L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • Don’t think you’ve been rude.

    It’s better with lest map posting, definitely, but if something is over-looked it should be corrected, if possible. Can be a number of ways to do that. With maps, evidently the last one posted is the relevant one unless stated otherwise. Don’t think it’s confusing at all, but I will as always try to respect your wishes. I try. I fail. I try again.


  • I am trying to find time to play japan but it seems i am not sucedding


  • No problem.


  • i am doing japan now

    cm on the way


  • TripleA Manual Gamesave Post: Japanese round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 fighters, 3 marines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Kansu to Samara
                  Japanese take Samara from Russians
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            12 fighters and 12 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            5 bombers moved from Philippines to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in India, round 2 : 14/32 hits, 11.00 expected hits
                    UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 8 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
    

    Combat Hit Differential Summary :

    Americans : -1.17
    UK_Pacific : -0.33
    Japanese : -3.00
    

    Savegame


  • i am attacking U in sz 26 (Hawaii sz)

    ONE NOTE FOR U

    If Ur carriers get sank, ur figs which were on them sank too since they dont have a place to land

    if Ur carriers are just damaged, or figs also dont have a place to land, and are sank

    So keep it in mind when choosing ur casualties

    we ll go round by round


  • ur figs have 1 move to land if the carriers are down. and since u do not own hawaiian islands, or have an empty AC in a nearby sz, they can not land if the AC(s) are sank


  • Yes, I know, but better safe than sorry. Lets go.


  • i suppose of course ur subs fight, u have nothing to loose with that , and i can not even destory them since my ac does not have offensive punch


  • Yes, of course.


  • ur subs missed and i scored 22 hits
    it should be 21 on average so close

    choose ur cas (u can not choose the subs)

    and watch out for that AC fig thing


  • i have to go at 9:00 and will be back at 10:00 i think , this is tricky so if u need ttime , take it, the decisions are not easy

    cheers


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ur subs missed and i scored 22 hits
    it should be 21 on average so close

    Of course you did.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ur subs missed and i scored 22 hits
    it should be 21 on average so close

    Of course you did.

    a lot of 4s, so not much space for bad dices, but i usually pass better in small then big battles, i can say after this two games with u


  • Doing it. It’s just a simple calculation. Not so difficult choices.


  • i have to go now

    will try to come back in an hour

    cheers


  • Casualties:

    1. 1 UK bs (2)
    2. Dmg US bs (1)
    3. 2 aussie fig (2)
    4. 1 ac (2)
    5. 1 cr (1)
    6. 3 ac (6)
    7. 8 fig (8)

  • Change that to:

    1. Dmg UK bs (1)
    2. Dmg US bs (1)
    3. 2 aussie fig (2)
    4. 2 cr (2)
    5. 4 ac (8)
    6. 8 fig (8)

  • Ok, it’s not that easy of course. This doesn’t look very good for the next round. Maybe I have to sacrifice some air?


  • No, I have to gamble. Last selection, please.

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