@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Round 5
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Americans take Morocco from Germans 2 infantry moved from Wake Island to 52 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to New Guinea 2 fighters moved from 49 Sea Zone to New Guinea 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 49 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 cruiser and 2 transports placed in 11 Sea Zone Americans undo move 2. 2 transports placed in 11 Sea Zone 1 cruiser placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -1.00 Japanese : -0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Russia to Archangel 1 artillery moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 47 PUs; 1 techTokens; Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Poland to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 armour moved from Egypt to Italian East Africa Germans take Anglo-Egyptian Sudan from British Germans take Italian East Africa from British 1 artillery moved from Trans-Jordan to Egypt 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Egypt 1 infantry moved from 17 Sea Zone to Egypt 1 battleship moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from Germany to Baltic States 1 artillery moved from Germany to Baltic States 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from West Russia to Karelia S.S.R. 2 infantry moved from Poland to Belorussia 1 artillery moved from Poland to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Ukraine S.S.R. to Caucasus 1 artillery moved from Ukraine S.S.R. to Caucasus 1 armour moved from Northwestern Europe to Germany 1 armour moved from France to Germany 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Algeria to Libya 1 fighter moved from Libya to Egypt 3 fighters moved from Poland to Baltic States 1 fighter moved from Poland to Karelia S.S.R. Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 1 fighter and 4 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Baltic States, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 1 fighter moved from Karelia S.S.R. to Caucasus 3 fighters moved from Baltic States to Caucasus 4 artilleries moved from Poland to Belorussia Place Units - Germans 1 armour and 1 infantry placed in Italy 4 armour and 4 infantry placed in Germany Germans undo move 2. Germans undo move 1. 4 infantry placed in Caucasus 1 armour and 1 infantry placed in Italy 4 armour placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 Germans rolls : : 0.00 Russians : -1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Norway 2 infantry moved from Eastern Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to New Guinea 1 carrier, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British Place Units - British 1 destroyer and 1 transport placed in 6 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Purchase Units - Japanese Japanese buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from India to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 47 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Burma to 36 Sea Zone 1 bomber moved from Burma to Russia 1 bomber moved from Caucasus to Russia 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone 1 armour and 2 infantry moved from 47 Sea Zone to Borneo 1 infantry moved from 47 Sea Zone to Borneo 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from Japan to Buryatia S.S.R. 1 artillery and 2 infantry moved from Sinkiang to Anhwei 2 fighters moved from Caucasus to Buryatia S.S.R. 1 fighter moved from Caucasus to 47 Sea Zone 5 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Buryatia S.S.R. Japanese attack with 3 fighters and 5 infantry Russians defend with 7 infantry Japanese roll dice for 3 fighters and 5 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 4 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for Russians: 7 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Anhwei 1 fighter moved from Buryatia S.S.R. to 47 Sea Zone 2 fighters moved from Buryatia S.S.R. to Manchuria Place Units - Japanese 1 carrier placed in 35 Sea Zone 2 fighters placed in 35 Sea Zone Activate Technology - Japanese Japanese activating Jet Power Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Japanese rolls : : 1.00 Russians : -2.67 Japanese : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Purchase Units - Americans Americans buy 2 artilleries, 1 battleship and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Morocco to 13 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France 2 infantry moved from New Guinea to 49 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 aaGun and 2 infantry AA fire in France : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 5/7 hits, 3.00 expected hits Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in France Americans win, taking France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship placed in 56 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Activate Technology - Americans Americans activating AA Radar Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in France : : -0.50 Americans : 1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 19 PUs; Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Archangel to Russia 1 infantry moved from Vologda to Russia 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Russia to West Russia Russians take West Russia from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Italian East Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 fighter moved from Egypt to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Egypt to 17 Sea Zone 1 artillery moved from Egypt to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 16 Sea Zone 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from 16 Sea Zone to Caucasus 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 armour moved from Egypt to Persia 1 infantry moved from Libya to Algeria 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwestern Europe to France 1 infantry moved from Italy to France 2 artilleries moved from Germany to France 1 bomber moved from Germany to France 1 armour moved from Germany to France 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Baltic States to Finland 3 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to West Russia 1 artillery moved from Belorussia to West Russia 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 armour moved from Italy to Germany 2 armour moved from Germany to Karelia S.S.R. 2 armour moved from Germany to Belorussia Combat - Germans Battle in Persia Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in West Russia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Germans roll dice for 1 artillery in West Russia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in West Russia Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in France Germans attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 artillery in France, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 4 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 artillery in France, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in France Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 5 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 armour in France, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in France Germans win, taking France from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from France to Germany 1 fighter moved from Persia to Caucasus Place Units - Germans 4 infantry placed in Caucasus 2 artilleries, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 0.00 Americans : -0.67 Germans rolls : : 0.00 Russians : 1.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 destroyers moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from New Guinea to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 fighter moved from Norway to Russia 1 armour moved from Norway to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5,2 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 bombers and 1 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour and 2 submarines; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwei to Sinkiang 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 3 infantry moved from Borneo to 47 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 47 Sea Zone to 60 Sea Zone 1 carrier moved from 35 Sea Zone to 61 Sea Zone 2 fighters moved from 35 Sea Zone to 61 Sea Zone 1 bomber moved from Anhwei to Russia 1 armour and 2 infantry moved from 60 Sea Zone to Japan 1 infantry moved from 60 Sea Zone to Japan 2 fighters moved from Manchuria to Caucasus Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus Place Units - Japanese 2 submarines placed in 60 Sea Zone 3 armour placed in India Turn Complete - Japanese Japanese collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Japanese rolls : : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 bomber moved from Eastern Canada to France 2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 2 artilleries and 2 infantry moved from 8 Sea Zone to France 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 infantry moved from Hawaiian Islands to 53 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 56 Sea Zone Combat - Americans Battle in France Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour and 1 artillery Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States 1 aaGun placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans rolls : : 0.00 Americans : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 17 PUs; Russians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from West Russia to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 submarine moved from 13 Sea Zone to 15 Sea Zone Combat - Russians Battle in 15 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship 1 submarine owned by the Russians Submerged Non Combat Move - Russians Place Units - Russians 1 armour, 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 infantry moved from Germany to France 2 fighters moved from Germany to France 1 bomber moved from Germany to France 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Archangel 1 armour moved from Belorussia to Archangel 1 infantry moved from Finland to Norway Germans take Norway from British 2 armour, 5 artilleries and 6 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Finland to Archangel 1 armour moved from Persia to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Union of South Africa to French Equatorial Africa Germans take Belgian Congo from British Germans take French Equatorial Africa from British 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from Algeria to Morocco Germans take Morocco from Americans 5 fighters moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Northwestern Europe to Germany 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour and 5 fighters Russians defend with 1 infantry Germans roll dice for 1 armour and 5 fighters in Ukraine S.S.R., round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 15 Sea Zone Germans attack with 1 battleship and 1 transport Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in France Germans attack with 1 bomber, 2 fighters and 3 infantry Americans defend with 2 artilleries and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in France, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 1 infantry in France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in France Germans winGermans win with 1 battleship and 1 transport remaining, taking France from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Germans 5 fighters moved from Ukraine S.S.R. to Caucasus 2 fighters moved from France to Belorussia 1 bomber moved from France to Germany Place Units - Germans 1 bomber and 3 infantry placed in Germany 4 artilleries placed in Caucasus 2 armour placed in Karelia S.S.R. 1 infantry placed in Italy Activate Technology - Germans Germans activating Rockets Advance Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.83 Americans : 0.00 Germans rolls : : 1.00 Russians : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 bombers moved from United Kingdom to Germany 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 carrier, 1 infantry and 1 transport moved from 23 Sea Zone to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 transport moved from 53 Sea Zone to 42 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,3,4,1,2,2 and causes: 12 damage to unit: factory Bombing raid in Germany causes 12 damage total. Battle in France British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 armour in France, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in France, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 3 bombers moved from Germany to United Kingdom Place Units - British 1 bomber and 1 infantry placed in United Kingdom 1 transport placed in 8 Sea Zone Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -0.17 AA fire in Germany : : -0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery and 1 infantry moved from Sinkiang to Kazakh S.S.R. 2 fighters moved from Caucasus to Kazakh S.S.R. 1 bomber moved from Caucasus to Russia 1 carrier moved from 61 Sea Zone to 60 Sea Zone 2 fighters moved from 61 Sea Zone to Kazakh S.S.R. 1 fighter moved from 60 Sea Zone to Kazakh S.S.R. 1 fighter moved from 60 Sea Zone to Kazakh S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 3 armour moved from India to Caucasus 1 transport moved from 60 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Japan 1 transport moved from 60 Sea Zone to 51 Sea Zone 1 infantry moved from Okinawa to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Japan Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 artillery, 6 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/8 hits, 4.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 6 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus 2 fighters moved from Kazakh S.S.R. to Archangel 4 fighters moved from Kazakh S.S.R. to Caucasus Place Units - Japanese 1 battleship, 1 carrier and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Japanese rolls : : 0.00 Russians : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 5 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Americans 2 infantry and 1 transport moved from 56 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada 2 fighters moved from Eastern United States to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 2 fighters moved from France to United Kingdom 2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom Non Combat Move - Americans Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 5 submarines placed in 56 Sea Zone Activate Technology - Americans Americans activating Super subs Turn Complete - Americans Americans collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Belorussia 9 armour, 6 artilleries and 19 infantry moved from Russia to Novosibirsk Combat - Russians Russians creates battle in territory 15 Sea Zone Battle in Belorussia Russians attack with 2 fighters Germans defend with 2 fighters Russians roll dice for 2 fighters in Belorussia, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in Belorussia, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is -20 Casualties for Russians: 2 fighters Battle in Novosibirsk Russians attack with 9 armour, 6 artilleries and 19 infantry Japanese defend with 1 infantry Russians roll dice for 9 armour, 6 artilleries and 19 infantry in Novosibirsk, round 2 : 8/34 hits, 10.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 9 armour, 6 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 15 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship and 1 transport Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 15 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -4.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 18x factory; Remaining resources: 35 PUs; 1 techTokens; Germans buy 11 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 3 damage to factory owned by British Rockets in Italy roll: 3 9 armour, 8 artilleries, 5 fighters and 14 infantry moved from Caucasus to Russia 5 armour, 5 artilleries and 7 infantry moved from Archangel to Russia 1 armour moved from Ukraine S.S.R. to Russia 2 infantry moved from West Russia to Russia 2 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Germany to France 1 artillery moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 1 bomber moved from Germany to France 1 bomber moved from Germany to Northwestern Europe 1 fighter moved from Belorussia to France 1 fighter moved from Belorussia to Northwestern Europe 1 infantry moved from Italy to Germany 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Persia to Caucasus Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in France, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Germans win, taking France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Russia Germans attack with 17 armour, 13 artilleries, 5 fighters and 23 infantry British defend with 1 fighter; Russians defend with 2 aaGuns, 1 factory and 6 infantry AA fire in Russia : 2/5 hits, 0.83 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 17 armour, 13 artilleries, 3 fighters and 23 infantry in Russia, round 2 : 23/56 hits, 20.33 expected hits Russians roll dice for 2 aaGuns, 1 fighter and 6 infantry in Russia, round 2 : 1/7 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the British lost in Russia Germans captures 11PUs while taking Russians capital Germans win, taking Russia from Russians with 17 armour, 13 artilleries, 3 fighters and 22 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 2 fighters and 1 infantry Casualties for Russians: 2 aaGuns and 6 infantry Casualties for British: 1 fighter Non Combat Move - Germans 3 fighters moved from Russia to Bulgaria Romania 1 fighter moved from France to Germany 1 fighter moved from Northwestern Europe to Germany 1 bomber moved from Northwestern Europe to Germany 1 bomber moved from France to Germany Place Units - Germans 10 infantry placed in Germany 1 infantry placed in Italy Turn Complete - Germans Germans collect 67 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 4.00 AA fire in Russia : : 1.17 British : 0.17 Germans rolls : : 0.00 Russians : -1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 bombers moved from United Kingdom to Germany 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 transport moved from 42 Sea Zone to 19 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Germany rolls: 6,1,6,6 and causes: 14 damage to unit: factory Bombing raid in Germany causes 14 damage total. Battle in France British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 2 bombers moved from Germany to United Kingdom Place Units - British 1 armour, 1 fighter and 3 infantry placed in United Kingdom British undo move 1. 1 fighter placed in 8 Sea Zone 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -1.67 AA fire in Germany : : 1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Evenki National Okrug to Sinkiang 1 artillery moved from Kazakh S.S.R. to Szechwan 1 bomber moved from Caucasus to United Kingdom 2 fighters moved from Caucasus to 60 Sea Zone 1 fighter moved from Caucasus to 60 Sea Zone 1 fighter moved from Caucasus to 60 Sea Zone 2 fighters moved from Archangel to Germany 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Manchuria 2 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Japanese 1 bomber moved from United Kingdom to Germany Place Units - Japanese 2 transports placed in 62 Sea Zone 1 battleship and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 AA fire in United Kingdom : : -0.17