@FranceNeedsMorePower i’ll try to do another video showing how to join which is much easier
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 artillery and 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 4 mech_infantrys moved from Russia to Belarus 2 fighters moved from Samara to Belarus 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 bomber moved from Yunnan to Kazakhstan 1 infantry moved from Russia to Bryansk Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 4 mech_infantrys Germans defend with 6 artilleries Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 6 artilleries in Belarus, round 2 : 0/6 hits, 2.00 expected hits 1 artillery owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 3 : 0/8 hits, 2.00 expected hits Germans roll dice for 5 artilleries in Belarus, round 3 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 4 : 5/8 hits, 2.00 expected hits Germans roll dice for 5 artilleries in Belarus, round 4 : 3/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 6 artilleries Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Samara to Turkmenistan 2 fighters moved from Belarus to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Vologda to Archangel 1 mech_infantry moved from Samara to Vologda 1 artillery moved from Russia to Smolensk 1 aaGun moved from Samara to Tambov 5 infantry moved from Russia to Tambov 2 mech_infantrys moved from Samara to Russia 6 infantry moved from Russia to Samara 1 armour, 11 artilleries, 24 infantry and 1 mech_infantry moved from Samara to Russia 1 artillery moved from Vologda to Archangel 1 mech_infantry moved from Vologda to Russia 2 aaGuns and 3 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 bomber moved from Kazakhstan to Yunnan Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : 0.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 34 Sea Zone 1 bomber moved from Philippines to 41 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from 37 Sea Zone to 41 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Malaya Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to French Indo China 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 5 fighters moved from Japan to Shantung 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 destroyer and 3 fighters placed in 6 Sea Zone Japanese undo move 2. 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,5,5,1,1,6,2,2,6,5,1,5,2,1,1,3,5,4,4 Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.33 UK_Pacific : -1.00 Japanese : -0.33
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Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
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So many options with allies.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Manchuria to Shantung 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
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will u scramble in sz 6?
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
u scramble in sz 6?
just one correction to my cm
one des to midway sz instead of sz 18
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Manchuria to Shantung 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
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You know what? I am going to scramble.
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
Seems that your idea for stacking up Yunnan was pretty successful.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
You know what? I am going to scramble.
max scramble then, 3 figs?
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Yeah, of course, all 3 fighters.
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ok we roll
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no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
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i ll roll the battle using in game dice in triple a
2 bombers
vs
2 figs
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or could i retreat just with air and just submberge the subs?
or they can not submerge until i have bombers there, and can not submerge if i retreat with boms?
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
so i do not need to fight till the end, but just one more round?
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in triple a there is this roll dice possibility and u get dice on mail
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i ve scored a hit, u scored 2