Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Maxi vs. Toyls
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Tak:kissing_heart: :kissing_heart: :kissing_heart: :kissing_heart:
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Algeria to Morocco Italians take Morocco from French 2 fighters moved from Southern Italy to 112 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 2 fighters Americans defend with 1 carrier Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 112 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 112 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 1 fighter in 112 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 112 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 112 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 fighter Casualties for Americans: 1 carrier Battle in Western Ukraine Italians attack with 1 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from France to Yugoslavia 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -2,33 Americans : -1,00 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 50 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Shan State to Malaya Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from India to 39 Sea Zone 1 fighter moved from India to Malaya 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 50 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Shan State to Malaya Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from India to 39 Sea Zone 1 fighter moved from India to Malaya 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State Turn Complete - ANZAC Combat Move - French 1 fighter moved from Malta to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 2 armour moved from Western Germany to 113 Sea Zone 2 armour, 4 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour and 4 infantry moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 4 armour moved from Eastern Poland to Bryansk 1 bomber moved from Germany to Bryansk 1 bomber moved from Western Germany to Bryansk 2 submarines moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 104 Sea Zone 5 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 mech_infantrys moved from Poland to Belarus 4 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus Combat - Germans Germans creates battle in territory 125 Sea ZoneCombat Hit Differential Summary :
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Vil du scramble?
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 5 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 4 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus 4 armour moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to Bryansk 1 bomber moved from Germany to Bryansk 2 armour and 4 infantry moved from Western Germany to 113 Sea Zone 2 armour, 4 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour and 4 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Germans creates battle in territory 125 Sea Zone Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 submarines Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 2 submarines owned by the Americans, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 110 Sea Zone 4 submarines owned by the Germans Submerged 1 submarine owned by the Americans Submerged Germans win with 2 bombers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 33 Casualties for Americans: 2 submarines Casualties for British: 1 fighter and 1 tactical_bomber Battle in United Kingdom Germans attack with 2 armour and 4 infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour Germans roll dice for 2 armour and 4 infantry in United Kingdom, round 2 : 3/6 hits, 1,67 expected hits British roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in United Kingdom Germans destroys 41PUs while taking British capital Germans win, taking United Kingdom from British with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Bryansk Germans attack with 4 armour and 2 bombers Russians defend with 2 aaGuns, 2 fighters and 2 tactical_bombers AA fire in Bryansk : 0/2 hits, 0,33 expected hits Germans roll dice for 4 armour and 2 bombers in Bryansk, round 2 : 1/6 hits, 3,33 expected hits Russians roll dice for 2 aaGuns, 2 fighters and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 2,33 expected hits 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk 1 armour owned by the Germans retreated to Western Ukraine Russians win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Germans: 3 armour Casualties for Russians: 1 aaGun Battle in Belarus Germans attack with 6 infantry Russians defend with 2 aaGuns and 3 armour Germans roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 1,00 expected hits Russians roll dice for 2 aaGuns and 3 armour in Belarus, round 2 : 3/3 hits, 1,50 expected hits 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0,50 expected hits Russians roll dice for 3 armour in Belarus, round 3 : 0/3 hits, 1,50 expected hits Germans roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0,50 expected hits Russians roll dice for 3 armour in Belarus, round 4 : 3/3 hits, 1,50 expected hits 3 infantry owned by the Germans lost in Belarus Russians win with 3 armour remaining. Battle score for attacker is -8 Casualties for Germans: 6 infantry Casualties for Russians: 2 aaGuns Non Combat Move - Germans 2 bombers moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 armour moved from Southern Italy to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,5,1,2,3 Germans collect 43 PUs (11 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,17 AA fire in Bryansk : : -0,33 British : 0,50 Americans : -1,67 Russians : 2,17 -
Shit - I balance mod får man jo kun pengene for at tage en hovedstad første gang;( Havde drømt om at få englands 41 IPC…
Fik trykket forkert med dine subs, så der røg 2 i første runde af kampen - Har editeret dem tilbage.
Du var stinkende heldig med russerne…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 2 tactical_bombers moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Western Ukraine Russians attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour; Italians defend with 1 aaGun, 1 armour and 1 infantry AA fire in Western Ukraine : 2/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Western Ukraine Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 aaGun, 2 armour and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 1,83 expected hits Italians roll dice for 2 armour in Western Ukraine, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Russians: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun, 1 armour and 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 3 armour moved from Belarus to Bryansk 2 artilleries and 6 infantry moved from Russia to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 aaGun and 3 infantry moved from Suiyuyan to Hopei 1 aaGun and 3 infantry moved from Olgiy to Timguska Place Units - Russians 3 infantry placed in Ukraine 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
AA fire in Western Ukraine : : 1,50 Italians : 0,67 Russians : 0,67 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Queensland to 26 Sea Zone 1 infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from South Australia to Victoria Japanese take Victoria from ANZAC 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter, 11 infantry and 3 tactical_bombers moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 4 infantry moved from Yenisey to Timguska Combat - JapaneseCombat Hit Differential Summary :
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Vil du scramble ved hawaii?
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@Maxiheimer ja
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Queensland to 26 Sea Zone 1 infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from South Australia to Victoria Japanese take Victoria from ANZAC 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter, 11 infantry and 3 tactical_bombers moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 4 infantry moved from Yenisey to Timguska Combat - Japanese Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Timguska Japanese attack with 1 artillery and 4 infantry Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 1 artillery and 4 infantry in Timguska, round 2 : 3/5 hits, 1,17 expected hits Russians roll dice for 1 aaGun and 3 infantry in Timguska, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Hunan Japanese attack with 1 fighter, 11 infantry and 3 tactical_bombers British defend with 2 aaGuns and 11 infantry; Chinese defend with 1 infantry AA fire in Hunan : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 11 infantry and 3 tactical_bombers in Hunan, round 2 : 6/15 hits, 4,00 expected hits Chinese roll dice for 2 aaGuns and 12 infantry in Hunan, round 2 : 8/12 hits, 4,00 expected hits 8 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Hunan Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Hunan, round 3 : 5/7 hits, 2,67 expected hits Chinese roll dice for 8 infantry in Hunan, round 3 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the British lost in Hunan Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Hunan, round 4 : 3/5 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 11 infantry Casualties for British: 2 aaGuns and 11 infantry Casualties for Chinese: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/12 hits, 6,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/10 hits, 6,17 expected hits Americans roll dice for 1 battleship, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits 3 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 49 Casualties for Japanese: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 cruiser and 4 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Marshall Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Hunan to Kiangsu 3 infantry moved from Shantung to Kiangsu 2 infantry moved from Jehol to Shantung 1 infantry moved from Siberia to Amur 1 aaGun moved from Yenisey to Timguska 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 3 artilleries and 1 infantry placed in Japan 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Hunan : : -0,67 Americans : 2,17 Chinese : 3,33 Russians : 1,67 Japanese : 11,00 -
Der var vildt mange hit fra begge sider!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 5 transports moved from 109 Sea Zone to 107 Sea Zone 1 bomber moved from Malta to Southern Italy 1 fighter moved from Hopei to Kwangtung 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 25 Sea Zone Americans attack with 1 carrier and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 4 submarines and 3 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 4 submarines and 3 transports Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Southeast Mexico 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Malta Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0,83 AA fire in Southern Italy : : -0,17 Americans : -1,33 Japanese : 0,17 -
TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 artilleries and 7 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 5 transports moved from 109 Sea Zone to 107 Sea Zone 1 bomber moved from Malta to Southern Italy 1 fighter moved from Hopei to Kwangtung 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 25 Sea Zone Americans attack with 1 carrier and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 4 submarines and 3 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 4 submarines and 3 transports Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Southeast Mexico 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Malta Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 artilleries and 7 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Kwangtung to Kiangsi 3 artilleries moved from Kwangtung to Kiangsi 1 fighter moved from Hopei to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 carrier moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Burma to India 10 infantry moved from Yunnan to Kwangsi 1 bomber moved from Burma to Shantung 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from French Indo China to Kwangsi Combat - British Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Celebes Battle in Kiangsi British attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Japanese defend with 3 infantry British roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/11 hits, 3,17 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/10 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Celebes from Japanese, taking Kiangsi from Japanese with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Kiangsi to Anhwe 1 aaGun moved from Kwangtung to Kiangsi 1 bomber moved from Shantung to Anhwe 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 bomber and 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 bomber and 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : -0,83 British : -3,17 AA fire in Southern Italy : : -0,17 Americans : -1,33 AA fire in Shantung : : -0,17 Japanese : -0,50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 fighter moved from Western Germany to Libya 1 mech_infantry moved from Yugoslavia to Greece Italians take Greece from British Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2,33 expected hits British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Libya, round 3 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Libya 1 armour owned by the Italians retreated to Tunisia British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -4 Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Libya to Tunisia 1 infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 bomber placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1,00 British : 0,00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Malaya to Borneo Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Battle in Borneo ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Borneo to 43 Sea Zone Turn Complete - ANZACCombat Hit Differential Summary :
ANZAC : -2,00 Japanese : 0,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Malaya to Borneo Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Battle in Borneo ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Borneo to 43 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2,00 Japanese : 0,50





