Misterblue vs Sovietishcat (allies+3) BM3 L20 game2

  • 19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in Borneo
            Battle in 39 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Caroline Islands to Java
            1 cruiser and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @Misterblue Thanks for the offer but I used the planes to hit Java… I’ll trust one of my dd to pull it out, if not we’ll see how the battle goes; Japan wins, I concede the game, in 3 rounds you will get your 8 V.C in Europe.


  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Kwangsi to 37 Sea Zone
            1 bomber and 1 fighter moved from Bryansk to Russia
            1 bomber moved from Southern Italy to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
    

    Savegame


  • @Sovietishcat Intercept?

  • 19

    @Misterblue No thanks


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Kwangsi to 37 Sea Zone
            1 bomber and 1 fighter moved from Bryansk to Russia
            1 bomber moved from Southern Italy to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in 37 Sea Zone
                Germans attack with 1 bomber
                ANZAC defend with 1 destroyer
                    Germans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 bomber owned by the Germans lost in 37 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for ANZAC: 1 destroyer
            Battle in Smolensk
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from Russia to Bryansk
            1 aaGun moved from Rostov to Caucasus
            2 artilleries and 2 infantry moved from Rostov to Bryansk
            1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
            1 fighter moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 fighter and 2 tactical_bombers moved from Western Germany to Bryansk
            1 fighter and 2 tactical_bombers moved from Southern Italy to Bryansk
            1 fighter moved from Egypt to Ukraine
            2 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 127 Sea Zone to 126 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            2 fighters and 1 tactical_bomber placed in Novgorod
            2 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    Germans : 0,50
    ANZAC : 0,67
    Russians : -0,33
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; 
            Russians buy 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            1 fighter moved from Russia to Volgograd
            4 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Iraq to Caucasus
            1 infantry moved from Iraq to Syria
                  Russians take Syria from Italians
            1 mech_infantry moved from Iraq to Caucasus
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 4 infantry and 1 mech_infantry
                Germans defend with 1 aaGun; Italians defend with 2 armour
                    Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/6 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Caucasus
                    Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 3/5 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun
                Casualties for Italians: 2 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
    
        Place Units - Russians
            2 fighters placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4
            Russians collect 20 PUs (1 lost to blockades); end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,50
    Russians : 1,33
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Korea to Jehol
            1 fighter moved from Japan to Jehol
            1 infantry moved from Kwangsi to Kiangsi
            2 fighters moved from Japan to Kiangsi
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from ANZAC
            1 armour and 2 infantry moved from Malaya to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            2 bombers moved from Malaya to 42 Sea Zone
            1 armour, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            2 battleships, 5 carriers, 5 destroyers, 5 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            5 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
            1 armour, 5 infantry and 2 marines moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Korea to Jehol
            1 fighter moved from Japan to Jehol
            1 infantry moved from Kwangsi to Kiangsi
            2 fighters moved from Japan to Kiangsi
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from ANZAC
            1 armour and 2 infantry moved from Malaya to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            2 bombers moved from Malaya to 42 Sea Zone
            1 armour, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            2 battleships, 5 carriers, 5 destroyers, 5 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            5 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
            1 armour, 5 infantry and 2 marines moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Philippines
            Battle in Jehol
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                 retreated to Jehol
                Chinese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                 retreated to Kiangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine, 7 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 18/27 hits, 14,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 8/16 hits, 7,83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 3 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 3 : 13/24 hits, 13,50 expected hits
                    Americans roll dice for 5 fighters in 42 Sea Zone, round 3 : 5/5 hits, 3,33 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 10 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 121
                Casualties for Japanese: 2 carriers, 4 destroyers, 1 submarine and 4 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
            Battle in Java
                Japanese attack with 1 armour, 5 infantry and 2 marines
                Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 armour, 5 infantry and 2 marines in Java, round 2 : 3/8 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
                    Japanese roll dice for 1 armour, 3 infantry and 2 marines in Java, round 3 : 2/6 hits, 1,67 expected hits
                    Americans roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                Japanese win, taking Java from Americans with 1 armour, 2 infantry and 2 marines remaining. Battle score for attacker is 11
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
            2 bombers moved from 42 Sea Zone to Kwangtung
            2 fighters moved from Kiangsi to Kwangtung
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Jehol to Korea
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
            1 armour and 3 infantry moved from India to Burma
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Japan
            3 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
            Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,33
    Chinese : 1,33
    Japanese : 2,83
    

    Savegame

  • 19

    @Misterblue This one is yours, what a bad game from allies since G2, oh well… thanks again for the game, I will post.


  • @Sovietishcat Thanks for the game. I’ve had a fair bit of luck in all my games since returning to playing a&a online; seems like beginners luck does not only work for true beginners but re-learning players as well. :)

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