Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 10x factory; Remaining resources: 59 PUs;
Germans buy 2 fighters and 10 infantry; Remaining resources: 9 PUs;
Combat Move - Germans
1 armour moved from Russia to West Russia
1 armour moved from Germany to Belorussia
1 armour moved from Russia to West Russia
3 armour moved from Russia to Karelia S.S.R.
Germans take Archangel from Russians
Germans take Karelia S.S.R. from Russians
2 infantry moved from Germany to Baltic States
3 fighters moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Baltic States
3 fighters moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Ukraine S.S.R. to Baltic States
1 infantry moved from Germany to France
1 bomber moved from Germany to France
1 fighter moved from Germany to France
1 infantry moved from Germany to France
1 armour moved from Northwestern Europe to Germany
1 infantry moved from Germany to France
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 fighters in Belorussia, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 2 armour and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 fighters in West Russia, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 4/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in France
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 armour and 1 artillery
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in France, round 2 : 3/5 hits, 1.67 expected hits
British roll dice for 1 armour and 1 artillery in France, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in France
Germans win, taking France from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Germans
2 fighters moved from Baltic States to Germany
3 fighters moved from Belorussia to Germany
3 fighters moved from West Russia to Germany
1 armour moved from Russia to Karelia S.S.R.
1 bomber moved from France to Germany
1 fighter moved from France to Germany
Place Units - Germans
2 fighters and 8 infantry placed in Germany
2 infantry placed in Italy
Turn Complete - Germans
Germans collect 48 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : -0.83
Russians : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 carriers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
2 fighters moved from 8 Sea Zone to France
1 infantry moved from Algeria to Libya
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6,3,5,2 and causes: 13 damage to unit: factory
Bombing raid in Germany causes 13 damage total.
Battle in France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France
British roll dice for 1 fighter and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 fighter moved from France to 8 Sea Zone
2 bombers moved from Germany to United Kingdom
Place Units - British
2 carriers placed in 8 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 0.17
British rolls : : 0.00
AA fire in Germany : : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier and 1 fighter; Remaining resources: 3 PUs; 2 techTokens;
Combat Move - Japanese
3 armour and 3 infantry moved from Japan to 60 Sea Zone
3 armour, 4 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 60 Sea Zone to 64 Sea Zone
3 armour and 3 infantry moved from 64 Sea Zone to Alaska
4 fighters moved from 64 Sea Zone to Alaska
1 artillery moved from Kwangtung to Kiangsu
1 armour moved from Trans-Jordan to Anglo-Egyptian Sudan
Japanese take Egypt from British
Japanese take Anglo-Egyptian Sudan from British
3 armour moved from Trans-Jordan to Libya
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Caucasus to West Russia
1 armour moved from Vologda to Karelia S.S.R.
1 armour moved from Vologda to Karelia S.S.R.
1 armour moved from Evenki National Okrug to Karelia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Combat - Japanese
Battle in Alaska
Japanese attack with 3 armour, 4 fighters and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 battleships and 1 cruiser in Alaska, round 2 : 5/5 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 3 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Libya
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Libya, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 armour in Libya, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Libya
Japanese win, taking Libya from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Alaska to 64 Sea Zone
1 fighter moved from Japan to Soviet Far East
Place Units - Japanese
1 carrier placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory Production
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
4 fighters moved from Eastern Canada to 8 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
2 armour and 2 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
3 artilleries moved from Eastern United States to Eastern Canada
1 carrier and 1 transport moved from 11 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
2 battleships, 2 carriers, 2 destroyers and 1 submarine moved from 55 Sea Zone to 18 Sea Zone
1 battleship moved from 19 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to France
Americans take France from Germans
1 armour moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 armour, 4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 1.
2 armour, 4 artilleries and 4 infantry placed in Western United States
Activate Technology - Americans
Americans activating Increased Factory Production
Turn Complete - Americans
Americans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Combat Move - Russians
1 armour moved from Norway to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour
Germans defend with 4 armour and 1 factory; Japanese defend with 3 armour
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 7 armour in Karelia S.S.R., round 2 : 4/7 hits, 3.50 expected hits
1 armour owned by the Russians lost in Karelia S.S.R.
Germans win with 7 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 13x factory; Remaining resources: 44 PUs;
Germans buy 12 infantry; Remaining resources: 8 PUs;
Combat Move - Germans
1 armour moved from West Russia to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
2 infantry moved from Italy to France
1 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 armour moved from Karelia S.S.R. to Finland
Germans take Finland from Russians
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 bomber moved from Germany to France
2 fighters moved from Germany to France
2 fighters moved from Germany to Northwestern Europe
Combat - Germans
Battle in Northwestern Europe
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Germans attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in France, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in France, round 3 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in France
Germans win, taking France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Germans
7 fighters moved from Germany to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
2 fighters moved from Northwestern Europe to Karelia S.S.R.
2 fighters moved from France to Germany
1 bomber moved from France to Germany
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 54 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to France
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
2 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2,1 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Northwestern Europe
British attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Northwestern Europe
British roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in France
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Northwestern Europe to 8 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - British
2 artilleries, 1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.83
British rolls : : 0.00
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 factory and 4 fighters; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Japanese
2 infantry moved from Egypt to Libya
1 armour moved from Anglo-Egyptian Sudan to Union of South Africa
Japanese take Rhodesia from British
Japanese take Union of South Africa from British
1 artillery moved from Egypt to Libya
3 infantry moved from Alaska to 64 Sea Zone
2 armour moved from Alaska to Western United States
Japanese take Western Canada from British
1 armour moved from Alaska to Western United States
4 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 64 Sea Zone to 56 Sea Zone
4 fighters moved from 56 Sea Zone to Western United States
3 infantry moved from 56 Sea Zone to Western United States
1 fighter moved from Soviet Far East to Alaska
2 bombers moved from Japan to Alaska
Combat - Japanese
Battle in Western United States
Japanese attack with 3 armour, 4 fighters and 3 infantry
Americans defend with 1 aaGun, 2 armour, 4 artilleries, 1 factory and 4 infantry
AA fire in Western United States : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 battleships in Western United States, round 2 : 0/3 hits, 2.00 expected hits
Japanese roll dice for 3 armour, 4 fighters and 3 infantry in Western United States, round 2 : 5/10 hits, 4.00 expected hits
Americans roll dice for 1 aaGun, 2 armour, 4 artilleries and 4 infantry in Western United States, round 2 : 3/10 hits, 3.67 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 armour and 4 fighters in Western United States, round 3 : 4/7 hits, 3.50 expected hits
Americans roll dice for 2 armour and 4 artilleries in Western United States, round 3 : 3/6 hits, 2.33 expected hits
3 fighters owned by the Japanese and 4 artilleries owned by the Americans lost in Western United States
Japanese roll dice for 3 armour and 1 fighter in Western United States, round 4 : 3/4 hits, 2.00 expected hits
Americans roll dice for 2 armour in Western United States, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 2 armour owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 3 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 4 fighters and 3 infantry
Casualties for Americans: 1 aaGun, 2 armour, 4 artilleries and 4 infantry
Non Combat Move - Japanese
1 fighter moved from 60 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 52 Sea Zone
Place Units - Japanese
1 factory placed in Alaska
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : -0.50
Americans : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
2 bombers moved from Eastern Canada to Alaska
3 artilleries and 3 infantry moved from Eastern Canada to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 8 Sea Zone
1 battleship moved from 12 Sea Zone to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 battleships, 2 carriers, 2 destroyers and 1 submarine moved from 18 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 8 Sea Zone
5 artilleries and 7 infantry moved from 8 Sea Zone to France
4 fighters moved from 8 Sea Zone to France
Combat - Americans
Battle in Alaska
Americans attack with 2 bombers
Japanese defend with 2 bombers, 1 factory and 1 fighter
Americans roll dice for 2 bombers in Alaska, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 bombers and 1 fighter in Alaska, round 2 : 2/3 hits, 1.00 expected hits
2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Alaska
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 bombers
Non Combat Move - Americans
Place Units - Americans
2 armour, 3 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
4 infantry moved from Russia to West Russia
1 armour moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to Finland
3 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Karelia S.S.R. to Finland
1 artillery moved from Karelia S.S.R. to Finland
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
2 armour moved from Russia to West Russia
1 submarine moved from 4 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Finland, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in West Russia
Russians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 4/5 hits, 1.83 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Caucasus to Russia
1 fighter moved from Finland to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to Russia
Place Units - Russians
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
2 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Russia
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : 1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 battleship moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 bomber moved from Germany to Trans-Jordan
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Bulgaria Romania to 14 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 17 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 7 Sea Zone
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 factory and 3 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery moved from West Russia to Ukraine S.S.R.
1 armour moved from West Russia to Ukraine S.S.R.
2 infantry moved from Belorussia to Ukraine S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Baltic States to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from 7 Sea Zone to France
1 fighter moved from 14 Sea Zone to Libya
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 fighter moved from 14 Sea Zone to France
1 infantry moved from Germany to Poland
1 armour moved from Northwestern Europe to Poland
1 bomber moved from Trans-Jordan to Libya
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.17
Americans : -0.67
Germans rolls : : 0.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 transport moved from 35 Sea Zone to 29 Sea Zone
1 transport moved from 39 Sea Zone to 30 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Greenland
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Combat - British
Battle in 11 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 11 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone
British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 37 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 37 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 bomber moved from 11 Sea Zone to Eastern Canada
Place Units - British
1 fighter and 2 infantry placed in India
1 destroyer placed in 7 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -2.67
British rolls : : 0.00
Japanese : -2.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Malaya to French Indo-China Thailand
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
4 infantry moved from Kiangsu to Anhwei
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan
1 bomber moved from Japan to Szechwan
1 fighter moved from Japan to Anhwei
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Yunnan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo-China Thailand
2 fighters moved from Szechwan to French Indo-China Thailand
1 fighter moved from Anhwei to Kwangtung
1 bomber moved from Szechwan to French Indo-China Thailand
Place Units - Japanese
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 1.00
Japanese rolls : : 0.00
Americans : -2.33
Japanese : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
2 fighters moved from 53 Sea Zone to 52 Sea Zone
2 fighters moved from 52 Sea Zone to Wake Island
2 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Wake Island to 52 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 fighters moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
1 armour moved from Finland to Karelia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Caucasus to West Russia
Russians take West Russia from Germans
1 artillery moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
3 infantry moved from Caucasus to Russia
1 infantry moved from Archangel to Karelia S.S.R.
Combat - Russians
Russians creates battle in territory 7 Sea Zone
Battle in 7 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Caucasus to Russia
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Germans
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Egypt
1 fighter moved from Libya to Trans-Jordan
1 bomber moved from Libya to Trans-Jordan
1 infantry moved from Morocco to Algeria
2 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
7 armour, 2 artilleries and 6 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to West Russia
1 armour moved from Poland to Caucasus
1 infantry moved from Norway to Finland
Germans take Finland from Russians
Combat - Germans
Germans creates battle in territory 7 Sea Zone
Battle in Egypt
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
Russians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour and 1 artillery
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Caucasus
Germans attack with 8 armour, 2 artilleries and 8 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 8 armour, 2 artilleries and 8 infantry in Caucasus, round 2 : 5/18 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from West Russia to Caucasus
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
1 infantry moved from Germany to Baltic States
5 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 armour moved from France to Northwestern Europe
3 fighters moved from France to Poland
1 bomber moved from Trans-Jordan to Germany
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Caucasus to Poland
1 fighter moved from Egypt to Libya
Place Units - Germans
1 armour and 1 infantry placed in Italy
1 armour, 4 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : -0.17
Germans rolls : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Heavy Bomber
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Greenland to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 11 Sea Zone to 2 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 29 Sea Zone to 28 Sea Zone
1 infantry moved from Union of South Africa to 28 Sea Zone
1 transport moved from 30 Sea Zone to 38 Sea Zone
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from 37 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 29 Sea Zone
1 carrier moved from 37 Sea Zone to 29 Sea Zone
1 fighter moved from India to Burma
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Eastern Canada to United Kingdom
Combat - British
Battle in Norway
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters in Burma, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Burma
British roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Norway to United Kingdom
Place Units - British
1 infantry placed in United Kingdom
3 fighters placed in India
Activate Technology - British
British activating Heavy Bomber
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.83
British rolls : : 1.00
Japanese : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Yunnan to 61 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
1 bomber and 1 fighter moved from French Indo-China Thailand to India
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Kwangtung to India
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Szechwan to Sinkiang
2 bombers moved from Japan to India
1 artillery moved from 35 Sea Zone to India
1 submarine moved from 48 Sea Zone to 46 Sea Zone
1 infantry moved from Anhwei to Sinkiang
2 infantry moved from Anhwei to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry
British defend with 1 aaGun, 1 factory, 4 fighters and 4 infantry
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in India, round 2 : 5/11 hits, 5.33 expected hits
British roll dice for 1 aaGun, 4 fighters and 4 infantry in India, round 2 : 2/8 hits, 4.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in India, round 3 : 6/9 hits, 4.83 expected hits
British roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the British lost in India
Japanese win, taking India from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 2 infantry
Casualties for British: 1 aaGun, 4 fighters and 4 infantry
Non Combat Move - Japanese
3 fighters moved from India to Caucasus
1 bomber moved from India to Caucasus
1 bomber moved from India to Burma
Place Units - Japanese
2 armour, 2 artilleries, 1 fighter and 1 infantry placed in Japan
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -2.17
Japanese rolls : : 1.00
AA fire in India : : -0.50
Japanese : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
2 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
2 fighters moved from 49 Sea Zone to New Guinea
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from New Guinea to 49 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 11 Sea Zone
Americans undo move 2.
2 transports placed in 11 Sea Zone
1 cruiser placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -1.00
Japanese : -0.33
AA fire in Germany : : -0.17