I do not believe that making this game a computer/console game may increase the number of person that would play A&A.
I don’t know man, I have to question your belief on that one then. :D
AI is not the issue for a computer game. A “decent” AI is a given for the game to be successful with neophytes, but its the solid support for multiplayer online gaming that’s really important. The AI doesn’t need to be awesome, it just needs to be good enough to introduce players to the system.
Gametable and TripleA style games are not going to cut it if we’re serious about attracting new players, and want to really wow the players we already have. What we need is a real computer game, and a real game engine designed for the long haul. Once you have an online community established, and good game for people to organize around, then you can use them to gather feedback and test design concepts for the actual board. This is the main benefit of going digital, because you don’t have to order 1000 molds of unit X, or print an edition of board design Y before you know if the idea is even going to be popular among the core fans. With the computer you can do all this and playbalance the set up with a large group of testers, before committing to the final changes. You just can’t do that anywhere near as effectively with Face to Face tournaments, which take longer and require more overhead to set up. The way they do it right now makes no sense at all to me, given what’s possible.
Sometimes I wonder how many people are even shown the rules and the set up, before it gets sent off to the printers. 10 or 20 people in a room brainstorming? Maybe if you’re lucky you can get a couple hundred to show up and give decent feedback. With a computer game we could increase those numbers by an order of ten over night, and make it a lot easier involve veteran players in the feedback process. Frankly I’ll be annoyed if we see another tactical board game like a “Stalingrad” or “A Battle of Britain” take precedence over a PC/Console/Online Community game. We need to start laying the foundations for tomorrow already. Putting out a computer game will increase sales of the board games, its just that simple. If your market research isn’t showing this, then you need to hire a better research team.
Seriously 1997 was eleven years ago, when are we going to get a new CD already? Like why didn’t AAPacific and AAEurope come out as expansions to the Hasbro CD? The whole point of going digital in the first place, is so that you can easily update and build on what you’ve already started.