TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from India to Kwangtung
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from India to Kwangtung
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
6 armour and 9 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 1 artillery and 10 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 6 armour, 1 artillery and 10 infantry in Bryansk, round 2 : 4/17 hits, 5,17 expected hits
Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 bombers moved from Kwangsi to India
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
2 armour moved from Shan State to Malaya
1 artillery and 2 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Hopei to Szechwan
1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 1 tactical_bomber moved from Kiangsi to Szechwan
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 6/12 hits, 4,83 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 2 armour
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour in Malaya, round 2 : 0/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 armour in Malaya, round 3 : 1/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Chahar to Kweichow
3 fighters moved from Szechwan to Kweichow
3 tactical_bombers moved from Szechwan to Kweichow
2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 5 transports moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Formosa
2 bombers moved from India to Kweichow
Place Units - Japanese
1 tactical_bomber placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : 0,33
AA fire in India : : -0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Rostov to Volgograd
3 armour moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
4 infantry moved from Ukraine to Western Ukraine
2 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from France to Northern Italy
1 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Western Ukraine to Eastern Poland
2 submarines moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from France to Northern Italy
1 infantry moved from French Central Africa to Nigeria
Germans take Nigeria from British
1 artillery moved from Gold Coast to French West Africa
1 cruiser moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 submarines
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
Battle in 105 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Battle in Volgograd
Germans attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans winGermans winGermans win with 3 submarines remaining, taking 105 Sea Zone from Neutral with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining, taking Volgograd from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Volgograd to Western Ukraine
2 aaGuns moved from Ukraine to Western Ukraine
1 aaGun moved from France to Southern France
1 armour moved from Southern France to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 infantry placed in Ukraine
Germans undo move 1.
2 infantry placed in Normandy Bordeaux
1 infantry placed in Ukraine
1 armour placed in Normandy Bordeaux
2 armour placed in Germany
2 bombers placed in Germany
Germans undo move 6.
2 bombers placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 mech_infantrys moved from Russia to Volgograd
3 armour moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
2 fighters moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Battle in Volgograd
Russians attack with 3 armour and 4 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 2 : 4/7 hits, 2,17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians winRussians win with 1 submarine remaining, taking Volgograd from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
2 aaGuns, 5 armour, 1 artillery and 18 infantry moved from Bryansk to Russia
2 artilleries and 7 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Norway to Karelia
1 armour moved from Norway to Karelia
5 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Suiyuyan to Kansu
Place Units - Russians
10 infantry placed in Russia
1 armour placed in Novgorod
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,17
Italians : 0,67
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Denmark
1 bomber moved from Queensland to Malaya
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
Combat - Americans
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 1 armour and 1 harbour
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Malaya
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Denmark
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Americans roll dice for 1 armour and 1 bomber in Denmark, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Denmark to United Kingdom
2 transports moved from 105 Sea Zone to 109 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 9 Sea Zone
3 transports moved from 9 Sea Zone to 10 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Sakha
2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Malaya to Burma
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 armour and 3 infantry placed in Western United States
1 cruiser placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Denmark
1 bomber moved from Queensland to Malaya
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
Combat - Americans
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 1 armour and 1 harbour
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Malaya
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Denmark
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Americans roll dice for 1 armour and 1 bomber in Denmark, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Denmark to United Kingdom
2 transports moved from 105 Sea Zone to 109 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 9 Sea Zone
3 transports moved from 9 Sea Zone to 10 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Sakha
2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Malaya to Burma
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 armour and 3 infantry placed in Western United States
1 cruiser placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Burma: 1 armour, 1 fighter and 10 infantry
EDIT: Adding units owned by British to Burma: 1 armour, 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
2 transports moved from 105 Sea Zone to 110 Sea Zone
2 battleships, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to United Kingdom
2 fighters moved from Eastern Persia to 98 Sea Zone
2 tactical_bombers moved from Eastern Persia to Bryansk
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from India to Burma
5 infantry moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Holland Belgium
Non Combat Move - British
2 infantry moved from 112 Sea Zone to Norway
2 armour moved from Egypt to Iraq
3 armour moved from Iraq to Caucasus
British take Northwest Persia from Neutral_Allies
Place Units - British
1 carrier and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
4 mech_infantrys moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern France to Northern Italy
4 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Bessarabia to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to 5 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 5 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from Kiangsu to Anhwe
1 cruiser, 1 destroyer and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Amur
2 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 5 Sea Zone to Japan
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
3 tactical_bombers moved from Anhwe to Shantung
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
5 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 armour placed in Kiangsu
1 artillery placed in Kiangsu
1 armour and 2 artilleries placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Removing units owned by Japanese from Shantung: 2 artilleries
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Eastern Poland to 112 Sea Zone
1 bomber moved from Bessarabia to 112 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 bomber moved from Southern France to 112 Sea Zone
5 infantry moved from Finland to Norway
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from France to Holland Belgium
5 infantry moved from Western Germany to Denmark
1 bomber moved from Greece to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 5 bombers
British defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport; Americans defend with 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 5 bombers in 112 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/7 hits, 1,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 5 infantry
British defend with 2 infantry
Germans roll dice for 5 infantry in Norway, round 2 : 3/5 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 6 infantry
Americans defend with 1 armour
Germans roll dice for 6 infantry in Denmark, round 2 : 3/6 hits, 1,00 expected hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 armour moved from Ukraine to Bessarabia
3 armour moved from Western Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
3 armour moved from Novgorod to Eastern Poland
1 infantry moved from Vyborg to Novgorod
4 bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
6 armour placed in Romania
1 artillery, 1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 5,33
British : -0,50
Americans : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Archangel
Russians take Archangel from Germans
4 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
4 armour moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Suiyuyan to Kansu
1 artillery and 6 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 4 armour and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 4 armour and 4 infantry in Belarus, round 2 : 4/8 hits, 2,67 expected hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 factory_minor; Italians defend with 2 aaGuns
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 aaGuns and 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
Place Units - Russians
1 infantry placed in Volgograd
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 3 mech_infantrys moved from Szechwan to Yunnan
1 armour moved from Kweichow to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
2 bombers moved from Kweichow to India
2 fighters moved from Kweichow to Kwangsi
2 tactical_bombers moved from Kweichow to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kweichow to Hunan
1 tactical_bomber moved from Kweichow to Hunan
8 infantry moved from Japan to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
2 armour, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indo China
8 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Timguska to Nenetsia
Japanese take Urals from Russians
Japanese take Nenetsia from Russians
1 armour moved from Evenkiyskiy to Nenetsia
1 tactical_bomber moved from Formosa to Hunan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 7,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Yunnan, round 2 : 0/10 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Yunnan, round 3 : 3/10 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour and 8 infantry
British defend with 1 armour
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 1/3 hits, 1,83 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour and 8 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Kiangsi
2 bombers moved from India to Szechwan
2 fighters moved from Kwangsi to Szechwan
1 mech_infantry moved from Manchuria to Shantung
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 harbour placed in Hainan
7 infantry placed in Japan
2 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -0,50
AA fire in India : : -0,33
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sakha to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 mech_infantry moved from Sakha to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Sakha to Manchuria
2 armour moved from Soviet Far East to 4 Sea Zone
1 artillery moved from Soviet Far East to 4 Sea Zone
3 infantry moved from Soviet Far East to 4 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
3 carriers moved from 4 Sea Zone to 5 Sea Zone
6 fighters moved from 4 Sea Zone to Manchuria
1 artillery moved from Sakha to Amur
2 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 8 Sea Zone to 4 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Burma to Manchuria
1 bomber moved from United Kingdom to Gibraltar
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Manchuria
Americans attack with 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
AA fire in Manchuria : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Manchuria, round 3 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
6 fighters moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 armour moved from 5 Sea Zone to Amur
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Gibraltar to Morocco
Place Units - Americans
3 armour placed in Eastern United States
1 bomber placed in Eastern United States
4 armour and 4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 1,50
AA fire in Manchuria : : -0,50
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3,83 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sakha to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 mech_infantry moved from Sakha to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Sakha to Manchuria
2 armour moved from Soviet Far East to 4 Sea Zone
1 artillery moved from Soviet Far East to 4 Sea Zone
3 infantry moved from Soviet Far East to 4 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
3 carriers moved from 4 Sea Zone to 5 Sea Zone
6 fighters moved from 4 Sea Zone to Manchuria
1 artillery moved from Sakha to Amur
2 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 8 Sea Zone to 4 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Burma to Manchuria
1 bomber moved from United Kingdom to Gibraltar
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Manchuria
Americans attack with 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
AA fire in Manchuria : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Manchuria, round 3 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
6 fighters moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 armour moved from 5 Sea Zone to Amur
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Gibraltar to Morocco
Place Units - Americans
3 armour placed in Eastern United States
1 bomber placed in Eastern United States
4 armour and 4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3,83 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 carrier moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Southern France
2 armour moved from Iraq to Eastern Persia
British take Persia from Italians
2 tactical_bombers moved from Bryansk to Eastern Persia
1 fighter moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 98 Sea Zone to Eastern Persia
1 fighter moved from Burma to India
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Burma to India
13 infantry moved from Burma to India
3 armour moved from Caucasus to Bryansk
Combat - British
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to 93 Sea Zone
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,33
British : 0,50
Americans : 1,50
Chinese : 0,67
AA fire in Manchuria : : -0,50
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :