@Witt Fine with me
Total Ancient War UK vs US Game 1
-
TripleA Turn Summary: GreekCityStates round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - GreekCityStates 1 quinquereme moved from SZ 68 to SZ 67 1 skirmisher moved from Sparta to SZ 67 1 quinquereme and 1 skirmisher moved from SZ 67 to SZ 68 1 skirmisher moved from SZ 68 to Sardis 2 skirmishers moved from Larissa to Thessalonica 8 cavalrys moved from Thessalonica to Istropolis 7 cavalrys moved from Athens to Thessalonica 1 cavalry moved from Nicopolis to Thessalonica 2 skirmishers moved from Athens to Larissa 1 skirmisher moved from Sparta to Corinth 1 cavalry moved from Messana to Lilybaeum Purchase Units - GreekCityStates Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates GreekCityStates buy 3 cavalrys and 2 quinqueremes; Remaining resources: 2 PUs; 2 techTokens; Combat - GreekCityStates Battle in Sardis Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 quinqueremes placed in SZ 68 3 cavalrys and 1 skirmisher placed in Athens Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 4,6 and gets 1 hit GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover warCollege Activate Technology - GreekCityStates GreekCityStates activating warCollege Turn Complete - GreekCityStates GreekCityStates collect 52 PUs; end with 54 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 53 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 52 PUs Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 51 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 47 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 53 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Pergamon round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Pergamon 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs moved from Istropolis to Tyras 1 skirmisher moved from Thessalonica to Odessus Purchase Units - Pergamon Pergamon buy 1 phalanx and 6 skirmishers; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Tyras Pergamon attack with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs Bosporus defend with 1 cavalry Pergamon roll dice for 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs in Tyras, round 2 : 3/8 hits, 4.17 expected hits Bosporus roll dice for 1 cavalry in Tyras, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Bosporus lost in Tyras Pergamon win, taking Tyras from Bosporus with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 6 Casualties for Bosporus: 1 cavalry Non Combat Move - Pergamon Place Units - Pergamon 1 phalanx and 6 skirmishers placed in Thessalonica Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 35 PUs; end with 35 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs Units generate 2 techTokens; Pergamon end with 2 techTokens Units generate 6 PUs; Pergamon end with 36 PUsCombat Hit Differential Summary :
Pergamon : -1.17 Bosporus : -0.17 Pergamon rolls : : 0.00 -
@redrum said in Total Ancient War UK vs US Game 1:
@Private-Panic Don’t worry. Soon Macedonia will be put out of their misery and you won’t have to worry about that :)
Thanks for your kind consideration @redrum ! :heart_eyes:
-
@captainwalker said in Total Ancient War UK vs US Game 1:
Combat - Egypt
Battle in Jerusalem
Battle score for attacker is 36What the hell! Odds of 10% with -50 TUV!!! I feel for you @Wittmann !
-
TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Carthage 1 unit repaired. Purchase Units - Carthage Carthage buy 2 biremes, 1 catapult, 1 cavalry and 3 quinqueremes; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Carthage 1 suprareme moved from SZ 28 to SZ 27 1 bireme moved from SZ 27 to SZ 28 2 biremes and 2 quinqueremes moved from SZ 32 to SZ 27 1 hoplite moved from Carthago Nova to Valentia 2 cavalrys moved from Gades to Corduba 1 hoplite moved from Banasa to SZ 12 1 warelephant moved from Cartenna to SZ 16 1 warelephant moved from SZ 16 to Valentia 1 bireme moved from SZ 15 to SZ 29 1 bireme and 1 hoplite moved from SZ 12 to SZ 15 1 hoplite moved from SZ 15 to Carthago Nova Place Units - Carthage 2 biremes and 3 quinqueremes placed in SZ 32 1 catapult and 1 cavalry placed in Valentia Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,5,6,5 and gets 2 hits Carthage removing all Technology Tokens after successful research. Carthage discover supraremes Activate Technology - Carthage Carthage activating supraremes Turn Complete - Carthage Carthage collect 71 PUs; end with 71 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 67 PUs Units generate 4 techTokens; Carthage end with 4 techTokens Units generate 12 PUs; Carthage end with 79 PUsCombat Hit Differential Summary :
Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag, 4 warelephants Caralis : 3 hoplites Banasa : 1 flag, 1 city and 1 wall Carthago Nova : 1 flag, 1 hoplite Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls Auzia : 1 flag SZ 32 : 2 biremes and 3 quinqueremes SZ 29 : 1 bireme Hispatis : 1 flag, 1 hoplite Acci : 1 flag Gades : 1 city and 3 walls SZ 28 : 1 bireme SZ 27 : 2 biremes, 2 quinqueremes and 1 suprareme SZ 24 : 1 bireme Palma : 1 cavalry Cirta : 1 flag Valentia : 1 flag, 1 catapult, 1 cavalry, 1 city, 1 hoplite, 1 leader, 3 phalanxs and 3 warelephants Tingis : 1 wall Melita : 1 cavalry SZ 15 : 1 bireme SZ 16 : 1 quinquereme Corduba : 1 flag, 5 cavalrys and 1 hoplite -
TripleA Turn Summary: Macedonia round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Macedonia 1 warrior moved from Apollonia to Dodona 1 skirmisher moved from Apollonia to Dodona 1 quadrireme moved from SZ 53 to SZ 68 1 flagship moved from SZ 53 to SZ 68 Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Macedonia buy 1 skirmisher and 1 warrior; Remaining resources: 1 PUs; 1 techTokens; Combat - Macedonia Battle in Dodona Macedonia attack with 1 skirmisher and 1 warrior Pergamon defend with 1 spearman Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 2 : 0/2 hits, 0.50 expected hits GreekCityStates roll dice for 1 spearman in Dodona, round 2 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 3 : 0/2 hits, 0.50 expected hits GreekCityStates roll dice for 1 spearman in Dodona, round 3 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Macedonia lost in Dodona Macedonia roll dice for 1 warrior in Dodona, round 4 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 1 spearman in Dodona, round 4 : 1/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Dodona GreekCityStates win with 1 spearman remaining. Battle score for attacker is -10 Casualties for Macedonia: 1 skirmisher and 1 warrior Battle in SZ 68 Macedonia attack with 1 flagship and 1 quadrireme GreekCityStates defend with 3 quinqueremes quin_VS_quad fire in SZ 68 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 flagship and 1 quadrireme in SZ 68, round 2 : 1/2 hits, 0.83 expected hits GreekCityStates roll dice for 3 quinqueremes in SZ 68, round 2 : 3/3 hits, 2.50 expected hits 1 quadrireme owned by the Macedonia, 1 quinquereme owned by the GreekCityStates and 1 flagship owned by the Macedonia lost in SZ 68 GreekCityStates win with 2 quinqueremes remaining. Battle score for attacker is -2 Casualties for Macedonia: 1 flagship and 1 quadrireme Casualties for GreekCityStates: 1 quinquereme Non Combat Move - Macedonia Place Units - Macedonia 2 skirmishers and 1 warrior placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia rolls : 1/1 hits, 0.00 expected hits Macedonia removing all Technology Tokens after successful research. Macedonia discover tradeRoutes Activate Technology - Macedonia Macedonia activating tradeRoutes Turn Complete - Macedonia Macedonia collect 9 PUs; end with 10 PUs Macedonia collect 5 PUs from War Bonds; end with 15 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 14 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 13 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 12 PUs Units generate 1 techTokens; Macedonia end with 1 techTokens Units generate 3 PUs; Macedonia end with 15 PUsCombat Hit Differential Summary :
Macedonia : -1.17 Macedonia rolls : : 1.00 GreekCityStates : 1.50 quin_VS_quad fire in SZ 68 : : -0.17Territory Summary for Macedonia :
Apollonia : 1 flag, 1 city, 3 phalanxs, 6 skirmishers, 3 walls and 6 warriors -
TripleA Turn Summary: Seleucid round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Seleucid 1 flagship and 1 quinquereme moved from SZ 65 to SZ 68 2 cataphracts, 7 hoplites, 9 phalanxs and 3 warelephants moved from Susa to Babylon 1 cataphract, 3 hoplites and 1 phalanx moved from Seleucia to Babylon Purchase Units - Seleucid Seleucid buy 1 cataphract, 5 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Babylon Seleucid attack with 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants Parthia defend with 1 cataphract and 2 horsearchers Seleucid roll dice for 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants in Babylon, round 2 : 13/26 hits, 12.83 expected hits Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 2 : 1/3 hits, 1.00 expected hits 2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Seleucid win, taking Babylon from Parthia with 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants remaining. Battle score for attacker is 13 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 cataphract and 2 horsearchers Battle in SZ 68 Seleucid attack with 1 flagship and 1 quinquereme GreekCityStates defend with 2 quinqueremes Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 2 : 1/2 hits, 1.00 expected hits GreekCityStates roll dice for 2 quinqueremes in SZ 68, round 2 : 0/2 hits, 1.67 expected hits 1 quinquereme owned by the GreekCityStates lost in SZ 68 Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 3 : 1/2 hits, 1.00 expected hits GreekCityStates roll dice for 1 quinquereme in SZ 68, round 3 : 1/1 hits, 0.83 expected hits Units damaged: 1 flagship owned by the Seleucid 1 quinquereme owned by the GreekCityStates lost in SZ 68 Seleucid win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 32 Casualties for GreekCityStates: 2 quinqueremes Non Combat Move - Seleucid Turning on Edit Mode EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher EDIT: Turning off Edit Mode 3 warelephants moved from Antioch to Jerusalem 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59 1 hoplite moved from SZ 59 to Jerusalem 1 hoplite moved from SZ 59 to Jerusalem 1 bireme moved from SZ 59 to SZ 61 Place Units - Seleucid 2 hoplites and 3 warelephants placed in Antioch 1 cataphract, 3 hoplites and 1 phalanx placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 6,1 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover warCollege Activate Technology - Seleucid Seleucid activating warCollege Turn Complete - Seleucid Seleucid collect 87 PUs; end with 87 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 81 PUsCombat Hit Differential Summary :
Parthia : 0.00 Seleucid : 0.17 GreekCityStates : -1.50Territory Summary for Seleucid :
Byzantium : 1 cataphract, 1 hoplite and 1 warelephant Jerusalem : 1 flag, 11 hoplites, 8 phalanxs and 12 warelephants Petra : 1 flag Babylon : 1 flag, 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants Salamis : 1 flag Ninive : 1 hoplite Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants SZ 68 : 1 flagship and 1 quinquereme SZ 61 : 1 bireme and 1 quadrireme Susa : 1 flag, 1 hoplite Seleucia : 1 cataphract, 1 city, 3 hoplites, 1 phalanx and 3 walls SZ 59 : 1 quadrireme and 1 trireme Sidon : 1 flagProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 52 / 53 Pergamon : 30 / 36 Carthage : 71 / 79 Macedonia : 9 / 15 Bosporus : 28 / 26 Pontus : 31 / 31 Seleucid : 87 / 81 Egypt : 28 / 28 Parthia : 24 / 34 Armenia : 20 / 27 AI_Barbarians : 14 / 23 AI_Neutral : 126 / 1261 -
TripleA Turn Summary: Egypt round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Egypt 1 unit repaired. 3 archers, 2 catapults, 1 chariot, 1 leader, 16 phalanxs and 4 warelephants moved from Pharan to Jerusalem 1 chariot moved from Alexandria to Jerusalem 2 chariots moved from Pharan to Jerusalem Purchase Units - Egypt Egypt buy 3 chariots and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Jerusalem Egypt attack with 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants Seleucid defend with 11 hoplites, 8 phalanxs and 12 warelephants Egypt roll dice for 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants in Jerusalem, round 2 : 21/30 hits, 17.50 expected hits Seleucid roll dice for 11 hoplites, 8 phalanxs and 12 warelephants in Jerusalem, round 2 : 15/31 hits, 20.00 expected hits Units damaged: 1 leader owned by the Egypt 4 chariots owned by the Egypt, 1 warelephant owned by the Egypt, 11 hoplites owned by the Seleucid, 5 phalanxs owned by the Egypt, 1 catapult owned by the Egypt, 3 archers owned by the Egypt and 10 warelephants owned by the Seleucid lost in Jerusalem 3 warelephants owned by the Egypt, 11 phalanxs owned by the Egypt, 1 catapult owned by the Egypt and 1 leader owned by the Egypt retreated to Pharan Seleucid win with 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 67 Casualties for Egypt: 3 archers, 1 catapult, 4 chariots, 5 phalanxs and 1 warelephant Casualties for Seleucid: 11 hoplites and 10 warelephants Non Combat Move - Egypt 1 archer moved from Memphis to Pharan 2 archers and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 3 chariots and 1 warelephant placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs Egypt collect 6 PUs from War Bonds; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 33 PUsCombat Hit Differential Summary :
Egypt : 3.50 Egypt rolls : : 0.00 Seleucid : -5.00Territory Summary for Egypt :
Memphis : 2 archers and 1 phalanx Alexandria : 1 catapult, 3 chariots, 1 city, 5 walls and 1 warelephant Cyrene : 1 archer Pharan : 1 archer, 1 catapult, 1 leader, 11 phalanxs and 3 warelephantsProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 52 / 53 Pergamon : 30 / 36 Carthage : 71 / 79 Macedonia : 9 / 15 Bosporus : 28 / 26 Pontus : 31 / 31 Seleucid : 87 / 81 Egypt : 28 / 33 Parthia : 24 / 34 Armenia : 20 / 27 AI_Barbarians : 14 / 23 AI_Neutral : 126 / 1261 -
TripleA Turn Summary: Parthia round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Parthia 1 archer moved from Ecbatana to Susa 1 cataphract moved from Persepolis to Susa 1 archer moved from Persepolis to Susa Purchase Units - Parthia Trigger PARbiremes: buyBireme removed from ParthiaProduction Trigger PARbiremes: buyBiremeX added to ParthiaProduction Trigger PARbiremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Susa Parthia attack with 2 archers and 1 cataphract Seleucid defend with 1 hoplite Parthia roll dice for 2 archers and 1 cataphract in Susa, round 2 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Susa, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Susa Parthia win, taking Susa from Seleucid with 2 archers and 1 cataphract remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer moved from Albana to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis Place Units - Parthia 1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 30 PUs; end with 30 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 32 PUsCombat Hit Differential Summary :
Parthia : 0.67 Seleucid : -0.50Territory Summary for Parthia :
SZ 86 : 1 flagship and 1 trireme Susa : 2 archers and 1 cataphract Cyropolis : 1 archer Gazaca : 1 flag Persepolis : 9 archers, 2 cataphracts, 2 catapults, 1 city, 10 horsearchers, 1 leader, 6 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 52 / 53 Pergamon : 30 / 36 Carthage : 71 / 79 Macedonia : 9 / 15 Bosporus : 28 / 26 Pontus : 31 / 31 Seleucid : 81 / 81 Egypt : 28 / 33 Parthia : 30 / 32 Armenia : 20 / 27 AI_Barbarians : 14 / 23 AI_Neutral : 126 / 1261 -
@captainwalker said in Total Ancient War UK vs US Game 1:
Combat - Egypt
Battle in Jerusalem
Battle score for attacker is 67What on earth is going on! Another strafe with inferior power achieves a big gain for Egypt. What is the secret of your success @captainwalker ?
-
Get lost! Is that a joke? Last turn 10% this one, 25%.
This game is wank. -
Sorry guys, but I don’t want to play any more . (Yes, I am 8 years old.) This game is stressing me no end and I don’t need this worry . It really no fun for me. It is a strain on my eyes and mind.
Thanks for playing all these games with me.
Adam, feel free to finish for me. -
Well - I am not going to continue without Leo
-
@Private-Panic @Wittmann Are you surrendering then? I’m fine with moving on to a different map. Its definitely a very random map with all the barbarians and the naval units with targeted attacks.
-
I am glad we tried this map but moving on to another map is fine.
-
TripleA Turn Summary: Armenia round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Armenia 1 skirmisher moved from Armavira to Artaxata 1 horsearcher moved from Albana to Artaxata 1 horsearcher moved from Artaxata to Phasis 7 cataphracts, 6 catapults, 1 leader and 3 spearmen moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen Bosporus defend with 13 archers, 2 hoplites, 2 horsearchers and 1 leader Armenia roll dice for 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen in Phasis, round 2 : 8/18 hits, 8.83 expected hits Bosporus roll dice for 13 archers, 2 hoplites, 2 horsearchers and 1 leader in Phasis, round 2 : 12/18 hits, 11.67 expected hits Units damaged: 1 leader owned by the Armenia 5 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 2 hoplites owned by the Bosporus, 4 archers owned by the Bosporus, 1 horsearcher owned by the Armenia, 3 spearmen owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Phasis 1 catapult owned by the Armenia, 5 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira Bosporus win with 9 archers and 1 leader remaining. Battle score for attacker is -14 Casualties for Armenia: 2 cataphracts, 5 catapults, 1 horsearcher and 3 spearmen Casualties for Bosporus: 4 archers, 2 hoplites and 2 horsearchers Non Combat Move - Armenia Place Units - Armenia 1 catapult, 1 horsearcher and 2 spearmen placed in Armavira 1 skirmisher placed in Albana Research Technology - Armenia Armenia roll 3,4 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 20 PUs; end with 20 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 24 PUsCombat Hit Differential Summary :
Armenia : -0.83 Bosporus : 0.33 -
TripleA Turn Summary: RomanRepublic round 11
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11 Combat Move - RomanRepublic 6 quadriremes moved from SZ 25 to SZ 28 Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 ballista, 2 quadriremes, 1 suprareme and 1 trireme; Remaining resources: 1 PUs; 1 techTokens; Combat - RomanRepublic Battle in SZ 28 RomanRepublic attack with 6 quadriremes Carthage defend with 1 bireme RomanRepublic roll dice for 6 quadriremes in SZ 28, round 2 : 4/6 hits, 3.00 expected hits Carthage roll dice for 1 bireme in SZ 28, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Carthage lost in SZ 28 RomanRepublic win with 6 quadriremes remaining. Battle score for attacker is 12 Casualties for Carthage: 1 bireme Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 quadriremes, 1 suprareme and 1 trireme placed in SZ 28 1 ballista, 1 skirmisher and 1 wall placed in Roma Research Technology - RomanRepublic RomanRepublic rolls : 0/1 hits, 0.00 expected hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 63 PUs RomanRepublic collect 1 PU from War Bonds; end with 64 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 59 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs Units generate 1 techTokens; RomanRepublic end with 1 techTokens Units generate 3 PUs; RomanRepublic end with 61 PUsCombat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : 1.00 RomanRepublic rolls : : 0.00 -
-
@Wittmann We accept your surrender and will be kind enough to let all of the Carthaginians and Seleucids be Roman slaves!
@Wittmann @Private-Panic @Wittmann @captainwalker Thoughts on what map you’d like to play next? Maybe we shouldn’t let Adam pick this time ;)
-
@redrum Am I the only one that likes TAW then?





