@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Ok, rolling… :fearful:
godspeed :)
so U ve attacked the neutrals. what a surprise i must say.
My Hawaiian destroyer hero!
can i now take amur without activating the mongolian trigger?
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
Of course, I should’ve lost already if I hadn’t been lucky in sz91. I acknowledge that.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 fighter moved from 87 Sea Zone to Spain
2 artilleries moved from Gibraltar to Spain
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 10 Sea Zone to 29 Sea Zone
13 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 14 fighters
Japanese defend with 1 destroyer
Americans roll dice for 14 fighters in 26 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 13 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/10 hits, 4,17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 3 : 4/10 hits, 4,17 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
13 fighters moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Gibraltar to Spain
3 fighters moved from Spain to Gibraltar
1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Spain to Western United States
Place Units - Americans
2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 2 infantry moved from Eastern Persia to Afghanistan
2 infantry moved from Persia to Northwest Persia
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Persia to Northwest Persia
1 bomber moved from Union of South Africa to French Central Africa
1 infantry moved from French Equatorial Africa to French Central Africa
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from Persia to Afghanistan
1 fighter moved from Persia to Northwest Persia
Combat - British
British creates battle in territory 80 Sea Zone
Battle in Afghanistan
British attack with 3 artilleries, 1 fighter and 2 infantry
Neutral_True defend with 4 infantry
British roll dice for 3 artilleries, 1 fighter and 2 infantry in Afghanistan, round 2 : 3/6 hits, 2,17 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan
3 artilleries owned by the British retreated to Eastern Persia
Neutral_True win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_True: 3 infantry
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Northwest Persia
British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 4 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Northwest Persia
retreated to Northwest Persia
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in French Central Africa, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Central Africa
retreated to French Central Africa
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Afghanistan to India
1 fighter moved from Northwest Persia to India
1 armour moved from Eastern Persia to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Ethiopia to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from French Central Africa to French Equatorial Africa
1 bomber moved from French Central Africa to French Equatorial Africa
Place Units - British
1 artillery and 2 fighters placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,5,1
British collect 22 PUs (7 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : -2,50
Italians : 2,00
Americans : -0,67
Neutral_True : -0,33
Japanese : 0,67
take ur time with the edits
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
No, we haven’t, since I restarted the Russian round at that stage. But I’ll check the rules.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
make ur edits first
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
Italian African inf hero!
and for NW Persia, i had some problems there too, messy mountainious territory, hard to take
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
That’s not true. I expect even less than average dice and still fail. I didn’t do anything fancy neither in FCA nor NW Persia. Secure battles. Atleast in NW Persia, and main point in FCA was to atleast kill the fucking dude.
I don’t care so much about FCA, but NW Persia is really wretched. That’s why I went in with a fig there instead of using both in Afghanistan.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
i cant play now too will do when i find some time
cheers
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
That’s not true. I expect even less than average dice and still fail. I didn’t do anything fancy neither in FCA nor NW Persia. Secure battles. Atleast in NW Persia, and main point in FCA was to atleast kill the fucking dude.
thats dice
cant change it
thats why i dont have big expectations from small battles
And three land units. That’s pretty secure.
But you hit 2/2 first round (which made the huge difference, of course), 0/2 second round and 1/1 third round. That’s 3/5 with 33 % probability per dice.
I hit 0/4, 1/2, 0/2 with much higher probabilities.
It’s a more or less sure battle. Unless it’s me against you, of course…