DMJ (Axis) vs. JTB (Allies) G40.2


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            6 infantry moved from Amur to Korea
            13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia
    
        Combat - Russians
            Battle in Korea
                Russians attack with 6 infantry
                Japanese defend with 1 aaGun and 3 infantry
                    Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 infantry in Korea, round 4 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Korea
            1 aaGun moved from Amur to Korea
            3 aaGuns moved from Bryansk to Russia
    
        Place Units - Russians
            6 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.33
    Japanese : -1.33
    

    Savegame


  • TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 artillery and 2 infantry moved from Shensi to Sikang
            1 armour moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to French Indo China
            2 mech_infantrys moved from Kwangsi to French Indo China
            2 fighters moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to 20 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 artillery and 2 infantry moved from Shensi to Sikang
            1 armour moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to French Indo China
            2 mech_infantrys moved from Kwangsi to French Indo China
            2 fighters moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in French Indo China, round 2 : 4/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Japanese lost in Sikang
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 5 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
            2 fighters moved from French Indo China to 19 Sea Zone
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            2 destroyers and 1 submarine placed in 19 Sea Zone
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6
            Japanese collect 43 PUs (5 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 107 Sea Zone to 106 Sea Zone
            3 transports moved from 107 Sea Zone to 106 Sea Zone
            7 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 107 Sea Zone to 106 Sea Zone
            3 transports moved from 107 Sea Zone to 106 Sea Zone
            7 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
    
        Combat - Americans
            Air Battle in Normandy Bordeaux
                Americans attacks with 3 units heading to Normandy Bordeaux
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                    AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Normandy Bordeaux : : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - British
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to 76 Sea Zone
            1 carrier moved from 79 Sea Zone to 76 Sea Zone
            1 armour moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 armour moved from Sikang to Volgograd
            1 mech_infantry moved from Sikang to Volgograd
            2 armour and 1 mech_infantry moved from India to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 transport moved from 57 Sea Zone to 39 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from West India to India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 107 Sea Zone to 106 Sea Zone
            3 transports moved from 107 Sea Zone to 106 Sea Zone
            7 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
    
        Combat - Americans
            Air Battle in Normandy Bordeaux
                Americans attacks with 3 units heading to Normandy Bordeaux
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                    AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to 76 Sea Zone
            1 carrier moved from 79 Sea Zone to 76 Sea Zone
            1 armour moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 armour moved from Sikang to Volgograd
            1 mech_infantry moved from Sikang to Volgograd
            2 armour and 1 mech_infantry moved from India to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 transport moved from 57 Sea Zone to 39 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from West India to India
    
        Combat - British
            Battle in Volgograd
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in French Indo China
                British attack with 1 armour and 4 fighters
                Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour and 4 fighters in French Indo China, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from French Indo China to Malaya
            1 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from 80 Sea Zone to Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in Malaya
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Some Units in Malaya change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.17
    AA fire in Normandy Bordeaux : : 1.67
    Japanese : -0.83
    

    Savegame


  • TripleA Move Summary: Italians round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Bessarabia to Bulgaria
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from Malaya to 54 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from Malaya to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Solomon Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from Malaya to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Solomon Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 armour moved from Ukraine to Volgograd
            3 fighters moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Volgograd
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 artilleries moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Archangel to Belarus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Novgorod to Belarus
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 armour moved from Ukraine to Volgograd
            3 fighters moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Volgograd
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 artilleries moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Archangel to Belarus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 3 fighters and 2 tactical_bombers
                British defend with 1 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 2 : 5/7 hits, 3.83 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            3 aaGuns, 33 armour, 7 artilleries and 29 infantry moved from Ukraine to Rostov
            3 fighters and 2 tactical_bombers moved from Volgograd to Rostov
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            2 armour moved from Romania to Ukraine
            2 infantry moved from Romania to Yugoslavia
            1 artillery and 5 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            8 armour placed in Romania
            1 infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 0.50
    

    Savegame


  • TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Korea to Manchuria
            1 aaGun moved from Korea to Manchuria
    
        Place Units - Russians
            5 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,4,6
            Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Kwangsi to Kiangsi
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Kwangsi to Kiangsi
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Korea
            Battle in 20 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Korea from Russians, taking 20 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 fighters and 2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame

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