 flag, 1 archerProduction/PUs Summary :
RomanRepublic : 69 / 73 GreekCityStates : 8 / 12 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 78 / 81 Bosporus : 33 / 34 Pontus : 13 / 13 Seleucid : 19 / 58 Egypt : 77 / 84 Parthia : 53 / 64 Armenia : 28 / 35 AI_Barbarians : 13 / 25 AI_Neutral : 96 / 1902 -
TripleA Turn Summary: Parthia round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Parthia 1 unit repaired. 1 archer moved from Amida to Gazaca 1 archer moved from Ctesiphon to Gazaca 1 horsearcher moved from Seleucia to Teredon Parthia take Vologesia from Seleucid Parthia take Teredon from Seleucid 1 horsearcher moved from Seleucia to Euphrates Parthia take Euphrates from Seleucid 1 catapult moved from Seleucia to Hatra 1 cataphract moved from Seleucia to Ninive Parthia take Ninive from Seleucid 1 cataphract moved from Ninive to Hatra 2 archers moved from Seleucia to Hatra 1 warelephant moved from Susa to Hatra 1 horsearcher moved from Seleucia to Hatra 1 cataphract and 2 horsearchers moved from Seleucia to Gazaca 2 horsearchers moved from Seleucia to Gazaca 1 leader moved from Seleucia to Ctesiphon 1 leader moved from Ctesiphon to Gazaca 4 cataphracts moved from Seleucia to Gazaca 7 archers, 1 catapult and 1 warelephant moved from Seleucia to Hatra 4 warelephants moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 3 cataphracts, 5 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; Combat - Parthia Battle in Hatra Parthia attack with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants Seleucid defend with 1 hoplite Parthia roll dice for 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants in Hatra, round 2 : 5/19 hits, 8.67 expected hits Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Gazaca Parthia attack with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader Seleucid defend with 1 hoplite Parthia roll dice for 2 archers, 5 cataphracts, 4 horsearchers and 1 leader in Gazaca, round 2 : 6/12 hits, 4.83 expected hits Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 leader owned by the Parthia 1 hoplite owned by the Seleucid lost in Gazaca Parthia win, taking Gazaca from Seleucid with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer moved from Susa to Ctesiphon 1 leader moved from Persepolis to Seleucia 2 cataphracts moved from Persepolis to Seleucia 3 horsearchers moved from Persepolis to Seleucia 1 catapult moved from Persepolis to Susa 1 cataphract moved from East to SZ 84 1 archer moved from East to SZ 84 1 archer and 1 cataphract moved from SZ 84 to Albana Place Units - Parthia 3 cataphracts, 3 horsearchers and 1 warelephant placed in Seleucia 2 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,2,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 72 PUs; end with 72 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 69 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 66 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 65 PUs Units generate 3 techTokens; Parthia end with 3 techTokens Units generate 9 PUs; Parthia end with 74 PUsCombat Hit Differential Summary :
Parthia : -2.50 Seleucid : 0.00Territory Summary for Parthia :
Euphrates : 1 flag, 1 horsearcher Albana : 2 archers and 1 cataphract Babylon : 1 flag Sanina : 1 flag Ninive : 1 flag Amida : 1 flag SZ 84 : 2 flagships, 1 quinquereme and 1 trireme Hatra : 1 flag, 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants Vologesia : 1 flag Susa : 1 catapult and 2 walls Seleucia : 1 flag, 5 cataphracts, 1 city, 6 horsearchers, 1 leader and 1 warelephant Ctesiphon : 1 flag, 1 archer Gazaca : 1 flag, 2 archers, 5 cataphracts, 4 horsearchers and 1 leader Teredon : 1 flag, 1 horsearcher Persepolis : 1 city, 2 horsearchers and 8 walls East : 1 archer, 1 city and 3 wallsProduction/PUs Summary :
RomanRepublic : 69 / 73 GreekCityStates : 8 / 12 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 78 / 81 Bosporus : 33 / 34 Pontus : 13 / 13 Seleucid : 0 / 58 Egypt : 77 / 84 Parthia : 72 / 74 Armenia : 28 / 35 AI_Barbarians : 13 / 25 AI_Neutral : 96 / 1902





