@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Round 5
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 infantry moved from Germany to France 2 fighters moved from Germany to France 1 bomber moved from Germany to France 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Archangel 1 armour moved from Belorussia to Archangel 1 infantry moved from Finland to Norway Germans take Norway from British 2 armour, 5 artilleries and 6 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Finland to Archangel 1 armour moved from Persia to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Union of South Africa to French Equatorial Africa Germans take Belgian Congo from British Germans take French Equatorial Africa from British 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from Algeria to Morocco Germans take Morocco from Americans 5 fighters moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Northwestern Europe to Germany 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour and 5 fighters Russians defend with 1 infantry Germans roll dice for 1 armour and 5 fighters in Ukraine S.S.R., round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 15 Sea Zone Germans attack with 1 battleship and 1 transport Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in France Germans attack with 1 bomber, 2 fighters and 3 infantry Americans defend with 2 artilleries and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in France, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 1 infantry in France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in France Germans winGermans win with 1 battleship and 1 transport remaining, taking France from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Germans 5 fighters moved from Ukraine S.S.R. to Caucasus 2 fighters moved from France to Belorussia 1 bomber moved from France to Germany Place Units - Germans 1 bomber and 3 infantry placed in Germany 4 artilleries placed in Caucasus 2 armour placed in Karelia S.S.R. 1 infantry placed in Italy Activate Technology - Germans Germans activating Rockets Advance Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.83 Americans : 0.00 Germans rolls : : 1.00 Russians : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 bombers moved from United Kingdom to Germany 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 carrier, 1 infantry and 1 transport moved from 23 Sea Zone to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 transport moved from 53 Sea Zone to 42 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,3,4,1,2,2 and causes: 12 damage to unit: factory Bombing raid in Germany causes 12 damage total. Battle in France British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 armour in France, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in France, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 3 bombers moved from Germany to United Kingdom Place Units - British 1 bomber and 1 infantry placed in United Kingdom 1 transport placed in 8 Sea Zone Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -0.17 AA fire in Germany : : -0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery and 1 infantry moved from Sinkiang to Kazakh S.S.R. 2 fighters moved from Caucasus to Kazakh S.S.R. 1 bomber moved from Caucasus to Russia 1 carrier moved from 61 Sea Zone to 60 Sea Zone 2 fighters moved from 61 Sea Zone to Kazakh S.S.R. 1 fighter moved from 60 Sea Zone to Kazakh S.S.R. 1 fighter moved from 60 Sea Zone to Kazakh S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 3 armour moved from India to Caucasus 1 transport moved from 60 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Japan 1 transport moved from 60 Sea Zone to 51 Sea Zone 1 infantry moved from Okinawa to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Japan Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 artillery, 6 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/8 hits, 4.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 6 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus 2 fighters moved from Kazakh S.S.R. to Archangel 4 fighters moved from Kazakh S.S.R. to Caucasus Place Units - Japanese 1 battleship, 1 carrier and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Japanese rolls : : 0.00 Russians : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 5 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Americans 2 infantry and 1 transport moved from 56 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada 2 fighters moved from Eastern United States to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 2 fighters moved from France to United Kingdom 2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom Non Combat Move - Americans Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 5 submarines placed in 56 Sea Zone Activate Technology - Americans Americans activating Super subs Turn Complete - Americans Americans collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Belorussia 9 armour, 6 artilleries and 19 infantry moved from Russia to Novosibirsk Combat - Russians Russians creates battle in territory 15 Sea Zone Battle in Belorussia Russians attack with 2 fighters Germans defend with 2 fighters Russians roll dice for 2 fighters in Belorussia, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in Belorussia, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is -20 Casualties for Russians: 2 fighters Battle in Novosibirsk Russians attack with 9 armour, 6 artilleries and 19 infantry Japanese defend with 1 infantry Russians roll dice for 9 armour, 6 artilleries and 19 infantry in Novosibirsk, round 2 : 8/34 hits, 10.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 9 armour, 6 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 15 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship and 1 transport Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 15 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -4.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 18x factory; Remaining resources: 35 PUs; 1 techTokens; Germans buy 11 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 3 damage to factory owned by British Rockets in Italy roll: 3 9 armour, 8 artilleries, 5 fighters and 14 infantry moved from Caucasus to Russia 5 armour, 5 artilleries and 7 infantry moved from Archangel to Russia 1 armour moved from Ukraine S.S.R. to Russia 2 infantry moved from West Russia to Russia 2 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Germany to France 1 artillery moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 1 bomber moved from Germany to France 1 bomber moved from Germany to Northwestern Europe 1 fighter moved from Belorussia to France 1 fighter moved from Belorussia to Northwestern Europe 1 infantry moved from Italy to Germany 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Persia to Caucasus Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in France, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Germans win, taking France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Russia Germans attack with 17 armour, 13 artilleries, 5 fighters and 23 infantry British defend with 1 fighter; Russians defend with 2 aaGuns, 1 factory and 6 infantry AA fire in Russia : 2/5 hits, 0.83 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 17 armour, 13 artilleries, 3 fighters and 23 infantry in Russia, round 2 : 23/56 hits, 20.33 expected hits Russians roll dice for 2 aaGuns, 1 fighter and 6 infantry in Russia, round 2 : 1/7 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the British lost in Russia Germans captures 11PUs while taking Russians capital Germans win, taking Russia from Russians with 17 armour, 13 artilleries, 3 fighters and 22 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 2 fighters and 1 infantry Casualties for Russians: 2 aaGuns and 6 infantry Casualties for British: 1 fighter Non Combat Move - Germans 3 fighters moved from Russia to Bulgaria Romania 1 fighter moved from France to Germany 1 fighter moved from Northwestern Europe to Germany 1 bomber moved from Northwestern Europe to Germany 1 bomber moved from France to Germany Place Units - Germans 10 infantry placed in Germany 1 infantry placed in Italy Turn Complete - Germans Germans collect 67 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 4.00 AA fire in Russia : : 1.17 British : 0.17 Germans rolls : : 0.00 Russians : -1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 bombers moved from United Kingdom to Germany 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 transport moved from 42 Sea Zone to 19 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Germany rolls: 6,1,6,6 and causes: 14 damage to unit: factory Bombing raid in Germany causes 14 damage total. Battle in France British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 2 bombers moved from Germany to United Kingdom Place Units - British 1 armour, 1 fighter and 3 infantry placed in United Kingdom British undo move 1. 1 fighter placed in 8 Sea Zone 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -1.67 AA fire in Germany : : 1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Evenki National Okrug to Sinkiang 1 artillery moved from Kazakh S.S.R. to Szechwan 1 bomber moved from Caucasus to United Kingdom 2 fighters moved from Caucasus to 60 Sea Zone 1 fighter moved from Caucasus to 60 Sea Zone 1 fighter moved from Caucasus to 60 Sea Zone 2 fighters moved from Archangel to Germany 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Manchuria 2 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Japanese 1 bomber moved from United Kingdom to Germany Place Units - Japanese 2 transports placed in 62 Sea Zone 1 battleship and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 7 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 8 Sea Zone to France 2 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany 2 artilleries and 2 infantry moved from Eastern United States to Eastern Canada 2 infantry and 1 transport moved from 19 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 7 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Combat Move - Russians 1 infantry moved from Novosibirsk to Evenki National Okrug Russians take Evenki National Okrug from Japanese 1 infantry moved from Novosibirsk to Vologda 5 armour moved from Novosibirsk to Persia Russians take Kazakh S.S.R. from Japanese British take Persia from Germans 4 armour moved from Novosibirsk to Szechwan 3 infantry moved from Novosibirsk to Evenki National Okrug 2 artilleries moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 4 artilleries and 12 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Szechwan Russians attack with 4 armour Japanese defend with 1 artillery Russians roll dice for 4 armour in Szechwan, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 4 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Sinkiang Russians attack with 4 artilleries and 12 infantry Japanese defend with 1 infantry Russians roll dice for 4 artilleries and 12 infantry in Sinkiang, round 2 : 4/16 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 17x factory; Remaining resources: 63 PUs; 1 techTokens; Germans buy 1 bomber, 2 fighters and 10 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 6 damage to factory owned by British Rockets in Italy roll: 6 1 artillery moved from Germany to France 9 infantry moved from Germany to France 3 fighters moved from Bulgaria Romania to France 2 bombers moved from Germany to France 2 fighters moved from Germany to France 1 infantry moved from Italy to France 1 artillery moved from Northwestern Europe to Germany 1 infantry moved from Germany to Northwestern Europe 9 armour moved from Russia to Persia Germans take Kazakh S.S.R. from Russians 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Vologda 8 armour moved from Russia to Evenki National Okrug 1 battleship moved from 15 Sea Zone to 14 Sea Zone 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Morocco to 14 Sea Zone 1 infantry moved from 14 Sea Zone to France Combat - Germans Battle in Persia Germans attack with 9 armour Russians defend with 5 armour Germans roll dice for 9 armour in Persia, round 2 : 1/9 hits, 4.50 expected hits British roll dice for 5 armour in Persia, round 2 : 3/5 hits, 2.50 expected hits 1 armour owned by the Russians and 3 armour owned by the Germans lost in Persia Germans roll dice for 6 armour in Persia, round 3 : 3/6 hits, 3.00 expected hits British roll dice for 4 armour in Persia, round 3 : 1/4 hits, 2.00 expected hits 3 armour owned by the Russians and 1 armour owned by the Germans lost in Persia Germans roll dice for 5 armour in Persia, round 4 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Germans win, taking Persia from British with 5 armour remaining. Battle score for attacker is 6 Casualties for Germans: 4 armour Casualties for Russians: 5 armour Battle in Evenki National Okrug Germans attack with 8 armour Russians defend with 2 artilleries and 6 infantry Germans roll dice for 8 armour in Evenki National Okrug, round 2 : 4/8 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 6 infantry in Evenki National Okrug, round 2 : 1/8 hits, 2.67 expected hits 4 infantry owned by the Russians and 1 armour owned by the Germans lost in Evenki National Okrug Germans roll dice for 7 armour in Evenki National Okrug, round 3 : 4/7 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Evenki National Okrug, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Evenki National Okrug Germans win, taking Evenki National Okrug from Russians with 7 armour remaining. Battle score for attacker is 20 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries and 6 infantry Battle in France Germans attack with 1 artillery, 2 bombers, 5 fighters and 11 infantry British defend with 1 armour and 1 artillery; Americans defend with 1 armour, 3 artilleries, 2 fighters and 4 infantry Germans roll dice for 1 battleship in France, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 2 bombers, 5 fighters and 11 infantry in France, round 2 : 9/19 hits, 6.17 expected hits British roll dice for 2 armour, 4 artilleries, 2 fighters and 4 infantry in France, round 2 : 4/12 hits, 5.00 expected hits 4 infantry owned by the Germans, 1 armour owned by the Americans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans roll dice for 1 artillery, 2 bombers, 5 fighters and 7 infantry in France, round 3 : 7/15 hits, 5.50 expected hits British roll dice for 2 fighters in France, round 3 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in France Germans win, taking France from British with 1 artillery, 2 bombers, 5 fighters and 5 infantry remaining. Battle score for attacker is 42 Casualties for Germans: 6 infantry Casualties for Americans: 1 armour, 3 artilleries, 2 fighters and 4 infantry Casualties for British: 1 armour and 1 artillery Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters moved from France to Germany 2 bombers moved from France to Germany Place Units - Germans 10 infantry placed in Germany 1 bomber and 2 fighters placed in Italy Turn Complete - Germans Germans collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -1.33 Germans rolls : : 0.00 Russians : -3.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 12 PUs; 1 techTokens; British buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour and 4 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 4 infantry moved from 8 Sea Zone to France 1 fighter moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany 1 transport moved from 19 Sea Zone to 11 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6,2 and causes: 7 damage to unit: factory Bombing raid in Germany causes 7 damage total. Battle in France British attack with 1 armour, 1 bomber, 1 fighter and 4 infantry Germans defend with 1 artillery and 5 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in France, round 2 : 2/8 hits, 2.50 expected hits Germans roll dice for 1 artillery and 5 infantry in France, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in France British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in France, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in France, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in France British roll dice for 1 bomber and 1 fighter in France, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in France Germans win with 1 artillery remaining. Battle score for attacker is -13 Casualties for British: 1 armour, 1 fighter and 4 infantry Casualties for Germans: 5 infantry 1 bomber owned by the British retreated Non Combat Move - British 1 bomber moved from France to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -0.83 British rolls : : 0.00 AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 artilleries and 4 infantry moved from Manchuria to Kiangsu 3 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 62 Sea Zone to 64 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 submarines moved from 60 Sea Zone to 64 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 6 fighters moved from 64 Sea Zone to Alaska 1 bomber moved from Germany to United Kingdom Combat - Japanese Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in Alaska Japanese attack with 3 armour, 1 artillery, 6 fighters and 4 infantry Americans defend with 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in Alaska, round 2 : 0/4 hits, 2.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 6 fighters and 4 infantry in Alaska, round 2 : 7/14 hits, 6.67 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 3 armour, 1 artillery, 6 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Alaska to 64 Sea Zone 2 fighters moved from Alaska to 64 Sea Zone 3 armour moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Germany to France 1 bomber moved from United Kingdom to Germany Place Units - Japanese 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -0.33 Japanese : -2.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Americans Americans spend 35 on tech rolls Americans roll 1,3,4,2,4,2,1 and gets 0 hits Purchase Units - Americans Americans buy nothing; Remaining resources: 4 PUs; 7 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 8 Sea Zone to 10 Sea Zone 3 infantry moved from Western United States to Western Canada 2 artilleries and 2 infantry moved from Eastern Canada to Western Canada 1 bomber moved from United Kingdom to Western Canada 2 fighters moved from 10 Sea Zone to Western Canada Combat - Americans Battle in 64 Sea Zone Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 1 transport Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 4 transports Americans roll dice for 13 submarines in 64 Sea Zone, round 2 : 7/13 hits, 6.50 expected hits Units damaged: 3 battleships owned by the Japanese Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 64 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Japanese roll dice for 3 submarines in 64 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports in 64 Sea Zone, round 2 : 9/15 hits, 8.17 expected hits Units damaged: 2 battleships owned by the Americans 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits 1 transport owned by the Japanese and 3 battleships owned by the Japanese lost in 64 Sea Zone Americans roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 64 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 6 fighters in 64 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 4 : 2/9 hits, 4.50 expected hits 2 transports owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 battleship and 1 transport in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 64 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 5 : 5/9 hits, 4.50 expected hits 1 transport owned by the Japanese lost in 64 Sea Zone 9 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 93 Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 4 transports 1 fighter owned by the Japanese forced to land in Alaska Non Combat Move - Americans Turn Complete - Americans Americans collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 1.00