@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Round 5
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Combat Move - Russians 1 armour moved from Karelia S.S.R. to Norway Russians take Norway from Germans 1 infantry moved from Karelia S.S.R. to West Russia Russians take West Russia from Germans 1 infantry moved from Karelia S.S.R. to Belorussia Russians take Belorussia from Germans 1 artillery moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 59 PUs; Germans buy 2 fighters and 10 infantry; Remaining resources: 9 PUs; Combat Move - Germans 1 armour moved from Russia to West Russia 1 armour moved from Germany to Belorussia 1 armour moved from Russia to West Russia 3 armour moved from Russia to Karelia S.S.R. Germans take Archangel from Russians Germans take Karelia S.S.R. from Russians 2 infantry moved from Germany to Baltic States 3 fighters moved from Ukraine S.S.R. to West Russia 1 fighter moved from Ukraine S.S.R. to Baltic States 3 fighters moved from Ukraine S.S.R. to Belorussia 1 fighter moved from Ukraine S.S.R. to Baltic States 1 infantry moved from Germany to France 1 bomber moved from Germany to France 1 fighter moved from Germany to France 1 infantry moved from Germany to France 1 armour moved from Northwestern Europe to Germany 1 infantry moved from Germany to France Combat - Germans Battle in Belorussia Germans attack with 1 armour and 3 fighters Russians defend with 1 infantry Germans roll dice for 1 armour and 3 fighters in Belorussia, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Germans win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in West Russia Germans attack with 2 armour and 3 fighters Russians defend with 1 infantry Germans roll dice for 2 armour and 3 fighters in West Russia, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 4/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in France Germans attack with 1 bomber, 1 fighter and 3 infantry British defend with 1 armour and 1 artillery Germans roll dice for 1 bomber, 1 fighter and 3 infantry in France, round 2 : 3/5 hits, 1.67 expected hits British roll dice for 1 armour and 1 artillery in France, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in France Germans win, taking France from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 artillery Non Combat Move - Germans 2 fighters moved from Baltic States to Germany 3 fighters moved from Belorussia to Germany 3 fighters moved from West Russia to Germany 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from France to Germany 1 fighter moved from France to Germany Place Units - Germans 2 fighters and 8 infantry placed in Germany 2 infantry placed in Italy Turn Complete - Germans Germans collect 48 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : -0.83 Russians : 0.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 carriers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 3 bombers moved from United Kingdom to Germany 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 fighters moved from 8 Sea Zone to France 1 infantry moved from Algeria to Libya 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6,3,5,2 and causes: 13 damage to unit: factory Bombing raid in Germany causes 13 damage total. Battle in France British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 3 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France British roll dice for 1 fighter and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from France to 8 Sea Zone 2 bombers moved from Germany to United Kingdom Place Units - British 2 carriers placed in 8 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.17 British rolls : : 0.00 AA fire in Germany : : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,4 and gets 0 hits Purchase Units - Japanese Japanese buy 2 bombers, 1 carrier and 1 fighter; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Japanese 3 armour and 3 infantry moved from Japan to 60 Sea Zone 3 armour, 4 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 60 Sea Zone to 64 Sea Zone 3 armour and 3 infantry moved from 64 Sea Zone to Alaska 4 fighters moved from 64 Sea Zone to Alaska 1 artillery moved from Kwangtung to Kiangsu 1 armour moved from Trans-Jordan to Anglo-Egyptian Sudan Japanese take Egypt from British Japanese take Anglo-Egyptian Sudan from British 3 armour moved from Trans-Jordan to Libya 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Caucasus to West Russia 1 armour moved from Vologda to Karelia S.S.R. 1 armour moved from Vologda to Karelia S.S.R. 1 armour moved from Evenki National Okrug to Karelia S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Japanese Battle in Alaska Japanese attack with 3 armour, 4 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 4 battleships and 1 cruiser in Alaska, round 2 : 5/5 hits, 3.17 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 3 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Libya Japanese attack with 3 armour British defend with 1 infantry Japanese roll dice for 3 armour in Libya, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 armour in Libya, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Libya Japanese win, taking Libya from British with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Alaska to 64 Sea Zone 1 fighter moved from Japan to Soviet Far East Place Units - Japanese 1 carrier placed in 60 Sea Zone 1 fighter placed in 60 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : -0.33 Japanese : 0.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Increased Factory Production Purchase Units - Americans Americans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 4 fighters moved from Eastern Canada to 8 Sea Zone 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 armour and 2 infantry moved from Eastern Canada to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 3 infantry moved from Eastern United States to Eastern Canada 3 artilleries moved from Eastern United States to Eastern Canada 1 carrier and 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone 2 battleships, 2 carriers, 2 destroyers and 1 submarine moved from 55 Sea Zone to 18 Sea Zone 1 battleship moved from 19 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France Americans take France from Germans 1 armour moved from 8 Sea Zone to United Kingdom 1 infantry moved from 8 Sea Zone to United Kingdom Combat - Americans Non Combat Move - Americans Place Units - Americans 2 armour, 4 artilleries and 4 infantry placed in Eastern United States Americans undo move 1. 2 armour, 4 artilleries and 4 infantry placed in Western United States Activate Technology - Americans Americans activating Increased Factory Production Turn Complete - Americans Americans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Combat Move - Russians 1 armour moved from Norway to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 armour Germans defend with 4 armour and 1 factory; Japanese defend with 3 armour Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 7 armour in Karelia S.S.R., round 2 : 4/7 hits, 3.50 expected hits 1 armour owned by the Russians lost in Karelia S.S.R. Germans win with 7 armour remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 13x factory; Remaining resources: 44 PUs; Germans buy 12 infantry; Remaining resources: 8 PUs; Combat Move - Germans 1 armour moved from West Russia to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from West Russia to Karelia S.S.R. 2 infantry moved from Italy to France 1 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 1 armour moved from Karelia S.S.R. to Finland Germans take Finland from Russians 1 armour moved from Finland to Norway Germans take Norway from Russians 1 bomber moved from Germany to France 2 fighters moved from Germany to France 2 fighters moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in France Germans attack with 1 bomber, 2 fighters and 3 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in France, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Germans roll dice for 1 bomber, 2 fighters and 2 infantry in France, round 3 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in France Germans win, taking France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 7 fighters moved from Germany to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 2 fighters moved from Northwestern Europe to Karelia S.S.R. 2 fighters moved from France to Germany 1 bomber moved from France to Germany Place Units - Germans 10 infantry placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 54 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -0.33 Americans : 0.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Northwestern Europe 1 fighter moved from 8 Sea Zone to Northwestern Europe 2 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 2,1 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in Northwestern Europe British attack with 1 fighter and 2 infantry Germans defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Northwestern Europe British roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in France British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Northwestern Europe to 8 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 2 artilleries, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : 0.83 British rolls : : 0.00 AA fire in Germany : : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 factory and 4 fighters; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from Egypt to Libya 1 armour moved from Anglo-Egyptian Sudan to Union of South Africa Japanese take Rhodesia from British Japanese take Union of South Africa from British 1 artillery moved from Egypt to Libya 3 infantry moved from Alaska to 64 Sea Zone 2 armour moved from Alaska to Western United States Japanese take Western Canada from British 1 armour moved from Alaska to Western United States 4 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 64 Sea Zone to 56 Sea Zone 4 fighters moved from 56 Sea Zone to Western United States 3 infantry moved from 56 Sea Zone to Western United States 1 fighter moved from Soviet Far East to Alaska 2 bombers moved from Japan to Alaska Combat - Japanese Battle in Western United States Japanese attack with 3 armour, 4 fighters and 3 infantry Americans defend with 1 aaGun, 2 armour, 4 artilleries, 1 factory and 4 infantry AA fire in Western United States : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 battleships in Western United States, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 3 armour, 4 fighters and 3 infantry in Western United States, round 2 : 5/10 hits, 4.00 expected hits Americans roll dice for 1 aaGun, 2 armour, 4 artilleries and 4 infantry in Western United States, round 2 : 3/10 hits, 3.67 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Western United States Japanese roll dice for 3 armour and 4 fighters in Western United States, round 3 : 4/7 hits, 3.50 expected hits Americans roll dice for 2 armour and 4 artilleries in Western United States, round 3 : 3/6 hits, 2.33 expected hits 3 fighters owned by the Japanese and 4 artilleries owned by the Americans lost in Western United States Japanese roll dice for 3 armour and 1 fighter in Western United States, round 4 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 armour in Western United States, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 2 armour owned by the Americans lost in Western United States Japanese win, taking Western United States from Americans with 3 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 4 fighters and 3 infantry Casualties for Americans: 1 aaGun, 2 armour, 4 artilleries and 4 infantry Non Combat Move - Japanese 1 fighter moved from 60 Sea Zone to 56 Sea Zone 1 carrier moved from 60 Sea Zone to 52 Sea Zone Place Units - Japanese 1 factory placed in Alaska 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : -0.50 Americans : 0.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 2 bombers moved from Eastern Canada to Alaska 3 artilleries and 3 infantry moved from Eastern Canada to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 battleship moved from 12 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 2 battleships, 2 carriers, 2 destroyers and 1 submarine moved from 18 Sea Zone to 10 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 8 Sea Zone 5 artilleries and 7 infantry moved from 8 Sea Zone to France 4 fighters moved from 8 Sea Zone to France Combat - Americans Battle in Alaska Americans attack with 2 bombers Japanese defend with 2 bombers, 1 factory and 1 fighter Americans roll dice for 2 bombers in Alaska, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 bombers and 1 fighter in Alaska, round 2 : 2/3 hits, 1.00 expected hits 2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Alaska Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 2 bombers Casualties for Japanese: 2 bombers Non Combat Move - Americans Place Units - Americans 2 armour, 3 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 1.00
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Russia to West Russia 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Finland 3 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Finland 1 artillery moved from Karelia S.S.R. to Finland 1 artillery moved from Russia to West Russia 1 fighter moved from Russia to West Russia 2 armour moved from Russia to West Russia 1 submarine moved from 4 Sea Zone to 7 Sea Zone Combat - Russians Battle in Finland Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Finland, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in West Russia Russians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 4/5 hits, 1.83 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 4 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Russia 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Caucasus to Russia 1 fighter moved from Finland to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Russia Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 infantry placed in Russia Russians undo move 2. 1 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : 1.50
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 battleship moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from Germany to Trans-Jordan 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 7 Sea Zone Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Karelia S.S.R. Germans attack with 2 fighters and 3 infantry Russians defend with 1 factory and 3 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 artillery moved from West Russia to Ukraine S.S.R. 1 armour moved from West Russia to Ukraine S.S.R. 2 infantry moved from Belorussia to Ukraine S.S.R. 2 infantry moved from Poland to Ukraine S.S.R. 1 armour moved from Poland to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Bulgaria Romania to Ukraine S.S.R. 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 artillery moved from Southern Europe to Bulgaria Romania 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Baltic States to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from 7 Sea Zone to France 1 fighter moved from 14 Sea Zone to Libya 1 infantry moved from Algeria to Libya 1 artillery moved from Algeria to Libya 1 fighter moved from 14 Sea Zone to France 1 infantry moved from Germany to Poland 1 armour moved from Northwestern Europe to Poland 1 bomber moved from Trans-Jordan to Libya Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -0.17 Americans : -0.67 Germans rolls : : 0.00 Russians : 1.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Egypt to 37 Sea Zone 1 transport moved from 35 Sea Zone to 29 Sea Zone 1 transport moved from 39 Sea Zone to 30 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 11 Sea Zone 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Greenland 1 armour and 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Combat - British Battle in 11 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 11 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in 37 Sea Zone British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 2 fighters British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 1 cruiser, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 bomber moved from 11 Sea Zone to Eastern Canada Place Units - British 1 fighter and 2 infantry placed in India 1 destroyer placed in 7 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -2.67 British rolls : : 0.00 Japanese : -2.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery and 1 infantry moved from Kwangtung to Szechwan 1 fighter moved from French Indo-China Thailand to Szechwan 1 fighter moved from Manchuria to Szechwan 4 infantry moved from Kiangsu to Anhwei 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 bomber moved from Japan to Szechwan 1 fighter moved from Japan to Anhwei 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 61 Sea Zone to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwei Japanese attack with 1 fighter and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 2 fighters moved from Szechwan to French Indo-China Thailand 1 fighter moved from Anhwei to Kwangtung 1 bomber moved from Szechwan to French Indo-China Thailand Place Units - Japanese 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 1.00 Japanese rolls : : 0.00 Americans : -2.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 2 fighters moved from 53 Sea Zone to 52 Sea Zone 2 fighters moved from 52 Sea Zone to Wake Island 2 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone 1 fighter moved from Western United States to Eastern United States 2 fighters moved from Eastern United States to 11 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.67 Japanese : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Finland to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 1 armour moved from Finland to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Caucasus to West Russia Russians take West Russia from Germans 1 artillery moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia 1 infantry moved from Archangel to Karelia S.S.R. Combat - Russians Russians creates battle in territory 7 Sea Zone Battle in 7 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Karelia S.S.R. Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Caucasus to Russia Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Germans 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 artillery moved from Libya to 15 Sea Zone 1 infantry moved from Libya to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 fighter moved from Libya to Trans-Jordan 1 bomber moved from Libya to Trans-Jordan 1 infantry moved from Morocco to Algeria 2 infantry moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Belorussia to West Russia 7 armour, 2 artilleries and 6 infantry moved from Ukraine S.S.R. to Caucasus 2 fighters moved from Ukraine S.S.R. to West Russia 1 armour moved from Poland to Caucasus 1 infantry moved from Norway to Finland Germans take Finland from Russians Combat - Germans Germans creates battle in territory 7 Sea Zone Battle in Egypt Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in West Russia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 7 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Trans-Jordan Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour and 1 artillery Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 artillery Battle in Caucasus Germans attack with 8 armour, 2 artilleries and 8 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 8 armour, 2 artilleries and 8 infantry in Caucasus, round 2 : 5/18 hits, 6.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from West Russia to Caucasus 1 artillery moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Baltic States 5 artilleries moved from Germany to Poland 4 infantry moved from Germany to Poland 1 armour moved from France to Northwestern Europe 3 fighters moved from France to Poland 1 bomber moved from Trans-Jordan to Germany 1 fighter moved from Trans-Jordan to Egypt 2 fighters moved from Caucasus to Poland 1 fighter moved from Egypt to Libya Place Units - Germans 1 armour and 1 infantry placed in Italy 1 armour, 4 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : -0.17 Germans rolls : : 0.00 Russians : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Heavy Bomber Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Greenland to 2 Sea Zone 1 armour and 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 destroyer moved from 11 Sea Zone to 2 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 29 Sea Zone to 28 Sea Zone 1 infantry moved from Union of South Africa to 28 Sea Zone 1 transport moved from 30 Sea Zone to 38 Sea Zone 1 fighter moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from 37 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 29 Sea Zone 1 carrier moved from 37 Sea Zone to 29 Sea Zone 1 fighter moved from India to Burma 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Canada to United Kingdom Combat - British Battle in Norway British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters in Burma, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Burma British roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win with 1 fighter remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Norway to United Kingdom Place Units - British 1 infantry placed in United Kingdom 3 fighters placed in India Activate Technology - British British activating Heavy Bomber Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.83 British rolls : : 1.00 Japanese : 1.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Yunnan to 61 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone 1 armour and 2 infantry moved from 35 Sea Zone to India 2 fighters moved from French Indo-China Thailand to India 1 bomber and 1 fighter moved from French Indo-China Thailand to India 1 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from Kwangtung to India 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 artillery moved from Szechwan to Sinkiang 2 bombers moved from Japan to India 1 artillery moved from 35 Sea Zone to India 1 submarine moved from 48 Sea Zone to 46 Sea Zone 1 infantry moved from Anhwei to Sinkiang 2 infantry moved from Anhwei to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports British defend with 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 1 factory, 4 fighters and 4 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in India, round 2 : 5/11 hits, 5.33 expected hits British roll dice for 1 aaGun, 4 fighters and 4 infantry in India, round 2 : 2/8 hits, 4.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in India, round 3 : 6/9 hits, 4.83 expected hits British roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the British lost in India Japanese win, taking India from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 25 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 2 infantry Casualties for British: 1 aaGun, 4 fighters and 4 infantry Non Combat Move - Japanese 3 fighters moved from India to Caucasus 1 bomber moved from India to Caucasus 1 bomber moved from India to Burma Place Units - Japanese 2 armour, 2 artilleries, 1 fighter and 1 infantry placed in Japan Activate Technology - Japanese Japanese activating Long Range Aircraft Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -2.17 Japanese rolls : : 1.00 AA fire in India : : -0.50 Japanese : -0.17