Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

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    TripleA Turn Summary: Bosporus round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Bosporus
            2 cataphracts and 4 cavalrys moved from Napoca to Aquincum
            1 horsearcher moved from Sarmizegetusa to Aquincum
            2 hoplites moved from Trapezus to SZ 78
            1 hoplite moved from Sinda to Azara
            1 hoplite moved from Tanais to Azara
            1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 78 to SZ 76
    
        Purchase Units - Bosporus
            Bosporus buy 4 hoplites and 2 horsearchers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Aquincum
                Bosporus attack with 2 cataphracts, 4 cavalrys and 1 horsearcher
                AI_Barbarians defend with 1 skirmisher
                    Bosporus roll dice for 2 cataphracts, 4 cavalrys and 1 horsearcher in Aquincum, round 2 : 3/7 hits, 2.50 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Aquincum, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Aquincum
                Bosporus win, taking Aquincum from AI_Neutral with 2 cataphracts, 4 cavalrys and 1 horsearcher remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
    
        Non Combat Move - Bosporus
            1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher moved from Theodesia to Tanais
            1 cataphract, 1 cavalry and 1 horsearcher moved from Olbia to Tanais
            2 hoplites moved from Azara to Tanais
            1 hoplite moved from SZ 80 to Theodesia
            2 hoplites moved from SZ 76 to Heraclea Pontica
    
        Place Units - Bosporus
            4 hoplites and 2 horsearchers placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 39 PUs; end with 39 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 35 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 38 PUs
    

    Combat Hit Differential Summary :

    Bosporus rolls : : 0.00
    Bosporus : 0.50
    AI_Neutral : -0.17
    

    Savegame

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    TripleA Turn Summary: Pontus round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Pontus
            1 chariot moved from Satala to Cyropolis
                  Pontus take Cyropolis from Parthia
            2 chariots and 1 skirmisher moved from Sinope to Heraclea Pontica
            8 chariots moved from Trapezus to Heraclea Pontica
            1 skirmisher moved from Trapezus to Satala
            2 chariots moved from Satala to Sinope
            6 hoplites, 1 leader, 3 phalanxs and 3 skirmishers moved from Trapezus to Sinope
            1 leader moved from Sinope to Heraclea Pontica
    
        Purchase Units - Pontus
            Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
    
        Non Combat Move - Pontus
            1 trireme moved from SZ 80 to SZ 76
    
        Place Units - Pontus
            2 hoplites and 1 skirmisher placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 1/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after successful research.
            Pontus discover navalAcademy
    
        Activate Technology - Pontus
            Pontus activating navalAcademy
    
        Turn Complete - Pontus
            Pontus collect 15 PUs; end with 15 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 13 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 13 PUs
    

    Combat Hit Differential Summary :

    Pontus rolls : : 1.00
    

    Savegame

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    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Seleucid
            1 hoplite moved from Ctesiphon to Ecbatana
                  Seleucid take Ecbatana from Parthia
            1 hoplite moved from Seleucia to Ctesiphon
            2 hoplites and 1 phalanx moved from Seleucia to Babylon
            1 hoplite moved from Palmyra to Bostra
                  Seleucid take Bostra from Egypt
            1 hoplite moved from Palmyra to Damascus
                  Seleucid take Damascus from Egypt
            4 hoplites and 2 phalanxs moved from Sidon to Antioch
            1 hoplite moved from Palmyra to Seleucia
            1 phalanx and 1 warelephant moved from Gazaca to Amida
            3 hoplites moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 11 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Babylon
                Seleucid attack with 2 hoplites and 1 phalanx
                Parthia defend with 1 archer and 1 cataphract
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Babylon, round 2 : 2/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 archer and 1 cataphract in Babylon, round 2 : 1/2 hits, 1.17 expected hits
                    1 archer owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
                Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer and 1 cataphract
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            7 hoplites and 1 phalanx placed in Antioch
            4 hoplites placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 3,1 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 99 PUs; end with 99 PUs
            Seleucid collect 5 PUs from War Bonds; end with 104 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 102 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 101 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 99 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 98 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 96 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 102 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.17
    Seleucid : 0.83
    

    Savegame

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    TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Egypt
            1 archer moved from Pharan to SZ 58
            1 archer and 1 trireme moved from SZ 58 to SZ 60
            1 archer moved from SZ 60 to Salamis
            2 chariots and 1 warelephant moved from Jerusalem to Bostra
            1 archer and 1 phalanx moved from Jerusalem to Sidon
            1 archer and 1 phalanx moved from Jerusalem to Damascus
            1 chariot moved from Jerusalem to Sidon
            1 chariot moved from Jerusalem to Damascus
            1 leader moved from Jerusalem to Bostra
    
        Purchase Units - Egypt
            Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt
            Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt
            Egypt buy 1 archer, 2 chariots and 2 phalanxs; Remaining resources: 6 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Salamis
            Battle in Sidon
                Egypt attack with 1 archer, 1 chariot and 1 phalanx
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Sidon, round 2 : 2/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
                Egypt win, taking Salamis from Seleucid, taking Sidon from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 hoplite
            Battle in Damascus
                Egypt attack with 1 archer, 1 chariot and 1 phalanx
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Damascus, round 2 : 1/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 archer, 1 chariot and 1 phalanx remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Bostra
                Egypt attack with 2 chariots, 1 leader and 1 warelephant
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 2 chariots, 1 leader and 1 warelephant in Bostra, round 2 : 2/4 hits, 2.17 expected hits
                    Seleucid roll dice for 1 hoplite in Bostra, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 leader owned by the Egypt
                    1 hoplite owned by the Seleucid lost in Bostra
                Egypt win, taking Bostra from Seleucid with 2 chariots, 1 leader and 1 warelephant remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
            2 archers, 1 catapult, 2 phalanxs and 1 warelephant moved from Pharan to Jerusalem
            1 quinquereme moved from SZ 58 to SZ 57
            1 archer and 1 catapult moved from Alexandria to SZ 57
            1 trireme moved from SZ 58 to SZ 57
            1 phalanx moved from Alexandria to SZ 57
            1 archer, 1 catapult, 1 phalanx, 1 quinquereme and 1 trireme moved from SZ 57 to SZ 58
            1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
            2 chariots moved from Alexandria to Jerusalem
            1 archer and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer, 2 chariots, 2 phalanxs and 1 wall placed in Alexandria
            1 flagship placed in SZ 57
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 58 PUs; end with 64 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 62 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 61 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 63 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Egypt rolls : : 0.00
    Seleucid : 0.50
    

    Territory Summary for Egypt :

    Memphis : 1 archer and 1 phalanx
    Jerusalem : 2 archers, 2 catapults, 2 chariots, 7 phalanxs and 2 warelephants
    Alexandria : 1 archer, 2 chariots, 1 city, 2 phalanxs and 3 walls
    Damascus : 1 flag, 1 archer, 1 chariot and 1 phalanx
    Salamis : 1 archer
    SZ 60 : 1 trireme
    Cyrene : 1 archer
    Bostra : 1 flag, 2 chariots, 1 leader and 1 warelephant
    SZ 57 : 1 flagship
    SZ 58 : 1 flagship, 1 quinquereme and 1 trireme
    Sidon : 1 archer and 1 phalanx
    Pharan : 1 archer, 1 catapult and 1 phalanx
    

    Production/PUs Summary :

    RomanRepublic : 64 / 64
    GreekCityStates : 3 / 29
    Pergamon : 24 / 24
    Carthage : 62 / 59
    Macedonia : 64 / 69
    Bosporus : 39 / 38
    Pontus : 15 / 13
    Seleucid : 79 / 102
    Egypt : 58 / 63
    Parthia : 22 / 39
    Armenia : 21 / 21
    AI_Barbarians : 15 / 30
    AI_Neutral : 116 / 1126
    

    Savegame

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    TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Parthia
            1 warelephant moved from Susa to Babylon
            2 horsearchers moved from Persepolis to Babylon
            1 cataphract moved from Susa to Babylon
            2 horsearchers moved from Persepolis to Ecbatana
            1 warelephant moved from Susa to Ecbatana
            1 cataphract moved from Susa to Ecbatana
            1 archer moved from East to SZ 84
            1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86
            1 catapult moved from Sanina to Cyropolis
            1 archer moved from SZ 86 to Cyropolis
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 cataphract, 2 horsearchers and 1 warelephant; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Cyropolis
                Parthia attack with 1 archer and 1 catapult
                Pontus defend with 1 chariot
                    Parthia roll dice for 1 flagship in Cyropolis, round 2 : 1/1 hits, 1.00 expected hits
                    Pontus roll dice for 1 chariot in Cyropolis, round 2 : 0/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus lost in Cyropolis
                Parthia win, taking Cyropolis from Pontus with 1 archer and 1 catapult remaining. Battle score for attacker is 6
                Casualties for Pontus: 1 chariot
            Battle in Ecbatana
                Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Ecbatana, round 2 : 1/4 hits, 1.83 expected hits
                    Seleucid roll dice for 1 hoplite in Ecbatana, round 2 : 1/1 hits, 0.50 expected hits
                    1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ecbatana
                Parthia win, taking Ecbatana from Seleucid with 1 cataphract, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 1
                Casualties for Parthia: 1 horsearcher
                Casualties for Seleucid: 1 hoplite
            Battle in Babylon
                Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant
                Seleucid defend with 1 hoplite and 1 phalanx
                    Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Babylon, round 2 : 2/4 hits, 1.83 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Babylon, round 2 : 2/2 hits, 1.17 expected hits
                    1 phalanx owned by the Seleucid, 2 horsearchers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 4
                Casualties for Parthia: 2 horsearchers
                Casualties for Seleucid: 1 hoplite and 1 phalanx
    
        Non Combat Move - Parthia
            1 archer moved from Persepolis to Susa
            1 horsearcher moved from Persepolis to Susa
    
        Place Units - Parthia
            1 archer, 1 cataphract, 2 horsearchers and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 4,6 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover siegeWeapons
    
        Activate Technology - Parthia
            Parthia activating siegeWeapons
    
        Turn Complete - Parthia
            Parthia collect 38 PUs; end with 39 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 37 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 41 PUs
    

    Combat Hit Differential Summary :

    Pontus : -0.33
    Parthia : -0.67
    Seleucid : 1.33
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 cataphract and 1 warelephant
    Sanina : 1 flag
    SZ 86 : 2 flagships and 1 trireme
    Susa : 11 archers, 2 cataphracts, 2 catapults, 1 horsearcher, 1 leader, 2 walls and 3 warelephants
    Ecbatana : 1 cataphract, 1 horsearcher and 1 warelephant
    Cyropolis : 1 archer and 1 catapult
    Persepolis : 1 archer, 1 cataphract, 1 city, 2 horsearchers, 5 walls and 1 warelephant
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 64 / 64
    GreekCityStates : 3 / 29
    Pergamon : 24 / 24
    Carthage : 62 / 59
    Macedonia : 64 / 69
    Bosporus : 39 / 38
    Pontus : 11 / 13
    Seleucid : 67 / 102
    Egypt : 58 / 63
    Parthia : 38 / 41
    Armenia : 21 / 21
    AI_Barbarians : 15 / 30
    AI_Neutral : 116 / 1126
    

    Savegame

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    TripleA Turn Summary: Armenia round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Armenia
            1 skirmisher moved from Nexuana to Gazaca
                  Armenia take Gazaca from Seleucid
            1 horsearcher moved from Majar to Sinda
                  Armenia take Sinda from Bosporus
            1 horsearcher moved from Sinda to Azara
            1 catapult moved from Majar to Azara
            1 cataphract and 2 horsearchers moved from Majar to Azara
            1 catapult and 2 spearmen moved from Phasis to Trapezus
            1 catapult, 1 skirmisher and 3 spearmen moved from Artaxata to Satala
            1 skirmisher moved from Artaxata to Trapezus
    
        Purchase Units - Armenia
            Armenia buy 1 catapult, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Satala
                Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
                Pontus defend with 1 skirmisher
                    Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Satala, round 2 : 0/5 hits, 1.50 expected hits
                    Pontus roll dice for 1 skirmisher in Satala, round 2 : 0/1 hits, 0.17 expected hits
                    Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Satala, round 3 : 4/5 hits, 1.50 expected hits
                    Pontus roll dice for 1 skirmisher in Satala, round 3 : 1/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Satala
                Armenia win, taking Satala from Pontus with 1 catapult and 3 spearmen remaining. Battle score for attacker is 0
                Casualties for Armenia: 1 skirmisher
                Casualties for Pontus: 1 skirmisher
            Battle in Trapezus
                Armenia attack with 1 catapult, 1 skirmisher and 2 spearmen
                Pontus defend with 1 skirmisher
                    Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Trapezus, round 2 : 1/4 hits, 1.17 expected hits
                    Bosporus roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Pontus lost in Trapezus
                Armenia win, taking Trapezus from Bosporus with 1 catapult, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 4
                Casualties for Pontus: 1 skirmisher
            Battle in Azara
                Armenia attack with 1 cataphract, 1 catapult and 3 horsearchers
                Bosporus defend with 2 hoplites
                    Armenia roll dice for 1 cataphract, 1 catapult and 3 horsearchers in Azara, round 2 : 3/5 hits, 1.83 expected hits
                    Bosporus roll dice for 2 hoplites in Azara, round 2 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Azara
                Armenia win, taking Azara from Bosporus with 1 cataphract, 1 catapult and 2 horsearchers remaining. Battle score for attacker is 8
                Casualties for Armenia: 1 horsearcher
                Casualties for Bosporus: 2 hoplites
    
        Non Combat Move - Armenia
            1 cataphract, 1 horsearcher and 1 leader moved from Albana to Cyropolis
            1 cataphract and 1 horsearcher moved from Armavira to Nexuana
            1 catapult and 3 spearmen moved from Armavira to Artaxata
            2 cataphracts, 1 catapult and 1 leader moved from Majar to Armavira
            10 spearmen moved from Armavira to Artaxata
            2 skirmishers moved from Majar to Azara
            2 cataphracts and 1 leader moved from Armavira to Artaxata
    
        Place Units - Armenia
            1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 4,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 36 PUs; end with 36 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 35 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 32 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 37 PUs
    

    Combat Hit Differential Summary :

    Armenia : 2.00
    Pontus : 0.67
    Bosporus : -0.17
    

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
    Majar : 1 flag
    Phasis : 1 spearman
    Trapezus : 1 flag, 1 catapult, 1 skirmisher and 2 spearmen
    Nexuana : 1 flag, 1 cataphract, 1 horsearcher and 2 spearmen
    Armavira : 2 catapults, 1 city, 1 skirmisher, 2 spearmen and 6 walls
    SZ 83 : 1 bireme
    Sinda : 1 flag
    Satala : 1 catapult and 3 spearmen
    Cyropolis : 1 cataphract, 1 horsearcher and 1 leader
    Gazaca : 1 flag, 1 skirmisher
    Artaxata : 2 cataphracts, 1 catapult, 1 leader and 13 spearmen
    Azara : 1 flag, 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 64 / 64
    GreekCityStates : 3 / 29
    Pergamon : 24 / 24
    Carthage : 62 / 59
    Macedonia : 64 / 69
    Bosporus : 28 / 38
    Pontus : 9 / 13
    Seleucid : 65 / 102
    Egypt : 58 / 63
    Parthia : 38 / 41
    Armenia : 36 / 37
    AI_Barbarians : 15 / 30
    AI_Neutral : 116 / 1126
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            1 unit repaired.
            1 skirmisher moved from Valentia to Toletum
            1 cataphract moved from Tarraco to Toletum
            2 catapults moved from Patavium to Aemona
            6 legionaires moved from Patavium to Aemona
            1 skirmisher moved from Patavium to Aemona
            2 cataphracts and 1 leader moved from Patavium to Aemona
            1 ballista and 1 legionaire moved from Patavium to Senio
            1 skirmisher moved from Patavium to Senio
            1 skirmisher moved from Patavium to Aemona
            1 legionaire moved from Patavium to Aemona
            1 legionaire moved from Veldidena to Aemona
    
        Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            RomanRepublic buy 2 legionaires, 2 quadriremes and 4 skirmishers; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Senio
                RomanRepublic attack with 1 ballista, 1 legionaire and 1 skirmisher
                AI_Barbarians defend with 1 warrior
                    RomanRepublic roll dice for 1 ballista, 1 legionaire and 1 skirmisher in Senio, round 2 : 1/3 hits, 0.83 expected hits
                    AI_Neutral roll dice for 1 warrior in Senio, round 2 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Senio
                RomanRepublic win, taking Senio from AI_Neutral with 1 ballista and 1 legionaire remaining. Battle score for attacker is 2
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Barbarians: 1 warrior
            Battle in Toletum
                RomanRepublic attack with 1 cataphract and 1 skirmisher
                AI_Barbarians defend with 1 horsearcher
                    RomanRepublic roll dice for 1 cataphract and 1 skirmisher in Toletum, round 2 : 1/2 hits, 0.67 expected hits
                    AI_Neutral roll dice for 1 horsearcher in Toletum, round 2 : 0/1 hits, 0.33 expected hits
                    1 horsearcher owned by the AI_Barbarians lost in Toletum
                RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 horsearcher
            Battle in Aemona
                RomanRepublic attack with 2 cataphracts, 2 catapults, 1 leader, 8 legionaires and 2 skirmishers
                AI_Barbarians defend with 2 skirmishers and 3 warriors; AI_Neutral defend with 4 archer_neutrals
                    RomanRepublic roll dice for 2 cataphracts, 2 catapults, 1 leader, 8 legionaires and 2 skirmishers in Aemona, round 2 : 6/15 hits, 6.50 expected hits
                    AI_Neutral roll dice for 4 archer_neutrals, 2 skirmishers and 3 warriors in Aemona, round 2 : 5/9 hits, 4.00 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    1 archer_neutral owned by the AI_Neutral, 3 warriors owned by the AI_Barbarians, 2 skirmishers owned by the RomanRepublic, 2 skirmishers owned by the AI_Barbarians and 2 legionaires owned by the RomanRepublic lost in Aemona
                    RomanRepublic roll dice for 2 cataphracts, 2 catapults, 1 leader and 6 legionaires in Aemona, round 3 : 5/11 hits, 5.33 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals in Aemona, round 3 : 3/3 hits, 2.00 expected hits
                    3 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Aemona
                RomanRepublic win, taking Aemona from AI_Neutral with 2 cataphracts, 1 catapult, 1 leader and 4 legionaires remaining. Battle score for attacker is -13
                Casualties for RomanRepublic: 1 catapult, 4 legionaires and 2 skirmishers
                Casualties for AI_Barbarians: 2 skirmishers and 3 warriors
                Casualties for AI_Neutral: 4 archer_neutrals
    
        Non Combat Move - RomanRepublic
            1 catapult moved from Tarraco to Barcino
            1 legionaire moved from Tarraco to Valentia
    
        Place Units - RomanRepublic
            3 skirmishers placed in Valentia
            2 quadriremes placed in SZ 28
            2 legionaires and 2 skirmishers placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 3,2,1 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 69 PUs; end with 69 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 68 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 62 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 60 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 69 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -0.33
    AI_Neutral : 2.33
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 wall
    Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
    Verona : 1 flag
    Tarraco : 1 flag, 1 legionaire
    Castulo : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 cataphract and 1 skirmisher
    Capua : 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag, 1 ballista and 1 legionaire
    SZ 28 : 6 biremes, 1 flagship, 7 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
    Genua : 1 flag, 1 legionaire
    Valentia : 2 catapults, 1 city, 6 legionaires, 6 skirmishers and 5 walls
    Patavium : 1 flag, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
    Aemona : 1 flag, 2 cataphracts, 1 catapult, 1 leader and 4 legionaires
    

    Production/PUs Summary :

    RomanRepublic : 69 / 69
    GreekCityStates : 3 / 29
    Pergamon : 24 / 24
    Carthage : 60 / 59
    Macedonia : 64 / 69
    Bosporus : 28 / 38
    Pontus : 9 / 13
    Seleucid : 65 / 102
    Egypt : 58 / 63
    Parthia : 38 / 41
    Armenia : 36 / 37
    AI_Barbarians : 15 / 30
    AI_Neutral : 113 / 1246
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy nothing; Remaining resources: 29 PUs; 0 techTokens; 
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 3 PUs; end with 32 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    SZ 68 : 1 flagship and 1 quadrireme
    Massilia : 2 hoplites and 2 walls
    SZ 28 : 1 trireme
    SZ 27 : 1 bireme
    

    Production/PUs Summary :

    RomanRepublic : 69 / 69
    GreekCityStates : 3 / 32
    Pergamon : 24 / 24
    Carthage : 60 / 59
    Macedonia : 64 / 69
    Bosporus : 28 / 38
    Pontus : 9 / 13
    Seleucid : 65 / 102
    Egypt : 58 / 63
    Parthia : 38 / 41
    Armenia : 36 / 37
    AI_Barbarians : 15 / 30
    AI_Neutral : 113 / 1246
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Pergamon
            2 units repaired.
            1 skirmisher moved from Pergamum to Nicaea
            1 catapult, 1 cavalry, 1 phalanx and 1 spearman moved from Sardis to Nicaea
            1 cavalry and 1 spearman moved from Pessinus to Nicaea
            2 catapults, 1 leader and 5 phalanxs moved from Pessinus to Nicaea
    
        Purchase Units - Pergamon
            Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                    Pergamon roll dice for 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen in Nicaea, round 2 : 6/15 hits, 7.67 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 0/4 hits, 1.33 expected hits
                    4 spearman_neutrals owned by the AI_Neutral lost in Nicaea
                Pergamon win, taking Nicaea from AI_Neutral with 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 spearman_neutrals
    
        Non Combat Move - Pergamon
            1 leader moved from Pessinus to Sardis
            1 catapult moved from Attalia to Sardis
            1 phalanx moved from Attalia to Pessinus
            1 spearman moved from Pessinus to Attalia
    
        Place Units - Pergamon
            1 phalanx and 3 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 29 PUs; end with 29 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 29 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -1.67
    Pergamon rolls : : 0.00
    AI_Neutral : -1.33
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    Pessinus : 1 flag, 1 phalanx
    SZ 68 : 2 triremes
    Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 3 spearmen and 5 walls
    Nicaea : 1 flag, 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen
    Attalia : 1 flag, 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 69 / 69
    GreekCityStates : 3 / 32
    Pergamon : 29 / 29
    Carthage : 60 / 59
    Macedonia : 64 / 69
    Bosporus : 28 / 38
    Pontus : 9 / 13
    Seleucid : 65 / 102
    Egypt : 58 / 63
    Parthia : 38 / 41
    Armenia : 36 / 37
    AI_Barbarians : 15 / 30
    AI_Neutral : 108 / 1246
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Carthage
            2 warelephants moved from Hippo Regius to Igilgili
            6 cavalrys, 1 leader and 1 warelephant moved from Carthago to Igilgili
            3 hoplites moved from Carthago to Thapsus
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 1 hoplite, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 cavalrys, 1 hoplite and 1 warelephant placed in Carthago
            1 trireme placed in SZ 33
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 1,1 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 60 PUs; end with 60 PUs
            Carthage collect 2 PUs from War Bonds; end with 62 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 58 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 51 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Macedonia
            2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 67 to SZ 68
            3 phalanxs and 1 skirmisher moved from Apollonia to Salonae
            1 phalanx and 8 warriors moved from Pella to Salonae
            2 phalanxs, 4 skirmishers and 5 warriors moved from Sardica to Salonae
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 4 cavalrys, 1 trireme and 3 warriors; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Macedonia
            Battle in Salonae
                Macedonia attack with 6 phalanxs, 5 skirmishers and 13 warriors
                AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
                    Macedonia roll dice for 6 phalanxs, 5 skirmishers and 13 warriors in Salonae, round 2 : 9/24 hits, 8.17 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals in Salonae, round 2 : 2/8 hits, 2.67 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 2 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 2 cavalry_neutrals owned by the AI_Neutral and 2 skirmishers owned by the Macedonia lost in Salonae
                Macedonia win, taking Salonae from AI_Neutral with 6 phalanxs, 3 skirmishers and 13 warriors remaining. Battle score for attacker is -8
                Casualties for Macedonia: 2 skirmishers
                Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
            Battle in SZ 68
                Macedonia attack with 2 quadriremes, 1 quinquereme and 2 triremes
                Pergamon defend with 2 triremes; GreekCityStates defend with 1 flagship and 1 quadrireme
                    quad_VS_tri fire in SZ 68 : 0/2 hits, 0.33 expected hits
                    quin_VS_quad fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 2 quadriremes, 1 quinquereme and 2 triremes in SZ 68, round 2 : 3/5 hits, 2.33 expected hits
                    GreekCityStates roll dice for 1 flagship, 1 quadrireme and 2 triremes in SZ 68, round 2 : 3/4 hits, 2.17 expected hits
                    2 triremes owned by the Macedonia, 1 quadrireme owned by the Macedonia, 1 trireme owned by the Pergamon and 1 flagship owned by the GreekCityStates lost in SZ 68
                    Macedonia roll dice for 1 quadrireme and 1 quinquereme in SZ 68, round 3 : 0/2 hits, 1.17 expected hits
                    GreekCityStates roll dice for 1 quadrireme and 1 trireme in SZ 68, round 3 : 1/2 hits, 1.17 expected hits
                    1 quadrireme owned by the Macedonia lost in SZ 68
                    Macedonia roll dice for 1 quinquereme in SZ 68, round 4 : 1/1 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 quadrireme and 1 trireme in SZ 68, round 4 : 2/2 hits, 1.17 expected hits
                    1 quinquereme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 68
                GreekCityStates win with 1 quadrireme remaining. Battle score for attacker is -57
                Casualties for Macedonia: 2 quadriremes, 1 quinquereme and 2 triremes
                Casualties for GreekCityStates: 1 flagship
                Casualties for Pergamon: 2 triremes
    
        Non Combat Move - Macedonia
            1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior moved from Thessalonica to Philippopolis
            1 cavalry and 1 leader moved from Philippopolis to Pella
            10 phalanxs moved from Athens to Larissa
            2 warriors moved from Larissa to Athens
            2 warriors moved from Larissa to Thessalonica
    
        Place Units - Macedonia
            1 bireme and 1 trireme placed in SZ 67
            3 cavalrys placed in Apollonia
            1 cavalry and 3 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 2,4,3,4 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 68 PUs; end with 68 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 67 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 65 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 64 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 61 PUs
            Units generate 4 techTokens; Macedonia end with 4 techTokens
            Units generate 12 PUs; Macedonia end with 73 PUs
    

    Combat Hit Differential Summary :

    quad_VS_tri fire in SZ 68 : : -0.50
    Macedonia : 0.67
    GreekCityStates : 1.50
    AI_Neutral : -0.67
    quin_VS_quad fire in SZ 68 : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Bosporus round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Bosporus
            2 cataphracts, 2 cavalrys, 4 hoplites and 2 horsearchers moved from Tanais to Azara
            2 horsearchers moved from Theodesia to Azara
            1 bireme moved from SZ 76 to SZ 81
            1 hoplite moved from Theodesia to SZ 81
            1 hoplite moved from SZ 81 to Sinda
            1 flagship and 1 quadrireme moved from SZ 76 to SZ 81
            2 hoplites moved from Theodesia to SZ 81
            2 hoplites moved from SZ 81 to Azara
            2 hoplites moved from Heraclea Pontica to Pessinus
    
        Purchase Units - Bosporus
            Bosporus buy 2 cavalrys, 2 hoplites and 2 horsearchers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Sinda
            Battle in Pessinus
                Bosporus attack with 2 hoplites
                Pergamon defend with 1 phalanx
                    Bosporus roll dice for 2 hoplites in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
                    Pergamon roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Bosporus lost in Pessinus
                    Bosporus roll dice for 1 hoplite in Pessinus, round 3 : 0/1 hits, 0.33 expected hits
                    Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Bosporus lost in Pessinus
                Pergamon win, taking Sinda from Armenia with 1 phalanx remaining. Battle score for attacker is -14
                Casualties for Bosporus: 2 hoplites
            Battle in Azara
                Bosporus attack with 2 cataphracts, 2 cavalrys, 6 hoplites and 4 horsearchers
                Armenia defend with 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers
                    Bosporus roll dice for 1 flagship in Azara, round 2 : 1/1 hits, 1.00 expected hits
                    Bosporus roll dice for 2 cataphracts, 2 cavalrys, 6 hoplites and 4 horsearchers in Azara, round 2 : 4/14 hits, 4.33 expected hits
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers in Azara, round 2 : 1/5 hits, 1.83 expected hits
                    2 skirmishers owned by the Armenia, 1 catapult owned by the Armenia, 2 horsearchers owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Azara
                    Bosporus roll dice for 2 cataphracts, 2 cavalrys, 6 hoplites and 3 horsearchers in Azara, round 3 : 7/13 hits, 4.17 expected hits
                    Armenia roll dice for 1 cataphract in Azara, round 3 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Armenia lost in Azara
                Bosporus win, taking Azara from Armenia with 2 cataphracts, 2 cavalrys, 6 hoplites and 3 horsearchers remaining. Battle score for attacker is 29
                Casualties for Bosporus: 1 horsearcher
                Casualties for Armenia: 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers
    
        Non Combat Move - Bosporus
            2 hoplites moved from Theodesia to Tanais
    
        Place Units - Bosporus
            2 cavalrys, 2 hoplites and 2 horsearchers placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 34 PUs; end with 34 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 30 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 33 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.67
    Armenia : -1.17
    Bosporus rolls : : 0.00
    Bosporus : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Pontus round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Pontus
            1 phalanx moved from Sinope to SZ 76
            1 phalanx and 1 trireme moved from SZ 76 to SZ 78
            1 phalanx moved from SZ 78 to Phasis
            1 skirmisher moved from Heraclea Pontica to Pessinus
            1 chariot moved from Heraclea Pontica to Pessinus
            1 chariot moved from Heraclea Pontica to Pessinus
            2 skirmishers moved from Sinope to Trapezus
            1 chariot moved from Sinope to Trapezus
            1 phalanx moved from Sinope to Trapezus
    
        Purchase Units - Pontus
            Trigger PONnavalWALL: 1 wall gained by PlayerID named:Pontus
            Trigger PONnavalAcademy: 1 flagship gained by PlayerID named:Pontus
            Pontus buy 1 chariot and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Phasis
                Pontus attack with 1 phalanx
                Armenia defend with 1 spearman
                    Pontus roll dice for 1 phalanx in Phasis, round 2 : 0/1 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits
                    1 phalanx owned by the Pontus lost in Phasis
                Armenia win with 1 spearman remaining. Battle score for attacker is -9
                Casualties for Pontus: 1 phalanx
            Battle in Pessinus
                Pontus attack with 2 chariots and 1 skirmisher
                Pergamon defend with 1 phalanx
                    Pontus roll dice for 2 chariots and 1 skirmisher in Pessinus, round 2 : 2/3 hits, 0.83 expected hits
                    Pergamon roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.67 expected hits
                    1 skirmisher owned by the Pontus and 1 phalanx owned by the Pergamon lost in Pessinus
                Pontus win, taking Pessinus from Pergamon with 2 chariots remaining. Battle score for attacker is 5
                Casualties for Pontus: 1 skirmisher
                Casualties for Pergamon: 1 phalanx
            Battle in Trapezus
                Pontus attack with 1 chariot, 1 phalanx and 2 skirmishers
                Armenia defend with 1 catapult, 1 skirmisher and 2 spearmen
                    Pontus roll dice for 1 chariot, 1 phalanx and 2 skirmishers in Trapezus, round 2 : 2/4 hits, 1.17 expected hits
                    Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Trapezus, round 2 : 1/3 hits, 1.17 expected hits
                    1 skirmisher owned by the Armenia, 1 catapult owned by the Armenia and 1 skirmisher owned by the Pontus lost in Trapezus
                    Pontus roll dice for 1 chariot, 1 phalanx and 1 skirmisher in Trapezus, round 3 : 2/3 hits, 1.00 expected hits
                    Armenia roll dice for 2 spearmen in Trapezus, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Armenia lost in Trapezus
                Pontus win, taking Trapezus from Armenia with 1 chariot, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 17
                Casualties for Pontus: 1 skirmisher
                Casualties for Armenia: 1 catapult, 1 skirmisher and 2 spearmen
    
        Non Combat Move - Pontus
            1 chariot, 8 hoplites, 1 phalanx and 2 skirmishers moved from Sinope to Heraclea Pontica
    
        Place Units - Pontus
            1 chariot and 1 hoplite placed in Sinope
            1 wall placed in Sinope
            1 flagship placed in SZ 76
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 17 PUs; end with 17 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 16 PUs
    

    Combat Hit Differential Summary :

    Pontus : 2.50
    Armenia : -0.17
    Pergamon : 0.33
    Pontus rolls : : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Seleucid
            2 hoplites and 1 phalanx moved from Seleucia to Babylon
            1 hoplite moved from Seleucia to Palmyra
            1 hoplite moved from Antioch to Emesa
            2 hoplites moved from Tarsus to Attalia
            1 hoplite moved from Tarsus to Attalia
            1 hoplite moved from Antioch to Tarsus
            1 hoplite moved from Ctesiphon to Gazaca
            1 hoplite moved from Seleucia to Ctesiphon
            1 warelephant moved from Amida to Gazaca
            1 phalanx moved from Amida to Ninive
            1 phalanx moved from Amida to Hatra
            3 hoplites moved from Antioch to Sidon
            1 phalanx moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 12 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 3 hoplites and 1 phalanx
                Egypt defend with 1 archer and 1 phalanx
                    Seleucid roll dice for 3 hoplites and 1 phalanx in Sidon, round 2 : 2/4 hits, 1.50 expected hits
                    Egypt roll dice for 1 archer and 1 phalanx in Sidon, round 2 : 2/2 hits, 1.50 expected hits
                    2 hoplites owned by the Seleucid, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 3
                Casualties for Seleucid: 2 hoplites
                Casualties for Egypt: 1 archer and 1 phalanx
            Battle in Babylon
                Seleucid attack with 2 hoplites and 1 phalanx
                Parthia defend with 1 cataphract and 1 warelephant
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Babylon, round 2 : 1/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
                    Seleucid roll dice for 1 phalanx in Babylon, round 3 : 1/1 hits, 0.50 expected hits
                    Parthia roll dice for 1 warelephant in Babylon, round 3 : 1/1 hits, 0.50 expected hits
                    1 phalanx owned by the Seleucid and 1 warelephant owned by the Parthia lost in Babylon
                Parthia win with no units remaining. Battle score for attacker is -5
                Casualties for Seleucid: 2 hoplites and 1 phalanx
                Casualties for Parthia: 1 cataphract and 1 warelephant
            Battle in Gazaca
                Seleucid attack with 1 hoplite and 1 warelephant
                Armenia defend with 1 skirmisher
                    Seleucid roll dice for 1 hoplite and 1 warelephant in Gazaca, round 2 : 2/2 hits, 1.17 expected hits
                    Armenia roll dice for 1 skirmisher in Gazaca, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia lost in Gazaca
                Seleucid win, taking Gazaca from Armenia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
            Battle in Attalia
                Seleucid attack with 3 hoplites
                Pergamon defend with 1 spearman
                    Seleucid roll dice for 3 hoplites in Attalia, round 2 : 0/3 hits, 1.00 expected hits
                    Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 3 hoplites in Attalia, round 3 : 2/3 hits, 1.00 expected hits
                    Pergamon roll dice for 1 spearman in Attalia, round 3 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 2 hoplites remaining. Battle score for attacker is -2
                Casualties for Seleucid: 1 hoplite
                Casualties for Pergamon: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            7 hoplites and 1 phalanx placed in Antioch
            Seleucid undo move 1.
            6 hoplites and 2 phalanxs placed in Antioch
            6 hoplites placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 4,5 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 76 PUs; end with 76 PUs
            Seleucid collect 5 PUs from War Bonds; end with 81 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 79 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 78 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.17
    Pergamon : 0.33
    Egypt : 0.50
    Parthia : 1.50
    Seleucid : 1.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Egypt
            1 unit repaired.
            2 chariots and 1 warelephant moved from Bostra to Palmyra
            1 phalanx moved from Damascus to Sidon
            1 catapult and 2 phalanxs moved from Jerusalem to Sidon
            2 archers moved from Jerusalem to Sidon
            1 archer moved from Salamis to SZ 60
            1 archer and 1 trireme moved from SZ 60 to SZ 64
            1 archer moved from SZ 64 to Cydonia
            1 quinquereme moved from SZ 58 to SZ 56
            1 archer and 1 phalanx moved from Alexandria to SZ 56
            1 archer and 1 phalanx moved from SZ 56 to Cydonia
            1 flagship moved from SZ 57 to SZ 56
            1 trireme moved from SZ 58 to SZ 57
            1 phalanx moved from Alexandria to SZ 57
            1 phalanx and 1 trireme moved from SZ 57 to SZ 56
            1 phalanx moved from SZ 56 to Cydonia
            1 flagship moved from SZ 58 to SZ 56
            1 phalanx moved from Jerusalem to Sidon
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 1 bireme, 3 chariots, 1 phalanx and 1 warelephant; Remaining resources: 6 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Cydonia
                Egypt attack with 2 archers and 2 phalanxs
                Seleucid defend with 1 hoplite and 1 phalanx
                    Egypt roll dice for 2 flagships in Cydonia, round 2 : 2/2 hits, 2.00 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Cydonia, round 2 : 2/2 hits, 1.17 expected hits
                    1 phalanx owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 archers owned by the Egypt lost in Cydonia
                Egypt win, taking Cydonia from Seleucid with 2 phalanxs remaining. Battle score for attacker is 0
                Casualties for Egypt: 2 archers
                Casualties for Seleucid: 1 hoplite and 1 phalanx
            Battle in Sidon
                Egypt attack with 2 archers, 1 catapult and 4 phalanxs
                Seleucid defend with 1 hoplite and 1 phalanx
                    Egypt roll dice for 2 archers, 1 catapult and 4 phalanxs in Sidon, round 2 : 5/7 hits, 3.67 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 2 : 1/2 hits, 1.17 expected hits
                    1 phalanx owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer, 1 catapult and 4 phalanxs remaining. Battle score for attacker is 8
                Casualties for Egypt: 1 archer
                Casualties for Seleucid: 1 hoplite and 1 phalanx
            Battle in Palmyra
                Egypt attack with 2 chariots and 1 warelephant
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 2 chariots and 1 warelephant in Palmyra, round 2 : 3/3 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Palmyra, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Palmyra
                Egypt win, taking Palmyra from Seleucid with 2 chariots and 1 warelephant remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
            1 leader moved from Bostra to Jerusalem
            1 archer, 1 catapult and 1 phalanx moved from Pharan to Jerusalem
            1 archer and 1 phalanx moved from Memphis to Pharan
            2 chariots moved from Alexandria to Jerusalem
    
        Place Units - Egypt
            1 bireme placed in SZ 56
            1 archer, 3 chariots, 1 phalanx and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 60 PUs; end with 66 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 63 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 62 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 65 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.67
    Egypt rolls : : 0.00
    Seleucid : 0.17
    

    Territory Summary for Egypt :

    Jerusalem : 1 archer, 2 catapults, 4 chariots, 1 leader, 5 phalanxs and 2 warelephants
    Alexandria : 1 archer, 3 chariots, 1 city, 1 phalanx, 3 walls and 1 warelephant
    Damascus : 1 flag, 1 archer and 1 chariot
    SZ 64 : 1 trireme
    Cyrene : 1 archer
    Palmyra : 1 flag, 2 chariots and 1 warelephant
    Cydonia : 2 phalanxs
    Bostra : 1 flag
    SZ 56 : 1 bireme, 2 flagships, 1 quinquereme and 1 trireme
    Sidon : 1 archer, 1 catapult and 4 phalanxs
    Pharan : 1 archer and 1 phalanx
    

    Production/PUs Summary :

    RomanRepublic : 69 / 69
    GreekCityStates : 3 / 32
    Pergamon : 27 / 29
    Carthage : 60 / 57
    Macedonia : 68 / 73
    Bosporus : 34 / 33
    Pontus : 17 / 16
    Seleucid : 64 / 78
    Egypt : 60 / 65
    Parthia : 38 / 41
    Armenia : 23 / 37
    AI_Barbarians : 15 / 30
    AI_Neutral : 104 / 1246
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Parthia
            1 archer and 1 catapult moved from Cyropolis to Gazaca
            1 horsearcher moved from Ecbatana to Gazaca
            1 cataphract moved from Ecbatana to Gazaca
            1 warelephant moved from Ecbatana to Ctesiphon
            2 horsearchers moved from Persepolis to Ctesiphon
            1 horsearcher moved from Susa to Vologesia
                  Parthia take Vologesia from Seleucid
    
        Purchase Units - Parthia
            Trigger PARsiegeWeapons: buyCatapult removed from ParthiaProduction
            Trigger PARsiegeWeapons: buyCatapultX added to ParthiaProduction
            Trigger PARsiegeWALL: 1 wall gained by PlayerID named:Parthia
            Trigger PARsiegeWeapons: 1 catapult gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract and 4 horsearchers; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Gazaca
                Parthia attack with 1 archer, 1 cataphract, 1 catapult and 1 horsearcher
                Seleucid defend with 1 hoplite and 1 warelephant
                    Parthia roll dice for 1 archer, 1 cataphract, 1 catapult and 1 horsearcher in Gazaca, round 2 : 1/4 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite and 1 warelephant in Gazaca, round 2 : 2/2 hits, 1.17 expected hits
                    1 horsearcher owned by the Parthia, 1 hoplite owned by the Seleucid and 1 catapult owned by the Parthia lost in Gazaca
                    Parthia roll dice for 1 archer and 1 cataphract in Gazaca, round 3 : 1/2 hits, 1.00 expected hits
                    Seleucid roll dice for 1 warelephant in Gazaca, round 3 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Seleucid lost in Gazaca
                Parthia win, taking Gazaca from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 5
                Casualties for Parthia: 1 catapult and 1 horsearcher
                Casualties for Seleucid: 1 hoplite and 1 warelephant
            Battle in Ctesiphon
                Parthia attack with 2 horsearchers and 1 warelephant
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 2 horsearchers and 1 warelephant in Ctesiphon, round 2 : 2/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Ctesiphon, round 2 : 1/1 hits, 0.50 expected hits
                    1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon
                Parthia win, taking Ctesiphon from Seleucid with 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 1
                Casualties for Parthia: 1 horsearcher
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer, 1 cataphract and 1 warelephant moved from Persepolis to Susa
            2 flagships and 1 trireme moved from SZ 86 to SZ 84
    
        Place Units - Parthia
            1 cataphract, 1 catapult, 4 horsearchers and 1 wall placed in Persepolis
            1 archer placed in East
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 1,2 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 47 PUs; end with 48 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 47 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 45 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 44 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 43 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 49 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.00
    Seleucid : 0.83
    

    Territory Summary for Parthia :

    Babylon : 1 flag
    Sanina : 1 flag
    SZ 84 : 2 flagships and 1 trireme
    Vologesia : 1 flag, 1 horsearcher
    Susa : 12 archers, 3 cataphracts, 2 catapults, 1 leader, 2 walls and 4 warelephants
    Ctesiphon : 1 flag, 1 horsearcher and 1 warelephant
    Gazaca : 1 flag, 1 archer and 1 cataphract
    Persepolis : 1 cataphract, 1 catapult, 1 city, 4 horsearchers and 6 walls
    East : 1 archer, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 69 / 69
    GreekCityStates : 3 / 32
    Pergamon : 27 / 29
    Carthage : 60 / 57
    Macedonia : 68 / 73
    Bosporus : 34 / 33
    Pontus : 17 / 16
    Seleucid : 55 / 78
    Egypt : 60 / 65
    Parthia : 47 / 49
    Armenia : 23 / 37
    AI_Barbarians : 15 / 30
    AI_Neutral : 104 / 1246
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Armenia
            1 cataphract and 1 horsearcher moved from Cyropolis to Ninive
            1 cataphract and 1 horsearcher moved from Nexuana to Ninive
            1 catapult and 3 spearmen moved from Satala to Trapezus
            1 cataphract moved from Artaxata to Trapezus
            2 spearmen moved from Artaxata to Trapezus
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 1 horsearcher, 2 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Trapezus
                Armenia attack with 1 cataphract, 1 catapult and 5 spearmen
                Pontus defend with 1 chariot, 1 phalanx and 1 skirmisher
                    Armenia roll dice for 1 cataphract, 1 catapult and 5 spearmen in Trapezus, round 2 : 1/7 hits, 2.17 expected hits
                    Pontus roll dice for 1 chariot, 1 phalanx and 1 skirmisher in Trapezus, round 2 : 0/3 hits, 1.17 expected hits
                    1 skirmisher owned by the Pontus lost in Trapezus
                    Armenia roll dice for 1 cataphract, 1 catapult and 5 spearmen in Trapezus, round 3 : 2/7 hits, 2.17 expected hits
                    Pontus roll dice for 1 chariot and 1 phalanx in Trapezus, round 3 : 2/2 hits, 1.00 expected hits
                    1 chariot owned by the Pontus, 1 phalanx owned by the Pontus and 2 spearmen owned by the Armenia lost in Trapezus
                Armenia win, taking Trapezus from Pontus with 1 cataphract, 1 catapult and 3 spearmen remaining. Battle score for attacker is 9
                Casualties for Pontus: 1 chariot, 1 phalanx and 1 skirmisher
                Casualties for Armenia: 2 spearmen
            Battle in Ninive
                Armenia attack with 2 cataphracts and 2 horsearchers
                Seleucid defend with 1 phalanx
                    Armenia roll dice for 2 cataphracts and 2 horsearchers in Ninive, round 2 : 2/4 hits, 1.33 expected hits
                    Seleucid roll dice for 1 phalanx in Ninive, round 2 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid lost in Ninive
                Armenia win, taking Ninive from Seleucid with 2 cataphracts and 2 horsearchers remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Armenia
            1 leader moved from Cyropolis to Gazaca
            2 spearmen moved from Nexuana to Gazaca
            1 catapult moved from Artaxata to Gazaca
            3 spearmen moved from Artaxata to Gazaca
            1 catapult moved from Armavira to Artaxata
            1 skirmisher moved from Armavira to Artaxata
            2 spearmen moved from Artaxata to Gazaca
    
        Place Units - Armenia
            1 cataphract, 1 horsearcher and 2 spearmen placed in Armavira
            2 skirmishers and 1 spearman placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 3,2 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 32 PUs; end with 32 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 28 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 34 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.67
    Pontus : -0.17
    Seleucid : -0.67
    

    Territory Summary for Armenia :

    Albana : 1 city, 2 skirmishers, 1 spearman and 4 walls
    Majar : 1 flag
    Phasis : 1 spearman
    Ninive : 1 flag, 2 cataphracts and 2 horsearchers
    Trapezus : 1 flag, 1 cataphract, 1 catapult and 3 spearmen
    Nexuana : 1 flag
    Armavira : 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 4 spearmen and 6 walls
    SZ 83 : 1 bireme
    Gazaca : 1 catapult, 1 leader and 7 spearmen
    Artaxata : 1 cataphract, 1 catapult, 1 leader, 1 skirmisher and 6 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 69 / 69
    GreekCityStates : 3 / 32
    Pergamon : 27 / 29
    Carthage : 60 / 57
    Macedonia : 68 / 73
    Bosporus : 34 / 33
    Pontus : 12 / 16
    Seleucid : 51 / 78
    Egypt : 60 / 65
    Parthia : 47 / 49
    Armenia : 32 / 34
    AI_Barbarians : 15 / 30
    AI_Neutral : 104 / 1246
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 11

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 11
    
        Combat Move - RomanRepublic
            1 unit repaired.
            1 catapult moved from Valentia to Tarraco
            2 legionaires moved from Valentia to Tarraco
            2 skirmishers moved from Valentia to Tarraco
            1 cataphract moved from Toletum to Tarraco
            1 skirmisher moved from Roma to SZ 28
            1 bireme and 1 skirmisher moved from SZ 28 to SZ 24
            1 skirmisher moved from SZ 24 to Caralis
            1 skirmisher moved from Roma to SZ 28
            1 bireme and 1 skirmisher moved from SZ 28 to SZ 21
            1 skirmisher moved from SZ 21 to Aleria
    
        Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 catapult, 3 legionaires, 1 quadrireme, 1 quinquereme and 1 skirmisher; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Caralis
            Battle in Aleria
            Battle in Tarraco
                RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers
                AI_Barbarians defend with 2 warriors
                    RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers in Tarraco, round 2 : 2/6 hits, 2.33 expected hits
                    AI_Neutral roll dice for 2 warriors in Tarraco, round 2 : 2/2 hits, 0.67 expected hits
                    2 warriors owned by the AI_Barbarians and 2 skirmishers owned by the RomanRepublic lost in Tarraco
                RomanRepublic win, taking Caralis from Carthage, taking Aleria from Carthage, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 2 skirmishers
                Casualties for AI_Barbarians: 2 warriors
    
        Non Combat Move - RomanRepublic
            1 catapult, 3 legionaires and 2 skirmishers moved from Patavium to Aemona
            1 ballista moved from Senio to Aemona
    
        Place Units - RomanRepublic
            1 quadrireme and 1 quinquereme placed in SZ 28
            1 catapult and 2 legionaires placed in Valentia
            1 legionaire and 2 skirmishers placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 1,3,3 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 76 PUs; end with 77 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 71 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 68 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 77 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -0.33
    AI_Neutral : 1.33
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 wall
    Roma : 1 catapult, 1 city, 4 legionaires and 2 walls
    Caralis : 1 flag, 1 skirmisher
    Verona : 1 flag
    Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires
    Aleria : 1 flag, 1 skirmisher
    Castulo : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 skirmisher
    Capua : 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag, 1 legionaire
    SZ 28 : 4 biremes, 1 flagship, 8 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes
    SZ 24 : 1 bireme
    SZ 21 : 1 bireme
    Genua : 1 flag, 1 legionaire
    Valentia : 2 catapults, 1 city, 6 legionaires, 4 skirmishers and 5 walls
    Patavium : 1 flag, 1 city, 1 legionaire, 2 skirmishers and 2 walls
    Aemona : 1 flag, 1 ballista, 2 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 76 / 77
    GreekCityStates : 3 / 32
    Pergamon : 27 / 29
    Carthage : 45 / 57
    Macedonia : 68 / 73
    Bosporus : 34 / 33
    Pontus : 12 / 16
    Seleucid : 51 / 78
    Egypt : 60 / 65
    Parthia : 47 / 49
    Armenia : 32 / 34
    AI_Barbarians : 22 / 37
    AI_Neutral : 105 / 1355
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 11

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 11
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy nothing; Remaining resources: 32 PUs; 0 techTokens; 
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 3 PUs; end with 35 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    SZ 68 : 1 quadrireme
    Massilia : 2 hoplites and 2 walls
    SZ 28 : 1 trireme
    SZ 27 : 1 bireme
    

    Production/PUs Summary :

    RomanRepublic : 76 / 77
    GreekCityStates : 3 / 35
    Pergamon : 27 / 29
    Carthage : 45 / 57
    Macedonia : 68 / 73
    Bosporus : 34 / 33
    Pontus : 12 / 16
    Seleucid : 51 / 78
    Egypt : 60 / 65
    Parthia : 47 / 49
    Armenia : 32 / 34
    AI_Barbarians : 22 / 37
    AI_Neutral : 105 / 1355
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 11

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 11
    
        Combat Move - Pergamon
            1 catapult, 1 phalanx and 1 spearman moved from Sardis to Attalia
            1 spearman moved from Sardis to Attalia
            1 cavalry moved from Nicaea to Attalia
            3 catapults, 1 cavalry, 6 phalanxs, 1 skirmisher and 2 spearmen moved from Nicaea to Pessinus
            1 leader moved from Nicaea to Pessinus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 1 phalanx, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Pessinus
                Pergamon attack with 3 catapults, 1 cavalry, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen
                Pontus defend with 2 chariots
                    Pergamon roll dice for 3 catapults, 1 cavalry, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen in Pessinus, round 2 : 8/14 hits, 7.33 expected hits
                    Pontus roll dice for 2 chariots in Pessinus, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    2 chariots owned by the Pontus and 1 skirmisher owned by the Pergamon lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 3 catapults, 1 cavalry, 1 leader, 6 phalanxs and 2 spearmen remaining. Battle score for attacker is 8
                Casualties for Pergamon: 1 skirmisher
                Casualties for Pontus: 2 chariots
            Battle in Attalia
                Pergamon attack with 1 catapult, 1 cavalry, 1 phalanx and 2 spearmen
                Seleucid defend with 2 hoplites
                    Pergamon roll dice for 1 catapult, 1 cavalry, 1 phalanx and 2 spearmen in Attalia, round 2 : 4/5 hits, 2.00 expected hits
                    Seleucid roll dice for 2 hoplites in Attalia, round 2 : 2/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid, 1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Attalia
                Pergamon win, taking Attalia from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Pergamon: 1 cavalry and 1 spearman
                Casualties for Seleucid: 2 hoplites
    
        Non Combat Move - Pergamon
            1 phalanx and 1 spearman moved from Sardis to Pessinus
    
        Place Units - Pergamon
            1 catapult, 1 phalanx, 2 skirmishers and 1 spearman placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 1/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after successful research.
            Pergamon discover navalAcademy
    
        Activate Technology - Pergamon
            Pergamon activating navalAcademy
    
        Turn Complete - Pergamon
            Pergamon collect 33 PUs; end with 33 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 33 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 2.67
    Pontus : 1.33
    Seleucid : 1.00
    Pergamon rolls : : 1.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    Pessinus : 1 flag, 3 catapults, 1 cavalry, 1 leader, 7 phalanxs and 3 spearmen
    Sardis : 1 catapult, 1 city, 1 leader, 1 phalanx, 2 skirmishers, 1 spearman and 5 walls
    Nicaea : 1 flag
    Attalia : 1 flag, 1 catapult, 1 phalanx and 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 76 / 77
    GreekCityStates : 3 / 35
    Pergamon : 33 / 33
    Carthage : 45 / 57
    Macedonia : 68 / 73
    Bosporus : 34 / 33
    Pontus : 9 / 16
    Seleucid : 48 / 78
    Egypt : 60 / 65
    Parthia : 47 / 49
    Armenia : 32 / 34
    AI_Barbarians : 22 / 37
    AI_Neutral : 105 / 1355
    

    Savegame

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