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  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in Kiangsu
            Battle in Shantung
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            3 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Hunan to Suiyuyan
    
        Place Units - Americans
            4 submarines placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Amur: 2 infantry
            EDIT: Changing ownership of Siberia from Japanese to Russians
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Adding units owned by Americans to Siberia: 1 infantry
            EDIT: Adding units owned by Americans to Sakha: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Suiyuyan
            4 artilleries moved from Shensi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in Kiangsu
            Battle in Shantung
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            3 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Hunan to Suiyuyan
    
        Place Units - Americans
            4 submarines placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Amur: 2 infantry
            EDIT: Changing ownership of Siberia from Japanese to Russians
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Adding units owned by Americans to Siberia: 1 infantry
            EDIT: Adding units owned by Americans to Sakha: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Suiyuyan
            4 artilleries moved from Shensi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Hopei to Kazakhstan
            1 mech_infantry moved from Kweichow to Anhwe
            4 infantry moved from Hunan to Anhwe
            4 mech_infantrys moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Caucasus to Rostov
            1 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 fighter moved from Egypt to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
            2 destroyers moved from 39 Sea Zone to 41 Sea Zone
            2 mech_infantrys moved from India to 39 Sea Zone
            2 mech_infantrys and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone
            2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Borneo
                British attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 5 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Borneo
                British win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Rostov
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in French Equatorial Africa
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 41 Sea Zone
                British attack with 2 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Kazakhstan
                British attack with 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
                    British roll dice for 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/13 hits, 4,00 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3,83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Kazakhstan
                    British roll dice for 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 5/10 hits, 3,50 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2,83 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                    British roll dice for 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/9 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Kazakhstan, round 4 : 1/3 hits, 1,17 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
            Battle in Anhwe
                British attack with 4 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anhwe
                    British roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Hopei to Anhwe
            2 aaGuns, 1 artillery and 4 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from India to Eastern Persia
            1 fighter moved from Kazakhstan to Russia
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Samara
            1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from 96 Sea Zone to Tobruk
    
        Place Units - British
            1 destroyer and 3 transports placed in 109 Sea Zone
            1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 2,00
    Chinese : -0,50
    Japanese : -4,33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Cyprus
            2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 artillery moved from Tunisia to Algeria
            1 mech_infantry moved from Libya to Tunisia
    
        Place Units - Italians
            7 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Tobruk to Libya
    
        Combat - ANZAC
            Battle in Libya
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 cruiser moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Tobruk to Libya
    
        Combat - ANZAC
            Battle in Libya
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 cruiser moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Tobruk to Caucasus
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 59 PUs; 
            Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            28 armour, 3 artilleries, 3 bombers, 3 fighters, 22 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 bombers moved from Germany to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 32 armour, 3 artilleries, 5 bombers, 3 fighters, 25 infantry and 2 mech_infantrys
                Russians defend with 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber
                    AA fire in Bryansk : 1/8 hits, 1,33 expected hits
                    1 fighter owned by the Germans lost in Bryansk
                    Germans roll dice for 32 armour, 3 artilleries, 5 bombers, 2 fighters, 25 infantry and 2 mech_infantrys in Bryansk, round 2 : 26/69 hits, 26,33 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 27/69 hits, 24,33 expected hits
                    22 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 32 armour, 2 artilleries, 5 bombers, 2 fighters and 1 mech_infantry in Bryansk, round 3 : 24/42 hits, 21,33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/47 hits, 17,00 expected hits
                    24 infantry owned by the Russians, 2 artilleries owned by the Germans, 15 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 17 armour, 5 bombers and 2 fighters in Bryansk, round 4 : 14/24 hits, 12,83 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 5/23 hits, 9,00 expected hits
                    6 mech_infantrys owned by the Russians, 8 infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 12 armour, 5 bombers and 2 fighters in Bryansk, round 5 : 10/19 hits, 10,33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 5/9 hits, 4,33 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 7 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 25 armour, 3 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 infantry moved from Archangel to Smolensk
            2 fighters moved from Bryansk to Ukraine
            3 bombers moved from Bryansk to Slovakia Hungary
            2 bombers moved from Bryansk to Ukraine
            1 infantry moved from Ukraine to Rostov
            3 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Germans
            1 artillery and 6 infantry placed in Western Germany
            3 armour placed in Ukraine
            1 tactical_bomber placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Vyborg: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,17
    AA fire in Bryansk : : -0,33
    Russians : 0,33
    

    Savegame


  • Wow du gik på… Hvad var dine odds? for kan se du havde terningerne med dig


  • @Maxiheimer odds var 70%+ Jeg undrede mig egentlig over, at du ikke havde trukket dig ind i Rusland. Men du bør kunne holde Moskva nogle ture endnu, måske kan jeg slet ikke tage det. Japan støtte er nok lidt for svag nu, desværre.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Russia
            1 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Den havde jeg slet ikke set… Troede jeg havde oodsene… Godt spillet.
    Ja- japans hjælp havde været kærkommen nu:)


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour and 1 mech_infantry moved from Amur to Buryatia
            2 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Samara
    
        Combat - Japanese
            Battle in Samara
                Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 3 fighters and 1 tactical_bomber; Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Samara, round 2 : 2/6 hits, 3,67 expected hits
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 tactical_bomber owned by the British lost in Samara
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 2,50 expected hits
                    Russians roll dice for 3 fighters in Samara, round 3 : 2/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the British lost in Samara
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 fighters and 2 tactical_bombers
                Casualties for British: 3 fighters and 1 tactical_bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Buryatia
            1 infantry moved from Korea to Manchuria
            1 aaGun moved from Manchuria to Korea
            2 bombers moved from Samara to Novgorod
    
        Place Units - Japanese
            3 infantry placed in Korea
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2,2,3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
            Japanese collect 19 PUs (2 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,83
    Japanese : -1,17
    

    Savegame


  • @Maxiheimer fandt ud af, at Japan lige havde et sidste skud i bøssen i Europa… Ægte Kamikaze ;)


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Sakha to Amur
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            1 bomber moved from Suiyuyan to Vologda
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Philippines
            Battle in Manchuria
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Philippines from Japanese, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 2 submarines and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 9 infantry
                    Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3,67 expected hits
                    Germans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3,00 expected hits
                    3 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win with 6 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for Germans: 3 infantry
                4 fighters owned by the Americans retreated
            Battle in Vologda
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Vologda to Russia
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            4 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    Americans : -1,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 artilleries and 2 infantry moved from Chahar to Jehol
            4 artilleries moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Manchuria
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            3 artilleries and 4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Sakha to Amur
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            1 bomber moved from Suiyuyan to Vologda
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Philippines
            Battle in Manchuria
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Philippines from Japanese, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 2 submarines and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 9 infantry
                    Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3,67 expected hits
                    Germans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3,00 expected hits
                    3 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win with 6 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for Germans: 3 infantry
                4 fighters owned by the Americans retreated
            Battle in Vologda
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Vologda to Russia
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            4 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 artilleries and 2 infantry moved from Chahar to Jehol
            4 artilleries moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Manchuria
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            3 artilleries and 4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 infantry moved from United Kingdom to 109 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer, 6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            3 mech_infantrys moved from Caucasus to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Tobruk to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 armour moved from Tobruk to Tunisia
            3 mech_infantrys moved from Kazakhstan to Russia
            4 mech_infantrys moved from Jehol to Central Mongolia
    
        Combat - British
            Battle in Norway
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 6 infantry
                Germans defend with 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2,00 expected hits
                    Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 5 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
                Casualties for Germans: 6 infantry
            Battle in 99 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    British roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the British lost in 99 Sea Zone
                    British roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 2 fighters
                Casualties for Italians: 2 cruisers, 1 destroyer and 1 transport
            Battle in Rostov
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tunisia
                British attack with 1 armour
                Italians defend with 1 mech_infantry
                    British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            2 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from 99 Sea Zone to Caucasus
            1 fighter moved from Rostov to Russia
            1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 infantry moved from Persia to Northwest Persia
            1 armour and 5 mech_infantrys moved from India to Eastern Persia
            2 aaGuns, 1 artillery and 4 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Anhwe to Shensi
            1 aaGun and 3 infantry moved from Anhwe to Hopei
            2 infantry and 2 mech_infantrys moved from Borneo to 43 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 43 Sea Zone to 38 Sea Zone
            2 destroyers moved from 41 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from French Equatorial Africa to Egypt
            2 fighters moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            3 artilleries placed in United Kingdom
            1 armour and 2 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
            British collect 39 PUs (3 lost to blockades); end with 39 PUs
    
        Place Units - UK_Pacific
            1 fighter and 6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Some Units in India change ownership: 1 fighter and 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 0,50
    Italians : -0,17
    Americans : -1,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Algeria to Morocco
                  Italians take Morocco from Americans
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble eller bruge kamikaze ved japan

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