L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Sikang to Tsinghai
            1 mech_infantry moved from Shensi to Tsinghai
            11 artilleries and 12 infantry moved from Yunnan to Burma
            4 bombers moved from Iraq to Tsinghai
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 29 Sea Zone
            1 infantry moved from 29 Sea Zone to Line Islands
    
        Combat - Japanese
            Battle in Line Islands
            Battle in Tsinghai
                Japanese attack with 1 artillery, 4 bombers and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 4 bombers and 1 mech_infantry in Tsinghai, round 2 : 4/6 hits, 3.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai
                Japanese win, taking Line Islands from Americans, taking Tsinghai from Chinese with 1 artillery, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Burma
                Japanese attack with 11 artilleries and 12 infantry
                British defend with 2 infantry
                    Japanese roll dice for 11 artilleries and 12 infantry in Burma, round 2 : 11/23 hits, 7.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 11 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Tsinghai to Szechwan
            1 aaGun moved from Sikang to Kazakhstan
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Hunan to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from Kwangtung to Yunnan
            2 armour moved from French Indo China to Burma
            3 mech_infantrys moved from Malaya to Burma
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 8 fighters, 4 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            3 tactical_bombers moved from Wake Island to Hawaiian Islands
            8 fighters and 4 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            3 submarines moved from 75 Sea Zone to 72 Sea Zone
            2 submarines moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - Japanese
            1 bomber, 3 fighters and 3 tactical_bombers placed in Japan
            1 tactical_bomber placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : 0.33
    Japanese : 4.17
    

    Savegame


  • ONE CORRECTION TO MY NCM
    inf and art in wake are not on the transport but on island
    i ll try to change it and post it


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • i will have one more ncm wait


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • this is it u may proceed with ur moves u have green light

    i have to go now i ll come back later

    refresh the page and use the latest map cheers


  • TUV

    Japan 1259
    USA 843
    Germany 732
    UK 601 (661)
    Italy 415
    Russia 401

    So we have Italy surpassed Russia.


  • PUs

    Japan 94
    USA 73
    Germany 69
    Russia 32
    UK 28
    Italy 27

    Here we have UK surpassed Italy, but Russia falling.


  • Units

    Japan 145
    Germany 112
    UK 106 (109)
    USA 90
    Russia 89
    Italy 58

    I think Russia was 2nd recently here and now 5th.


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    PUs

    Japan 94
    USA 73
    Germany 69
    Russia 32
    UK 28
    Italy 27

    Here we have UK surpassed Italy, but Russia falling.

    UK 28 (32) so with UK Pacific the same as Russia


  • Tough times for the Allies! 😱


  • The water is leaking on all sides.


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Gibraltar to Spain
            1 bomber moved from Gibraltar to Spain
            1 fighter moved from 87 Sea Zone to Spain
            2 artilleries moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            13 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble by Hawaii?


  • Wait. Need to contemplate if subs should get in there as well.


  • Can handle that manually in that case, but simply state here.


  • I go in with 1 sub as well.

    Presume that makes scrambling even less enticing.


  • wait a sec


  • no scramble


  • Ok, rolling… :fearful:

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