@wizmark
sz111 yes the Scottish fighter and no to 110
if you are able, posting a screen shot allows me to answer from my phone when not at my pc.
Damn, we’re talkative!
I only checked the 32 last pages, but no other games have +1k posts. And both of our are. This one must be an all-time high already…
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
But why do u want to play LL with allies and not with axis, what s the difference?
Not so much. It’s just what I would like. I’m not very keen on LL and I would like to play with you as Axis with the same pre-requisites as before.
i am not very keen either, but if u want a no dice game, or a low dice game, i can give u what u want :)
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Damn, we’re talkative!
I only checked the 32 last pages, but no other games have +1k posts. And both of our are. This one must be an all-time high already…
i did not know that ha
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yeah thats a, lot bigger problem then the dice for u. Its hard to keep focus. For me its outstanding u play so well and make so little mistakes comparing to how many games u play at same time
Thank you for the compliment. I’d say that my biggest enemies are stress and sleep deprivation.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yeah thats a, lot bigger problem then the dice for u. Its hard to keep focus. For me its outstanding u play so well and make so little mistakes comparing to how many games u play at same time
Thank you for the compliment. I’d say that my biggest enemies are stress and sleep deprivation.
for me everything more then 2 games is too much. and i like to be axis in one , allies in the other.
and i like to find people who play fast, so i dont have to wait much for my moves. it suits me the best, 2 fast games instead of 10 slow ones.
ok i ll go find uk s latest map
Yeah, I like 3-4 fast paced ones and 10-12 slow ones. But I’m crazy.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok i ll go find uk s latest map
It’s the italian one on the previous page.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yeah, I like 3-4 fast paced ones and 10-12 slow ones. But I’m crazy.
U remind me on karl7, a few years ago he would be playing 10 games at a time, guy finished a season with 50-60 games xd
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok i ll go find uk s latest map
It’s the italian one on the previous page.
and i am looking for ur anzac french movees, cant find the post xd
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’ll buy a fig with ANZAC in Queensland.
1 fig goes to sz10 from WUS.
The French stay put.
That’s it.
Same page.
i am attackin ur des in sz 92 with italian navy
scramble?
All of the ships? No air?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Romania to Tambov
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Romania to Caucasus
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
Combat Hit Differential Summary :
all ships 1 fig
i v posted the map
Then no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Romania to Tambov
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Romania to Caucasus
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
Combat - Italians
Italians creates battle in territory 80 Sea Zone
Battle in Tambov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Tambov, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from Caucasus to Iraq
1 bomber moved from Tambov to Iraq
1 fighter moved from Tambov to Kazakhstan
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
Italians take Turkey from Neutral_True
1 mech_infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
Place Units - Italians
1 airfield placed in Iraq
1 mech_infantry placed in Egypt
1 destroyer placed in 80 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -2.83
Americans : -0.33
Russians : 0.00
Italy on 39 PUS, rulling the Med East.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western United States to 10 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3
ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western United States to 10 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3
ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :