TigerAce1944 (Germany/Italy) ironfish (Japan) vs erinmores (Allies)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Tobruk to Libya 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Libya 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt Combat - Italians Battle in Gibraltar Battle in Libya Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 3 : 3/3 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Gibraltar from British, taking Libya from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 6/8 hits, 2.33 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 artillery moved from Greece to Bulgaria 1 armour, 1 artillery and 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 armour moved from Greece to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 4.00 British : -0.67 French : 0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Tunisia to Libya Combat - French Battle in 92 Sea Zone French attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Libya French attack with 1 infantry Italians defend with 1 artillery French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the French lost in Libya Italians win with no units remaining. Battle score for attacker is 1 Casualties for French: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33 French : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 battleship, 1 destroyer and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from United Kingdom to Scotland 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary 5 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Holland Belgium to Scotland 1 tactical_bomber moved from Holland Belgium to Slovakia Hungary 6 infantry moved from Poland to Slovakia Hungary Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 1 destroyer and 4 transports Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 112 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Scotland Germans attack with 1 armour and 1 tactical_bomber British defend with 1 airfield and 1 mech_infantry Germans roll dice for 1 armour and 1 tactical_bomber in Scotland, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Slovakia Hungary Germans attack with 6 armour, 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 2 : 9/27 hits, 10.17 expected hits Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 2/7 hits, 2.50 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 6 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Scotland to United Kingdom 1 cruiser moved from 110 Sea Zone to 125 Sea Zone 3 artilleries and 2 infantry moved from Western Germany to Germany 1 artillery moved from France to Western Germany 2 bombers moved from Slovakia Hungary to France 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Germany Place Units - Germans 1 carrier and 2 submarines placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in 112 Sea Zone 3 infantry placed in United Kingdom 3 armour, 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -0.33 Russians : -0.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Romania to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 armour and 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 2 mech_infantrys moved from Romania to Poland 1 armour moved from Novgorod to Poland 2 fighters and 1 tactical_bomber moved from Belarus to Poland 1 tactical_bomber moved from Novgorod to Poland 1 mech_infantry moved from Novgorod to Poland Combat - Russians Battle in Poland Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Germans defend with 5 infantry Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Poland Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 3/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Non Combat Move - Russians 1 armour moved from Romania to Belarus 1 infantry moved from Romania to Eastern Poland 4 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Belarus 6 infantry moved from Yenisey to Timguska 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Poland to Belarus 2 fighters moved from Poland to Belarus Place Units - Russians 2 armour and 1 infantry placed in Ukraine 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 49 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 14 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 mech_infantry moved from Novgorod to Poland 2 fighters and 1 tactical_bomber moved from Belarus to Poland 1 tactical_bomber moved from Novgorod to Poland 2 mech_infantrys moved from Romania to Poland 1 armour moved from Novgorod to Poland 1 armour and 1 infantry moved from Romania to Bulgaria 1 armour and 2 infantry moved from Romania to Yugoslavia Combat - Russians Battle in Bulgaria Russians attack with 1 armour and 1 infantry Italians defend with 1 artillery Russians roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery Battle in Yugoslavia Russians attack with 1 armour and 2 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Yugoslavia Russians roll dice for 1 armour and 1 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Yugoslavia Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour Battle in Poland Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Germans defend with 5 infantry Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Germans lost in Poland Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 3/8 hits, 3.33 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Poland to Belarus 4 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Belarus 6 infantry moved from Yenisey to Timguska 1 infantry moved from Northwest Persia to Iraq Place Units - Russians 1 armour placed in Volgograd 1 armour and 2 infantry placed in Ukraine 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 battleship moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 45 Sea Zone to Dutch New Guinea 3 mech_infantrys moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 tactical_bomber moved from Hunan to Suiyuyan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Kiangsu to 36 Sea Zone 1 bomber moved from Kiangsu to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsi to Kwangtung Combat - Japanese Battle in Hawaiian Islands Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Hawaiian Islands from Americans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 4/6 hits, 2.17 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Kiangsi Japanese attack with 3 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 19 Sea Zone to 35 Sea Zone 2 bombers moved from 36 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kiangsu to Manchuria 1 fighter and 2 tactical_bombers moved from Suiyuyan to Chahar 1 fighter moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 2 fighters moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Japan to 45 Sea Zone 1 fighter moved from Japan to Manchuria Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : -1.00 ANZAC : 1.33 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 2.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Central America to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 artillery moved from Central America to 64 Sea Zone 1 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 64 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 26 Sea Zone 1 fighter moved from 64 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 destroyer moved from 9 Sea Zone to 25 Sea Zone 1 bomber moved from 26 Sea Zone to Johnston Island 1 carrier moved from 64 Sea Zone to 26 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from 86 Sea Zone to Brazil 1 carrier, 1 cruiser and 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 fighter moved from 64 Sea Zone to French Guiana 1 armour and 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Mexico to Western United States 2 mech_infantrys moved from British Columbia to Western United States 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 bomber, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.50 Japanese : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Yunnan 3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Central America to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 artillery moved from Central America to 64 Sea Zone 1 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 64 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 26 Sea Zone 1 fighter moved from 64 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 destroyer moved from 9 Sea Zone to 25 Sea Zone 1 bomber moved from 26 Sea Zone to Johnston Island 1 carrier moved from 64 Sea Zone to 26 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from 86 Sea Zone to Brazil 1 carrier, 1 cruiser and 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 fighter moved from 64 Sea Zone to French Guiana 1 armour and 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Mexico to Western United States 2 mech_infantrys moved from British Columbia to Western United States 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 bomber, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Yunnan 3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to 80 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 artilleries, 2 fighters and 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Battle in Egypt British attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 3.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.83 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 4 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for British: 4 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Egypt to Persia 2 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 aaGuns, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from India to Burma 1 artillery and 4 infantry moved from Siam to Shan State 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Tanganyika Territory to Rhodesia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from 101 Sea Zone to Gibraltar 2 infantry moved from Quebec to Eastern United States 1 armour moved from British Columbia to Central United States Place Units - UK_Pacific 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : -1.17 British : 0.83 Americans : 0.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 bomber and 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Yugoslavia Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 2 aaGuns, 1 armour, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 1 bomber and 1 fighter moved from Yugoslavia to Southern Italy Place Units - Italians 3 armour placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -0.50
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 55 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 armour, 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 55 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 armour, 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from French Equatorial Africa to Belgian Congo French take Belgian Congo from Italians Combat - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Germany to Bulgaria 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria 1 armour moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Poland 3 armour, 5 artilleries and 4 infantry moved from Germany to Poland 4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 armour moved from Scotland to Eire Germans take Eire from British 1 armour moved from Eire to Scotland 2 bombers moved from France to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Bulgaria Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Poland Germans attack with 4 armour, 5 artilleries and 4 infantry Russians defend with 1 armour and 3 mech_infantrys Germans roll dice for 4 armour, 5 artilleries and 4 infantry in Poland, round 2 : 7/13 hits, 5.00 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1.50 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 4 armour, 5 artilleries and 3 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 3 mech_infantrys Battle in Romania Germans attack with 4 armour, 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 4 armour, 1 artillery, 3 infantry and 1 mech_infantry in Romania, round 2 : 5/9 hits, 3.17 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 cruiser moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from 104 Sea Zone to France 3 aaGuns moved from Germany to Poland 1 destroyer moved from 110 Sea Zone to 108 Sea Zone 1 tactical_bomber moved from Bulgaria to Yugoslavia 1 fighter moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to France 3 aaGuns moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 109 Sea Zone Germans undo move 1. 2 destroyers and 1 submarine placed in 110 Sea Zone 1 battleship and 1 submarine placed in 110 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 3.83 Americans : -0.33 Russians : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Non Combat Move - Russians 2 armour and 1 mech_infantry moved from Belarus to Ukraine 4 infantry moved from Bryansk to Ukraine 1 infantry moved from Ukraine to Bessarabia 10 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Sikang 6 infantry moved from Timguska to Kansu 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Volgograd to Rostov 2 fighters and 2 tactical_bombers moved from Belarus to Ukraine 1 infantry moved from Belarus to Baltic States 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 7 infantry moved from Manchuria to Amur 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery moved from Suiyuyan to Hopei 3 mech_infantrys moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from Americans 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone Japanese take 36 Sea Zone from UK_Pacific 1 submarine moved from 44 Sea Zone to 55 Sea Zone 2 bombers moved from Kiangsu to Amur 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from 45 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 battleship moved from 20 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 tactical_bomber moved from Chahar to Amur 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Amur Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Battle in Sumatra Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 1 artillery, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 2/6 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Amur Japanese roll dice for 1 battleship in Amur, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in Amur, round 2 : 6/17 hits, 5.67 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 8 infantry and 2 tactical_bombers in Amur, round 3 : 4/15 hits, 5.33 expected hits Russians roll dice for 8 infantry in Amur, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers in Amur, round 4 : 6/12 hits, 4.83 expected hits Russians roll dice for 4 infantry in Amur, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber, 1 fighter and 7 infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in Anhwe Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 38 Sea Zone to 41 Sea Zone 1 destroyer moved from 45 Sea Zone to 41 Sea Zone 1 cruiser moved from 45 Sea Zone to 41 Sea Zone 1 destroyer moved from 45 Sea Zone to 41 Sea Zone 1 carrier moved from 45 Sea Zone to 41 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone 1 battleship moved from 45 Sea Zone to 41 Sea Zone 1 cruiser moved from 45 Sea Zone to 41 Sea Zone 2 fighters moved from Amur to Japan 1 aaGun moved from Manchuria to Amur 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Kwangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Amur to Shantung 1 tactical_bomber moved from Amur to Korea 1 tactical_bomber moved from Amur to Korea 1 bomber moved from Amur to Shantung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 artillery placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,1,3,4,3,6 Japanese collect 46 PUs (1 lost to blockades); end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 1.00 ANZAC : 0.17 Americans : -0.67 Chinese : -0.33 Russians : -1.00 Japanese : -2.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 108 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 106 Sea Zone 2 fighters moved from 104 Sea Zone to 106 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from 104 Sea Zone to Suriname 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from 106 Sea Zone to Quebec 1 armour and 1 mech_infantry moved from Central United States to Quebec 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from French Guiana to 106 Sea Zone 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun and 2 infantry moved from Brazil to Suriname 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from Johnston Island to West Indies Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : -0.67 Japanese : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 108 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 106 Sea Zone 2 fighters moved from 104 Sea Zone to 106 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from 104 Sea Zone to Suriname 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from 106 Sea Zone to Quebec 1 armour and 1 mech_infantry moved from Central United States to Quebec 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from French Guiana to 106 Sea Zone 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun and 2 infantry moved from Brazil to Suriname 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from Johnston Island to West Indies Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 1 armour and 1 mech_infantry moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians 1 artillery moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in French Indo China British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Persia to India 1 tactical_bomber moved from French Indo China to India 1 artillery and 4 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery moved from 106 Sea Zone to Quebec 1 infantry moved from 106 Sea Zone to Quebec 1 fighter moved from Gibraltar to Malta 1 cruiser moved from 81 Sea Zone to 72 Sea Zone 2 infantry moved from Burma to India Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 1.00 Italians : -0.33 Americans : -0.67 Japanese : 0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 battleship; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 armour moved from Southern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 battleship placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :