scramble all 3 planes to 115
Maxi VS David
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Smolensk 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 3 infantry moved from Russia to Vologda 6 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Timguska Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,17
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Jo det tror jeg egentlig gerne man må.
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@Maxiheimer super :D Det redder pølsetyskerne lidt i denne situation. Selvom de så ik har de enheder i næste tur. Noget for noget.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Sakha to Shensi 2 fighters moved from Shantung to Shensi 2 tactical_bombers moved from Shantung to Shensi 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 4 artilleries, 7 infantry and 4 mech_infantrys moved from Tsinghai to Shensi 1 armour moved from Kazakhstan to Tsinghai 3 armour moved from Kiangsu to Chahar 1 armour moved from Shantung to Chahar 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 armour, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 3 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 armour and 5 infantry ANZAC defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour and 5 infantry in Borneo, round 2 : 0/6 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour and 4 infantry in Borneo, round 3 : 1/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 armour and 3 infantry in Borneo, round 4 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour and 2 infantry in Borneo, round 5 : 3/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 4 infantry Casualties for ANZAC: 1 fighter and 2 infantry Battle in Shensi Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 4 mech_infantrys; Chinese defend with 2 artilleries and 8 infantry Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 8/21 hits, 7,50 expected hits Chinese roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Shensi, round 2 : 4/14 hits, 4,67 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese retreated to Tsinghai Chinese win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Casualties for Chinese: 8 infantry Battle in Chahar Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Shantung to Kiangsu 1 aaGun moved from Manchuria to Jehol 3 fighters moved from Shantung to 6 Sea Zone 2 tactical_bombers moved from Shantung to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : -0,00 UK_Pacific : -0,67 Japanese : 1,50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Midway to Hunan 1 submarine moved from 57 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Amur Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2,33 Japanese : -1,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Midway to Hunan 1 submarine moved from 57 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Amur Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 91 Sea Zone 3 bombers moved from United Kingdom to 91 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 4 mech_infantrys moved from Shensi to Chahar 3 fighters and 1 tactical_bomber moved from Yunnan to Chahar Combat - British Battle in Chahar British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 3 armour British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2,83 expected hits Japanese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1,50 expected hits 3 armour owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 armour Battle in 91 Sea Zone British attack with 3 bombers, 1 carrier and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 3 bombers, 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits 1 carrier owned by the British lost in 91 Sea Zone British roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone British roll dice for 3 bombers in 91 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits 1 fighter owned by the Germans, 2 bombers owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone British roll dice for 1 bomber in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 1 bomber owned by the British lost in 91 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -16 Casualties for British: 3 bombers, 1 carrier and 2 fighters Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - British 4 infantry moved from British Guiana to Brazil 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 8 mech_infantrys moved from Eastern Persia to Turkmenistan 4 mech_infantrys moved from India to Eastern Persia 4 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Shensi 3 fighters and 1 tactical_bomber moved from Chahar to Hopei 1 aaGun moved from Kweichow to Hopei 2 aaGuns and 4 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kwangsi to Kweichow 1 fighter moved from India to Caucasus 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 106 Sea Zone 3 mech_infantrys placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India 2 destroyers and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 mech_infantrys Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Japanese to Russians EDIT: Removing units owned by British from Turkmenistan: 8 mech_infantrys EDIT: Adding units owned by British to Kazakhstan: 8 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,17 British : -1,50 Americans : -2,33 Japanese : -2,50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 artillery moved from 96 Sea Zone to Libya 1 mech_infantry moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Tunisia to Libya Combat - Italians Battle in Libya Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 1 artillery EDIT: Adding units owned by Italians to Tunisia: 1 artillery EDIT: Turning off Edit Mode 1 cruiser and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Sumatra to Yunnan 1 fighter moved from Java to Yunnan 1 fighter moved from New South Wales to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Sumatra to Yunnan 1 fighter moved from Java to Yunnan 1 fighter moved from New South Wales to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Tobruk Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from 82 Sea Zone to French Equatorial Africa 3 fighters moved from Western Germany to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 3 bombers moved from Algeria to Rostov 1 infantry moved from Ukraine to Rostov 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in French Equatorial Africa Germans attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship in French Equatorial Africa, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in French Equatorial Africa Germans roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 6 : 1/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Rostov Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Rostov to Ukraine 3 fighters moved from Western Ukraine to Ukraine 10 armour moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 7 infantry moved from Novgorod to Archangel Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 2 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0,83 French : -1,00 Russians : 0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bryansk to Archangel 3 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 artillery and 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Russians attack with 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 7 infantry Russians roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/10 hits, 3,17 expected hits Germans roll dice for 1 armour and 7 infantry in Archangel, round 2 : 6/8 hits, 2,83 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Archangel retreated to Archangel Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 4 infantry and 2 mech_infantrys Casualties for Germans: 5 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 3,83 Russians : 0,83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Tsinghai to Russia 1 armour moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Kazakhstan 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Tsinghai to Kazakhstan 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from Kiangsu to Anhwe Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Japanese attack with 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 8 mech_infantrys Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 10/16 hits, 6,00 expected hits Russians roll dice for 8 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 8 mech_infantrys owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 1 infantry Casualties for British: 8 mech_infantrys Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 aaGun moved from Jehol to Manchuria 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kazakhstan to Ukraine 2 fighters moved from Kazakhstan to Ukraine 2 bombers moved from Russia to Ukraine Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 factory_minor placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,3 Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Chinese : 0,67 Russians : -1,67 Japanese : 4,50
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@Maxiheimer så var det tyskernes tur til at være stålsatte… :p Der er en gut fra triple a forum’et der har skrevet til mig at de leder efter 2 at spille 2v2 imod. Har du lyst til at se om vi ka ta dem ud? :)
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Ja - de ramte irriterende godt:)
Ja den er jeg da helt sikkert frisk på!! Så kører vi dem over!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Battle in Kiangsu Battle in Shantung Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 3 submarines moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hunan to Suiyuyan Place Units - Americans 4 submarines placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 2 infantry EDIT: Changing ownership of Siberia from Japanese to Russians EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Adding units owned by Americans to Siberia: 1 infantry EDIT: Adding units owned by Americans to Sakha: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Suiyuyan 4 artilleries moved from Shensi to Hopei 1 infantry moved from Kwangtung to Kiangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Battle in Kiangsu Battle in Shantung Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 3 submarines moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hunan to Suiyuyan Place Units - Americans 4 submarines placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 2 infantry EDIT: Changing ownership of Siberia from Japanese to Russians EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Adding units owned by Americans to Siberia: 1 infantry EDIT: Adding units owned by Americans to Sakha: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Suiyuyan 4 artilleries moved from Shensi to Hopei 1 infantry moved from Kwangtung to Kiangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 3 fighters and 1 tactical_bomber moved from Hopei to Kazakhstan 1 mech_infantry moved from Kweichow to Anhwe 4 infantry moved from Hunan to Anhwe 4 mech_infantrys moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Egypt to French Equatorial Africa 1 fighter moved from Egypt to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa 2 destroyers moved from 39 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from India to 39 Sea Zone 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone 2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Borneo British attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 armour and 1 infantry British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in Borneo British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 5 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Borneo, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Battle in Rostov British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in French Equatorial Africa British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 41 Sea Zone British attack with 2 destroyers Japanese defend with 1 submarine British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Kazakhstan British attack with 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys British roll dice for 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/13 hits, 4,00 expected hits Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3,83 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Kazakhstan British roll dice for 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 5/10 hits, 3,50 expected hits Japanese roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2,83 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/9 hits, 3,33 expected hits Japanese roll dice for 1 armour and 2 artilleries in Kazakhstan, round 4 : 1/3 hits, 1,17 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 infantry and 4 mech_infantrys Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys Battle in Anhwe British attack with 4 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 4 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anhwe British roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Hopei to Anhwe 2 aaGuns, 1 artillery and 4 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from Kazakhstan to Russia 3 fighters and 1 tactical_bomber moved from Kazakhstan to Samara 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from 96 Sea Zone to Tobruk Place Units - British 1 destroyer and 3 transports placed in 109 Sea Zone 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3 British collect 33 PUs (3 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 British : 2,00 Chinese : -0,50 Japanese : -4,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery moved from Tunisia to Algeria 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 7 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya Combat - ANZAC Battle in Libya ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 0,67