TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
5 infantry moved from Kwangtung to 20 Sea Zone
2 mech_infantrys moved from Shantung to Hunan
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
4 fighters and 3 tactical_bombers moved from Anhwe to Hunan
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 3 mech_infantrys moved from Hopei to Tsinghai
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
2 bombers moved from Manchuria to Yakut S.S.R.
1 armour, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
5 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 2 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 5 infantry; Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 8/12 hits, 5,50 expected hits
Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2,50 expected hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 5 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Yakut S.S.R., round 2 : 1/3 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber in Philippines, round 2 : 3/10 hits, 3,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
4 fighters moved from Hunan to Shantung
3 tactical_bombers moved from Hunan to Shantung
1 fighter moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Shantung
1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
2 bombers moved from Yakut S.S.R. to Sakha
Place Units - Japanese
1 battleship and 1 submarine placed in 19 Sea Zone
3 armour placed in Shantung
1 armour placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
3 armour placed in Kiangsu
1 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0,00
ANZAC : -0,33
Chinese : -0,50
Russians : 0,67
Japanese : 1,50
Savegame