Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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Can handle that manually in that case, but simply state here.
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I go in with 1 sub as well.
Presume that makes scrambling even less enticing.
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wait a sec
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no scramble
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Ok, rolling… :fearful:
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 fighter moved from 87 Sea Zone to Spain 2 artilleries moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 10 Sea Zone to 29 Sea Zone 13 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 29 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 29 Sea Zone Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 26 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/10 hits, 4,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 3 : 4/10 hits, 4,17 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 13 fighters moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Gibraltar to Spain 3 fighters moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 1 bomber moved from Spain to Western United States Place Units - Americans 2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,67 Neutral_True : -1,00 Japanese : 0,67
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Ok, rolling… :fearful:
godspeed :)
so U ve attacked the neutrals. what a surprise i must say.
My Hawaiian destroyer hero!
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can i now take amur without activating the mongolian trigger?
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I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
Of course, I should’ve lost already if I hadn’t been lucky in sz91. I acknowledge that.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 fighter moved from 87 Sea Zone to Spain 2 artilleries moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 10 Sea Zone to 29 Sea Zone 13 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 29 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 29 Sea Zone Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 26 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/10 hits, 4,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 3 : 4/10 hits, 4,17 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 13 fighters moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Gibraltar to Spain 3 fighters moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 1 bomber moved from Spain to Western United States Place Units - Americans 2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 2 infantry moved from Eastern Persia to Afghanistan 2 infantry moved from Persia to Northwest Persia 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 armour moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 armour moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Persia to Northwest Persia 1 bomber moved from Union of South Africa to French Central Africa 1 infantry moved from French Equatorial Africa to French Central Africa 1 fighter moved from Gibraltar to French Central Africa 1 fighter moved from Persia to Afghanistan 1 fighter moved from Persia to Northwest Persia Combat - British British creates battle in territory 80 Sea Zone Battle in Afghanistan British attack with 3 artilleries, 1 fighter and 2 infantry Neutral_True defend with 4 infantry British roll dice for 3 artilleries, 1 fighter and 2 infantry in Afghanistan, round 2 : 3/6 hits, 2,17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan 3 artilleries owned by the British retreated to Eastern Persia Neutral_True win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_True: 3 infantry Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Northwest Persia British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 4 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Northwest Persia retreated to Northwest Persia Italians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in French Central Africa British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in French Central Africa, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Central Africa retreated to French Central Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Afghanistan to India 1 fighter moved from Northwest Persia to India 1 armour moved from Eastern Persia to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Ethiopia to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from French Central Africa to French Equatorial Africa 1 bomber moved from French Central Africa to French Equatorial Africa Place Units - British 1 artillery and 2 fighters placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,5,1 British collect 22 PUs (7 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,1,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : -2,50 Italians : 2,00 Americans : -0,67 Neutral_True : -0,33 Japanese : 0,67
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take ur time with the edits
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
No, we haven’t, since I restarted the Russian round at that stage. But I’ll check the rules.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
make ur edits first
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts