Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok i ll go find uk s latest map
It’s the italian one on the previous page.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yeah, I like 3-4 fast paced ones and 10-12 slow ones. But I’m crazy.
U remind me on karl7, a few years ago he would be playing 10 games at a time, guy finished a season with 50-60 games xd
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok i ll go find uk s latest map
It’s the italian one on the previous page.
and i am looking for ur anzac french movees, cant find the post xd
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’ll buy a fig with ANZAC in Queensland.
1 fig goes to sz10 from WUS.
The French stay put.
That’s it.
Same page.
i am attackin ur des in sz 92 with italian navy
scramble?
All of the ships? No air?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Romania to Tambov
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Romania to Caucasus
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
Combat Hit Differential Summary :
all ships 1 fig
i v posted the map
Then no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Romania to Tambov
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Romania to Caucasus
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
Combat - Italians
Italians creates battle in territory 80 Sea Zone
Battle in Tambov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Tambov, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from Caucasus to Iraq
1 bomber moved from Tambov to Iraq
1 fighter moved from Tambov to Kazakhstan
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
Italians take Turkey from Neutral_True
1 mech_infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
Place Units - Italians
1 airfield placed in Iraq
1 mech_infantry placed in Egypt
1 destroyer placed in 80 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -2.83
Americans : -0.33
Russians : 0.00
Italy on 39 PUS, rulling the Med East.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western United States to 10 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3
ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western United States to 10 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3
ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
i am doing the german turn
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italy on 39 PUS, rulling the Med East.
Yeah, this is scary shit.
I’ll try and play, but have to leave in 45 min.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bryansk to Samara
Germans take Tambov from Russians
4 armour moved from Bryansk to Volgograd
2 armour moved from Bryansk to Rostov
2 armour moved from Bryansk to Western Ukraine
2 armour moved from Bryansk to Smolensk
1 armour moved from Bryansk to Samara
1 armour moved from Bryansk to Volgograd
2 artilleries and 2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 5 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour in Volgograd, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Smolensk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 carrier and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier and 1 fighter moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Western Germany
2 fighters moved from Romania to Western Germany
24 artilleries and 23 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Belarus to Romania
1 armour moved from Bryansk to Tambov
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Romania
1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 1.67
92 PUs for Germany
U have yellow light for Russia
green light soon
Thanks! Should be possible.
thats it u may go with russia
green light we have
Russia curently produces only 13