good luck
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to 54 Sea Zone Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Ukraine to Volgograd 3 fighters moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 1 artillery moved from Archangel to Belarus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Novgorod to Belarus
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Ukraine to Volgograd 3 fighters moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 1 artillery moved from Archangel to Belarus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Novgorod to Belarus Combat - Germans Battle in Volgograd Germans attack with 2 armour, 3 fighters and 2 tactical_bombers British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 2 : 5/7 hits, 3.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Non Combat Move - Germans 3 aaGuns, 33 armour, 7 artilleries and 29 infantry moved from Ukraine to Rostov 3 fighters and 2 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Romania to Ukraine 2 infantry moved from Romania to Yugoslavia 1 artillery and 5 infantry moved from Romania to Bessarabia Place Units - Germans 8 armour placed in Romania 1 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 0.50
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,4,6 Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from Kwangsi to Kiangsi 1 mech_infantry moved from Kwangsi to Kiangsi 2 fighters moved from 19 Sea Zone to 20 Sea Zone
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from Kwangsi to Kiangsi 1 mech_infantry moved from Kwangsi to Kiangsi 2 fighters moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Korea Battle in 20 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking Korea from Russians, taking 20 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 artillery moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship and 3 destroyers placed in 10 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - British 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Yunnan to Kwangsi 4 fighters moved from Malaya to Kwangsi 1 armour moved from Yunnan to Kiangsi Chinese take Hunan from Japanese 1 armour moved from Yunnan to Kiangsi 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from Malaya to French Indo China 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Trans-Jordan
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 artillery moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship and 3 destroyers placed in 10 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Yunnan to Kwangsi 4 fighters moved from Malaya to Kwangsi 1 armour moved from Yunnan to Kiangsi Chinese take Hunan from Japanese 1 armour moved from Yunnan to Kiangsi 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from Malaya to French Indo China 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Borneo Battle in Kiangsi British attack with 2 armour Japanese defend with 1 armour and 1 mech_infantry British roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi British roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kiangsi Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -2 Casualties for British: 2 armour Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Kwangsi British attack with 4 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 4 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 fighters moved from Kwangsi to French Indo China 1 infantry moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 tactical_bomber placed in 98 Sea Zone 1 armour and 1 artillery placed in Egypt British undo move 2. 2 armour placed in Egypt 1 mech_infantry placed in Union of South Africa 2 artilleries placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in Malaya 3 infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Units Change Ownership Some Units in Malaya change ownership: 1 infantry and 1 mech_infantry Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Volgograd 3 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Southern Italy 1 artillery moved from Western Ukraine to Ukraine Combat - Italians Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 8 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany Place Units - Italians 2 artilleries and 1 infantry placed in Ukraine 2 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - French
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Germans Germans buy 5 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Novosibirsk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 20 armour moved from Rostov to Northwest Persia
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Germans Germans buy 5 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Novosibirsk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 20 armour moved from Rostov to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 20 armour British defend with 1 armour and 2 mech_infantrys Germans roll dice for 20 armour in Northwest Persia, round 2 : 11/20 hits, 10.00 expected hits British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 20 armour remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Rostov to Romania 1 tactical_bomber moved from Rostov to Romania 2 infantry moved from Rostov to Caucasus 1 fighter moved from Romania to Germany 8 armour moved from Romania to Ukraine 1 artillery and 5 infantry moved from Bessarabia to Ukraine 5 infantry moved from Western Germany to Denmark 1 armour moved from Western Germany to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux Place Units - Germans 2 armour and 1 infantry placed in Volgograd 3 armour placed in Novgorod 6 infantry placed in Germany 1 artillery and 7 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Normandy Bordeaux 1 artillery and 4 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.17
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TripleA Move Summary: Russians round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys moved from Russia to Bryansk