Game is up - GLHF!
Misterblue vs Sovietishcat (allies+3) BM3 L20 game2
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in Borneo Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 39 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Caroline Islands to Java 1 cruiser and 3 submarines moved from 35 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Misterblue Thanks for the offer but I used the planes to hit Java… I’ll trust one of my dd to pull it out, if not we’ll see how the battle goes; Japan wins, I concede the game, in 3 rounds you will get your 8 V.C in Europe.
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Kwangsi to 37 Sea Zone 1 bomber and 1 fighter moved from Bryansk to Russia 1 bomber moved from Southern Italy to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians -
@Sovietishcat Intercept?
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@Misterblue No thanks
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Kwangsi to 37 Sea Zone 1 bomber and 1 fighter moved from Bryansk to Russia 1 bomber moved from Southern Italy to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in 37 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 destroyer Germans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 bomber owned by the Germans lost in 37 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for ANZAC: 1 destroyer Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers and 1 fighter moved from Russia to Bryansk 1 aaGun moved from Rostov to Caucasus 2 artilleries and 2 infantry moved from Rostov to Bryansk 1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 4 mech_infantrys moved from Poland to Western Ukraine 1 fighter moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 1 fighter and 2 tactical_bombers moved from Western Germany to Bryansk 1 fighter and 2 tactical_bombers moved from Southern Italy to Bryansk 1 fighter moved from Egypt to Ukraine 2 infantry moved from France to Normandy Bordeaux 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 127 Sea Zone to 126 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 2 fighters and 1 tactical_bomber placed in Novgorod 2 bombers placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 0,50 ANZAC : 0,67 Russians : -0,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 2 fighters; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Volgograd 4 infantry moved from Kazakhstan to Caucasus 1 armour moved from Iraq to Caucasus 1 infantry moved from Iraq to Syria Russians take Syria from Italians 1 mech_infantry moved from Iraq to Caucasus 1 submarine moved from 92 Sea Zone to 91 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour, 4 infantry and 1 mech_infantry Germans defend with 1 aaGun; Italians defend with 2 armour Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Caucasus Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 3/5 hits, 1,17 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 2 armour Non Combat Move - Russians 1 fighter moved from Volgograd to Russia Place Units - Russians 2 fighters placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4 Russians collect 20 PUs (1 lost to blockades); end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 Russians : 1,33 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Korea to Jehol 1 fighter moved from Japan to Jehol 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Japan to Kiangsi 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 2 transports moved from 36 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 armour and 2 infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 bombers moved from Malaya to 42 Sea Zone 1 armour, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 5 carriers, 5 destroyers, 5 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 5 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone 1 armour, 5 infantry and 2 marines moved from 42 Sea Zone to Java -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Korea to Jehol 1 fighter moved from Japan to Jehol 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Japan to Kiangsi 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 2 transports moved from 36 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 armour and 2 infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 bombers moved from Malaya to 42 Sea Zone 1 armour, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 5 carriers, 5 destroyers, 5 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 5 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone 1 armour, 5 infantry and 2 marines moved from 42 Sea Zone to Java Combat - Japanese Battle in Philippines Battle in Jehol Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol retreated to Jehol Chinese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi retreated to Kiangsi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine, 7 tactical_bombers and 3 transports Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 18/27 hits, 14,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 8/16 hits, 7,83 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 3 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 3 : 13/24 hits, 13,50 expected hits Americans roll dice for 5 fighters in 42 Sea Zone, round 3 : 5/5 hits, 3,33 expected hits Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 10 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 121 Casualties for Japanese: 2 carriers, 4 destroyers, 1 submarine and 4 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport Battle in Java Japanese attack with 1 armour, 5 infantry and 2 marines Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 armour, 5 infantry and 2 marines in Java, round 2 : 3/8 hits, 2,00 expected hits Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese roll dice for 1 armour, 3 infantry and 2 marines in Java, round 3 : 2/6 hits, 1,67 expected hits Americans roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from Americans with 1 armour, 2 infantry and 2 marines remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya 2 bombers moved from 42 Sea Zone to Kwangtung 2 fighters moved from Kiangsi to Kwangtung 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Jehol to Korea 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 1 armour and 3 infantry moved from India to Burma Place Units - Japanese 3 infantry placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Japan 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans : 2,33 Chinese : 1,33 Japanese : 2,83 -
@Misterblue This one is yours, what a bad game from allies since G2, oh well… thanks again for the game, I will post.
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@Sovietishcat Thanks for the game. I’ve had a fair bit of luck in all my games since returning to playing a&a online; seems like beginners luck does not only work for true beginners but re-learning players as well. :)





