@Ragnell804 gg, I concede
Matthew(Axis)vsNathan(Allies) Anniversary 41
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 20 PUs; 0 techTokens; Russians buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R. 1 armour, 2 artilleries and 3 infantry moved from Russia to Caucasus Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Japanese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 armour, 2 artilleries and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia Germans win with 1 armour remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.00 Japanese : -0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo 1 infantry moved from 49 Sea Zone to Borneo 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo 1 artillery moved from 49 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 49 Sea Zone 1 cruiser moved from 36 Sea Zone to 49 Sea Zone 2 fighters moved from 36 Sea Zone to Borneo 2 fighters moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from India to Persia 3 fighters moved from India to Persia Combat - Japanese Battle in Persia Japanese attack with 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Persia, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 49 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 49 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 1 battleship, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Borneo, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters moved from Persia to India 2 armour moved from Burma to India 1 infantry moved from Kazakh S.S.R. to Caucasus 3 armour moved from Chinghai to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Evenki National Okrug to Chinghai 5 carriers, 3 destroyers, 4 fighters and 9 submarines moved from 36 Sea Zone to 49 Sea Zone 2 fighters moved from 37 Sea Zone to 49 Sea Zone 2 fighters moved from Borneo to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from Ningxia to Chinghai 1 infantry moved from Ningxia to Hupeh Place Units - Japanese 2 armour placed in Burma 4 fighters placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 1.33 Americans : -0.67 Japanese : -0.50
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - British British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 artillery and 1 transport moved from 38 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Caroline Islands British take Caroline Islands from Japanese 1 artillery and 2 infantry moved from Norway to Finland 4 infantry moved from United Kingdom to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Archangel 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Finland 2 fighters moved from 6 Sea Zone to Karelia S.S.R. 1 bomber moved from Russia to Archangel 2 fighters moved from 6 Sea Zone to Karelia S.S.R. Combat - British Battle in Archangel British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 4 fighters and 2 infantry Germans defend with 1 factory and 2 infantry British roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Finland British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 armour British roll dice for 1 armour, 1 artillery and 3 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland British win, taking Finland from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 fighter moved from 6 Sea Zone to United Kingdom 1 bomber moved from Archangel to Russia 2 fighters moved from Karelia S.S.R. to Russia 2 fighters moved from Karelia S.S.R. to 4 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 aaGun moved from Trans-Jordan to Egypt 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Persia 2 submarines moved from 12 Sea Zone to 7 Sea Zone 1 submarine moved from 38 Sea Zone to 51 Sea Zone Place Units - British 1 artillery, 2 fighters and 5 infantry placed in United Kingdom 2 infantry placed in Egypt 1 infantry placed in Australia Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya Italians take Libya from British 1 fighter moved from France to 6 Sea Zone Combat - Italians Battle in 6 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 9 infantry moved from Germany to Poland 1 infantry moved from France to Italy 2 armour moved from France to Balkans 1 fighter moved from 6 Sea Zone to France 5 infantry moved from France to Germany Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 infantry moved from East Indies to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 48 Sea Zone 1 destroyer moved from 38 Sea Zone to 50 Sea Zone 4 carriers, 1 destroyer, 8 fighters, 1 infantry, 4 submarines and 1 transport moved from 38 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 51 Sea Zone 5 submarines moved from 52 Sea Zone to 60 Sea Zone 3 carriers, 3 destroyers and 6 fighters moved from 52 Sea Zone to 51 Sea Zone 1 bomber moved from New Guinea to Caroline Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from Belorussia to Archangel 2 fighters moved from France to Karelia S.S.R. 4 fighters moved from Belorussia to Archangel Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry British defend with 1 infantry; Russians defend with 1 factory Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 4 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Belorussia to Eastern Ukraine 1 fighter moved from Belorussia to Baltic States 1 fighter moved from Karelia S.S.R. to Baltic States 4 fighters moved from Archangel to Baltic States 1 aaGun moved from Poland to Baltic States 1 fighter moved from Karelia S.S.R. to Baltic States 2 bombers moved from Belorussia to Caucasus 22 armour moved from Belorussia to Caucasus 9 armour moved from East Poland to Caucasus 1 bomber moved from Italy to Caucasus 9 armour moved from Germany to East Poland Place Units - Germans 4 infantry placed in Caucasus 9 armour placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from India to Persia 2 fighters moved from India to Persia 2 fighters moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 fighters moved from 49 Sea Zone to 50 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from 49 Sea Zone to Philippine Islands 1 submarine moved from 37 Sea Zone to 48 Sea Zone 1 destroyer moved from 49 Sea Zone to 50 Sea Zone 2 fighters moved from 49 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 48 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 50 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 transport British defend with 1 transport; Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 50 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 destroyer owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for British: 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 9 submarines moved from 49 Sea Zone to 36 Sea Zone 1 submarine moved from 61 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 4 fighters moved from 50 Sea Zone to 36 Sea Zone 2 fighters moved from Philippine Islands to 36 Sea Zone 2 fighters moved from 48 Sea Zone to 36 Sea Zone 2 fighters moved from Persia to Burma 3 fighters moved from India to Burma 2 armour moved from Burma to India 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Hupeh to Fukien Place Units - Japanese 2 armour placed in Burma 3 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 0.33 Japanese : 0.50
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from United Kingdom to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 artillery moved from Caroline Islands to 51 Sea Zone 1 artillery and 1 transport moved from 51 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Manchuria Chinese take Manchuria from Japanese 2 armour moved from Trans-Jordan to Libya 2 armour moved from Egypt to Libya 2 infantry moved from Egypt to Libya Combat - British Battle in 50 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone 1 transport owned by the Japanese lost in 50 Sea Zone British roll dice for 1 submarine in 50 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Karelia S.S.R. British attack with 2 fighters and 2 infantry Germans defend with 1 factory and 1 infantry British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Libya British attack with 4 armour and 2 infantry Italians defend with 2 infantry British roll dice for 4 armour and 2 infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 3 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Persia 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from 4 Sea Zone to Russia 2 fighters moved from United Kingdom to Russia 3 transports moved from 4 Sea Zone to 3 Sea Zone 2 artilleries and 4 infantry moved from United Kingdom to 3 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Norway 3 carriers, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to Russia Place Units - British 2 armour placed in Egypt 2 artilleries, 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Italians : 0.33 Japanese : -1.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Germany to Northwestern Europe 1 fighter moved from France to Northwestern Europe 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from British 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to Northwestern Europe Combat - Italians Battle in Northwestern Europe Italians attack with 1 fighter and 4 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 4 infantry in Northwestern Europe, round 2 : 2/1 hits, 1.17 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwestern Europe Italians win, taking Northwestern Europe from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from France to Northwestern Europe 2 armour moved from Balkans to East Poland 1 fighter moved from Northwestern Europe to Italy 1 infantry moved from Poland to Germany 8 infantry moved from Poland to Baltic States 2 infantry moved from Germany to France Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.67
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Hey, Matthew. I messed up, and put my 2 UK fighter build on the land, rather than on my carriers. You mind giving me a mulligan on that, and redo Italy’s turn, as necessary?
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers and 5 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 56 Sea Zone to 36 Sea Zone 3 carriers, 5 destroyers, 16 fighters and 5 submarines moved from 51 Sea Zone to 36 Sea Zone 1 bomber moved from Caroline Islands to 36 Sea Zone 5 submarines moved from 60 Sea Zone to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 bomber, 3 carriers, 5 destroyers, 18 fighters and 10 submarines Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines Americans roll dice for 10 submarines in 36 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 bomber, 3 carriers, 5 destroyers and 18 fighters in 36 Sea Zone, round 2 : 12/1 hits, 11.83 expected hits Japanese roll dice for 12 submarines in 36 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 10 fighters in 36 Sea Zone, round 2 : 10/1 hits, 10.17 expected hits 9 submarines owned by the Americans, 2 destroyers owned by the Japanese, 12 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 bomber, 5 destroyers and 18 fighters in 36 Sea Zone, round 3 : 11/1 hits, 11.33 expected hits Japanese roll dice for 10 fighters in 36 Sea Zone, round 3 : 7/1 hits, 6.67 expected hits Japanese roll dice for 1 battleship, 4 carriers and 1 cruiser in 36 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 4 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 bomber and 14 fighters in 36 Sea Zone, round 4 : 8/1 hits, 7.67 expected hits Japanese roll dice for 1 battleship and 4 fighters in 36 Sea Zone, round 4 : 4/1 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 36 Sea Zone Americans win with 11 fighters remaining. Battle score for attacker is 66 Casualties for Americans: 1 bomber, 3 carriers, 5 destroyers, 7 fighters and 10 submarines Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines Non Combat Move - Americans 11 fighters moved from 36 Sea Zone to 51 Sea Zone 1 transport moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 56 Sea Zone to 51 Sea Zone Place Units - Americans 3 destroyers and 5 submarines placed in 56 Sea Zone Americans undo move 1. 2 destroyers and 4 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : 1.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 6 fighters moved from Baltic States to 6 Sea Zone 3 bombers moved from Caucasus to 6 Sea Zone 1 fighter moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. Combat - Germans Battle in 6 Sea Zone Germans attack with 3 bombers and 6 fighters British defend with 3 carriers, 1 cruiser, 1 destroyer and 4 transports Germans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits British roll dice for 3 carriers, 1 cruiser, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 3 carriers owned by the British lost in 6 Sea Zone 4 transports owned by the British lost in 6 Sea Zone Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 70 Casualties for Germans: 2 fighters Casualties for British: 3 carriers, 1 cruiser, 1 destroyer and 4 transports Battle in Karelia S.S.R. Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 2 infantry; Russians defend with 1 factory Germans roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 armour moved from East Poland to Archangel 1 fighter moved from Karelia S.S.R. to Baltic States 4 fighters moved from 6 Sea Zone to Baltic States 3 bombers moved from 6 Sea Zone to Northwestern Europe 7 armour moved from East Poland to Caucasus 1 aaGun moved from Baltic States to Karelia S.S.R. 3 armour moved from Germany to East Poland 6 armour moved from Germany to Baltic States Place Units - Germans 4 infantry placed in Caucasus 1 submarine placed in 5 Sea Zone 3 bombers placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.17 Russians : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russians 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :