@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Pergamon
1 catapult, 1 phalanx and 1 spearman moved from Attalia to Tarsus
1 catapult, 1 phalanx and 1 spearman moved from Sardis to Nicaea
1 cavalry moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 catapult, 2 phalanxs and 2 spearmen; Remaining resources: 7 PUs; 1 techTokens;
Combat - Pergamon
Battle in Tarsus
Pergamon attack with 1 catapult, 1 phalanx and 1 spearman
Seleucid defend with 1 hoplite
Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Tarsus, round 2 : 1/3 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite in Tarsus, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Tarsus
Pergamon win, taking Tarsus from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Nicaea
Pergamon attack with 1 catapult, 1 cavalry, 1 phalanx and 1 spearman
Pontus defend with 1 chariot
Pergamon roll dice for 1 catapult, 1 cavalry, 1 phalanx and 1 spearman in Nicaea, round 2 : 3/4 hits, 1.83 expected hits
Pontus roll dice for 1 chariot in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
1 chariot owned by the Pontus lost in Nicaea
Pergamon win, taking Nicaea from Pontus with 1 catapult, 1 cavalry, 1 phalanx and 1 spearman remaining. Battle score for attacker is 6
Casualties for Pontus: 1 chariot
Non Combat Move - Pergamon
1 phalanx moved from Sardis to Pessinus
Place Units - Pergamon
1 catapult, 2 phalanxs and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 38 PUs; end with 45 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 43 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 40 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 43 PUs
Combat Hit Differential Summary :
Pergamon : 0.83
Pontus : -0.33
Seleucid : -0.50
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 walls
Pessinus : 1 flag, 4 catapults, 1 cavalry, 1 leader, 10 phalanxs, 1 skirmisher and 4 spearmen
Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 spearmen and 6 walls
Tarsus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
Nicaea : 1 flag, 1 catapult, 1 cavalry, 1 phalanx and 1 spearman
Attalia : 1 flag
Production/PUs Summary :
RomanRepublic : 71 / 70
GreekCityStates : 8 / 11
Pergamon : 38 / 43
Carthage : 48 / 63
Macedonia : 74 / 73
Bosporus : 28 / 34
Pontus : 9 / 17
Seleucid : 34 / 69
Egypt : 52 / 74
Parthia : 58 / 59
Armenia : 33 / 36
AI_Barbarians : 19 / 31
AI_Neutral : 110 / 1684
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Carthage
1 unit repaired.
2 warelephants moved from Tingis to Siga
1 leader moved from Banasa to Siga
3 cavalrys moved from Banasa to Siga
3 hoplites moved from Thapsus to Capsa
3 cavalrys moved from Igilgili to Capsa
1 warelephant moved from Carthago to Hippo Regius
4 hoplites moved from Carthago to SZ 36
4 hoplites and 4 triremes moved from SZ 36 to SZ 32
4 hoplites moved from SZ 32 to Caralis
Purchase Units - Carthage
Trigger CAReconomics: buyCity removed from CarthageProduction
Trigger CAReconomics: buyCityX added to CarthageProduction
Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 9 hoplites; Remaining resources: 0 PUs; 3 techTokens;
Combat - Carthage
Battle in Capsa
Carthage attack with 3 cavalrys and 3 hoplites
AI_Neutral defend with 2 spearman_neutrals
Carthage roll dice for 3 cavalrys and 3 hoplites in Capsa, round 2 : 3/6 hits, 2.00 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 : 0/2 hits, 0.67 expected hits
2 spearman_neutrals owned by the AI_Neutral lost in Capsa
Carthage win, taking Capsa from AI_Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Caralis
Carthage attack with 4 hoplites
RomanRepublic defend with 1 skirmisher
Carthage roll dice for 4 hoplites in Caralis, round 2 : 2/4 hits, 1.33 expected hits
RomanRepublic roll dice for 1 skirmisher in Caralis, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the RomanRepublic lost in Caralis
Carthage win, taking Caralis from RomanRepublic with 4 hoplites remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Carthage
4 hoplites moved from Carthago to Hippo Regius
1 hoplite moved from Carthago to Hippo Regius
Place Units - Carthage
1 hoplite and 1 wall placed in Banasa
3 hoplites placed in Lilybaeum
4 hoplites placed in Carthago
1 hoplite placed in Banasa
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 5,4,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollege
Activate Technology - Carthage
Carthage activating warCollege
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs
Carthage collect 4 PUs from War Bonds; end with 57 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 48 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 57 PUs
Combat Hit Differential Summary :
Carthage : 1.67
RomanRepublic : -0.17
AI_Neutral : -0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Macedonia
11 phalanxs moved from Salonae to Sirmium
1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 15 warriors moved from Senio to Sirmium
1 warrior moved from Nicopolis to Durostorum
Purchase Units - Macedonia
Trigger MACbiremes: buyBireme removed from MacedoniaProduction
Trigger MACbiremes: buyBiremeX added to MacedoniaProduction
Trigger MACbiremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 city, 1 phalanx, 2 skirmishers and 6 warriors; Remaining resources: 0 PUs; 4 techTokens;
Combat - Macedonia
Battle in Sirmium
Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 17 phalanxs, 1 skirmisher and 15 warriors
AI_Barbarians defend with 4 archers, 1 skirmisher, 2 spearmen and 3 warriors; AI_Neutral defend with 8 warrior_neutrals
Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 17 phalanxs, 1 skirmisher and 15 warriors in Sirmium, round 2 : 12/40 hits, 17.17 expected hits
AI_Neutral roll dice for 4 archers, 1 skirmisher, 2 spearmen, 3 warriors and 8 warrior_neutrals in Sirmium, round 2 : 10/18 hits, 7.83 expected hits
Units damaged: 1 leader owned by the Macedonia
2 spearmen owned by the AI_Barbarians, 4 warriors owned by the Macedonia, 1 warrior owned by the AI_Barbarians, 8 warrior_neutrals owned by the AI_Neutral, 1 skirmisher owned by the AI_Barbarians, 4 cavalrys owned by the Macedonia and 1 skirmisher owned by the Macedonia lost in Sirmium
Macedonia roll dice for 1 catapult, 1 cavalry, 1 leader, 17 phalanxs and 11 warriors in Sirmium, round 3 : 15/31 hits, 14.17 expected hits
AI_Neutral roll dice for 4 archers and 2 warriors in Sirmium, round 3 : 4/6 hits, 3.67 expected hits
3 warriors owned by the Macedonia, 2 warriors owned by the AI_Barbarians, 4 archers owned by the AI_Barbarians and 1 cavalry owned by the Macedonia lost in Sirmium
Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 1 leader, 17 phalanxs and 8 warriors remaining. Battle score for attacker is -12
Casualties for Macedonia: 5 cavalrys, 1 skirmisher and 7 warriors
Casualties for AI_Barbarians: 4 archers, 1 skirmisher, 2 spearmen and 3 warriors
Casualties for AI_Neutral: 8 warrior_neutrals
Non Combat Move - Macedonia
2 warriors moved from Apollonia to Salonae
4 warriors moved from Sparta to Corinth
8 warriors moved from Corinth to Athens
7 warriors moved from Athens to Larissa
1 skirmisher and 3 warriors moved from Larissa to Dodona
2 warriors moved from Dodona to Pella
7 warriors moved from Byzantium to Odessus
7 warriors moved from Thessalonica to Philippopolis
Place Units - Macedonia
1 city placed in Odessus
1 wall placed in Corinth
1 phalanx and 2 warriors placed in Apollonia
4 warriors placed in Thessalonica
1 skirmisher placed in Sparta
1 skirmisher placed in Corinth
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 5,6,3,4 and gets 1 hit
Macedonia removing all Technology Tokens after successful research.
Macedonia discover triremes
Activate Technology - Macedonia
Macedonia activating triremes
Turn Complete - Macedonia
Macedonia collect 76 PUs; end with 76 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 75 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 74 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 64 PUs
Units generate 5 techTokens; Macedonia end with 5 techTokens
Units generate 15 PUs; Macedonia end with 79 PUs
Combat Hit Differential Summary :
Macedonia : -4.33
AI_Neutral : 2.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Bosporus
2 hoplites moved from Theodesia to SZ 80
1 archer moved from Theodesia to SZ 80
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 74
1 archer and 2 hoplites moved from SZ 74 to Tyras
2 hoplites moved from Olbia to Tyras
1 hoplite moved from Tanais to Azara
1 cataphract moved from Theodesia to Azara
1 archer moved from Theodesia to Tanais
3 hoplites moved from Sinda to Azara
1 hoplite moved from Pityus to Sinda
Purchase Units - Bosporus
Bosporus buy 4 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Tyras
Bosporus attack with 1 archer and 4 hoplites
AI_Barbarians defend with 1 warrior
Bosporus roll dice for 1 flagship in Tyras, round 2 : 1/1 hits, 1.00 expected hits
AI_Barbarians roll dice for 1 warrior in Tyras, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Tyras
Bosporus win, taking Tyras from AI_Barbarians with 1 archer and 4 hoplites remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Bosporus
Place Units - Bosporus
4 hoplites and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 1/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after successful research.
Bosporus discover construction
Activate Technology - Bosporus
Bosporus activating construction
Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 31 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 30 PUs
Combat Hit Differential Summary :
Bosporus rolls : : 1.00
Bosporus : 0.00
AI_Barbarians : -0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Seleucid
2 hoplites moved from Seleucia to Ninive
2 hoplites moved from Seleucia to Hatra
1 hoplite moved from Seleucia to Babylon
2 hoplites moved from Seleucia to Vologesia
1 hoplite and 1 phalanx moved from Palmyra to Bostra
1 phalanx moved from Emesa to Damascus
1 hoplite moved from Antioch to Damascus
1 hoplite moved from Edessa to Amida
3 hoplites and 1 warelephant moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 7 hoplites and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Tarsus
Seleucid attack with 3 hoplites and 1 warelephant
Pergamon defend with 1 catapult, 1 phalanx and 1 spearman
Seleucid roll dice for 3 hoplites and 1 warelephant in Tarsus, round 2 : 1/4 hits, 2.00 expected hits
Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Tarsus, round 2 : 1/2 hits, 1.33 expected hits
1 catapult owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Tarsus
Seleucid roll dice for 2 hoplites and 1 warelephant in Tarsus, round 3 : 1/3 hits, 1.67 expected hits
Pergamon roll dice for 1 phalanx and 1 spearman in Tarsus, round 3 : 2/2 hits, 1.00 expected hits
2 hoplites owned by the Seleucid and 1 spearman owned by the Pergamon lost in Tarsus
Seleucid roll dice for 1 warelephant in Tarsus, round 4 : 0/1 hits, 0.67 expected hits
Pergamon roll dice for 1 phalanx in Tarsus, round 4 : 1/1 hits, 0.67 expected hits
1 warelephant owned by the Seleucid lost in Tarsus
Pergamon win with 1 phalanx remaining. Battle score for attacker is -19
Casualties for Seleucid: 3 hoplites and 1 warelephant
Casualties for Pergamon: 1 catapult and 1 spearman
Battle in Bostra
Seleucid attack with 1 hoplite and 1 phalanx
Egypt defend with 1 phalanx
Seleucid roll dice for 1 hoplite and 1 phalanx in Bostra, round 2 : 0/2 hits, 0.83 expected hits
Egypt roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid lost in Bostra
Seleucid roll dice for 1 phalanx in Bostra, round 3 : 1/1 hits, 0.50 expected hits
Egypt roll dice for 1 phalanx in Bostra, round 3 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Egypt lost in Bostra
Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 phalanx
Battle in Hatra
Seleucid attack with 2 hoplites
Armenia defend with 1 spearman
Seleucid roll dice for 2 hoplites in Hatra, round 2 : 1/2 hits, 0.67 expected hits
Armenia roll dice for 1 spearman in Hatra, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Armenia lost in Hatra
Seleucid win, taking Hatra from Armenia with 2 hoplites remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Battle in Amida
Seleucid attack with 1 hoplite
Armenia defend with 1 spearman
Seleucid roll dice for 1 hoplite in Amida, round 2 : 1/1 hits, 0.33 expected hits
Parthia roll dice for 1 spearman in Amida, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Armenia lost in Amida
Seleucid win, taking Amida from Parthia with 1 hoplite remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Battle in Babylon
Seleucid attack with 1 hoplite
Parthia defend with 1 archer
Seleucid roll dice for 1 hoplite in Babylon, round 2 : 1/1 hits, 0.33 expected hits
Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
Parthia win with no units remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Battle in Damascus
Seleucid attack with 1 hoplite and 1 phalanx
Egypt defend with 2 phalanxs
Seleucid roll dice for 1 hoplite and 1 phalanx in Damascus, round 2 : 0/2 hits, 0.83 expected hits
Egypt roll dice for 2 phalanxs in Damascus, round 2 : 2/2 hits, 1.33 expected hits
1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Damascus
Egypt win with 2 phalanxs remaining. Battle score for attacker is -16
Casualties for Seleucid: 1 hoplite and 1 phalanx
Battle in Vologesia
Seleucid attack with 2 hoplites
Parthia defend with 1 horsearcher
Seleucid roll dice for 2 hoplites in Vologesia, round 2 : 1/2 hits, 0.67 expected hits
Parthia roll dice for 1 horsearcher in Vologesia, round 2 : 0/1 hits, 0.33 expected hits
1 horsearcher owned by the Parthia lost in Vologesia
Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Ninive
Seleucid attack with 2 hoplites
Parthia defend with 1 archer
Seleucid roll dice for 2 hoplites in Ninive, round 2 : 0/2 hits, 0.67 expected hits
Parthia roll dice for 1 archer in Ninive, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid lost in Ninive
Seleucid roll dice for 1 hoplite in Ninive, round 3 : 0/1 hits, 0.33 expected hits
Parthia roll dice for 1 archer in Ninive, round 3 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid lost in Ninive
Parthia win with 1 archer remaining. Battle score for attacker is -14
Casualties for Seleucid: 2 hoplites
Non Combat Move - Seleucid
Place Units - Seleucid
2 hoplites and 2 warelephants placed in Antioch
5 hoplites placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 2,6 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover biremes
Activate Technology - Seleucid
Seleucid activating biremes
Turn Complete - Seleucid
Seleucid collect 47 PUs; end with 47 PUs
Seleucid collect 5 PUs from War Bonds; end with 52 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 51 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 49 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 55 PUs
Combat Hit Differential Summary :
Pergamon : 1.00
Armenia : -0.33
Egypt : 0.33
Parthia : 0.33
Seleucid : -2.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Egypt
1 archer moved from Jerusalem to Sidon
Egypt take Sidon from Seleucid
1 phalanx moved from Damascus to Emesa
Egypt take Emesa from Seleucid
1 phalanx moved from Damascus to Palmyra
Egypt take Palmyra from Seleucid
1 catapult and 3 phalanxs moved from Jerusalem to Bostra
2 chariots and 1 warelephant moved from Jerusalem to Bostra
1 leader moved from Jerusalem to Bostra
1 chariot and 1 warelephant moved from Jerusalem to Bostra
Purchase Units - Egypt
Egypt buy 2 chariots, 1 city, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Bostra
Egypt attack with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
Seleucid defend with 1 phalanx
Egypt roll dice for 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants in Bostra, round 2 : 6/10 hits, 6.00 expected hits
Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 leader owned by the Egypt
1 phalanx owned by the Seleucid lost in Bostra
Egypt win, taking Bostra from Seleucid with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 phalanx
Non Combat Move - Egypt
2 archers, 2 phalanxs and 1 warelephant moved from Pharan to Jerusalem
2 phalanxs moved from Memphis to SZ 58
1 archer moved from Alexandria to SZ 57
1 archer and 1 trireme moved from SZ 57 to SZ 59
1 flagship, 2 phalanxs and 2 triremes moved from SZ 58 to SZ 59
1 archer and 2 phalanxs moved from SZ 59 to Jerusalem
1 archer moved from Memphis to Pharan
2 chariots moved from Alexandria to Jerusalem
1 warelephant moved from Alexandria to Pharan
1 flagship and 1 quinquereme moved from SZ 55 to SZ 56
Place Units - Egypt
1 city placed in Jerusalem
2 chariots and 1 warelephant placed in Alexandria
1 trireme placed in SZ 56
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 64 PUs; end with 64 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 61 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs
Units generate 2 techTokens; Egypt end with 2 techTokens
Units generate 6 PUs; Egypt end with 66 PUs
Combat Hit Differential Summary :
Egypt : 0.00
Egypt rolls : : 0.00
Seleucid : 0.33
Territory Summary for Egypt :
Jerusalem : 3 archers, 2 chariots, 1 city, 4 phalanxs and 1 warelephant
Alexandria : 1 archer, 2 chariots, 1 city, 1 phalanx, 4 walls and 1 warelephant
Damascus : 1 flag
Cyrene : 1 archer
Palmyra : 1 flag, 1 phalanx
Bostra : 1 flag, 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
SZ 56 : 1 flagship, 1 quinquereme and 1 trireme
SZ 59 : 1 flagship and 3 triremes
Rhodos : 1 phalanx
Sidon : 1 archer
Emesa : 1 flag, 1 phalanx
Pharan : 1 archer and 1 warelephant
Production/PUs Summary :
RomanRepublic : 67 / 70
GreekCityStates : 8 / 11
Pergamon : 38 / 43
Carthage : 53 / 57
Macedonia : 76 / 79
Bosporus : 31 / 30
Pontus : 14 / 14
Seleucid : 32 / 55
Egypt : 64 / 66
Parthia : 53 / 59
Armenia : 23 / 36
AI_Barbarians : 16 / 31
AI_Neutral : 107 / 1684
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Parthia
1 archer moved from Ninive to Amida
1 archer moved from Gazaca to Amida
1 cataphract moved from Ctesiphon to Amida
Purchase Units - Parthia
Parthia buy 2 archers, 2 cataphracts and 4 horsearchers; Remaining resources: 3 PUs; 2 techTokens;
Combat - Parthia
Battle in Amida
Parthia attack with 2 archers and 1 cataphract
Seleucid defend with 1 hoplite
Parthia roll dice for 2 archers and 1 cataphract in Amida, round 2 : 1/3 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite in Amida, round 2 : 1/1 hits, 0.50 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Amida
Parthia win, taking Amida from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is -1
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 hoplite
Non Combat Move - Parthia
1 archer moved from Ctesiphon to Ninive
1 archer moved from Susa to Ctesiphon
1 warelephant moved from Cyropolis to Ecbatana
1 archer moved from Persepolis to Babylon
1 cataphract and 5 horsearchers moved from Persepolis to Susa
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
2 flagships and 1 quinquereme moved from SZ 86 to SZ 84
Place Units - Parthia
1 archer, 2 cataphracts and 4 horsearchers placed in Persepolis
1 archer placed in East
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 6,3 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover warCollege
Activate Technology - Parthia
Parthia activating warCollege
Turn Complete - Parthia
Parthia collect 56 PUs; end with 59 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 58 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 57 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 55 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 54 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 59 PUs
Combat Hit Differential Summary :
Parthia : -0.33
Seleucid : 0.50
Territory Summary for Parthia :
Babylon : 1 flag, 1 archer
Sanina : 1 flag
Ninive : 1 flag, 1 archer
Amida : 1 flag, 1 archer and 1 cataphract
SZ 84 : 2 flagships and 1 quinquereme
SZ 86 : 1 trireme
Susa : 8 archers, 3 cataphracts, 2 catapults, 10 horsearchers, 1 leader, 2 walls and 5 warelephants
Ctesiphon : 1 flag, 1 archer
Ecbatana : 1 warelephant
Cyropolis : 1 archer
Gazaca : 1 flag
Teredon : 1 flag, 1 archer
Persepolis : 1 archer, 2 cataphracts, 1 catapult, 1 city, 4 horsearchers and 7 walls
East : 1 archer, 1 city and 3 walls
Production/PUs Summary :
RomanRepublic : 67 / 70
GreekCityStates : 8 / 11
Pergamon : 38 / 43
Carthage : 53 / 57
Macedonia : 76 / 79
Bosporus : 31 / 30
Pontus : 14 / 14
Seleucid : 29 / 55
Egypt : 64 / 66
Parthia : 56 / 59
Armenia : 23 / 36
AI_Barbarians : 16 / 31
AI_Neutral : 107 / 1684
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Armenia
1 catapult moved from Artaxata to Trapezus
2 spearmen moved from Artaxata to Trapezus
1 spearman moved from Satala to Trapezus
1 spearman moved from Majar to Sinda
1 spearman moved from Majar to Pityus
1 horsearcher moved from Majar to Sinda
1 cataphract moved from Majar to Sinda
1 cataphract moved from Phasis to Pityus
1 horsearcher moved from Majar to Pityus
Purchase Units - Armenia
Trigger ARMnavalWALL: 1 wall gained by PlayerID named:Armenia
Trigger ARMnavalAcademy: 1 flagship gained by PlayerID named:Armenia
Armenia buy 1 horsearcher, 4 skirmishers and 2 spearmen; Remaining resources: 4 PUs; 2 techTokens;
Combat - Armenia
Battle in Pityus
Armenia attack with 1 cataphract, 1 horsearcher and 1 spearman
Bosporus defend with 1 hoplite
Armenia roll dice for 1 cataphract, 1 horsearcher and 1 spearman in Pityus, round 2 : 0/3 hits, 0.83 expected hits
Bosporus roll dice for 1 hoplite in Pityus, round 2 : 0/1 hits, 0.50 expected hits
Armenia roll dice for 1 cataphract, 1 horsearcher and 1 spearman in Pityus, round 3 : 1/3 hits, 0.83 expected hits
Bosporus roll dice for 1 hoplite in Pityus, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Bosporus and 1 spearman owned by the Armenia lost in Pityus
Armenia win, taking Pityus from Bosporus with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 spearman
Casualties for Bosporus: 1 hoplite
Battle in Sinda
Armenia attack with 1 cataphract, 1 horsearcher and 1 spearman
Bosporus defend with 1 hoplite
Armenia roll dice for 1 cataphract, 1 horsearcher and 1 spearman in Sinda, round 2 : 1/3 hits, 0.83 expected hits
Bosporus roll dice for 1 hoplite in Sinda, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Bosporus and 1 spearman owned by the Armenia lost in Sinda
Armenia win, taking Sinda from Bosporus with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 spearman
Casualties for Bosporus: 1 hoplite
Battle in Trapezus
Armenia attack with 1 catapult and 3 spearmen
Pontus defend with 1 hoplite and 2 skirmishers
Armenia roll dice for 1 catapult and 3 spearmen in Trapezus, round 2 : 1/4 hits, 1.33 expected hits
Pontus roll dice for 1 hoplite and 2 skirmishers in Trapezus, round 2 : 1/3 hits, 0.83 expected hits
1 skirmisher owned by the Pontus and 1 spearman owned by the Armenia lost in Trapezus
Armenia roll dice for 1 catapult and 2 spearmen in Trapezus, round 3 : 0/3 hits, 1.00 expected hits
Pontus roll dice for 1 hoplite and 1 skirmisher in Trapezus, round 3 : 0/2 hits, 0.67 expected hits
Armenia roll dice for 1 catapult and 2 spearmen in Trapezus, round 4 : 0/3 hits, 1.00 expected hits
Pontus roll dice for 1 hoplite and 1 skirmisher in Trapezus, round 4 : 0/2 hits, 0.67 expected hits
Armenia roll dice for 1 catapult and 2 spearmen in Trapezus, round 5 : 1/3 hits, 1.00 expected hits
Pontus roll dice for 1 hoplite and 1 skirmisher in Trapezus, round 5 : 0/2 hits, 0.67 expected hits
1 skirmisher owned by the Pontus lost in Trapezus
Armenia roll dice for 1 catapult and 2 spearmen in Trapezus, round 6 : 0/3 hits, 1.00 expected hits
Pontus roll dice for 1 hoplite in Trapezus, round 6 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Armenia lost in Trapezus
Armenia roll dice for 1 catapult and 1 spearman in Trapezus, round 7 : 1/2 hits, 0.67 expected hits
Pontus roll dice for 1 hoplite in Trapezus, round 7 : 1/1 hits, 0.50 expected hits
1 catapult owned by the Armenia and 1 hoplite owned by the Pontus lost in Trapezus
Armenia win, taking Trapezus from Pontus with 1 spearman remaining. Battle score for attacker is -2
Casualties for Armenia: 1 catapult and 2 spearmen
Casualties for Pontus: 1 hoplite and 2 skirmishers
Non Combat Move - Armenia
1 cataphract moved from Albana to Armavira
1 skirmisher moved from Armavira to Majar
2 spearmen moved from Armavira to Phasis
2 skirmishers moved from Armavira to Phasis
1 catapult moved from Albana to Armavira
Place Units - Armenia
1 wall placed in Albana
1 flagship placed in SZ 83
1 horsearcher, 1 skirmisher and 2 spearmen placed in Armavira
3 skirmishers placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 3,4 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 33 PUs; end with 37 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 36 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 34 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 40 PUs
Combat Hit Differential Summary :
Armenia : -3.50
Pontus : -0.83
Bosporus : 0.50
Territory Summary for Armenia :
Albana : 1 city, 3 skirmishers and 5 walls
Majar : 1 flag, 1 skirmisher
Phasis : 1 catapult, 1 leader, 2 skirmishers and 3 spearmen
Trapezus : 1 flag, 1 spearman
Nexuana : 1 flag
Armavira : 3 cataphracts, 2 catapults, 1 city, 1 horsearcher, 1 leader, 1 skirmisher, 6 spearmen and 6 walls
SZ 83 : 1 bireme and 1 flagship
Sinda : 1 flag, 1 cataphract and 1 horsearcher
Pityus : 1 flag, 1 cataphract and 1 horsearcher
Production/PUs Summary :
RomanRepublic : 67 / 70
GreekCityStates : 8 / 11
Pergamon : 38 / 43
Carthage : 53 / 57
Macedonia : 76 / 79
Bosporus : 26 / 30
Pontus : 9 / 14
Seleucid : 29 / 55
Egypt : 64 / 66
Parthia : 56 / 59
Armenia : 33 / 40
AI_Barbarians : 16 / 31
AI_Neutral : 107 / 1684
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - RomanRepublic
1 cataphract and 2 skirmishers moved from Patavium to Senio
1 ballista moved from Roma to SZ 28
1 legionaire moved from Capua to SZ 28
1 catapult and 2 legionaires moved from Roma to SZ 28
1 skirmisher moved from Capua to SZ 28
1 cataphract moved from Roma to SZ 28
1 ballista, 1 bireme, 1 cataphract, 1 catapult, 1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher, 2 supraremes and 2 triremes moved from SZ 28 to SZ 24
1 ballista moved from SZ 24 to Caralis
3 legionaires moved from SZ 24 to Caralis
1 cataphract and 1 skirmisher moved from SZ 24 to Caralis
1 catapult moved from SZ 24 to Caralis
1 skirmisher moved from Aleria to SZ 24
1 skirmisher moved from SZ 24 to Caralis
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 1 catapult, 4 legionaires and 8 skirmishers; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult, 3 legionaires and 2 skirmishers
Carthage defend with 4 hoplites
RomanRepublic roll dice for 1 flagship in Caralis, round 2 : 1/1 hits, 1.00 expected hits
RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult, 3 legionaires and 2 skirmishers in Caralis, round 2 : 3/8 hits, 3.00 expected hits
Carthage roll dice for 4 hoplites in Caralis, round 2 : 2/4 hits, 2.00 expected hits
4 hoplites owned by the Carthage and 2 skirmishers owned by the RomanRepublic lost in Caralis
RomanRepublic win, taking Caralis from Carthage with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 20
Casualties for RomanRepublic: 2 skirmishers
Casualties for Carthage: 4 hoplites
Battle in Senio
RomanRepublic attack with 1 cataphract and 2 skirmishers
Macedonia defend with 1 skirmisher
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 2 : 0/3 hits, 0.83 expected hits
Macedonia roll dice for 1 skirmisher in Senio, round 2 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 3 : 0/3 hits, 0.83 expected hits
Macedonia roll dice for 1 skirmisher in Senio, round 3 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 4 : 2/3 hits, 0.83 expected hits
Macedonia roll dice for 1 skirmisher in Senio, round 4 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Senio
RomanRepublic win, taking Senio from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
1 cataphract, 1 catapult and 1 legionaire moved from Ariminum to Patavium
1 catapult and 1 legionaire moved from Barcino to SZ 19
2 skirmishers moved from Barcino to SZ 19
1 legionaire moved from Barcino to SZ 19
1 catapult, 2 legionaires and 2 skirmishers moved from SZ 19 to Massilia
1 catapult and 3 legionaires moved from Tarraco to Barcino
1 skirmisher moved from Valentia to Tarraco
Place Units - RomanRepublic
1 catapult placed in Roma
6 skirmishers placed in Patavium
3 skirmishers placed in Valentia
1 cataphract and 4 legionaires placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,1,5 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 71 PUs; end with 71 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 69 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 61 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 59 PUs
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 67 PUs
Combat Hit Differential Summary :
Carthage : 0.00
RomanRepublic : -0.50
Macedonia : -0.50
Territory Summary for RomanRepublic :
Croton : 1 legionaire
Barcino : 1 catapult and 3 legionaires
Arretium : 1 wall
Roma : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Caralis : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
Verona : 1 flag, 1 skirmisher
Tarraco : 1 flag, 1 skirmisher
Aleria : 1 flag
Toletum : 1 flag, 1 skirmisher
Massilia : 1 catapult, 2 legionaires and 2 skirmishers
Capua : 1 wall
Salapia : 1 wall
Senio : 1 flag, 1 cataphract and 2 skirmishers
SZ 24 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes
SZ 19 : 1 bireme, 1 quadrireme and 1 quinquereme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 8 skirmishers and 6 walls
Patavium : 1 flag, 1 ballista, 4 cataphracts, 5 catapults, 1 city, 1 leader, 14 legionaires, 11 skirmishers and 2 walls
Aemona : 1 flag, 1 skirmisher
Production/PUs Summary :
RomanRepublic : 71 / 67
GreekCityStates : 8 / 11
Pergamon : 38 / 43
Carthage : 46 / 57
Macedonia : 73 / 79
Bosporus : 26 / 30
Pontus : 9 / 14
Seleucid : 29 / 55
Egypt : 64 / 66
Parthia : 56 / 59
Armenia : 33 / 40
AI_Barbarians : 19 / 31
AI_Neutral : 110 / 1794
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Place Units - GreekCityStates
1 hoplite and 1 skirmisher placed in Massilia
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 8 PUs; end with 8 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 10 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
Territory Summary for GreekCityStates :
Massilia : 1 archer, 1 catapult, 1 city, 3 hoplites, 1 skirmisher and 2 walls
SZ 20 : 1 bireme and 1 trireme
Production/PUs Summary :
RomanRepublic : 71 / 67
GreekCityStates : 8 / 10
Pergamon : 38 / 43
Carthage : 46 / 57
Macedonia : 73 / 79
Bosporus : 26 / 30
Pontus : 9 / 14
Seleucid : 29 / 55
Egypt : 64 / 66
Parthia : 56 / 59
Armenia : 33 / 40
AI_Barbarians : 19 / 31
AI_Neutral : 110 / 1794
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Pergamon
1 spearman moved from Nicaea to Byzantium
Pergamon take Byzantium from Macedonia
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 2 phalanxs and 2 spearmen; Remaining resources: 9 PUs; 1 techTokens;
Combat - Pergamon
Non Combat Move - Pergamon
1 cavalry moved from Nicaea to Sardis
1 catapult and 1 phalanx moved from Nicaea to Sardis
1 spearman moved from Pessinus to Nicaea
2 spearmen moved from Pessinus to Attalia
10 phalanxs moved from Pessinus to Attalia
1 catapult moved from Pessinus to Attalia
1 cavalry and 1 leader moved from Pessinus to Attalia
3 catapults and 1 skirmisher moved from Pessinus to Attalia
Place Units - Pergamon
1 cavalry, 2 phalanxs and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 44 PUs; end with 53 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 51 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 48 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 51 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Byzantium : 1 flag, 1 spearman
Pergamum : 2 walls
Pessinus : 1 flag, 1 spearman
Sardis : 2 catapults, 2 cavalrys, 1 city, 1 leader, 5 phalanxs, 4 spearmen and 6 walls
Tarsus : 1 flag, 1 phalanx
Nicaea : 1 flag, 1 spearman
Attalia : 1 flag, 4 catapults, 1 cavalry, 1 leader, 10 phalanxs, 1 skirmisher and 2 spearmen
Production/PUs Summary :
RomanRepublic : 71 / 67
GreekCityStates : 8 / 10
Pergamon : 44 / 51
Carthage : 46 / 57
Macedonia : 67 / 79
Bosporus : 26 / 30
Pontus : 9 / 14
Seleucid : 29 / 55
Egypt : 64 / 66
Parthia : 56 / 59
Armenia : 33 / 40
AI_Barbarians : 19 / 31
AI_Neutral : 110 / 1794
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Carthage
1 trireme moved from SZ 32 to SZ 33
1 trireme moved from SZ 33 to SZ 34
1 phalanx moved from Messana to SZ 34
1 phalanx moved from SZ 34 to Capua
3 triremes moved from SZ 32 to SZ 36
Purchase Units - Carthage
Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 5 hoplites, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens;
Combat - Carthage
Battle in Capua
Carthage attack with 1 phalanx
RomanRepublic defend with 1 wall
AAwall fire in Capua : 0/1 hits, 0.50 expected hits
Carthage roll dice for 1 phalanx in Capua, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 wall owned by the RomanRepublic
RomanRepublic roll dice for 1 wall in Capua, round 2 : 1/1 hits, 0.33 expected hits
1 phalanx owned by the Carthage lost in Capua
RomanRepublic win with 1 wall remaining. Battle score for attacker is -9
Casualties for Carthage: 1 phalanx
Non Combat Move - Carthage
1 warelephant moved from Banasa to Tingis
1 cavalry moved from Tingis to Banasa
1 hoplite moved from Banasa to Tingis
2 hoplites moved from Capsa to Thapsus
3 cavalrys moved from Capsa to Carthago
1 phalanx moved from Syracuse to Lilybaeum
3 hoplites moved from Syracuse to Messana
3 hoplites moved from Syracuse to Lilybaeum
2 hoplites moved from Syracuse to Messana
1 warelephant moved from Syracuse to Lilybaeum
Place Units - Carthage
5 hoplites, 1 leader, 1 wall and 1 warelephant placed in Carthago
1 trireme placed in SZ 36
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 3,3,4 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 46 PUs; end with 46 PUs
Carthage collect 3 PUs from War Bonds; end with 49 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 46 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 44 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 39 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 48 PUs
Combat Hit Differential Summary :
Carthage : 0.50
AAwall fire in Capua : : -0.50
RomanRepublic : 0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Macedonia
1 unit repaired.
2 warriors moved from Salonae to Senio
2 warriors moved from Sirmium to Aemona
1 phalanx moved from Sirmium to Senio
1 catapult, 1 leader, 16 phalanxs and 6 warriors moved from Sirmium to Vindobona
7 warriors moved from Odessus to Byzantium
7 warriors moved from Philippopolis to Nicopolis
4 warriors moved from Thessalonica to Philippopolis
3 warriors moved from Athens to Larissa
3 warriors moved from Larissa to Dodona
4 warriors moved from Larissa to Thessalonica
1 skirmisher and 3 warriors moved from Dodona to Apollonia
1 phalanx and 2 warriors moved from Apollonia to Salonae
2 warriors moved from Pella to Salonae
Purchase Units - Macedonia
Trigger MACtriremes: buyTrireme removed from MacedoniaProduction
Trigger MACtriremes: buyTriremeX added to MacedoniaProduction
Trigger MACtriremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 phalanx, 1 skirmisher and 11 warriors; Remaining resources: 0 PUs; 5 techTokens;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 7 warriors
Pergamon defend with 1 spearman
Macedonia roll dice for 7 warriors in Byzantium, round 2 : 2/7 hits, 2.33 expected hits
Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 7 warriors remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Battle in Aemona
Macedonia attack with 2 warriors
RomanRepublic defend with 1 skirmisher
Macedonia roll dice for 2 warriors in Aemona, round 2 : 0/2 hits, 0.67 expected hits
RomanRepublic roll dice for 1 skirmisher in Aemona, round 2 : 1/1 hits, 0.17 expected hits
1 warrior owned by the Macedonia lost in Aemona
Macedonia roll dice for 1 warrior in Aemona, round 3 : 1/1 hits, 0.33 expected hits
RomanRepublic roll dice for 1 skirmisher in Aemona, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the RomanRepublic lost in Aemona
Macedonia win, taking Aemona from RomanRepublic with 1 warrior remaining. Battle score for attacker is -2
Casualties for Macedonia: 1 warrior
Casualties for RomanRepublic: 1 skirmisher
Battle in Vindobona
Macedonia attack with 1 catapult, 1 leader, 16 phalanxs and 6 warriors
AI_Barbarians defend with 1 city, 1 stronghold, 3 walls and 1 warrior
AAwall fire in Vindobona : 3/3 hits, 1.50 expected hits
2 warriors owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Vindobona
Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 4 warriors in Vindobona, round 2 : 8/21 hits, 10.67 expected hits
AI_Barbarians roll dice for 3 walls and 1 warrior in Vindobona, round 2 : 2/4 hits, 1.17 expected hits
Units damaged: 1 leader owned by the Macedonia
3 walls owned by the AI_Barbarians, 1 warrior owned by the Macedonia and 1 warrior owned by the AI_Barbarians lost in Vindobona
Some non-combat units are destroyed:
Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 1 leader, 15 phalanxs and 3 warriors remaining. Battle score for attacker is 39
Casualties for Macedonia: 1 phalanx and 3 warriors
Casualties for AI_Barbarians: 3 walls and 1 warrior
Battle in Senio
Macedonia attack with 1 phalanx and 2 warriors
RomanRepublic defend with 1 cataphract and 2 skirmishers
Macedonia roll dice for 1 phalanx and 2 warriors in Senio, round 2 : 0/3 hits, 1.17 expected hits
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 2 : 1/3 hits, 0.67 expected hits
1 warrior owned by the Macedonia lost in Senio
Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 3 : 1/2 hits, 0.83 expected hits
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 3 : 0/3 hits, 0.67 expected hits
1 skirmisher owned by the RomanRepublic lost in Senio
Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 4 : 2/2 hits, 0.83 expected hits
RomanRepublic roll dice for 1 cataphract and 1 skirmisher in Senio, round 4 : 0/2 hits, 0.50 expected hits
1 skirmisher owned by the RomanRepublic and 1 cataphract owned by the RomanRepublic lost in Senio
Macedonia win, taking Senio from RomanRepublic with 1 phalanx and 1 warrior remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 warrior
Casualties for RomanRepublic: 1 cataphract and 2 skirmishers
Non Combat Move - Macedonia
Place Units - Macedonia
1 wall placed in Corinth
1 phalanx and 2 warriors placed in Apollonia
7 warriors placed in Thessalonica
1 skirmisher and 2 warriors placed in Corinth
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,6,6,3,1 and gets 2 hits
Macedonia removing all Technology Tokens after successful research.
Macedonia discover siegeWeapons
Activate Technology - Macedonia
Macedonia activating siegeWeapons
Turn Complete - Macedonia
Macedonia collect 81 PUs; end with 81 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 79 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 78 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -10 PUs; end with 68 PUs
Units generate 6 techTokens; Macedonia end with 6 techTokens
Units generate 18 PUs; Macedonia end with 86 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
RomanRepublic : -0.17
Macedonia : -2.83
AI_Barbarians : 0.83
AAwall fire in Vindobona : : 1.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Bosporus
1 hoplite moved from Tyras to Napoca
Bosporus take Napoca from AI_Neutral
1 archer moved from Tyras to Sarmizegetusa
3 hoplites moved from Tyras to SZ 74
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 74 to SZ 80
3 hoplites moved from SZ 80 to Sinda
1 cavalry and 1 hoplite moved from Azara to Majar
1 archer moved from Tanais to Azara
1 horsearcher moved from Theodesia to Azara
4 hoplites moved from Theodesia to Tanais
Purchase Units - Bosporus
Trigger BOSconstruction: buyWall removed from BosporusProduction
Trigger BOSconstruction: buyWallX added to BosporusProduction
Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 2 archers and 2 hoplites; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Majar
Bosporus attack with 1 cavalry and 1 hoplite
Armenia defend with 1 skirmisher
Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 2/2 hits, 0.67 expected hits
Armenia roll dice for 1 skirmisher in Majar, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia lost in Majar
Bosporus win, taking Majar from Armenia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Sinda
Bosporus attack with 3 hoplites
Armenia defend with 1 cataphract and 1 horsearcher
Bosporus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits
Bosporus roll dice for 3 hoplites in Sinda, round 2 : 0/3 hits, 1.00 expected hits
Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 1/2 hits, 0.67 expected hits
1 hoplite owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Sinda
Bosporus roll dice for 2 hoplites in Sinda, round 3 : 0/2 hits, 0.67 expected hits
Armenia roll dice for 1 cataphract in Sinda, round 3 : 0/1 hits, 0.33 expected hits
Bosporus roll dice for 2 hoplites in Sinda, round 4 : 0/2 hits, 0.67 expected hits
Armenia roll dice for 1 cataphract in Sinda, round 4 : 1/1 hits, 0.33 expected hits
1 hoplite owned by the Bosporus lost in Sinda
Bosporus roll dice for 1 hoplite in Sinda, round 5 : 0/1 hits, 0.33 expected hits
Armenia roll dice for 1 cataphract in Sinda, round 5 : 1/1 hits, 0.33 expected hits
1 hoplite owned by the Bosporus lost in Sinda
Armenia win with 1 cataphract remaining. Battle score for attacker is -15
Casualties for Bosporus: 3 hoplites
Casualties for Armenia: 1 horsearcher
Non Combat Move - Bosporus
Place Units - Bosporus
2 archers, 2 hoplites and 1 wall placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 30 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 31 PUs
Combat Hit Differential Summary :
Armenia : 1.17
Bosporus rolls : : 0.00
Bosporus : -1.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Pontus
1 chariot and 1 skirmisher moved from Sinope to Trapezus
2 chariots moved from Heraclea Pontica to Pessinus
2 chariots moved from Heraclea Pontica to Nicaea
1 phalanx moved from Heraclea Pontica to SZ 76
1 flagship, 1 phalanx and 1 trireme moved from SZ 76 to SZ 79
1 phalanx moved from SZ 79 to Sinda
Purchase Units - Pontus
Trigger PONsiegeWeapons: buyCatapult removed from PontusProduction
Trigger PONsiegeWeapons: buyCatapultX added to PontusProduction
Trigger PONsiegeWALL: 1 wall gained by PlayerID named:Pontus
Trigger PONsiegeWeapons: 1 catapult gained by PlayerID named:Pontus
Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Pessinus
Pontus attack with 2 chariots
Pergamon defend with 1 spearman
Pontus roll dice for 2 chariots in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
Pergamon roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Pessinus
Pontus win, taking Pessinus from Pergamon with 2 chariots remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Battle in Trapezus
Pontus attack with 1 chariot and 1 skirmisher
Armenia defend with 1 spearman
Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits
Armenia roll dice for 1 spearman in Trapezus, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Armenia lost in Trapezus
Pontus win, taking Trapezus from Armenia with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Battle in Sinda
Pontus attack with 1 phalanx
Armenia defend with 1 cataphract
Pontus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits
Armenia roll dice for 1 cataphract in Sinda, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Armenia lost in Sinda
Pontus win, taking Sinda from Armenia with 1 phalanx remaining. Battle score for attacker is 8
Casualties for Armenia: 1 cataphract
Battle in Nicaea
Pontus attack with 2 chariots
Pergamon defend with 1 spearman
Pontus roll dice for 2 chariots in Nicaea, round 2 : 0/2 hits, 0.67 expected hits
Pergamon roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
Pontus roll dice for 2 chariots in Nicaea, round 3 : 0/2 hits, 0.67 expected hits
Pergamon roll dice for 1 spearman in Nicaea, round 3 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Pontus lost in Nicaea
Pontus roll dice for 1 chariot in Nicaea, round 4 : 1/1 hits, 0.33 expected hits
Pergamon roll dice for 1 spearman in Nicaea, round 4 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Nicaea
Pontus win, taking Nicaea from Pergamon with 1 chariot remaining. Battle score for attacker is -1
Casualties for Pontus: 1 chariot
Casualties for Pergamon: 1 spearman
Non Combat Move - Pontus
Place Units - Pontus
1 catapult, 1 chariot, 2 skirmishers and 1 wall placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 22 PUs; end with 22 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 22 PUs
Combat Hit Differential Summary :
Pontus : 0.17
Pergamon : -0.33
Armenia : -0.67
Pontus rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Seleucid
2 hoplites moved from Vologesia to Teredon
2 hoplites moved from Seleucia to Babylon
2 hoplites moved from Hatra to Ninive
1 hoplite moved from Antioch to Sidon
1 hoplite moved from Antioch to Damascus
Seleucid take Damascus from Egypt
1 warelephant moved from Antioch to Sidon
1 hoplite and 1 warelephant moved from Antioch to Tarsus
2 hoplites moved from Seleucia to Palmyra
Purchase Units - Seleucid
Trigger SELbiremes: buyBireme removed from SeleucidProduction
Trigger SELbiremes: buyBiremeX added to SeleucidProduction
Trigger SELbiremesWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 1 cataphract, 4 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Tarsus
Seleucid attack with 1 hoplite and 1 warelephant
Pergamon defend with 1 phalanx
Seleucid roll dice for 1 hoplite and 1 warelephant in Tarsus, round 2 : 2/2 hits, 1.17 expected hits
Pergamon roll dice for 1 phalanx in Tarsus, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 phalanx owned by the Pergamon lost in Tarsus
Seleucid win, taking Tarsus from Pergamon with 1 warelephant remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite
Casualties for Pergamon: 1 phalanx
Battle in Sidon
Seleucid attack with 1 hoplite and 1 warelephant
Egypt defend with 1 archer
Seleucid roll dice for 1 hoplite and 1 warelephant in Sidon, round 2 : 1/2 hits, 1.17 expected hits
Egypt roll dice for 1 archer in Sidon, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 warelephant remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 archer
Battle in Palmyra
Seleucid attack with 2 hoplites
Egypt defend with 1 phalanx
Seleucid roll dice for 2 hoplites in Palmyra, round 2 : 0/2 hits, 0.67 expected hits
Egypt roll dice for 1 phalanx in Palmyra, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid lost in Palmyra
Seleucid roll dice for 1 hoplite in Palmyra, round 3 : 1/1 hits, 0.33 expected hits
Egypt roll dice for 1 phalanx in Palmyra, round 3 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Palmyra
Egypt win with no units remaining. Battle score for attacker is -5
Casualties for Seleucid: 2 hoplites
Casualties for Egypt: 1 phalanx
Battle in Babylon
Seleucid attack with 2 hoplites
Parthia defend with 1 archer
Seleucid roll dice for 2 hoplites in Babylon, round 2 : 0/2 hits, 0.67 expected hits
Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid lost in Babylon
Seleucid roll dice for 1 hoplite in Babylon, round 3 : 0/1 hits, 0.33 expected hits
Parthia roll dice for 1 archer in Babylon, round 3 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid lost in Babylon
Parthia win with 1 archer remaining. Battle score for attacker is -14
Casualties for Seleucid: 2 hoplites
Battle in Teredon
Seleucid attack with 2 hoplites
Parthia defend with 1 archer
Seleucid roll dice for 2 hoplites in Teredon, round 2 : 1/2 hits, 0.67 expected hits
Parthia roll dice for 1 archer in Teredon, round 2 : 1/1 hits, 0.67 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Teredon
Seleucid win, taking Teredon from Parthia with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Battle in Ninive
Seleucid attack with 2 hoplites
Parthia defend with 1 archer
Seleucid roll dice for 2 hoplites in Ninive, round 2 : 1/2 hits, 0.67 expected hits
Parthia roll dice for 1 archer in Ninive, round 2 : 0/1 hits, 0.67 expected hits
1 archer owned by the Parthia lost in Ninive
Seleucid win, taking Ninive from Parthia with 2 hoplites remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Non Combat Move - Seleucid
Place Units - Seleucid
4 hoplites and 1 wall placed in Seleucia
1 cataphract, 1 phalanx and 1 warelephant placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 6,3 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover navalAcademy
Activate Technology - Seleucid
Seleucid activating navalAcademy
Turn Complete - Seleucid
Seleucid collect 53 PUs; end with 53 PUs
Seleucid collect 2 PUs from War Bonds; end with 55 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 59 PUs
Combat Hit Differential Summary :
Pergamon : 0.33
Egypt : 1.00
Parthia : 0.33
Seleucid : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Egypt
1 unit repaired.
1 phalanx moved from Emesa to Edessa
Egypt take Edessa from Seleucid
1 trireme moved from SZ 59 to SZ 58
1 archer moved from Pharan to SZ 58
1 archer and 1 trireme moved from SZ 58 to SZ 59
1 archer moved from SZ 59 to Sidon
1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Bostra to Damascus
2 archers moved from Jerusalem to Damascus
1 chariot moved from Jerusalem to Sidon
1 chariot, 4 phalanxs and 1 warelephant moved from Jerusalem to Damascus
Purchase Units - Egypt
Egypt buy 1 archer, 1 catapult, 2 phalanxs, 1 trireme and 1 wall; Remaining resources: 1 PUs; 2 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 warelephant
Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 warelephant in Sidon, round 2 : 0/1 hits, 0.50 expected hits
1 warelephant owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 10
Casualties for Seleucid: 1 warelephant
Battle in Damascus
Egypt attack with 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Egypt roll dice for 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants in Damascus, round 2 : 12/18 hits, 10.67 expected hits
Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
1 archer moved from Jerusalem to Damascus
1 warelephant moved from Pharan to Jerusalem
1 phalanx and 1 warelephant moved from Alexandria to SZ 56
1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 56 to SZ 65
1 phalanx and 1 warelephant moved from SZ 65 to Halicarnassus
2 chariots moved from Alexandria to Jerusalem
Place Units - Egypt
1 archer, 1 catapult, 2 phalanxs and 1 wall placed in Jerusalem
1 trireme placed in SZ 59
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt roll 1,1 and gets 0 hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 69 PUs; end with 70 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 68 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 67 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 66 PUs
Units generate 2 techTokens; Egypt end with 2 techTokens
Units generate 6 PUs; Egypt end with 72 PUs
Combat Hit Differential Summary :
Egypt : 1.33
Seleucid : -1.00
Territory Summary for Egypt :
Halicarnassus : 1 phalanx and 1 warelephant
Jerusalem : 1 archer, 1 catapult, 2 chariots, 1 city, 2 phalanxs, 1 wall and 1 warelephant
Alexandria : 1 archer, 1 city and 4 walls
Damascus : 1 flag, 3 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants
Edessa : 1 flag, 1 phalanx
SZ 65 : 1 flagship, 1 quinquereme and 1 trireme
Cyrene : 1 archer
Palmyra : 1 flag
Bostra : 1 flag
SZ 59 : 1 flagship and 4 triremes
Rhodos : 1 phalanx
Sidon : 1 archer and 1 chariot
Emesa : 1 flag
Production/PUs Summary :
RomanRepublic : 66 / 67
GreekCityStates : 8 / 10
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 81 / 86
Bosporus : 32 / 31
Pontus : 22 / 22
Seleucid : 37 / 59
Egypt : 69 / 72
Parthia : 48 / 59
Armenia : 24 / 40
AI_Barbarians : 16 / 31
AI_Neutral : 108 / 1794
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Parthia
1 cataphract moved from Amida to Hatra
Parthia take Hatra from Seleucid
1 cataphract moved from Hatra to Seleucia
1 archer, 3 cataphracts and 2 catapults moved from Susa to Seleucia
1 archer moved from Ctesiphon to Seleucia
7 archers, 10 horsearchers, 1 leader and 5 warelephants moved from Susa to Seleucia
2 cataphracts and 4 horsearchers moved from Persepolis to Seleucia
Purchase Units - Parthia
Trigger PARwarCollege: 1 leader gained by PlayerID named:Parthia
Trigger PARwarWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 2 archers, 3 cataphracts and 3 horsearchers; Remaining resources: 1 PUs; 2 techTokens;
Combat - Parthia
Battle in Seleucia
Parthia attack with 9 archers, 6 cataphracts, 2 catapults, 14 horsearchers, 1 leader and 5 warelephants
Seleucid defend with 1 city, 14 hoplites and 7 walls
AAwall fire in Seleucia : 2/7 hits, 3.50 expected hits
2 horsearchers owned by the Parthia lost in Seleucia
Parthia roll dice for 9 archers, 6 cataphracts, 2 catapults, 12 horsearchers, 1 leader and 5 warelephants in Seleucia, round 2 : 16/35 hits, 16.67 expected hits
Seleucid roll dice for 14 hoplites and 7 walls in Seleucia, round 2 : 1/21 hits, 7.00 expected hits
Units damaged: 1 leader owned by the Parthia
2 hoplites owned by the Seleucid and 7 walls owned by the Seleucid lost in Seleucia
Parthia roll dice for 9 archers, 6 cataphracts, 2 catapults, 12 horsearchers, 1 leader and 5 warelephants in Seleucia, round 3 : 19/35 hits, 16.67 expected hits
Seleucid roll dice for 12 hoplites in Seleucia, round 3 : 5/12 hits, 6.00 expected hits
5 horsearchers owned by the Parthia and 12 hoplites owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 9 archers, 6 cataphracts, 2 catapults, 7 horsearchers, 1 leader and 5 warelephants remaining. Battle score for attacker is 196
Casualties for Parthia: 7 horsearchers
Casualties for Seleucid: 14 hoplites and 7 walls
Non Combat Move - Parthia
1 warelephant moved from Ecbatana to Susa
1 archer moved from Cyropolis to Ctesiphon
1 trireme moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
1 archer moved from Persepolis to Susa
Place Units - Parthia
2 cataphracts, 3 horsearchers, 1 leader and 1 wall placed in Persepolis
2 archers and 1 cataphract placed in East
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 5,5 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 60 PUs; end with 61 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 60 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 59 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 57 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 56 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 55 PUs
Units generate 3 techTokens; Parthia end with 3 techTokens
Units generate 9 PUs; Parthia end with 64 PUs
Combat Hit Differential Summary :
AAwall fire in Seleucia : : -1.50
Parthia : 1.67
Seleucid : -7.00
Territory Summary for Parthia :
Albana : 1 archer
Babylon : 1 flag, 1 archer
Sanina : 1 flag
Amida : 1 flag, 1 archer
SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
Hatra : 1 flag
Susa : 1 archer, 2 walls and 1 warelephant
Seleucia : 1 flag, 9 archers, 6 cataphracts, 2 catapults, 1 city, 7 horsearchers, 1 leader and 5 warelephants
Ctesiphon : 1 flag, 1 archer
Gazaca : 1 flag
Persepolis : 2 cataphracts, 1 catapult, 1 city, 3 horsearchers, 1 leader and 8 walls
East : 2 archers, 1 cataphract, 1 city and 3 walls
Production/PUs Summary :
RomanRepublic : 66 / 67
GreekCityStates : 8 / 10
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 81 / 86
Bosporus : 32 / 31
Pontus : 22 / 22
Seleucid : 25 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 24 / 40
AI_Barbarians : 16 / 31
AI_Neutral : 108 / 1794
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Armenia
1 catapult and 3 spearmen moved from Phasis to Trapezus
1 skirmisher moved from Phasis to Trapezus
1 catapult and 3 spearmen moved from Armavira to Majar
2 skirmishers moved from Albana to Majar
1 cataphract and 1 horsearcher moved from Pityus to Sinda
1 cataphract moved from Armavira to Majar
Purchase Units - Armenia
Armenia buy 5 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Sinda
Armenia attack with 1 cataphract and 1 horsearcher
Pontus defend with 1 phalanx
Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 2/2 hits, 0.67 expected hits
Bosporus roll dice for 1 phalanx in Sinda, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Pontus and 1 horsearcher owned by the Armenia lost in Sinda
Armenia win, taking Sinda from Bosporus with 1 cataphract remaining. Battle score for attacker is 3
Casualties for Armenia: 1 horsearcher
Casualties for Pontus: 1 phalanx
Battle in Majar
Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
Bosporus defend with 1 cavalry and 1 hoplite
Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Majar, round 2 : 4/7 hits, 2.17 expected hits
Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 0/2 hits, 0.67 expected hits
1 cavalry owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Majar
Armenia win, taking Majar from Bosporus with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 13
Casualties for Bosporus: 1 cavalry and 1 hoplite
Battle in Trapezus
Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.50 expected hits
Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits
1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Trapezus
Armenia roll dice for 1 catapult and 3 spearmen in Trapezus, round 3 : 2/4 hits, 1.33 expected hits
Pontus roll dice for 1 chariot in Trapezus, round 3 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Pontus and 1 spearman owned by the Armenia lost in Trapezus
Armenia win, taking Trapezus from Pontus with 1 catapult and 2 spearmen remaining. Battle score for attacker is 1
Casualties for Armenia: 1 skirmisher and 1 spearman
Casualties for Pontus: 1 chariot and 1 skirmisher
Non Combat Move - Armenia
1 leader moved from Phasis to Armavira
1 skirmisher moved from Albana to Armavira
Place Units - Armenia
2 skirmishers and 2 spearmen placed in Armavira
3 skirmishers and 2 spearmen placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 6,5 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover quinqueremes
Activate Technology - Armenia
Armenia activating quinqueremes
Turn Complete - Armenia
Armenia collect 33 PUs; end with 33 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 29 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 35 PUs
Combat Hit Differential Summary :
Armenia : 3.33
Pontus : 1.17
Bosporus : -0.33
Territory Summary for Armenia :
Albana : 1 city, 3 skirmishers, 2 spearmen and 5 walls
Majar : 1 flag, 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
Phasis : 1 skirmisher
Trapezus : 1 flag, 1 catapult and 2 spearmen
Nexuana : 1 flag
Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 4 skirmishers, 5 spearmen and 6 walls
SZ 83 : 1 bireme and 1 flagship
Sinda : 1 flag, 1 cataphract
Pityus : 1 flag
Production/PUs Summary :
RomanRepublic : 66 / 67
GreekCityStates : 8 / 10
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 81 / 86
Bosporus : 28 / 31
Pontus : 17 / 22
Seleucid : 25 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 33 / 35
AI_Barbarians : 16 / 31
AI_Neutral : 108 / 1794
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract and 2 skirmishers moved from Patavium to Aemona
2 legionaires and 2 skirmishers moved from Patavium to Senio
1 catapult and 1 legionaire moved from Patavium to Senio
1 ballista and 2 legionaires moved from Patavium to Veldidena
1 ballista moved from Caralis to SZ 24
1 cataphract moved from Caralis to SZ 24
1 ballista, 1 cataphract, 1 flagship and 1 quadrireme moved from SZ 24 to SZ 19
1 ballista and 1 cataphract moved from SZ 19 to Narbo
1 catapult and 2 legionaires moved from Caralis to SZ 24
1 catapult, 2 legionaires and 1 suprareme moved from SZ 24 to SZ 19
1 catapult and 2 legionaires moved from SZ 19 to Narbo
1 legionaire moved from Caralis to SZ 24
1 bireme and 1 legionaire moved from SZ 24 to SZ 19
1 legionaire moved from SZ 19 to Narbo
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic roll dice for 1 flagship in Narbo, round 2 : 1/1 hits, 1.00 expected hits
RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult and 3 legionaires in Narbo, round 2 : 4/6 hits, 2.67 expected hits
AI_Neutral roll dice for 1 cavalry_neutral, 1 warrior and 2 warrior_neutrals in Narbo, round 2 : 0/4 hits, 1.17 expected hits
2 warrior_neutrals owned by the AI_Neutral, 1 warrior owned by the AI_Barbarians and 1 cavalry_neutral owned by the AI_Neutral lost in Narbo
RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 6
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Casualties for AI_Barbarians: 1 warrior
Battle in Veldidena
RomanRepublic attack with 1 ballista and 2 legionaires
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 2 : 0/3 hits, 1.00 expected hits
AI_Neutral roll dice for 1 skirmisher in Veldidena, round 2 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 3 : 2/3 hits, 1.00 expected hits
AI_Neutral roll dice for 1 skirmisher in Veldidena, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Veldidena
RomanRepublic win, taking Veldidena from AI_Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Aemona
RomanRepublic attack with 1 cataphract and 2 skirmishers
Macedonia defend with 1 warrior
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.83 expected hits
Macedonia roll dice for 1 warrior in Aemona, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia lost in Aemona
RomanRepublic win, taking Aemona from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warrior
Battle in Senio
RomanRepublic attack with 1 catapult, 3 legionaires and 2 skirmishers
Macedonia defend with 1 phalanx and 1 warrior
RomanRepublic roll dice for 1 catapult, 3 legionaires and 2 skirmishers in Senio, round 2 : 3/6 hits, 2.17 expected hits
Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 2 : 1/2 hits, 1.00 expected hits
1 warrior owned by the Macedonia, 1 skirmisher owned by the RomanRepublic and 1 phalanx owned by the Macedonia lost in Senio
RomanRepublic win, taking Senio from Macedonia with 1 catapult, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 11
Casualties for RomanRepublic: 1 skirmisher
Casualties for Macedonia: 1 phalanx and 1 warrior
Non Combat Move - RomanRepublic
1 catapult, 1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 quinquereme, 1 suprareme and 2 triremes moved from SZ 24 to SZ 28
1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 19 to SZ 24
1 legionaire moved from Barcino to Massilia
1 legionaire moved from Barcino to Massilia
1 legionaire moved from Roma to Arretium
Place Units - RomanRepublic
1 bireme placed in SZ 28
1 catapult placed in Roma
1 legionaire and 2 skirmishers placed in Valentia
2 legionaires and 1 skirmisher placed in Roma
2 legionaires and 2 skirmishers placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,1,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 77 PUs; end with 78 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 74 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 67 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 65 PUs
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 73 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.33
Macedonia : -0.33
AI_Neutral : -1.50
Territory Summary for RomanRepublic :
Veldidena : 1 flag, 1 ballista and 2 legionaires
Croton : 1 legionaire
Barcino : 1 catapult and 1 legionaire
Arretium : 1 legionaire and 1 wall
Roma : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
Caralis : 1 flag
Verona : 1 flag, 1 skirmisher
Tarraco : 1 flag, 1 skirmisher
Aleria : 1 flag
Narbo : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
Toletum : 1 flag, 1 skirmisher
Massilia : 1 catapult, 4 legionaires and 2 skirmishers
Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag, 1 catapult, 3 legionaires and 1 skirmisher
SZ 28 : 1 bireme, 1 quinquereme, 1 suprareme and 2 triremes
SZ 24 : 1 bireme, 1 quadrireme and 1 quinquereme
SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
Patavium : 1 flag, 3 cataphracts, 4 catapults, 1 city, 1 leader, 11 legionaires, 9 skirmishers and 2 walls
Aemona : 1 flag, 1 cataphract and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 77 / 73
GreekCityStates : 8 / 10
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 76 / 86
Bosporus : 28 / 31
Pontus : 17 / 22
Seleucid : 25 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 33 / 35
AI_Barbarians : 16 / 25
AI_Neutral : 102 / 1902