G9 consta edit.tsvg forgot to move the AH out of consta
Round 5
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 battleship moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from Germany to Trans-Jordan 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 7 Sea Zone Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Karelia S.S.R. Germans attack with 2 fighters and 3 infantry Russians defend with 1 factory and 3 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 artillery moved from West Russia to Ukraine S.S.R. 1 armour moved from West Russia to Ukraine S.S.R. 2 infantry moved from Belorussia to Ukraine S.S.R. 2 infantry moved from Poland to Ukraine S.S.R. 1 armour moved from Poland to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Bulgaria Romania to Ukraine S.S.R. 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 artillery moved from Southern Europe to Bulgaria Romania 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Baltic States to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from 7 Sea Zone to France 1 fighter moved from 14 Sea Zone to Libya 1 infantry moved from Algeria to Libya 1 artillery moved from Algeria to Libya 1 fighter moved from 14 Sea Zone to France 1 infantry moved from Germany to Poland 1 armour moved from Northwestern Europe to Poland 1 bomber moved from Trans-Jordan to Libya Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -0.17 Americans : -0.67 Germans rolls : : 0.00 Russians : 1.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Egypt to 37 Sea Zone 1 transport moved from 35 Sea Zone to 29 Sea Zone 1 transport moved from 39 Sea Zone to 30 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 11 Sea Zone 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Greenland 1 armour and 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Combat - British Battle in 11 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 11 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in 37 Sea Zone British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 2 fighters British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 1 cruiser, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 bomber moved from 11 Sea Zone to Eastern Canada Place Units - British 1 fighter and 2 infantry placed in India 1 destroyer placed in 7 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -2.67 British rolls : : 0.00 Japanese : -2.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery and 1 infantry moved from Kwangtung to Szechwan 1 fighter moved from French Indo-China Thailand to Szechwan 1 fighter moved from Manchuria to Szechwan 4 infantry moved from Kiangsu to Anhwei 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 bomber moved from Japan to Szechwan 1 fighter moved from Japan to Anhwei 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 61 Sea Zone to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwei Japanese attack with 1 fighter and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 2 fighters moved from Szechwan to French Indo-China Thailand 1 fighter moved from Anhwei to Kwangtung 1 bomber moved from Szechwan to French Indo-China Thailand Place Units - Japanese 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 1.00 Japanese rolls : : 0.00 Americans : -2.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 2 fighters moved from 53 Sea Zone to 52 Sea Zone 2 fighters moved from 52 Sea Zone to Wake Island 2 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone 1 fighter moved from Western United States to Eastern United States 2 fighters moved from Eastern United States to 11 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.67 Japanese : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Finland to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 1 armour moved from Finland to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Caucasus to West Russia Russians take West Russia from Germans 1 artillery moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia 1 infantry moved from Archangel to Karelia S.S.R. Combat - Russians Russians creates battle in territory 7 Sea Zone Battle in 7 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Karelia S.S.R. Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Caucasus to Russia Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Germans 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 artillery moved from Libya to 15 Sea Zone 1 infantry moved from Libya to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 fighter moved from Libya to Trans-Jordan 1 bomber moved from Libya to Trans-Jordan 1 infantry moved from Morocco to Algeria 2 infantry moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Belorussia to West Russia 7 armour, 2 artilleries and 6 infantry moved from Ukraine S.S.R. to Caucasus 2 fighters moved from Ukraine S.S.R. to West Russia 1 armour moved from Poland to Caucasus 1 infantry moved from Norway to Finland Germans take Finland from Russians Combat - Germans Germans creates battle in territory 7 Sea Zone Battle in Egypt Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in West Russia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 7 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Trans-Jordan Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour and 1 artillery Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 artillery Battle in Caucasus Germans attack with 8 armour, 2 artilleries and 8 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 8 armour, 2 artilleries and 8 infantry in Caucasus, round 2 : 5/18 hits, 6.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from West Russia to Caucasus 1 artillery moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Baltic States 5 artilleries moved from Germany to Poland 4 infantry moved from Germany to Poland 1 armour moved from France to Northwestern Europe 3 fighters moved from France to Poland 1 bomber moved from Trans-Jordan to Germany 1 fighter moved from Trans-Jordan to Egypt 2 fighters moved from Caucasus to Poland 1 fighter moved from Egypt to Libya Place Units - Germans 1 armour and 1 infantry placed in Italy 1 armour, 4 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : -0.17 Germans rolls : : 0.00 Russians : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Heavy Bomber Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Greenland to 2 Sea Zone 1 armour and 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 destroyer moved from 11 Sea Zone to 2 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 29 Sea Zone to 28 Sea Zone 1 infantry moved from Union of South Africa to 28 Sea Zone 1 transport moved from 30 Sea Zone to 38 Sea Zone 1 fighter moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from 37 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 29 Sea Zone 1 carrier moved from 37 Sea Zone to 29 Sea Zone 1 fighter moved from India to Burma 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Canada to United Kingdom Combat - British Battle in Norway British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters in Burma, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Burma British roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win with 1 fighter remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Norway to United Kingdom Place Units - British 1 infantry placed in United Kingdom 3 fighters placed in India Activate Technology - British British activating Heavy Bomber Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.83 British rolls : : 1.00 Japanese : 1.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Yunnan to 61 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone 1 armour and 2 infantry moved from 35 Sea Zone to India 2 fighters moved from French Indo-China Thailand to India 1 bomber and 1 fighter moved from French Indo-China Thailand to India 1 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from Kwangtung to India 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 artillery moved from Szechwan to Sinkiang 2 bombers moved from Japan to India 1 artillery moved from 35 Sea Zone to India 1 submarine moved from 48 Sea Zone to 46 Sea Zone 1 infantry moved from Anhwei to Sinkiang 2 infantry moved from Anhwei to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports British defend with 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 1 factory, 4 fighters and 4 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in India, round 2 : 5/11 hits, 5.33 expected hits British roll dice for 1 aaGun, 4 fighters and 4 infantry in India, round 2 : 2/8 hits, 4.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in India, round 3 : 6/9 hits, 4.83 expected hits British roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the British lost in India Japanese win, taking India from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 25 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 2 infantry Casualties for British: 1 aaGun, 4 fighters and 4 infantry Non Combat Move - Japanese 3 fighters moved from India to Caucasus 1 bomber moved from India to Caucasus 1 bomber moved from India to Burma Place Units - Japanese 2 armour, 2 artilleries, 1 fighter and 1 infantry placed in Japan Activate Technology - Japanese Japanese activating Long Range Aircraft Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -2.17 Japanese rolls : : 1.00 AA fire in India : : -0.50 Japanese : -0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Americans take Morocco from Germans 2 infantry moved from Wake Island to 52 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to New Guinea 2 fighters moved from 49 Sea Zone to New Guinea 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 49 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 cruiser and 2 transports placed in 11 Sea Zone Americans undo move 2. 2 transports placed in 11 Sea Zone 1 cruiser placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -1.00 Japanese : -0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Russia to Archangel 1 artillery moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 47 PUs; 1 techTokens; Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Poland to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 armour moved from Egypt to Italian East Africa Germans take Anglo-Egyptian Sudan from British Germans take Italian East Africa from British 1 artillery moved from Trans-Jordan to Egypt 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Egypt 1 infantry moved from 17 Sea Zone to Egypt 1 battleship moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from Germany to Baltic States 1 artillery moved from Germany to Baltic States 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from West Russia to Karelia S.S.R. 2 infantry moved from Poland to Belorussia 1 artillery moved from Poland to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Ukraine S.S.R. to Caucasus 1 artillery moved from Ukraine S.S.R. to Caucasus 1 armour moved from Northwestern Europe to Germany 1 armour moved from France to Germany 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Algeria to Libya 1 fighter moved from Libya to Egypt 3 fighters moved from Poland to Baltic States 1 fighter moved from Poland to Karelia S.S.R. Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 1 fighter and 4 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Baltic States, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 1 fighter moved from Karelia S.S.R. to Caucasus 3 fighters moved from Baltic States to Caucasus 4 artilleries moved from Poland to Belorussia Place Units - Germans 1 armour and 1 infantry placed in Italy 4 armour and 4 infantry placed in Germany Germans undo move 2. Germans undo move 1. 4 infantry placed in Caucasus 1 armour and 1 infantry placed in Italy 4 armour placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 Germans rolls : : 0.00 Russians : -1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Norway 2 infantry moved from Eastern Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to New Guinea 1 carrier, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British Place Units - British 1 destroyer and 1 transport placed in 6 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Purchase Units - Japanese Japanese buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from India to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 47 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Burma to 36 Sea Zone 1 bomber moved from Burma to Russia 1 bomber moved from Caucasus to Russia 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone 1 armour and 2 infantry moved from 47 Sea Zone to Borneo 1 infantry moved from 47 Sea Zone to Borneo 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from Japan to Buryatia S.S.R. 1 artillery and 2 infantry moved from Sinkiang to Anhwei 2 fighters moved from Caucasus to Buryatia S.S.R. 1 fighter moved from Caucasus to 47 Sea Zone 5 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Buryatia S.S.R. Japanese attack with 3 fighters and 5 infantry Russians defend with 7 infantry Japanese roll dice for 3 fighters and 5 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 4 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for Russians: 7 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Anhwei 1 fighter moved from Buryatia S.S.R. to 47 Sea Zone 2 fighters moved from Buryatia S.S.R. to Manchuria Place Units - Japanese 1 carrier placed in 35 Sea Zone 2 fighters placed in 35 Sea Zone Activate Technology - Japanese Japanese activating Jet Power Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Japanese rolls : : 1.00 Russians : -2.67 Japanese : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Purchase Units - Americans Americans buy 2 artilleries, 1 battleship and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Morocco to 13 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France 2 infantry moved from New Guinea to 49 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 aaGun and 2 infantry AA fire in France : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 5/7 hits, 3.00 expected hits Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in France Americans win, taking France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship placed in 56 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Activate Technology - Americans Americans activating AA Radar Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in France : : -0.50 Americans : 1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 19 PUs; Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Archangel to Russia 1 infantry moved from Vologda to Russia 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Russia to West Russia Russians take West Russia from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Italian East Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 fighter moved from Egypt to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Egypt to 17 Sea Zone 1 artillery moved from Egypt to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 16 Sea Zone 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from 16 Sea Zone to Caucasus 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 armour moved from Egypt to Persia 1 infantry moved from Libya to Algeria 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwestern Europe to France 1 infantry moved from Italy to France 2 artilleries moved from Germany to France 1 bomber moved from Germany to France 1 armour moved from Germany to France 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Baltic States to Finland 3 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to West Russia 1 artillery moved from Belorussia to West Russia 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 armour moved from Italy to Germany 2 armour moved from Germany to Karelia S.S.R. 2 armour moved from Germany to Belorussia Combat - Germans Battle in Persia Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in West Russia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Germans roll dice for 1 artillery in West Russia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in West Russia Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in France Germans attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 artillery in France, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 4 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 artillery in France, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in France Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 5 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 armour in France, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in France Germans win, taking France from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from France to Germany 1 fighter moved from Persia to Caucasus Place Units - Germans 4 infantry placed in Caucasus 2 artilleries, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 0.00 Americans : -0.67 Germans rolls : : 0.00 Russians : 1.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 destroyers moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from New Guinea to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 fighter moved from Norway to Russia 1 armour moved from Norway to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5,2 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 bombers and 1 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour and 2 submarines; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwei to Sinkiang 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 3 infantry moved from Borneo to 47 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 47 Sea Zone to 60 Sea Zone 1 carrier moved from 35 Sea Zone to 61 Sea Zone 2 fighters moved from 35 Sea Zone to 61 Sea Zone 1 bomber moved from Anhwei to Russia 1 armour and 2 infantry moved from 60 Sea Zone to Japan 1 infantry moved from 60 Sea Zone to Japan 2 fighters moved from Manchuria to Caucasus Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus Place Units - Japanese 2 submarines placed in 60 Sea Zone 3 armour placed in India Turn Complete - Japanese Japanese collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Japanese rolls : : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 bomber moved from Eastern Canada to France 2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 2 artilleries and 2 infantry moved from 8 Sea Zone to France 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 infantry moved from Hawaiian Islands to 53 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 56 Sea Zone Combat - Americans Battle in France Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour and 1 artillery Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States 1 aaGun placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans rolls : : 0.00 Americans : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 17 PUs; Russians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from West Russia to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 submarine moved from 13 Sea Zone to 15 Sea Zone Combat - Russians Battle in 15 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship 1 submarine owned by the Russians Submerged Non Combat Move - Russians Place Units - Russians 1 armour, 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :