Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: Armenia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Armenia 1 skirmisher moved from Armavira to Phasis 1 catapult and 3 spearmen moved from Armavira to Phasis 2 skirmishers moved from Albana to Artaxata 1 catapult and 3 spearmen moved from Armavira to Artaxata 1 catapult moved from Armavira to Majar 1 cataphract and 2 horsearchers moved from Armavira to Majar 1 leader moved from Armavira to Majar 2 cataphracts, 1 catapult and 1 horsearcher moved from Armavira to Majar 2 skirmishers moved from Armavira to Majar Purchase Units - Armenia Armenia buy 2 horsearchers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Majar Armenia attack with 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals Armenia roll dice for 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers in Majar, round 2 : 6/11 hits, 4.83 expected hits AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Majar, round 2 : 0/5 hits, 1.33 expected hits 2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Majar Armenia win, taking Majar from AI_Neutral with 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals Battle in Phasis Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen Pontus defend with 1 skirmisher Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Phasis, round 2 : 1/5 hits, 1.50 expected hits Pontus roll dice for 1 skirmisher in Phasis, round 2 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Phasis Armenia win, taking Phasis from Pontus with 1 catapult and 3 spearmen remaining. Battle score for attacker is 0 Casualties for Armenia: 1 skirmisher Casualties for Pontus: 1 skirmisher Battle in Artaxata Armenia attack with 1 catapult, 2 skirmishers and 3 spearmen Pontus defend with 1 chariot and 1 skirmisher Armenia roll dice for 1 catapult, 2 skirmishers and 3 spearmen in Artaxata, round 2 : 2/6 hits, 1.67 expected hits Pontus roll dice for 1 chariot and 1 skirmisher in Artaxata, round 2 : 0/2 hits, 0.50 expected hits 1 chariot owned by the Pontus and 1 skirmisher owned by the Pontus lost in Artaxata Armenia win, taking Artaxata from Pontus with 1 catapult, 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 10 Casualties for Pontus: 1 chariot and 1 skirmisher Non Combat Move - Armenia 1 skirmisher moved from Albana to Nexuana 2 spearmen moved from Albana to Nexuana 1 cataphract moved from Armavira to Albana Place Units - Armenia 1 horsearcher placed in Albana 1 horsearcher and 3 spearmen placed in Armavira Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 4,4 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 21 PUs; end with 21 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 15 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 21 PUsCombat Hit Differential Summary :
Armenia : 1.00 Pontus : 0.33 AI_Neutral : -1.33Territory Summary for Armenia :
Albana : 1 cataphract, 1 city, 1 horsearcher, 1 leader and 4 walls Majar : 1 flag, 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers Phasis : 1 catapult and 3 spearmen Nexuana : 1 flag, 1 skirmisher and 2 spearmen Armavira : 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 13 spearmen and 6 walls SZ 83 : 1 bireme Artaxata : 1 catapult, 2 skirmishers and 3 spearmenProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 3 / 26 Pergamon : 18 / 36 Carthage : 65 / 70 Macedonia : 64 / 70 Bosporus : 41 / 40 Pontus : 11 / 18 Seleucid : 79 / 86 Egypt : 46 / 44 Parthia : 38 / 39 Armenia : 21 / 21 AI_Barbarians : 12 / 26 AI_Neutral : 117 / 1002 -
TripleA Turn Summary: RomanRepublic round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - RomanRepublic 1 unit repaired. 2 ballistas, 1 leader and 5 legionaires moved from Veldidena to Aemona 2 skirmishers moved from Patavium to Aemona 2 cataphracts, 2 catapults and 6 legionaires moved from Patavium to Aemona 1 catapult moved from Valentia to Tarraco 2 legionaires moved from Valentia to Tarraco 2 skirmishers moved from Valentia to Tarraco 1 cataphract moved from Valentia to Tarraco Purchase Units - RomanRepublic Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 2 biremes, 2 catapults, 2 legionaires, 1 quadrireme and 1 skirmisher; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in Tarraco RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers AI_Barbarians defend with 3 warriors RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers in Tarraco, round 2 : 4/6 hits, 2.33 expected hits AI_Neutral roll dice for 3 warriors in Tarraco, round 2 : 2/3 hits, 1.00 expected hits 3 warriors owned by the AI_Barbarians and 2 skirmishers owned by the RomanRepublic lost in Tarraco RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 2 skirmishers Casualties for AI_Barbarians: 3 warriors Battle in Aemona RomanRepublic attack with 2 ballistas, 2 cataphracts, 2 catapults, 1 leader, 11 legionaires and 2 skirmishers AI_Barbarians defend with 1 spearman and 3 warriors; AI_Neutral defend with 4 archer_neutrals, 2 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 2 catapults, 1 leader, 11 legionaires and 2 skirmishers in Aemona, round 2 : 8/20 hits, 8.33 expected hits AI_Neutral roll dice for 4 archer_neutrals, 2 skirmisher_neutrals, 1 spearman, 3 warriors and 3 warrior_neutrals in Aemona, round 2 : 8/13 hits, 5.33 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 spearman owned by the AI_Barbarians, 2 skirmisher_neutrals owned by the AI_Neutral, 2 warriors owned by the AI_Barbarians, 3 warrior_neutrals owned by the AI_Neutral, 2 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Aemona 2 catapults owned by the RomanRepublic, 1 ballista owned by the RomanRepublic, 2 cataphracts owned by the RomanRepublic, 7 legionaires owned by the RomanRepublic and 1 leader owned by the RomanRepublic retreated to Patavium AI_Neutral win with 4 archer_neutrals and 1 warrior remaining. Battle score for attacker is -19 Casualties for RomanRepublic: 1 ballista, 4 legionaires and 2 skirmishers Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals Casualties for AI_Barbarians: 1 spearman and 2 warriors Non Combat Move - RomanRepublic 1 legionaire moved from Patavium to Veldidena 1 legionaire and 1 skirmisher moved from Ariminum to Patavium 1 catapult and 1 legionaire moved from Castulo to Valentia 1 legionaire moved from Toletum to Valentia 1 legionaire moved from Castulo to Valentia 1 skirmisher moved from Toletum to Castulo Place Units - RomanRepublic 1 catapult, 1 legionaire and 1 wall placed in Valentia 2 biremes, 1 flagship and 1 quadrireme placed in SZ 28 1 catapult, 1 legionaire and 2 skirmishers placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,1,3 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 64 PUs; end with 64 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 64 PUsCombat Hit Differential Summary :
RomanRepublic : 1.33 AI_Neutral : 3.67Territory Summary for RomanRepublic :
Veldidena : 1 flag, 1 legionaire Croton : 1 legionaire Barcino : 2 legionaires and 2 skirmishers Arretium : 1 wall Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires Castulo : 1 flag, 1 skirmisher Toletum : 1 flag Capua : 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall SZ 28 : 6 biremes, 1 flagship, 5 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes Genua : 1 flag, 1 legionaire Valentia : 2 catapults, 1 city, 5 legionaires, 4 skirmishers and 5 walls Patavium : 1 flag, 1 ballista, 2 cataphracts, 3 catapults, 1 city, 1 leader, 9 legionaires, 3 skirmishers and 2 wallsProduction/PUs Summary :
RomanRepublic : 64 / 64 GreekCityStates : 3 / 26 Pergamon : 18 / 36 Carthage : 62 / 70 Macedonia : 64 / 70 Bosporus : 41 / 40 Pontus : 11 / 18 Seleucid : 79 / 86 Egypt : 46 / 44 Parthia : 38 / 39 Armenia : 21 / 21 AI_Barbarians : 15 / 30 AI_Neutral : 120 / 1126 -
TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - GreekCityStates 1 flagship and 1 quadrireme moved from SZ 66 to SZ 65 Purchase Units - GreekCityStates GreekCityStates buy nothing; Remaining resources: 26 PUs; 0 techTokens; Non Combat Move - GreekCityStates Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from SZ 65: 1 flagship and 1 quadrireme EDIT: Adding units owned by GreekCityStates to SZ 68: 1 flagship and 1 quadrireme EDIT: Turning off Edit Mode Turn Complete - GreekCityStates GreekCityStates collect 3 PUs; end with 29 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokensCombat Hit Differential Summary :
Territory Summary for GreekCityStates :
SZ 68 : 1 flagship and 1 quadrireme Massilia : 2 hoplites and 2 walls SZ 28 : 1 trireme SZ 27 : 1 biremeProduction/PUs Summary :
RomanRepublic : 64 / 64 GreekCityStates : 3 / 29 Pergamon : 18 / 36 Carthage : 62 / 70 Macedonia : 64 / 70 Bosporus : 41 / 40 Pontus : 11 / 18 Seleucid : 79 / 86 Egypt : 46 / 44 Parthia : 38 / 39 Armenia : 21 / 21 AI_Barbarians : 15 / 30 AI_Neutral : 120 / 1126 -
TripleA Turn Summary: Pergamon round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Pergamon 1 catapult moved from Sardis to Pessinus 3 phalanxs moved from Sardis to Pessinus 3 spearmen moved from Sardis to Pessinus 1 catapult moved from Sardis to Pessinus 1 cavalry and 1 leader moved from Sardis to Pessinus 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Attalia 2 phalanxs, 3 skirmishers and 1 spearman moved from Sardis to Pessinus 1 leader moved from Sardis to Pessinus Purchase Units - Pergamon Pergamon buy 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Attalia Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Bosporus defend with 2 hoplites Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Attalia, round 2 : 1/4 hits, 1.67 expected hits Bosporus roll dice for 2 hoplites in Attalia, round 2 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Bosporus and 1 spearman owned by the Pergamon lost in Attalia Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Attalia, round 3 : 1/3 hits, 1.33 expected hits Bosporus roll dice for 1 hoplite in Attalia, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Bosporus and 1 spearman owned by the Pergamon lost in Attalia Pergamon win, taking Attalia from Bosporus with 1 catapult and 1 phalanx remaining. Battle score for attacker is 4 Casualties for Pergamon: 2 spearmen Casualties for Bosporus: 2 hoplites Battle in Pessinus Pergamon attack with 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs, 3 skirmishers and 4 spearmen Pontus defend with 3 phalanxs; Bosporus defend with 7 archers and 4 hoplites Pergamon roll dice for 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs, 3 skirmishers and 4 spearmen in Pessinus, round 2 : 11/17 hits, 7.50 expected hits Bosporus roll dice for 7 archers, 4 hoplites and 3 phalanxs in Pessinus, round 2 : 6/14 hits, 9.83 expected hits Units damaged: 2 leaders owned by the Pergamon 2 skirmishers owned by the Pergamon, 4 hoplites owned by the Bosporus, 7 archers owned by the Bosporus and 2 spearmen owned by the Pergamon lost in Pessinus Pergamon roll dice for 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs, 1 skirmisher and 2 spearmen in Pessinus, round 3 : 6/13 hits, 6.67 expected hits Bosporus roll dice for 3 phalanxs in Pessinus, round 3 : 1/3 hits, 2.00 expected hits 1 skirmisher owned by the Pergamon and 3 phalanxs owned by the Pontus lost in Pessinus Pergamon win, taking Pessinus from Bosporus with 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs and 2 spearmen remaining. Battle score for attacker is 89 Casualties for Pergamon: 3 skirmishers and 2 spearmen Casualties for Bosporus: 7 archers and 4 hoplites Casualties for Pontus: 3 phalanxs Non Combat Move - Pergamon 1 trireme moved from SZ 65 to SZ 68 1 trireme moved from SZ 70 to SZ 68 Place Units - Pergamon 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 24 PUs; end with 24 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUsCombat Hit Differential Summary :
Pergamon : 1.83 Bosporus : -4.33 Pergamon rolls : : 0.00Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 1 skirmisher and 2 walls Pessinus : 1 flag, 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs and 2 spearmen SZ 68 : 2 triremes Sardis : 1 catapult, 1 cavalry, 1 city, 2 phalanxs, 1 spearman and 5 walls Attalia : 1 flag, 1 catapult and 1 phalanxProduction/PUs Summary :
RomanRepublic : 64 / 64 GreekCityStates : 3 / 29 Pergamon : 24 / 24 Carthage : 62 / 70 Macedonia : 64 / 70 Bosporus : 35 / 40 Pontus : 11 / 18 Seleucid : 79 / 86 Egypt : 46 / 44 Parthia : 38 / 39 Armenia : 21 / 21 AI_Barbarians : 15 / 30 AI_Neutral : 120 / 1126 -
TripleA Turn Summary: Carthage round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Carthage 1 unit repaired. 1 hoplite moved from Tingis to Banasa 1 hoplite moved from Siga to Banasa 1 hoplite moved from Cartenna to Siga 1 cavalry moved from Igilgili to Cartenna 1 cavalry moved from Igilgili to Cartenna 1 leader and 2 warelephants moved from Igilgili to Hippo Regius 1 leader moved from Hippo Regius to Carthago Purchase Units - Carthage Trigger CARtradeWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 6 cavalrys, 2 triremes and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Banasa Carthage attack with 2 hoplites AI_Barbarians defend with 1 city, 2 skirmishers and 1 spearman Carthage roll dice for 2 hoplites in Banasa, round 2 : 0/2 hits, 0.67 expected hits AI_Barbarians roll dice for 2 skirmishers and 1 spearman in Banasa, round 2 : 1/3 hits, 0.67 expected hits 1 hoplite owned by the Carthage lost in Banasa 1 hoplite owned by the Carthage retreated to Tingis AI_Barbarians win with 2 skirmishers and 1 spearman remaining. Battle score for attacker is -7 Casualties for Carthage: 1 hoplite Non Combat Move - Carthage 3 hoplites moved from Lilybaeum to Syracuse 2 hoplites moved from Messana to Syracuse 2 warelephants moved from Syracuse to Messana 1 warelephant moved from Syracuse to Lilybaeum 1 phalanx moved from Syracuse to Messana 1 phalanx moved from Syracuse to Lilybaeum Place Units - Carthage 1 wall placed in Lilybaeum 2 triremes placed in SZ 33 6 cavalrys and 1 warelephant placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 2,2,4 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 62 PUs; end with 62 PUs Carthage collect 1 PU from War Bonds; end with 63 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 59 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 58 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 53 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 59 PUsCombat Hit Differential Summary :
Carthage : -0.67 AI_Barbarians : 0.33 -
TripleA Turn Summary: Macedonia round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Macedonia 2 phalanxs, 3 skirmishers and 5 warriors moved from Pella to Sardica 1 phalanx and 6 warriors moved from Thessalonica to Pella 2 warriors moved from Apollonia to Pella 10 phalanxs moved from Corinth to Athens 1 leader and 6 warriors moved from Athens to Larissa 1 skirmisher moved from Apollonia to Dodona 1 leader, 1 phalanx and 1 warrior moved from Larissa to Thessalonica Purchase Units - Macedonia Trigger MACsupraremes: buySuprareme removed from MacedoniaProduction Trigger MACsupraremes: buySupraremeX added to MacedoniaProduction Trigger MACsupraremesWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 cavalry, 3 phalanxs, 1 quadrireme, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Macedonia 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 53 to SZ 67 Place Units - Macedonia 1 quadrireme and 1 trireme placed in SZ 67 1 wall placed in Sparta 3 phalanxs placed in Apollonia 1 cavalry and 1 skirmisher placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 1,3,2,5 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 64 PUs; end with 64 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 62 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 57 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Bosporus round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Bosporus 2 cataphracts and 4 cavalrys moved from Napoca to Aquincum 1 horsearcher moved from Sarmizegetusa to Aquincum 2 hoplites moved from Trapezus to SZ 78 1 hoplite moved from Sinda to Azara 1 hoplite moved from Tanais to Azara 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 78 to SZ 76 Purchase Units - Bosporus Bosporus buy 4 hoplites and 2 horsearchers; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Aquincum Bosporus attack with 2 cataphracts, 4 cavalrys and 1 horsearcher AI_Barbarians defend with 1 skirmisher Bosporus roll dice for 2 cataphracts, 4 cavalrys and 1 horsearcher in Aquincum, round 2 : 3/7 hits, 2.50 expected hits AI_Neutral roll dice for 1 skirmisher in Aquincum, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Aquincum Bosporus win, taking Aquincum from AI_Neutral with 2 cataphracts, 4 cavalrys and 1 horsearcher remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Non Combat Move - Bosporus 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher moved from Theodesia to Tanais 1 cataphract, 1 cavalry and 1 horsearcher moved from Olbia to Tanais 2 hoplites moved from Azara to Tanais 1 hoplite moved from SZ 80 to Theodesia 2 hoplites moved from SZ 76 to Heraclea Pontica Place Units - Bosporus 4 hoplites and 2 horsearchers placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 39 PUs; end with 39 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 35 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 38 PUsCombat Hit Differential Summary :
Bosporus rolls : : 0.00 Bosporus : 0.50 AI_Neutral : -0.17 -
TripleA Turn Summary: Pontus round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Pontus 1 chariot moved from Satala to Cyropolis Pontus take Cyropolis from Parthia 2 chariots and 1 skirmisher moved from Sinope to Heraclea Pontica 8 chariots moved from Trapezus to Heraclea Pontica 1 skirmisher moved from Trapezus to Satala 2 chariots moved from Satala to Sinope 6 hoplites, 1 leader, 3 phalanxs and 3 skirmishers moved from Trapezus to Sinope 1 leader moved from Sinope to Heraclea Pontica Purchase Units - Pontus Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Non Combat Move - Pontus 1 trireme moved from SZ 80 to SZ 76 Place Units - Pontus 2 hoplites and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 1/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after successful research. Pontus discover navalAcademy Activate Technology - Pontus Pontus activating navalAcademy Turn Complete - Pontus Pontus collect 15 PUs; end with 15 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 13 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 13 PUsCombat Hit Differential Summary :
Pontus rolls : : 1.00 -
TripleA Turn Summary: Seleucid round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Seleucid 1 hoplite moved from Ctesiphon to Ecbatana Seleucid take Ecbatana from Parthia 1 hoplite moved from Seleucia to Ctesiphon 2 hoplites and 1 phalanx moved from Seleucia to Babylon 1 hoplite moved from Palmyra to Bostra Seleucid take Bostra from Egypt 1 hoplite moved from Palmyra to Damascus Seleucid take Damascus from Egypt 4 hoplites and 2 phalanxs moved from Sidon to Antioch 1 hoplite moved from Palmyra to Seleucia 1 phalanx and 1 warelephant moved from Gazaca to Amida 3 hoplites moved from Antioch to Tarsus Purchase Units - Seleucid Seleucid buy 11 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Babylon Seleucid attack with 2 hoplites and 1 phalanx Parthia defend with 1 archer and 1 cataphract Seleucid roll dice for 2 hoplites and 1 phalanx in Babylon, round 2 : 2/3 hits, 1.17 expected hits Parthia roll dice for 1 archer and 1 cataphract in Babylon, round 2 : 1/2 hits, 1.17 expected hits 1 archer owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer and 1 cataphract Non Combat Move - Seleucid Place Units - Seleucid 7 hoplites and 1 phalanx placed in Antioch 4 hoplites placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 3,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 99 PUs; end with 99 PUs Seleucid collect 5 PUs from War Bonds; end with 104 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 102 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 101 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 99 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 98 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 96 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 102 PUsCombat Hit Differential Summary :
Parthia : -0.17 Seleucid : 0.83 -
TripleA Turn Summary: Egypt round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Egypt 1 archer moved from Pharan to SZ 58 1 archer and 1 trireme moved from SZ 58 to SZ 60 1 archer moved from SZ 60 to Salamis 2 chariots and 1 warelephant moved from Jerusalem to Bostra 1 archer and 1 phalanx moved from Jerusalem to Sidon 1 archer and 1 phalanx moved from Jerusalem to Damascus 1 chariot moved from Jerusalem to Sidon 1 chariot moved from Jerusalem to Damascus 1 leader moved from Jerusalem to Bostra Purchase Units - Egypt Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer, 2 chariots and 2 phalanxs; Remaining resources: 6 PUs; 1 techTokens; Combat - Egypt Battle in Salamis Battle in Sidon Egypt attack with 1 archer, 1 chariot and 1 phalanx Seleucid defend with 1 hoplite Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Sidon, round 2 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon Egypt win, taking Salamis from Seleucid, taking Sidon from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 1 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 hoplite Battle in Damascus Egypt attack with 1 archer, 1 chariot and 1 phalanx Seleucid defend with 1 hoplite Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Damascus, round 2 : 1/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer, 1 chariot and 1 phalanx remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Bostra Egypt attack with 2 chariots, 1 leader and 1 warelephant Seleucid defend with 1 hoplite Egypt roll dice for 2 chariots, 1 leader and 1 warelephant in Bostra, round 2 : 2/4 hits, 2.17 expected hits Seleucid roll dice for 1 hoplite in Bostra, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 leader owned by the Egypt 1 hoplite owned by the Seleucid lost in Bostra Egypt win, taking Bostra from Seleucid with 2 chariots, 1 leader and 1 warelephant remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt 2 archers, 1 catapult, 2 phalanxs and 1 warelephant moved from Pharan to Jerusalem 1 quinquereme moved from SZ 58 to SZ 57 1 archer and 1 catapult moved from Alexandria to SZ 57 1 trireme moved from SZ 58 to SZ 57 1 phalanx moved from Alexandria to SZ 57 1 archer, 1 catapult, 1 phalanx, 1 quinquereme and 1 trireme moved from SZ 57 to SZ 58 1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan 2 chariots moved from Alexandria to Jerusalem 1 archer and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer, 2 chariots, 2 phalanxs and 1 wall placed in Alexandria 1 flagship placed in SZ 57 Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 58 PUs; end with 64 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 62 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 61 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 63 PUsCombat Hit Differential Summary :
Egypt : 0.17 Egypt rolls : : 0.00 Seleucid : 0.50Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx Jerusalem : 2 archers, 2 catapults, 2 chariots, 7 phalanxs and 2 warelephants Alexandria : 1 archer, 2 chariots, 1 city, 2 phalanxs and 3 walls Damascus : 1 flag, 1 archer, 1 chariot and 1 phalanx Salamis : 1 archer SZ 60 : 1 trireme Cyrene : 1 archer Bostra : 1 flag, 2 chariots, 1 leader and 1 warelephant SZ 57 : 1 flagship SZ 58 : 1 flagship, 1 quinquereme and 1 trireme Sidon : 1 archer and 1 phalanx Pharan : 1 archer, 1 catapult and 1 phalanxProduction/PUs Summary :
RomanRepublic : 64 / 64 GreekCityStates : 3 / 29 Pergamon : 24 / 24 Carthage : 62 / 59 Macedonia : 64 / 69 Bosporus : 39 / 38 Pontus : 15 / 13 Seleucid : 79 / 102 Egypt : 58 / 63 Parthia : 22 / 39 Armenia : 21 / 21 AI_Barbarians : 15 / 30 AI_Neutral : 116 / 1126 -
TripleA Turn Summary: Parthia round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Parthia 1 warelephant moved from Susa to Babylon 2 horsearchers moved from Persepolis to Babylon 1 cataphract moved from Susa to Babylon 2 horsearchers moved from Persepolis to Ecbatana 1 warelephant moved from Susa to Ecbatana 1 cataphract moved from Susa to Ecbatana 1 archer moved from East to SZ 84 1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86 1 catapult moved from Sanina to Cyropolis 1 archer moved from SZ 86 to Cyropolis Purchase Units - Parthia Parthia buy 1 archer, 1 cataphract, 2 horsearchers and 1 warelephant; Remaining resources: 1 PUs; 2 techTokens; Combat - Parthia Battle in Cyropolis Parthia attack with 1 archer and 1 catapult Pontus defend with 1 chariot Parthia roll dice for 1 flagship in Cyropolis, round 2 : 1/1 hits, 1.00 expected hits Pontus roll dice for 1 chariot in Cyropolis, round 2 : 0/1 hits, 0.33 expected hits 1 chariot owned by the Pontus lost in Cyropolis Parthia win, taking Cyropolis from Pontus with 1 archer and 1 catapult remaining. Battle score for attacker is 6 Casualties for Pontus: 1 chariot Battle in Ecbatana Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant Seleucid defend with 1 hoplite Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Ecbatana, round 2 : 1/4 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite in Ecbatana, round 2 : 1/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ecbatana Parthia win, taking Ecbatana from Seleucid with 1 cataphract, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 1 Casualties for Parthia: 1 horsearcher Casualties for Seleucid: 1 hoplite Battle in Babylon Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant Seleucid defend with 1 hoplite and 1 phalanx Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Babylon, round 2 : 2/4 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Babylon, round 2 : 2/2 hits, 1.17 expected hits 1 phalanx owned by the Seleucid, 2 horsearchers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Parthia: 2 horsearchers Casualties for Seleucid: 1 hoplite and 1 phalanx Non Combat Move - Parthia 1 archer moved from Persepolis to Susa 1 horsearcher moved from Persepolis to Susa Place Units - Parthia 1 archer, 1 cataphract, 2 horsearchers and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,6 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover siegeWeapons Activate Technology - Parthia Parthia activating siegeWeapons Turn Complete - Parthia Parthia collect 38 PUs; end with 39 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 37 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 41 PUsCombat Hit Differential Summary :
Pontus : -0.33 Parthia : -0.67 Seleucid : 1.33Territory Summary for Parthia :
Babylon : 1 flag, 1 cataphract and 1 warelephant Sanina : 1 flag SZ 86 : 2 flagships and 1 trireme Susa : 11 archers, 2 cataphracts, 2 catapults, 1 horsearcher, 1 leader, 2 walls and 3 warelephants Ecbatana : 1 cataphract, 1 horsearcher and 1 warelephant Cyropolis : 1 archer and 1 catapult Persepolis : 1 archer, 1 cataphract, 1 city, 2 horsearchers, 5 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 64 / 64 GreekCityStates : 3 / 29 Pergamon : 24 / 24 Carthage : 62 / 59 Macedonia : 64 / 69 Bosporus : 39 / 38 Pontus : 11 / 13 Seleucid : 67 / 102 Egypt : 58 / 63 Parthia : 38 / 41 Armenia : 21 / 21 AI_Barbarians : 15 / 30 AI_Neutral : 116 / 1126 -
TripleA Turn Summary: Armenia round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Armenia 1 skirmisher moved from Nexuana to Gazaca Armenia take Gazaca from Seleucid 1 horsearcher moved from Majar to Sinda Armenia take Sinda from Bosporus 1 horsearcher moved from Sinda to Azara 1 catapult moved from Majar to Azara 1 cataphract and 2 horsearchers moved from Majar to Azara 1 catapult and 2 spearmen moved from Phasis to Trapezus 1 catapult, 1 skirmisher and 3 spearmen moved from Artaxata to Satala 1 skirmisher moved from Artaxata to Trapezus Purchase Units - Armenia Armenia buy 1 catapult, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Satala Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen Pontus defend with 1 skirmisher Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Satala, round 2 : 0/5 hits, 1.50 expected hits Pontus roll dice for 1 skirmisher in Satala, round 2 : 0/1 hits, 0.17 expected hits Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Satala, round 3 : 4/5 hits, 1.50 expected hits Pontus roll dice for 1 skirmisher in Satala, round 3 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Satala Armenia win, taking Satala from Pontus with 1 catapult and 3 spearmen remaining. Battle score for attacker is 0 Casualties for Armenia: 1 skirmisher Casualties for Pontus: 1 skirmisher Battle in Trapezus Armenia attack with 1 catapult, 1 skirmisher and 2 spearmen Pontus defend with 1 skirmisher Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Trapezus, round 2 : 1/4 hits, 1.17 expected hits Bosporus roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Pontus lost in Trapezus Armenia win, taking Trapezus from Bosporus with 1 catapult, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 4 Casualties for Pontus: 1 skirmisher Battle in Azara Armenia attack with 1 cataphract, 1 catapult and 3 horsearchers Bosporus defend with 2 hoplites Armenia roll dice for 1 cataphract, 1 catapult and 3 horsearchers in Azara, round 2 : 3/5 hits, 1.83 expected hits Bosporus roll dice for 2 hoplites in Azara, round 2 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Azara Armenia win, taking Azara from Bosporus with 1 cataphract, 1 catapult and 2 horsearchers remaining. Battle score for attacker is 8 Casualties for Armenia: 1 horsearcher Casualties for Bosporus: 2 hoplites Non Combat Move - Armenia 1 cataphract, 1 horsearcher and 1 leader moved from Albana to Cyropolis 1 cataphract and 1 horsearcher moved from Armavira to Nexuana 1 catapult and 3 spearmen moved from Armavira to Artaxata 2 cataphracts, 1 catapult and 1 leader moved from Majar to Armavira 10 spearmen moved from Armavira to Artaxata 2 skirmishers moved from Majar to Azara 2 cataphracts and 1 leader moved from Armavira to Artaxata Place Units - Armenia 1 catapult, 1 skirmisher and 2 spearmen placed in Armavira Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 4,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 36 PUs; end with 36 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 35 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 32 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 37 PUsCombat Hit Differential Summary :
Armenia : 2.00 Pontus : 0.67 Bosporus : -0.17Territory Summary for Armenia :
Albana : 1 city and 4 walls Majar : 1 flag Phasis : 1 spearman Trapezus : 1 flag, 1 catapult, 1 skirmisher and 2 spearmen Nexuana : 1 flag, 1 cataphract, 1 horsearcher and 2 spearmen Armavira : 2 catapults, 1 city, 1 skirmisher, 2 spearmen and 6 walls SZ 83 : 1 bireme Sinda : 1 flag Satala : 1 catapult and 3 spearmen Cyropolis : 1 cataphract, 1 horsearcher and 1 leader Gazaca : 1 flag, 1 skirmisher Artaxata : 2 cataphracts, 1 catapult, 1 leader and 13 spearmen Azara : 1 flag, 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishersProduction/PUs Summary :
RomanRepublic : 64 / 64 GreekCityStates : 3 / 29 Pergamon : 24 / 24 Carthage : 62 / 59 Macedonia : 64 / 69 Bosporus : 28 / 38 Pontus : 9 / 13 Seleucid : 65 / 102 Egypt : 58 / 63 Parthia : 38 / 41 Armenia : 36 / 37 AI_Barbarians : 15 / 30 AI_Neutral : 116 / 1126 -
TripleA Turn Summary: RomanRepublic round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - RomanRepublic 1 unit repaired. 1 skirmisher moved from Valentia to Toletum 1 cataphract moved from Tarraco to Toletum 2 catapults moved from Patavium to Aemona 6 legionaires moved from Patavium to Aemona 1 skirmisher moved from Patavium to Aemona 2 cataphracts and 1 leader moved from Patavium to Aemona 1 ballista and 1 legionaire moved from Patavium to Senio 1 skirmisher moved from Patavium to Senio 1 skirmisher moved from Patavium to Aemona 1 legionaire moved from Patavium to Aemona 1 legionaire moved from Veldidena to Aemona Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic RomanRepublic buy 2 legionaires, 2 quadriremes and 4 skirmishers; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in Senio RomanRepublic attack with 1 ballista, 1 legionaire and 1 skirmisher AI_Barbarians defend with 1 warrior RomanRepublic roll dice for 1 ballista, 1 legionaire and 1 skirmisher in Senio, round 2 : 1/3 hits, 0.83 expected hits AI_Neutral roll dice for 1 warrior in Senio, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Senio RomanRepublic win, taking Senio from AI_Neutral with 1 ballista and 1 legionaire remaining. Battle score for attacker is 2 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Barbarians: 1 warrior Battle in Toletum RomanRepublic attack with 1 cataphract and 1 skirmisher AI_Barbarians defend with 1 horsearcher RomanRepublic roll dice for 1 cataphract and 1 skirmisher in Toletum, round 2 : 1/2 hits, 0.67 expected hits AI_Neutral roll dice for 1 horsearcher in Toletum, round 2 : 0/1 hits, 0.33 expected hits 1 horsearcher owned by the AI_Barbarians lost in Toletum RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 horsearcher Battle in Aemona RomanRepublic attack with 2 cataphracts, 2 catapults, 1 leader, 8 legionaires and 2 skirmishers AI_Barbarians defend with 2 skirmishers and 3 warriors; AI_Neutral defend with 4 archer_neutrals RomanRepublic roll dice for 2 cataphracts, 2 catapults, 1 leader, 8 legionaires and 2 skirmishers in Aemona, round 2 : 6/15 hits, 6.50 expected hits AI_Neutral roll dice for 4 archer_neutrals, 2 skirmishers and 3 warriors in Aemona, round 2 : 5/9 hits, 4.00 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 archer_neutral owned by the AI_Neutral, 3 warriors owned by the AI_Barbarians, 2 skirmishers owned by the RomanRepublic, 2 skirmishers owned by the AI_Barbarians and 2 legionaires owned by the RomanRepublic lost in Aemona RomanRepublic roll dice for 2 cataphracts, 2 catapults, 1 leader and 6 legionaires in Aemona, round 3 : 5/11 hits, 5.33 expected hits AI_Neutral roll dice for 3 archer_neutrals in Aemona, round 3 : 3/3 hits, 2.00 expected hits 3 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Aemona RomanRepublic win, taking Aemona from AI_Neutral with 2 cataphracts, 1 catapult, 1 leader and 4 legionaires remaining. Battle score for attacker is -13 Casualties for RomanRepublic: 1 catapult, 4 legionaires and 2 skirmishers Casualties for AI_Barbarians: 2 skirmishers and 3 warriors Casualties for AI_Neutral: 4 archer_neutrals Non Combat Move - RomanRepublic 1 catapult moved from Tarraco to Barcino 1 legionaire moved from Tarraco to Valentia Place Units - RomanRepublic 3 skirmishers placed in Valentia 2 quadriremes placed in SZ 28 2 legionaires and 2 skirmishers placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 3,2,1 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 69 PUs; end with 69 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 68 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 62 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 60 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 69 PUsCombat Hit Differential Summary :
RomanRepublic : -0.33 AI_Neutral : 2.33Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 1 catapult, 2 legionaires and 2 skirmishers Arretium : 1 wall Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 legionaire Castulo : 1 flag, 1 skirmisher Toletum : 1 flag, 1 cataphract and 1 skirmisher Capua : 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall Senio : 1 flag, 1 ballista and 1 legionaire SZ 28 : 6 biremes, 1 flagship, 7 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes Genua : 1 flag, 1 legionaire Valentia : 2 catapults, 1 city, 6 legionaires, 6 skirmishers and 5 walls Patavium : 1 flag, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls Aemona : 1 flag, 2 cataphracts, 1 catapult, 1 leader and 4 legionairesProduction/PUs Summary :
RomanRepublic : 69 / 69 GreekCityStates : 3 / 29 Pergamon : 24 / 24 Carthage : 60 / 59 Macedonia : 64 / 69 Bosporus : 28 / 38 Pontus : 9 / 13 Seleucid : 65 / 102 Egypt : 58 / 63 Parthia : 38 / 41 Armenia : 36 / 37 AI_Barbarians : 15 / 30 AI_Neutral : 113 / 1246 -
TripleA Turn Summary: GreekCityStates round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy nothing; Remaining resources: 29 PUs; 0 techTokens; Turn Complete - GreekCityStates GreekCityStates collect 3 PUs; end with 32 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokensCombat Hit Differential Summary :
Territory Summary for GreekCityStates :
SZ 68 : 1 flagship and 1 quadrireme Massilia : 2 hoplites and 2 walls SZ 28 : 1 trireme SZ 27 : 1 biremeProduction/PUs Summary :
RomanRepublic : 69 / 69 GreekCityStates : 3 / 32 Pergamon : 24 / 24 Carthage : 60 / 59 Macedonia : 64 / 69 Bosporus : 28 / 38 Pontus : 9 / 13 Seleucid : 65 / 102 Egypt : 58 / 63 Parthia : 38 / 41 Armenia : 36 / 37 AI_Barbarians : 15 / 30 AI_Neutral : 113 / 1246 -
TripleA Turn Summary: Pergamon round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Pergamon 2 units repaired. 1 skirmisher moved from Pergamum to Nicaea 1 catapult, 1 cavalry, 1 phalanx and 1 spearman moved from Sardis to Nicaea 1 cavalry and 1 spearman moved from Pessinus to Nicaea 2 catapults, 1 leader and 5 phalanxs moved from Pessinus to Nicaea Purchase Units - Pergamon Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Nicaea Pergamon attack with 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen AI_Neutral defend with 4 spearman_neutrals Pergamon roll dice for 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen in Nicaea, round 2 : 6/15 hits, 7.67 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 0/4 hits, 1.33 expected hits 4 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pergamon win, taking Nicaea from AI_Neutral with 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 spearman_neutrals Non Combat Move - Pergamon 1 leader moved from Pessinus to Sardis 1 catapult moved from Attalia to Sardis 1 phalanx moved from Attalia to Pessinus 1 spearman moved from Pessinus to Attalia Place Units - Pergamon 1 phalanx and 3 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 29 PUs; end with 29 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 29 PUsCombat Hit Differential Summary :
Pergamon : -1.67 Pergamon rolls : : 0.00 AI_Neutral : -1.33Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 2 walls Pessinus : 1 flag, 1 phalanx SZ 68 : 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 3 spearmen and 5 walls Nicaea : 1 flag, 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen Attalia : 1 flag, 1 spearmanProduction/PUs Summary :
RomanRepublic : 69 / 69 GreekCityStates : 3 / 32 Pergamon : 29 / 29 Carthage : 60 / 59 Macedonia : 64 / 69 Bosporus : 28 / 38 Pontus : 9 / 13 Seleucid : 65 / 102 Egypt : 58 / 63 Parthia : 38 / 41 Armenia : 36 / 37 AI_Barbarians : 15 / 30 AI_Neutral : 108 / 1246 -
TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Carthage 2 warelephants moved from Hippo Regius to Igilgili 6 cavalrys, 1 leader and 1 warelephant moved from Carthago to Igilgili 3 hoplites moved from Carthago to Thapsus Purchase Units - Carthage Carthage buy 5 cavalrys, 1 hoplite, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Carthage Place Units - Carthage 5 cavalrys, 1 hoplite and 1 warelephant placed in Carthago 1 trireme placed in SZ 33 Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 1,1 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 60 PUs; end with 60 PUs Carthage collect 2 PUs from War Bonds; end with 62 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 58 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 51 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Macedonia 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 67 to SZ 68 3 phalanxs and 1 skirmisher moved from Apollonia to Salonae 1 phalanx and 8 warriors moved from Pella to Salonae 2 phalanxs, 4 skirmishers and 5 warriors moved from Sardica to Salonae Purchase Units - Macedonia Macedonia buy 1 bireme, 4 cavalrys, 1 trireme and 3 warriors; Remaining resources: 0 PUs; 4 techTokens; Combat - Macedonia Battle in Salonae Macedonia attack with 6 phalanxs, 5 skirmishers and 13 warriors AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals Macedonia roll dice for 6 phalanxs, 5 skirmishers and 13 warriors in Salonae, round 2 : 9/24 hits, 8.17 expected hits AI_Neutral roll dice for 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals in Salonae, round 2 : 2/8 hits, 2.67 expected hits 2 archer_neutrals owned by the AI_Neutral, 2 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 2 cavalry_neutrals owned by the AI_Neutral and 2 skirmishers owned by the Macedonia lost in Salonae Macedonia win, taking Salonae from AI_Neutral with 6 phalanxs, 3 skirmishers and 13 warriors remaining. Battle score for attacker is -8 Casualties for Macedonia: 2 skirmishers Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals Battle in SZ 68 Macedonia attack with 2 quadriremes, 1 quinquereme and 2 triremes Pergamon defend with 2 triremes; GreekCityStates defend with 1 flagship and 1 quadrireme quad_VS_tri fire in SZ 68 : 0/2 hits, 0.33 expected hits quin_VS_quad fire in SZ 68 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 2 quadriremes, 1 quinquereme and 2 triremes in SZ 68, round 2 : 3/5 hits, 2.33 expected hits GreekCityStates roll dice for 1 flagship, 1 quadrireme and 2 triremes in SZ 68, round 2 : 3/4 hits, 2.17 expected hits 2 triremes owned by the Macedonia, 1 quadrireme owned by the Macedonia, 1 trireme owned by the Pergamon and 1 flagship owned by the GreekCityStates lost in SZ 68 Macedonia roll dice for 1 quadrireme and 1 quinquereme in SZ 68, round 3 : 0/2 hits, 1.17 expected hits GreekCityStates roll dice for 1 quadrireme and 1 trireme in SZ 68, round 3 : 1/2 hits, 1.17 expected hits 1 quadrireme owned by the Macedonia lost in SZ 68 Macedonia roll dice for 1 quinquereme in SZ 68, round 4 : 1/1 hits, 0.67 expected hits GreekCityStates roll dice for 1 quadrireme and 1 trireme in SZ 68, round 4 : 2/2 hits, 1.17 expected hits 1 quinquereme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 68 GreekCityStates win with 1 quadrireme remaining. Battle score for attacker is -57 Casualties for Macedonia: 2 quadriremes, 1 quinquereme and 2 triremes Casualties for GreekCityStates: 1 flagship Casualties for Pergamon: 2 triremes Non Combat Move - Macedonia 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior moved from Thessalonica to Philippopolis 1 cavalry and 1 leader moved from Philippopolis to Pella 10 phalanxs moved from Athens to Larissa 2 warriors moved from Larissa to Athens 2 warriors moved from Larissa to Thessalonica Place Units - Macedonia 1 bireme and 1 trireme placed in SZ 67 3 cavalrys placed in Apollonia 1 cavalry and 3 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 2,4,3,4 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 68 PUs; end with 68 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 67 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 65 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 64 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 61 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 73 PUsCombat Hit Differential Summary :
quad_VS_tri fire in SZ 68 : : -0.50 Macedonia : 0.67 GreekCityStates : 1.50 AI_Neutral : -0.67 quin_VS_quad fire in SZ 68 : : -0.17 -
TripleA Turn Summary: Bosporus round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Bosporus 2 cataphracts, 2 cavalrys, 4 hoplites and 2 horsearchers moved from Tanais to Azara 2 horsearchers moved from Theodesia to Azara 1 bireme moved from SZ 76 to SZ 81 1 hoplite moved from Theodesia to SZ 81 1 hoplite moved from SZ 81 to Sinda 1 flagship and 1 quadrireme moved from SZ 76 to SZ 81 2 hoplites moved from Theodesia to SZ 81 2 hoplites moved from SZ 81 to Azara 2 hoplites moved from Heraclea Pontica to Pessinus Purchase Units - Bosporus Bosporus buy 2 cavalrys, 2 hoplites and 2 horsearchers; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Sinda Battle in Pessinus Bosporus attack with 2 hoplites Pergamon defend with 1 phalanx Bosporus roll dice for 2 hoplites in Pessinus, round 2 : 0/2 hits, 0.67 expected hits Pergamon roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Bosporus lost in Pessinus Bosporus roll dice for 1 hoplite in Pessinus, round 3 : 0/1 hits, 0.33 expected hits Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Bosporus lost in Pessinus Pergamon win, taking Sinda from Armenia with 1 phalanx remaining. Battle score for attacker is -14 Casualties for Bosporus: 2 hoplites Battle in Azara Bosporus attack with 2 cataphracts, 2 cavalrys, 6 hoplites and 4 horsearchers Armenia defend with 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers Bosporus roll dice for 1 flagship in Azara, round 2 : 1/1 hits, 1.00 expected hits Bosporus roll dice for 2 cataphracts, 2 cavalrys, 6 hoplites and 4 horsearchers in Azara, round 2 : 4/14 hits, 4.33 expected hits Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers in Azara, round 2 : 1/5 hits, 1.83 expected hits 2 skirmishers owned by the Armenia, 1 catapult owned by the Armenia, 2 horsearchers owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Azara Bosporus roll dice for 2 cataphracts, 2 cavalrys, 6 hoplites and 3 horsearchers in Azara, round 3 : 7/13 hits, 4.17 expected hits Armenia roll dice for 1 cataphract in Azara, round 3 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia lost in Azara Bosporus win, taking Azara from Armenia with 2 cataphracts, 2 cavalrys, 6 hoplites and 3 horsearchers remaining. Battle score for attacker is 29 Casualties for Bosporus: 1 horsearcher Casualties for Armenia: 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers Non Combat Move - Bosporus 2 hoplites moved from Theodesia to Tanais Place Units - Bosporus 2 cavalrys, 2 hoplites and 2 horsearchers placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 34 PUs; end with 34 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 30 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 33 PUsCombat Hit Differential Summary :
Pergamon : 0.67 Armenia : -1.17 Bosporus rolls : : 0.00 Bosporus : 1.50 -
TripleA Turn Summary: Pontus round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Pontus 1 phalanx moved from Sinope to SZ 76 1 phalanx and 1 trireme moved from SZ 76 to SZ 78 1 phalanx moved from SZ 78 to Phasis 1 skirmisher moved from Heraclea Pontica to Pessinus 1 chariot moved from Heraclea Pontica to Pessinus 1 chariot moved from Heraclea Pontica to Pessinus 2 skirmishers moved from Sinope to Trapezus 1 chariot moved from Sinope to Trapezus 1 phalanx moved from Sinope to Trapezus Purchase Units - Pontus Trigger PONnavalWALL: 1 wall gained by PlayerID named:Pontus Trigger PONnavalAcademy: 1 flagship gained by PlayerID named:Pontus Pontus buy 1 chariot and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Phasis Pontus attack with 1 phalanx Armenia defend with 1 spearman Pontus roll dice for 1 phalanx in Phasis, round 2 : 0/1 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Pontus lost in Phasis Armenia win with 1 spearman remaining. Battle score for attacker is -9 Casualties for Pontus: 1 phalanx Battle in Pessinus Pontus attack with 2 chariots and 1 skirmisher Pergamon defend with 1 phalanx Pontus roll dice for 2 chariots and 1 skirmisher in Pessinus, round 2 : 2/3 hits, 0.83 expected hits Pergamon roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Pontus and 1 phalanx owned by the Pergamon lost in Pessinus Pontus win, taking Pessinus from Pergamon with 2 chariots remaining. Battle score for attacker is 5 Casualties for Pontus: 1 skirmisher Casualties for Pergamon: 1 phalanx Battle in Trapezus Pontus attack with 1 chariot, 1 phalanx and 2 skirmishers Armenia defend with 1 catapult, 1 skirmisher and 2 spearmen Pontus roll dice for 1 chariot, 1 phalanx and 2 skirmishers in Trapezus, round 2 : 2/4 hits, 1.17 expected hits Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Trapezus, round 2 : 1/3 hits, 1.17 expected hits 1 skirmisher owned by the Armenia, 1 catapult owned by the Armenia and 1 skirmisher owned by the Pontus lost in Trapezus Pontus roll dice for 1 chariot, 1 phalanx and 1 skirmisher in Trapezus, round 3 : 2/3 hits, 1.00 expected hits Armenia roll dice for 2 spearmen in Trapezus, round 3 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Armenia lost in Trapezus Pontus win, taking Trapezus from Armenia with 1 chariot, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 17 Casualties for Pontus: 1 skirmisher Casualties for Armenia: 1 catapult, 1 skirmisher and 2 spearmen Non Combat Move - Pontus 1 chariot, 8 hoplites, 1 phalanx and 2 skirmishers moved from Sinope to Heraclea Pontica Place Units - Pontus 1 chariot and 1 hoplite placed in Sinope 1 wall placed in Sinope 1 flagship placed in SZ 76 Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 17 PUs; end with 17 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 16 PUsCombat Hit Differential Summary :
Pontus : 2.50 Armenia : -0.17 Pergamon : 0.33 Pontus rolls : : 0.00 -
TripleA Turn Summary: Seleucid round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Seleucid 2 hoplites and 1 phalanx moved from Seleucia to Babylon 1 hoplite moved from Seleucia to Palmyra 1 hoplite moved from Antioch to Emesa 2 hoplites moved from Tarsus to Attalia 1 hoplite moved from Tarsus to Attalia 1 hoplite moved from Antioch to Tarsus 1 hoplite moved from Ctesiphon to Gazaca 1 hoplite moved from Seleucia to Ctesiphon 1 warelephant moved from Amida to Gazaca 1 phalanx moved from Amida to Ninive 1 phalanx moved from Amida to Hatra 3 hoplites moved from Antioch to Sidon 1 phalanx moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 12 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 3 hoplites and 1 phalanx Egypt defend with 1 archer and 1 phalanx Seleucid roll dice for 3 hoplites and 1 phalanx in Sidon, round 2 : 2/4 hits, 1.50 expected hits Egypt roll dice for 1 archer and 1 phalanx in Sidon, round 2 : 2/2 hits, 1.50 expected hits 2 hoplites owned by the Seleucid, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 3 Casualties for Seleucid: 2 hoplites Casualties for Egypt: 1 archer and 1 phalanx Battle in Babylon Seleucid attack with 2 hoplites and 1 phalanx Parthia defend with 1 cataphract and 1 warelephant Seleucid roll dice for 2 hoplites and 1 phalanx in Babylon, round 2 : 1/3 hits, 1.17 expected hits Parthia roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Seleucid roll dice for 1 phalanx in Babylon, round 3 : 1/1 hits, 0.50 expected hits Parthia roll dice for 1 warelephant in Babylon, round 3 : 1/1 hits, 0.50 expected hits 1 phalanx owned by the Seleucid and 1 warelephant owned by the Parthia lost in Babylon Parthia win with no units remaining. Battle score for attacker is -5 Casualties for Seleucid: 2 hoplites and 1 phalanx Casualties for Parthia: 1 cataphract and 1 warelephant Battle in Gazaca Seleucid attack with 1 hoplite and 1 warelephant Armenia defend with 1 skirmisher Seleucid roll dice for 1 hoplite and 1 warelephant in Gazaca, round 2 : 2/2 hits, 1.17 expected hits Armenia roll dice for 1 skirmisher in Gazaca, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Gazaca Seleucid win, taking Gazaca from Armenia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Battle in Attalia Seleucid attack with 3 hoplites Pergamon defend with 1 spearman Seleucid roll dice for 3 hoplites in Attalia, round 2 : 0/3 hits, 1.00 expected hits Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 3 hoplites in Attalia, round 3 : 2/3 hits, 1.00 expected hits Pergamon roll dice for 1 spearman in Attalia, round 3 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia Seleucid win, taking Attalia from Pergamon with 2 hoplites remaining. Battle score for attacker is -2 Casualties for Seleucid: 1 hoplite Casualties for Pergamon: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 7 hoplites and 1 phalanx placed in Antioch Seleucid undo move 1. 6 hoplites and 2 phalanxs placed in Antioch 6 hoplites placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 4,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 76 PUs; end with 76 PUs Seleucid collect 5 PUs from War Bonds; end with 81 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 79 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 78 PUsCombat Hit Differential Summary :
Armenia : -0.17 Pergamon : 0.33 Egypt : 0.50 Parthia : 1.50 Seleucid : 1.67





