@Miznasty I didn’t watch those videos, just know about their existence.
Anyone can confirm?
GRASSHOPPER’S ACADEMY EDITION MAP FILE:
The Academy Edition Map File (Final Version)…
https://www.mediafire.com/view/4vzhgo4um53dwg8/Grasshopper's_41_Academy_Edition_Map_File.jpg/file
COST - 3 IPCs
MOVE - 1
ATTACK - @1
DEFEND - @2 or less
COST - 4 IPCs
MOVE - 1
ATTACK - @2 or less
DEFEND - @2 or less
COST - 5 IPCs
MOVE - 2
ATTACK - @2 or less
DEFEND - @2 or less
COST - 5 IPCs
MOVE - 1
ATTACK - @1 against each defending tac bomber and fighter only
DEFEND - @1 against each attacking tac bomber and fighter
DEFEND- @2 or less against each attacking strategic bomber (to be rolled separately)
COST - 6 IPCs
MOVE - 2
ATTACK - @3 or less
DEFEND - @3 or less
COST - 10 IPCs
MOVE - 4
ATTACK - @3 or less
DEFEND - @4 or less
INTERCEPTING - @2 or less
ESCORTING - @2 or less
CONVOY RAIDING- @2 or less
COST - 12 IPCs
MOVE - 4
ATTACK - @3 or less
DEFEND - @3 or less
CONVOY - @3 or less
COST - 14 IPCs
MOVE - 6
ATTACK - @4 or less
DEFEND - @1 or less
AIR BATTLE - @1
CONVOY - N/A
BOMBING RAID - 2 dice per bomber (apply the lowest roll for a damaged bomber, apply the highest roll for a fully operational bomber)
COST - 6 IPCs
MOVE - 2
ATTACK - N/A
DEFEND - N/A
CONVOY - N/A
COST - 7 IPCs
MOVE - 2
ATTACK - @2 or less
DEFEND - @1
CONVOY - @5 or less
COST - 8 IPCs
MOVE - 2
ATTACK - @2 or less
DEFEND - @2 or less
CONVOY - @2 or less
COST - 12 IPCs
MOVE - 2
ATTACK - @3 or less
DEFEND - @3 or less
CONVOY - @3 or less
COST - 16 IPCs
MOVE - 2
ATTACK - @1
DEFEND - @2 or less
CONVOY - N/A
COST - 20 IPCs
MOVE - 2
ATTACK - @4 or less
DEFEND - @4 or less
CONVOY - @4 or less
Germany: 3 Infantry, 2 Artillery, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
Western Germany: 3 Infantry, 4 Mechanized Infantry, 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber, 1 AA gun, 1 Factory
Northwestern Europe: 3 Infantry, 1 Tank, 1 Fighter
France: 4 Infantry, 2 Artillery, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 AA Gun, 1 Factory
Czechoslovakia/Hungary: 3 Infantry, 3 Tanks
Poland: 4 Infantry, 2 Artillery, 2 Tanks, 1 Tactical Bomber
Bulgaria/Romania: 3 Infantry, 2 Artillery, 2 Tanks, 1 Fighter
Norway: 3 Infantry, 1 Fighter
Finland: 2 Infantry
Morocco: 1 Infantry, 1 Tank, 1 Fighter
Algeria: 1 Infantry, 1 Artillery, 1 AA Gun
Sea Zone A-2: 1 Submarine
Sea Zone A-3: 1 Submarine
Sea Zone B-1: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
Sea Zone A-7: 1 Submarine
Sea Zone A-11: 1 Submarine
Sea Zone M-1: 1 Transport, 1 Submarine
India: 3 Infantry, 2 Artillery, 1 Fighter, 1 Tactical Bomber, 1 AA Gun, 1 Factory
Burma: 2 Infantry, 1 Fighter
Kwangtung: 2 Infantry, 1 AA Gun
East Indies: 1 Infantry
Borneo: 1 Infantry
Australia: 3 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, 1 Factory
Egypt: 2 Infantry
Sea Zone I-3: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
Sea Zone P-25: 1 Transport, 1 Destroyer, 1 Cruiser
Japan: 8 Infantry, 2 Artillery, 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber, 1 AA Gun, 1 Factory
Manchuria: 8 Infantry, 2 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter
Kiangsu: 6 Infantry, 2 Artillery, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
French Indo-China/Thailand: 6 Infantry, 2 Artillery, 1 Mechanized Infantry, 1 Fighter, 1 AA Gun
Iwo Jima: 2 Infantry, 1 Fighter
Okinawa: 2 Infantry, 1 Fighter
Formosa: 1 Fighter
Caroline Islands: 3 Infantry, 1 Fighter, 1 Tactical Bomber, 1 AA Gun
Sea Zone P-8: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
Sea Zone P-9: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
Sea Zone P-13: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
Sea Zone P-7: 1 Transport
Sea Zone P-11: 1 Transport
Sea Zone P-23: 1 Submarine
Sea Zone I-5: 1 Submarine
United Kingdom: 3 Infantry, 1 Artillery, 1 Tank, 3 Fighters, 1 Strategic Bomber, 1 AA Gun, 1 Factory
Eastern Canada: 2 Infantry, 1 Tank, 1 Fighter, 1 Factory
Gibraltar: 1 Infantry, 1 Fighter, 1 AA Gun
Malta: 1 Infantry, 1 Fighter, 1 AA Gun
Egypt: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 AA Gun
Anglo-Egypt Sudan: 1 Infantry
Trans-Jordan: 1 Infantry
Union of South Africa: 2 Infantry, 1 Artillery
Western Canada: 1 Infantry
Sea Zone A-5: 1 Cruiser, 1 Battleship
Sea Zone A-6: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
Sea Zone A-8: 1 Transport, 1 Destroyer
Sea Zone A-12: 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
Sea Zone M-4: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser
Sea Zone I-9: 1 Transport, 1 Destroyer
Italy: 3 Infantry, 2 Fighters, 1 Strategic Bomber, 1 AA Gun, 1 Factory
Balkans: 2 Infantry, 1 Tank, 1 Tactical Bomber
Libya: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank
Sea Zone M-2: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser
Sea Zone M-3: 1 Transport, 1 Cruiser, 1 Battleship
Suiyuan: 2 Infantry
Hupeh: 2 Infantry
Sikang: 2 Infantry, 1 Fighter
Yunnan: 3 Infantry, 1 Artillery
Fukien: 1 Infantry
Russia: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
Urals: 1 Infantry
Novosibirsk: 2 Infantry
Smolensk: 1 Infantry
Archangel: 2 Infantry
Karelia: 5 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tactical Bomber, 1 AA Gun, 1 Factory
Baltic States: 4 Infantry, 1 Fighter
Belorussia: 2 Infantry
East Poland: 3 Infantry, 1 Fighter
Eastern Ukraine: 1 Infantry, 1 Artillery
Ukraine: 3 Infantry, 1 Fighter
Caucasus: 4 Infantry, 1 Artillery, 1 Tank, 1 AA Gun, 1 Factory
Yakut S.S.R: 1 Infantry
Stanovoj Chrebet: 6 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 AA Gun
Soviet Far East: 2 Infantry
Buryatia S.S.R: 4 Infantry
Sea Zone A-4: 1 Submarine
Sea Zone B-2: 1 Transport, 1 Submarine, 1 Cruiser
Eastern United States: 2 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Fighter, 1 AA Gun, 1 Factory
Central United States: 1 Infantry, 1 Artillery, 1 Tank, 1 Strategic Bomber
Western US: 2 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, 1 Factory
Hawaiian Islands: 2 Infantry, 1 Fighter, 1 Tactical Bomber, 1 AA Gun
Midway: 1 Infantry
Wake Island: 1 Infantry
Philippines: 2 Infantry, 1 Fighter, 1 AA Gun
Sea Zone A-9: 1 Transport, 1 Cruiser, 1 Battleship
Sea Zone P-4: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier ( 1 Tactical Bomber & 1 Fighter)
Sea Zone P-16: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship
Sea Zone P-14: 1 Transport, 1 Destroyer
Sea Zone P-21: 1 Submarine
WASHINGTON = 5 PTS
OTTAWA = 2 PTS
LONDON = 3 PTS
PARIS = 3 PTS
BERLIN = 3 PTS
WARSAW = 1 PTS
ROME = 3 PTS
CAIRO = 2 PTS
LENINGRAD = 2 PTS
STALINGRAD = 2 PTS
MOSCOW = 3 PTS
CALCUTTA = 3 PTS
HONG KONG = 1 PTS
SHANGHAI = 2 PTS
MANILA = 1 PTS
SYDNEY = 2 PTS
TOKYO = 3 PTS
HONALULU = 2 PTS
SAN FRANCISCO = 4 PTS
SCRAMBLE DEFENCE:
Eligible air units may scramble from a city into an adjacent sea zone to help defend from an attack. Tactical bombers and/or fighters may scramble any number up to the city point value from which they are scrambling. Multiple sea zones may be scrambled into from the same city as long as amount restrictions are obeyed.
AIRBOURNE ASSAULT:
Any number of Infantry units may paratroop from a city up to the city point value from which they are departing, they may paratroop into a land battle up to 3 spaces away. Total amount of infantry units allowed in an airborne assault is determined by the number of ground units attacking by amphibious assault and/or from an adjacent territory. Each paratrooping infantry unit is vulnerable to AA fire before land combat begins.
STRONGHOLD DEFENCE:
Any number of Infantry units up to the city point value may defend a city territory @3 or less.
WARTIME ECONOMY:
During their collect income phase, each nation must collect bonus income in the amount of all their city point values combined.
UNCONDITIONAL SURRENDER:
There is a combined grand total of 50 victory city points on the board. If at the end of any given game round (including the last) the Axis control a total of 30 VCPs, then the Axis win the war. The game will last a total of 9 rounds, if the Axis have not acieved their victory condition by the end of round 9, then the Allies develop nuclear technology and win the war.
China does not collect an income like all other playable nations, instead China will receive 1 free Infantry unit to be placed within each originally controlled Chinese territory they control at the end of their turn. Also, if the Allies control all territories connecting the Burma Road. China will also receive 1 free artillery unit to be placed within any originally controlled Chinese territory at the end of their turn.
Chinese units (including aircraft) may not deploy outside of any originally controlled Chinese territories except Kwangtung.
Russian units (including aircraft) may not move into any originally controlled Chinese territories except Manchuria.
United Kingdom units (including aircraft) may not move into any originally controlled Chinese territories except Yunnan.
During each collect income phase, Russia will receive free units to place if the following conditions apply.
1. Russia will place a free tank in Archangel if the Allies control both Archangel and London
2. Russia will place a free mechanized infantry in Caucasus if the Allies control both Caucasus and Persia
3. Russia will place a free artillery in Buryatia S.S.R if the Allies control both Buryatia S.S.R and Alaska
AIR BATTLE:
Air battles are triggered when the defender sends interceptors to engage a Strategic Bombing Raid. Strategic Bombers require 2 hits to destroy and get 1@1 each during an air battle. Also, Interceptors and escorts get 1@2 each during an air battle (tactical bombers may not participate in Strategic Bombing Raids). Disembarking after an air battle will force bombers to retreat from bombing, but will allow them to avoid AA fire, however, if one aircraft disembarks from after an air battle, then all attacking air units must disembark. A hit from interceptors may be applied by the attacker to any participating aircraft.
AA GUN BARAGE:
Aircraft that continue with the Bombing Raid after an air battle will now face AA fire from an AA Gun positioned within the territory of the factory being bombed (if applicable). An AA Gun will get a 1@1 per air unit, plus an extra 1@2 per strategic bomber.
BOMBING RAID:
Bombers that passed the previous 2 defensive stages of the raid may now bomb their target, each bomber will now roll 2 dice. A damaged bomber will apply their lowest roll, and an operational bomber will apply their highest roll… the total amount rolled is what the enemy must pay to the bank.
MAXIMUM DAMAGE:
The maximum amount in which bombers can force their enemy to pay the bank for bombing a single factory, is the total value of the territory being bombed plus the total value of the city (if applicable).
Before the game begins, place a Japanese minor industrial complex in Shanghai, and 1 UK Pacific infantry unit on each of the following Islands: Sumatra, Java, and Celebes
The oob rule allowing Pacific allies to land on Dutch Islands for the purpose of collecting their territory value has been removed. Allied powers may not collect income from Dutch Islands unless they are liberated from Axis control.
The +2 damage bonus for each strategic bomber conducting a bombing raid only applies if they did not face interceptors. Also, all damaged tactical facilities (airbase, naval base, rail station) must be fully repaired to become operational.
All attacking and defending battleships now roll 2 dice each during all combat rounds in which they are engaged by both air and sea units (back to 1 die each if damaged).
The combined arms rule allowing air units to hit submarines with a destroyer present, has now been modified to allow only tactical bombers to hit submarines with a destroyer present. Therefore, fighters and/or strategical bombers may not engage submarines under any circumstances.
The Atlantic sea zones numbered 107 and 108 are now convoy zones with a disruption value of 3 IPCs each. The axis powers may conduct convoy disruptions within these sea zones against the UK Europe economy, if the allies control London.
China no longer collects an income, instead during their place new units phase they will collect and place 1 infantry unit for every 2 territories they control (rounded down). China may also place 2 free artillery units if the allies have controlled all territories connecting the Burma road since the beginning of their turn.
The Soviet Union now begins the game with 3 rail stations in Russia, Timguska, and Buryatia. These rail stations are treated as tactical facilities for the purpose of bombing and assessing damage. During the non-combat movement phase only, Russia may deploy 1 land unit from a territory with an operational rail station, to a connecting rail station 3 spaces away in any direction.
The United Kingdom Pacific may not declare war, or perform an act of war against Japan until the beginning of their 3rd turn. However, if Japan makes an unprovoked attack against the UK Pacific before their 3rd turn, then the UK Pacific may declare war against Japan at the beginning of their next turn.
The United States may not declare war, or perform an act of war against an Axis power until the beginning of their 3rd turn. However, if an Axis power makes an unprovoked attack against America or the UK Pacific before their 3rd turn, then America may declare war against the Axis powers at the beginning of their next turn.