Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 infantry moved from Norway to Finland
5 infantry moved from Bulgaria to Romania
5 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
7 infantry moved from Slovakia Hungary to Romania
5 artilleries moved from Slovakia Hungary to Poland
3 armour moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Romania
10 infantry moved from Germany to Poland
6 armour moved from France to Germany
3 aaGuns moved from Germany to Poland
1 artillery moved from France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
10 armour placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
1 armour moved from Sikang to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 tactical_bomber moved from Russia to Yunnan
1 fighter moved from Russia to Yunnan
1 submarine moved from 111 Sea Zone to 109 Sea Zone
4 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield and 1 harbour; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter moved from Kiangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
5 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
3 tactical_bombers moved from 36 Sea Zone to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 transport
British defend with 1 battleship
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 transport in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 43 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 destroyer
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 7 infantry and 6 tactical_bombers
British defend with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 11 infantry; Russians defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 7 infantry and 6 tactical_bombers in Yunnan, round 2 : 14/24 hits, 11.00 expected hits
Chinese roll dice for 1 armour, 3 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 7/21 hits, 8.50 expected hits
7 infantry owned by the Japanese, 1 mech_infantry owned by the British, 11 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 8 fighters and 6 tactical_bombers in Yunnan, round 3 : 10/17 hits, 9.67 expected hits
Chinese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 6/7 hits, 3.83 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Japanese, 1 armour owned by the Russians, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 artillery, 4 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 11 infantry
Casualties for Russians: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Malaya
Japanese attack with 1 armour
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Manchuria to Kwangsi
2 tactical_bombers moved from Manchuria to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 airfield placed in Kwangsi
Turn Complete - Japanese
Japanese collect 35 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 1.00
Chinese : 0.67
UK_Pacific : 0.67
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 fighter moved from Tsinghai to Suiyuyan
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 fighter moved from Tsinghai to Suiyuyan
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 factory_minors and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
2 infantry and 1 mech_infantry moved from Persia to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
2 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Iraq, round 2 : 4/9 hits, 2,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Kenya to 81 Sea Zone
1 fighter moved from Iraq to Persia
1 fighter moved from French West Africa to 81 Sea Zone
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 bomber moved from Quebec to United Kingdom
1 fighter moved from United Kingdom to French West Africa
3 aaGuns, 1 artillery and 5 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Egypt
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 88 Sea Zone: 1 transport
EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,6,6,3,1,3,6,5,1,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4
UK_Pacific collect 13 PUs (8 lost to blockades); end with 13 PUs
Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
British : 1,00
Italians : -0,67
Neutral_Axis : 0,00
Japanese : 0,83
@jim010 I edited one thing - I just forgot to move a transport in non combat, so I did. Hope it’s ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
2 cruisers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
2 armour moved from Albania to Greece
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports
British defend with 1 cruiser
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Libya
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Libya, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Greece, round 3 : 2/7 hits, 2.50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Libya to Southern Italy
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : 1.00
French : -0.33
Neutral_Allies : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from French West Africa to Egypt
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 infantry moved from Romania to Bessarabia
2 bombers moved from Western Germany to Bessarabia
13 infantry moved from Poland to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
21 infantry moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
4 armour moved from Germany to Eastern Poland
5 artilleries moved from Poland to Baltic States
6 armour moved from Germany to Baltic States
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 armour, 5 artilleries and 13 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 5 artilleries and 13 infantry in Baltic States, round 2 : 8/24 hits, 7.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 7 armour and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 7 armour and 21 infantry in Eastern Poland, round 2 : 10/28 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
1 aaGun moved from Poland to Eastern Poland
2 bombers moved from Bessarabia to Northern Italy
2 armour moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
8 armour placed in Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
6 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Russia
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
12 infantry moved from Belarus to Bryansk
2 aaGuns and 17 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 34 PUs (3 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 infantry moved from Manchuria to Korea
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 tactical_bombers moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
4 tactical_bombers moved from Kwangsi to Suiyuyan
6 fighters moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Borneo
Battle in Burma
Battle in Shan State
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Burma from UK_Pacific, taking Shan State from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Korea
Japanese attack with 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 10 infantry in Korea, round 2 : 1/10 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Malaya from UK_Pacific, taking Korea from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries
British defend with 1 infantry
Japanese roll dice for 2 artilleries in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Sumatra, round 2 : 4/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Suiyuyan, round 2 : 8/15 hits, 7.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Suiyuyan, round 2 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Japanese, 6 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry
Non Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
3 tactical_bombers moved from Sumatra to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from Suiyuyan to Hopei
4 tactical_bombers moved from Suiyuyan to Hopei
1 bomber moved from Suiyuyan to Kiangsi
1 bomber moved from 45 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -1.00
UK_Pacific : 1.67
Russians : -0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Non Combat Move - Americans
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to 7 Sea Zone
1 bomber moved from Eastern United States to Midway
1 bomber moved from Western United States to Midway
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Non Combat Move - Americans
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to 7 Sea Zone
1 bomber moved from Eastern United States to Midway
1 bomber moved from Western United States to Midway
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Non Combat Move - British
1 mech_infantry moved from Kenya to Egypt
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from French West Africa to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : 0,83
@jim010 again I edited a few units I forgot to move in Non Combat (it’s late here). And again you hit on a single 1… :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 97 Sea Zone to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Algeria
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Italians, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Gibraltar from British, taking Algeria from French, taking Morocco from French with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber and 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.83
French : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 38 Sea Zone to India
1 fighter moved from 41 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor and 1 fighter placed in New South Wales
ANZAC undo move 2.
1 fighter placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Northern Italy to Western Ukraine
20 infantry moved from Eastern Poland to Belarus
9 armour moved from Eastern Poland to Belarus
13 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
5 artilleries moved from Baltic States to Belarus
10 armour moved from Baltic States to Belarus
Combat - Germans
Battle in Nenetsia
Battle in Novgorod
Germans attack with 1 armour, 8 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 8 infantry and 1 mech_infantry in Novgorod, round 2 : 3/10 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Nenetsia from Russians, taking Novgorod from Russians with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 19 armour, 5 artilleries and 33 infantry
Russians defend with 1 infantry
Germans roll dice for 19 armour, 5 artilleries and 33 infantry in Belarus, round 2 : 13/57 hits, 17.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 19 armour, 5 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Belarus
2 bombers moved from Western Ukraine to Slovakia Hungary
8 armour moved from Germany to Eastern Poland
3 artilleries moved from Western Germany to France
1 infantry moved from Germany to Western Germany
Place Units - Germans
2 fighters and 2 tactical_bombers placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -4.83
Russians : -1.33