Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to 5 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 5 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from Kiangsu to Anhwe
1 cruiser, 1 destroyer and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Amur
2 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 5 Sea Zone to Japan
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
3 tactical_bombers moved from Anhwe to Shantung
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
5 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 armour placed in Kiangsu
1 artillery placed in Kiangsu
1 armour and 2 artilleries placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Removing units owned by Japanese from Shantung: 2 artilleries
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Eastern Poland to 112 Sea Zone
1 bomber moved from Bessarabia to 112 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 bomber moved from Southern France to 112 Sea Zone
5 infantry moved from Finland to Norway
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from France to Holland Belgium
5 infantry moved from Western Germany to Denmark
1 bomber moved from Greece to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 5 bombers
British defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport; Americans defend with 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 5 bombers in 112 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/7 hits, 1,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 5 infantry
British defend with 2 infantry
Germans roll dice for 5 infantry in Norway, round 2 : 3/5 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 6 infantry
Americans defend with 1 armour
Germans roll dice for 6 infantry in Denmark, round 2 : 3/6 hits, 1,00 expected hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 armour moved from Ukraine to Bessarabia
3 armour moved from Western Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
3 armour moved from Novgorod to Eastern Poland
1 infantry moved from Vyborg to Novgorod
4 bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
6 armour placed in Romania
1 artillery, 1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 5,33
British : -0,50
Americans : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Archangel
Russians take Archangel from Germans
4 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
4 armour moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Suiyuyan to Kansu
1 artillery and 6 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 4 armour and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 4 armour and 4 infantry in Belarus, round 2 : 4/8 hits, 2,67 expected hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 factory_minor; Italians defend with 2 aaGuns
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 aaGuns and 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
Place Units - Russians
1 infantry placed in Volgograd
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 3 mech_infantrys moved from Szechwan to Yunnan
1 armour moved from Kweichow to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
2 bombers moved from Kweichow to India
2 fighters moved from Kweichow to Kwangsi
2 tactical_bombers moved from Kweichow to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kweichow to Hunan
1 tactical_bomber moved from Kweichow to Hunan
8 infantry moved from Japan to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
2 armour, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indo China
8 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Timguska to Nenetsia
Japanese take Urals from Russians
Japanese take Nenetsia from Russians
1 armour moved from Evenkiyskiy to Nenetsia
1 tactical_bomber moved from Formosa to Hunan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 7,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Yunnan, round 2 : 0/10 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Yunnan, round 3 : 3/10 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour and 8 infantry
British defend with 1 armour
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 1/3 hits, 1,83 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour and 8 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Kiangsi
2 bombers moved from India to Szechwan
2 fighters moved from Kwangsi to Szechwan
1 mech_infantry moved from Manchuria to Shantung
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 harbour placed in Hainan
7 infantry placed in Japan
2 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -0,50
AA fire in India : : -0,33
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sakha to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 mech_infantry moved from Sakha to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Sakha to Manchuria
2 armour moved from Soviet Far East to 4 Sea Zone
1 artillery moved from Soviet Far East to 4 Sea Zone
3 infantry moved from Soviet Far East to 4 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
3 carriers moved from 4 Sea Zone to 5 Sea Zone
6 fighters moved from 4 Sea Zone to Manchuria
1 artillery moved from Sakha to Amur
2 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 8 Sea Zone to 4 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Burma to Manchuria
1 bomber moved from United Kingdom to Gibraltar
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Manchuria
Americans attack with 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
AA fire in Manchuria : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Manchuria, round 3 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
6 fighters moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 armour moved from 5 Sea Zone to Amur
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Gibraltar to Morocco
Place Units - Americans
3 armour placed in Eastern United States
1 bomber placed in Eastern United States
4 armour and 4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 1,50
AA fire in Manchuria : : -0,50
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3,83 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sakha to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 mech_infantry moved from Sakha to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Sakha to Manchuria
2 armour moved from Soviet Far East to 4 Sea Zone
1 artillery moved from Soviet Far East to 4 Sea Zone
3 infantry moved from Soviet Far East to 4 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
3 carriers moved from 4 Sea Zone to 5 Sea Zone
6 fighters moved from 4 Sea Zone to Manchuria
1 artillery moved from Sakha to Amur
2 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 8 Sea Zone to 4 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Burma to Manchuria
1 bomber moved from United Kingdom to Gibraltar
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Manchuria
Americans attack with 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
AA fire in Manchuria : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Manchuria, round 3 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
6 fighters moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 armour moved from 5 Sea Zone to Amur
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Gibraltar to Morocco
Place Units - Americans
3 armour placed in Eastern United States
1 bomber placed in Eastern United States
4 armour and 4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3,83 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 carrier moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Southern France
2 armour moved from Iraq to Eastern Persia
British take Persia from Italians
2 tactical_bombers moved from Bryansk to Eastern Persia
1 fighter moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 98 Sea Zone to Eastern Persia
1 fighter moved from Burma to India
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Burma to India
13 infantry moved from Burma to India
3 armour moved from Caucasus to Bryansk
Combat - British
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to 93 Sea Zone
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,33
British : 0,50
Americans : 1,50
Chinese : 0,67
AA fire in Manchuria : : -0,50
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 5 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
3 artilleries moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 5 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 fighters moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
5 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
2 artilleries, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports
1 submarine owned by the Americans Submerged
Battle in Southern Italy
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 1 armour; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship in Southern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 5 infantry in Southern Italy, round 2 : 4/13 hits, 5,00 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/6 hits, 2,50 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 1 infantry in Southern Italy, round 3 : 5/9 hits, 4,00 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1,50 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 22PUs while taking Italians capital
Americans winGermans win with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining, taking Southern Italy from Italians with 3 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun, 1 fighter and 4 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 bomber moved from Southern Italy to Algeria
4 fighters moved from Southern Italy to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 9 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians : 1,00
AA fire in Southern Italy : : -0,50
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 8 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kwangtung to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Kiangsu, round 2 : 2/11 hits, 2,83 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 7 infantry in Kiangsu, round 3 : 4/10 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangtung
Place Units - Chinese
1 artillery and 5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 5 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
3 artilleries moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 5 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 fighters moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
5 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
2 artilleries, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports
1 submarine owned by the Americans Submerged
Battle in Southern Italy
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 1 armour; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship in Southern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 5 infantry in Southern Italy, round 2 : 4/13 hits, 5,00 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/6 hits, 2,50 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 1 infantry in Southern Italy, round 3 : 5/9 hits, 4,00 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1,50 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 22PUs while taking Italians capital
Americans winGermans win with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining, taking Southern Italy from Italians with 3 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun, 1 fighter and 4 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 bomber moved from Southern Italy to Algeria
4 fighters moved from Southern Italy to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 9 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 8 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kwangtung to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Kiangsu, round 2 : 2/11 hits, 2,83 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 7 infantry in Kiangsu, round 3 : 4/10 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangtung
Place Units - Chinese
1 artillery and 5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Libya
British take Tunisia from Italians
British take Libya from Italians
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Non Combat Move - British
3 mech_infantrys moved from Yunnan to Kwangtung
4 mech_infantrys moved from Kwangsi to Kwangtung
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Union of South Africa to South West Africa
1 artillery moved from Union of South Africa to South West Africa
1 fighter moved from Egypt to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 armour moved from Egypt to Iraq
3 infantry moved from Iraq to Trans-Jordan
3 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 fighter moved from Northwest Persia to Russia
2 fighters moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from United Kingdom to Southern Italy
Place Units - British
1 battleship, 1 destroyer and 1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in Kwangtung change ownership: 2 infantry
Some Units in 20 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : 1,00
AA fire in Southern Italy : : -0,50
Americans : -0,67
Chinese : -1,00
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
5 infantry moved from Southern France to Northern Italy
1 artillery and 12 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 4 fighters and 2 infantry; Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits
Americans roll dice for 3 artilleries, 4 fighters and 2 infantry in Southern Italy, round 2 : 2/9 hits, 4,33 expected hits
1 artillery owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Southern Italy, round 3 : 3/4 hits, 2,17 expected hits
Americans roll dice for 2 artilleries and 4 fighters in Southern Italy, round 3 : 3/6 hits, 3,33 expected hits
2 artilleries owned by the Americans, 2 fighters owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Southern Italy
Italians roll dice for 1 bomber in Southern Italy, round 4 : 1/1 hits, 0,67 expected hits
Americans roll dice for 3 fighters in Southern Italy, round 4 : 1/3 hits, 2,00 expected hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in Southern Italy
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour, 1 bomber, 2 fighters and 2 infantry
Casualties for Americans: 3 artilleries
Casualties for British: 2 fighters and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 1,67
Americans : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Holland Belgium to Southern France
2 bombers moved from Western Germany to Southern France
2 artilleries and 3 infantry moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
7 armour moved from Bessarabia to Belarus
3 armour moved from Eastern Poland to Belarus
6 armour moved from Romania to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 bombers and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 2 artilleries, 3 bombers and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,50 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Southern France
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Belarus
Germans attack with 16 armour and 1 infantry
Russians defend with 2 aaGuns, 4 armour and 2 infantry
Germans roll dice for 16 armour and 1 infantry in Belarus, round 2 : 7/17 hits, 8,17 expected hits
Russians roll dice for 2 aaGuns, 4 armour and 2 infantry in Belarus, round 2 : 4/6 hits, 2,67 expected hits
2 infantry owned by the Russians, 3 armour owned by the Russians, 1 infantry owned by the Germans, 3 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 13 armour in Belarus, round 3 : 8/13 hits, 6,50 expected hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 12 armour remaining. Battle score for attacker is 13
Casualties for Germans: 4 armour and 1 infantry
Casualties for Russians: 2 aaGuns, 4 armour and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Bessarabia to Romania
2 bombers moved from Southern France to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
7 mech_infantrys placed in Romania
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,17
British : -0,67
Russians : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Southern Italy
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 armour moved from Archangel to Smolensk
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 artillery placed in Ukraine
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : 0,50