TripleA Turn Summary: RomanRepublic round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - RomanRepublic
4 biremes, 1 flagship, 8 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes moved from SZ 28 to SZ 33
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 biremes, 1 cataphract, 1 catapult, 3 legionaires and 6 skirmishers; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in SZ 33
RomanRepublic attack with 4 biremes, 1 flagship, 8 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes
Carthage defend with 2 flagships, 1 quadrireme, 2 quinqueremes and 14 triremes
quad_VS_tri fire in SZ 33 : 1/8 hits, 1.33 expected hits
quin_VS_quad fire in SZ 33 : 0/1 hits, 0.17 expected hits
supra_VS_quin fire in SZ 33 : 1/2 hits, 0.33 expected hits
quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 33 : 2/8 hits, 1.33 expected hits
tri_VS_bi fire in SZ 33 : 1/4 hits, 0.67 expected hits
1 trireme owned by the Carthage, 1 bireme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 33
RomanRepublic roll dice for 3 biremes, 1 flagship, 6 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes in SZ 33, round 2 : 11/19 hits, 9.50 expected hits
Units damaged: 1 flagship owned by the Carthage
Carthage roll dice for 2 flagships, 1 quadrireme, 1 quinquereme and 13 triremes in SZ 33, round 2 : 6/17 hits, 9.00 expected hits
Units damaged: 1 flagship owned by the RomanRepublic
8 triremes owned by the Carthage, 2 triremes owned by the RomanRepublic, 3 biremes owned by the RomanRepublic and 1 flagship owned by the Carthage lost in SZ 33
RomanRepublic roll dice for 1 flagship, 6 quadriremes, 2 quinqueremes, 2 supraremes and 1 trireme in SZ 33, round 3 : 11/14 hits, 8.17 expected hits
Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes in SZ 33, round 3 : 5/8 hits, 4.67 expected hits
1 quadrireme owned by the Carthage, 5 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic, 1 quinquereme owned by the Carthage, 1 flagship owned by the Carthage and 4 quadriremes owned by the RomanRepublic lost in SZ 33
RomanRepublic win with 1 flagship, 2 quadriremes, 2 quinqueremes and 2 supraremes remaining. Battle score for attacker is 35
Casualties for RomanRepublic: 4 biremes, 6 quadriremes and 3 triremes
Casualties for Carthage: 2 flagships, 1 quadrireme, 2 quinqueremes and 14 triremes
Non Combat Move - RomanRepublic
1 bireme moved from SZ 21 to SZ 28
1 ballista, 2 cataphracts, 1 catapult and 7 legionaires moved from Aemona to Patavium
1 catapult, 1 leader and 1 skirmisher moved from Aemona to Patavium
1 cataphract, 1 catapult and 2 legionaires moved from Tarraco to Valentia
1 skirmisher moved from Valentia to Tarraco
1 legionaire moved from Capua to Salapia
Place Units - RomanRepublic
2 biremes placed in SZ 28
3 skirmishers placed in Valentia
1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium
1 legionaire and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,6,3 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeapons
Activate Technology - RomanRepublic
RomanRepublic activating siegeWeapons
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 63 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 58 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 65 PUs
Combat Hit Differential Summary :
supra_VS_quin fire in SZ 33 : : 0.67
Carthage : -2.67
quin_VS_quad fire in SZ 33 : : 0.50
RomanRepublic : 4.33
tri_VS_bi fire in SZ 33 : : 0.33
quad_VS_tri fire in SZ 33 : : -0.50
Territory Summary for RomanRepublic :
Veldidena : 1 flag
Croton : 1 legionaire
Barcino : 1 catapult, 2 legionaires and 2 skirmishers
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 skirmisher
Castulo : 1 flag, 1 skirmisher
Toletum : 1 flag, 1 skirmisher
Capua : 1 legionaire, 1 skirmisher and 1 wall
SZ 33 : 1 flagship, 2 quadriremes, 2 quinqueremes and 2 supraremes
Salapia : 1 legionaire and 1 wall
SZ 28 : 3 biremes
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 6 skirmishers and 5 walls
Patavium : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls
Aemona : 1 flag, 1 skirmisher
Production/PUs Summary :
RomanRepublic : 66 / 65
GreekCityStates : 8 / 35
Pergamon : 28 / 33
Carthage : 54 / 50
Macedonia : 71 / 73
Bosporus : 33 / 36
Pontus : 14 / 14
Seleucid : 34 / 66
Egypt : 58 / 66
Parthia : 53 / 55
Armenia : 37 / 39
AI_Barbarians : 22 / 37
AI_Neutral : 104 / 1459
Savegame