41780-AoW (X) v Stu (L)-ITA-3.tsvg
Intercept Egyptian SBR?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 62 PUs;
Germans buy 5 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Western Ukraine to Russia
1 armour moved from Bryansk to Russia
1 fighter and 4 tactical_bombers moved from Bryansk to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Poland to 99 Sea Zone
2 bombers moved from Novgorod to 99 Sea Zone
2 bombers moved from Western Germany to 99 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Russia
17 armour, 10 artilleries, 25 infantry and 14 mech_infantrys moved from Bryansk to Tambov
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 4 bombers, 3 fighters and 5 tactical_bombers
British defend with 1 carrier, 2 cruisers, 2 fighters and 1 transport
Germans roll dice for 4 bombers, 3 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 transport owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 transport
Battle in Tambov
Germans attack with 17 armour, 10 artilleries, 25 infantry and 14 mech_infantrys
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 17 armour, 10 artilleries, 25 infantry and 14 mech_infantrys in Tambov, round 2 : 16/66 hits, 20.00 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Tambov, round 2 : 1/7 hits, 2.33 expected hits
7 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 17 armour, 10 artilleries, 24 infantry and 14 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 7 infantry
Battle in Russia
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Russia, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Tambov
2 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 1 infantry moved from Finland to 127 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Sweden to Norway
1 infantry moved from Finland to Norway
6 infantry moved from Sweden to Finland
2 artilleries and 6 mech_infantrys moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Switzerland to Normandy Bordeaux
1 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Switzerland to France
2 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece
2 bombers moved from 99 Sea Zone to Western Germany
2 bombers moved from 99 Sea Zone to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
4 artilleries, 2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -4.17
British : 0.33
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Volgograd to Caucasus
5 fighters and 1 tactical_bomber moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Rostov
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 2 armour
AA fire in Rostov : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
Russians roll dice for 5 fighters and 2 infantry in Rostov, round 2 : 3/7 hits, 2,83 expected hits
Italians roll dice for 1 aaGun and 2 armour in Rostov, round 2 : 0/2 hits, 1,00 expected hits
1 aaGun owned by the Germans and 2 armour owned by the Italians lost in Rostov
Russians win, taking 93 Sea Zone from Italians, taking Rostov from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 tactical_bomber
Casualties for Germans: 1 aaGun
Casualties for Italians: 2 armour
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 4 armour, 8 artilleries, 18 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
5 fighters moved from Rostov to Novosibirsk
4 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 aaGuns moved from Samara to Kazakhstan
2 artilleries moved from Samara to Kazakhstan
7 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
3 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Alexandria: 1 armour
EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
AA fire in Rostov : : 0,50
Italians : -1,00
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
3 fighters moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Kweichow to Shensi
1 bomber moved from Japan to Hopei
2 bombers moved from Philippines to Shensi
1 tactical_bomber moved from Jehol to Hopei
1 mech_infantry moved from Jehol to Hopei
2 mech_infantrys moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 11 fighters and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 11 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 14/18 hits, 9.83 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
6 fighters and 5 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 55 Sea Zone
3 submarines moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 5 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 bombers moved from Shensi to Kweichow
1 bomber and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
Japanese : 4.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
1 bomber moved from Spain to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 5 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone
6 fighters moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
Place Units - Americans
1 airfield placed in Spain
3 submarines placed in 93 Sea Zone
Americans undo move 2.
3 submarines placed in 92 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -1,00
AA fire in Northern Italy : : 0,83
AA fire in Normandy Bordeaux : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
3 infantry owned by the Chinese retreated to Suiyuyan
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
1 bomber moved from Spain to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 5 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone
6 fighters moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
Place Units - Americans
1 airfield placed in Spain
3 submarines placed in 93 Sea Zone
Americans undo move 2.
3 submarines placed in 92 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
3 infantry owned by the Chinese retreated to Suiyuyan
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour and 3 infantry moved from Northwest Persia to Turkey
2 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Turkey
5 fighters and 1 tactical_bomber moved from Volgograd to Turkey
1 bomber moved from Iraq to Mozambique
2 mech_infantrys moved from Union of South Africa to Mozambique
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Mozambique
Combat - British
Battle in Mozambique
British attack with 1 bomber, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1,17 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/19 hits, 6,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
7 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/17 hits, 6,33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Turkey to Kazakhstan
1 tactical_bomber moved from India to Kazakhstan
2 fighters moved from India to Kazakhstan
1 bomber moved from Mozambique to Belgian Congo
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from West India to India
1 armour moved from India to Afghanistan
2 aaGuns, 6 artilleries and 12 infantry moved from Burma to India
1 battleship moved from 63 Sea Zone to 62 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
British undo move 2.
British undo move 2.
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 armour placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0,50
Americans : -1,00
Neutral_True : -1,00
AA fire in Northern Italy : : 0,83
AA fire in Normandy Bordeaux : : -0,17
Chinese : -0,83
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
1 bomber moved from Spain to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 5 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone
6 fighters moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
Place Units - Americans
1 airfield placed in Spain
3 submarines placed in 93 Sea Zone
Americans undo move 2.
3 submarines placed in 92 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
3 infantry owned by the Chinese retreated to Suiyuyan
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour and 3 infantry moved from Northwest Persia to Turkey
2 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Turkey
5 fighters and 1 tactical_bomber moved from Volgograd to Turkey
1 bomber moved from Iraq to Mozambique
2 mech_infantrys moved from Union of South Africa to Mozambique
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Mozambique
Combat - British
Battle in Mozambique
British attack with 1 bomber, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1,17 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/19 hits, 6,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
7 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/17 hits, 6,33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Turkey to Kazakhstan
1 tactical_bomber moved from India to Kazakhstan
2 fighters moved from India to Kazakhstan
1 bomber moved from Mozambique to Belgian Congo
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from West India to India
1 armour moved from India to Afghanistan
2 aaGuns, 6 artilleries and 12 infantry moved from Burma to India
1 battleship moved from 63 Sea Zone to 62 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
British undo move 2.
British undo move 2.
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 armour placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,50
Americans : -1,00
Neutral_True : -1,00
AA fire in Northern Italy : : 0,83
AA fire in Normandy Bordeaux : : -0,17
Chinese : -0,83
Japanese : -1,33
Just checking: Bump#1?
Strange. It says 3 days ago above, but the time is just 2,5 days.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Spain
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Strange. It says 3 days ago above, but the time is just 2,5 days.
Yeah, I’ve noticed that before… I’m not sure if it just rounds up or if it works like how this is the 21st century.
I presume use all 4x planes to intercept in Spain?
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Strange. It says 3 days ago above, but the time is just 2,5 days.
Yeah, I’ve noticed that before… I’m not sure if it just rounds up or if it works like how this is the 21st century.
I presume use all 4x planes to intercept in Spain?
Must be it. Should be the other way around.
Yes, if it’s Right, intercept with all four. OOL F, UK, US.
Wrote on the phone. Got strange. Meant that the intercept choice is correct.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Spain
Combat - Italians
Air Battle in Spain
Italians attacks with 2 units heading to Spain
Americans launches 4 interceptors out of Spain
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/4 hits, 0.67 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits, 0.17 expected hits
Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Spain causes 4 damage total.
Battle in Southern France
Italians attack with 2 artilleries, 1 infantry and 5 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 infantry and 5 mech_infantrys in Southern France, round 2 : 3/8 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Romania
1 fighter moved from Greece to Southern Italy
1 fighter moved from Spain to France
1 bomber moved from Spain to Southern Italy
1 infantry moved from Ukraine to Bryansk
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.67
Italians : 1.00
Americans : -0.33
Attackers Fire, : : -0.33
AA fire in Spain : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 62 Sea Zone to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 fighter moved from 62 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from New Zealand to Hawaiian Islands
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 101 PUs;
Germans buy 2 armour, 7 artilleries, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Bryansk to Rostov
5 armour moved from Tambov to Rostov
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 mech_infantrys moved from Tambov to Rostov
1 tactical_bomber moved from Greece to Rostov
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 4 bombers, 1 cruiser, 1 submarine and 1 transport
British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 4 bombers, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 4 bombers and 1 transport in 91 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
Americans roll dice for 1 battleship and 4 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win with 4 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 48
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in Gibraltar
Battle in Rostov
Germans attack with 7 armour, 1 artillery, 4 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 7 armour, 1 artillery, 4 infantry, 10 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/23 hits, 7.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Gibraltar from British, taking Rostov from Russians with 7 armour, 1 artillery, 3 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Rostov
1 aaGun and 1 artillery moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Nenetsia to Vologda
6 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
2 infantry moved from France to Southern France
2 aaGuns, 4 artilleries and 2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from Greece to Southern Italy
4 bombers moved from 91 Sea Zone to France
1 tactical_bomber moved from Greece to Southern France
1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Rostov to Bryansk
1 armour, 2 artilleries and 11 mech_infantrys moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Tambov to Rostov
1 aaGun, 12 armour, 10 artilleries, 23 infantry and 8 mech_infantrys moved from Tambov to Volgograd
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -4.17
Americans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
4 armour, 25 infantry and 1 mech_infantry moved from Novosibirsk to Samara
10 artilleries and 21 infantry moved from Kazakhstan to Samara
1 infantry moved from Novosibirsk to Samara
5 fighters moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 5 fighters
Germans defend with 1 infantry
Russians roll dice for 5 fighters in Vologda, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Samara, round 2 : 15/62 hits, 15,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Kazakhstan to Samara
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 aaGun moved from Novosibirsk to Samara
5 fighters moved from Vologda to Novosibirsk
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Japan to Chahar
1 bomber moved from Yunnan to Hopei
1 armour and 1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Northern Territory to Queensland
5 fighters and 1 tactical_bomber moved from Northern Territory to Queensland
5 fighters moved from 55 Sea Zone to 54 Sea Zone
4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Shan State
2 fighters moved from Philippines to Shan State
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Kweichow to Chahar
1 bomber moved from Kweichow to Hopei
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/10 hits, 5.67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Chahar, round 2 : 4/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Queensland
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 3/8 hits, 3.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun, 4 artilleries, 13 infantry and 5 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Szechwan to Burma
2 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from Chahar to Anhwe
1 bomber moved from Chahar to French Indo China
2 bombers moved from Hopei to French Indo China
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 2 transports moved from 55 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to Japan
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Anhwe
2 infantry moved from 19 Sea Zone to Jehol
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
1 fighter placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.67
Chinese : 0.00
UK_Pacific : 0.67
Japanese : 5.33
Hmm, just see I did a mistake that connects with Germany and not really Japan, so hope it’s ok to change. Missed that G can blitz through Kazakhstan after an italian can-opener with 2 sb. May I shift those 5 russian fig and aa north to the Urals?
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Hmm, just see I did a mistake that connects with Germany and not really Japan, so hope it’s ok to change. Missed that G can blitz through Kazakhstan after an italian can-opener with 2 sb. May I shift those 5 russian fig and aa north to the Urals?
Yeah sure, that’s fine.