Wizmark (X) vs Pejon 88 (L+8) BM3

  • 20 19

    @Pejon_88 Bit of a late edit I’m afraid :grimacing:

  • 23 22

    @wizmark Ok, no worries. I will look at this tomorrow. Lot of things on my plate right now.

  • 23 22

    Nice to miss with a bomber 4 combat rounds in a row… :/

    Btw did 1 edit. Instead of using 3 inf from Morocco, I picked 1 from Gibraltar for the attack on Southern France, hence why I added an extra to Algeria which walked from Morocco to Algeria. Do you follow?

  • 23 22

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
            1 cruiser moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to Southern France
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from India to Kweichow
            1 bomber moved from India to Hopei
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from Java to 42 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 2 bombers and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Hopei to Burma
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            4 fighters moved from 42 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Southern France to 93 Sea Zone
            1 fighter moved from 104 Sea Zone to 93 Sea Zone
            2 bombers moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 carriers moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
            EDIT: Adding units owned by Americans to Algeria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -1,50
    Japanese : -0,83
    

    Savegame

  • 23 22

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 fighter and 3 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,83
    Japanese : 0,00
    

    Savegame

  • 23 22

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
            1 cruiser moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to Southern France
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from India to Kweichow
            1 bomber moved from India to Hopei
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from Java to 42 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 2 bombers and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Hopei to Burma
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            4 fighters moved from 42 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Southern France to 93 Sea Zone
            1 fighter moved from 104 Sea Zone to 93 Sea Zone
            2 bombers moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 carriers moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
            EDIT: Adding units owned by Americans to Algeria: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 fighter and 3 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - British
    
        Non Combat Move - British
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from Algeria to Southern France
            1 fighter moved from United Kingdom to Southern France
            2 fighters moved from Gibraltar to Southern France
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            9 infantry moved from India to Burma
            1 artillery and 2 infantry moved from West India to India
            2 artilleries moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Persia to Syria
            3 infantry moved from Trans-Jordan to Syria
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            3 fighters and 1 tactical_bomber moved from Java to India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
            1 factory_minor placed in Iraq
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 2 artilleries and 4 infantry
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine and 3 transports
            EDIT: Adding units owned by Americans to Central United States: 2 artilleries and 4 infantry
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine and 3 transports
            EDIT: Removing units owned by Americans from 93 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Removing units owned by Americans from Algeria: 1 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 infantry
            EDIT: Adding units owned by British to Syria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -1,50
    Chinese : -1,83
    Japanese : -0,83
    

    Savegame

  • 23 22

    Sorry for the many additional edits at the end of the UK turn. Just realized I needed to move my whole fleet from SZ 91.

  • 20 19

    @Pejon_88 np…guilty of it myself on occasion!

  • 20 19

    TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Urals to Evenkiyskiy
                  Italians take Evenkiyskiy from Russians
            1 armour moved from Timguska to Yakut S.S.R.
                  Italians take Yenisey from Russians
                  Italians take Yakut S.S.R. from Russians
            1 artillery moved from Archangel to Vologda
            1 fighter moved from Bryansk to Vologda
            1 bomber moved from Novgorod to Vologda
            1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Libya to Tunisia
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Urals to Evenkiyskiy
                  Italians take Evenkiyskiy from Russians
            1 armour moved from Timguska to Yakut S.S.R.
                  Italians take Yenisey from Russians
                  Italians take Yakut S.S.R. from Russians
            1 artillery moved from Archangel to Vologda
            1 fighter moved from Bryansk to Vologda
            1 bomber moved from Novgorod to Vologda
            1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Tunisia, round 2 : 1/11 hits, 2.83 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Vologda
                Italians attack with 1 artillery, 1 bomber and 1 fighter
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Vologda, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Vologda
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Vologda to Novgorod
            1 fighter moved from Vologda to Bryansk
            1 artillery moved from Southern Italy to Northern Italy
            3 infantry moved from Holland Belgium to France
            2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 artillery and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Americans : -0.33
    Russians : 0.67
    

    Savegame

  • 23 22

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Java
            4 fighters moved from Java to India
            1 fighter moved from Burma to India
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Java to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Java
            4 fighters moved from Java to India
            1 fighter moved from Burma to India
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Java to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    Is there a way to indicate which carrier each fighter is on? Talking about different nations.

  • 20 19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Tambov to Samara
            1 bomber moved from Bryansk to Samara
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Samara
            1 fighter moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Smolensk
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Caucasus
    

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Tambov to Samara
            1 bomber moved from Bryansk to Samara
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Samara
            1 fighter moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Smolensk
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Samara
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Bryansk
            1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Western Germany to Western Ukraine
            3 mech_infantrys moved from Bryansk to Western Ukraine
            2 mech_infantrys moved from Bryansk to Ukraine
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Poland
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns moved from Western Germany to Germany
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 marine, 3 submarines and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Germany
            2 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 airfield placed in Poland
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            1 mech_infantry placed in Volgograd
            2 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -1.00
    

    Savegame

  • 23 22

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            2 fighters moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            2 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Persia
            2 fighters moved from Smolensk to Northwest Persia
            6 aaGuns, 2 armour, 30 artilleries, 40 infantry and 4 mech_infantrys moved from Russia to Samara
            2 fighters moved from Vologda to Persia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 2,00
    

    Savegame

  • 20 19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 79 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from French Indo China to Shan State
            1 armour and 1 mech_infantry moved from Shensi to Sikang
            1 bomber moved from French Indo China to Sikang
            2 mech_infantrys moved from Shensi to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            2 tactical_bombers moved from Yunnan to Szechwan
            2 tactical_bombers moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Szechwan
            2 fighters moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Shan State
            1 fighter moved from French Indo China to Shan State
    

    Savegame

  • 20 19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 79 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from French Indo China to Shan State
            1 armour and 1 mech_infantry moved from Shensi to Sikang
            1 bomber moved from French Indo China to Sikang
            2 mech_infantrys moved from Shensi to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            2 tactical_bombers moved from Yunnan to Szechwan
            2 tactical_bombers moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Szechwan
            2 fighters moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Shan State
            1 fighter moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Szechwan
                Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 5/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
            3 mech_infantrys moved from Hunan to French Indo China
            2 aaGuns, 2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to French Indo China
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            4 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone
            1 bomber moved from Sikang to French Indo China
            2 mech_infantrys moved from Shantung to Hunan
            4 infantry moved from Japan to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 carrier and 2 submarines placed in 36 Sea Zone
            2 mech_infantrys placed in Shantung
            1 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.50
    

    Savegame

  • 23 22

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 infantry moved from Southern France to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
            2 bombers and 1 fighter moved from Gibraltar to Tunisia
            2 fighters moved from 93 Sea Zone to Tunisia
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 bomber moved from Burma to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 6/12 hits, 4,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Tunisia, round 2 : 3/11 hits, 3,83 expected hits
                    3 infantry owned by the Americans and 7 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 mech_infantrys in Tunisia, round 3 : 7/9 hits, 4,17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
                Casualties for Americans: 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 41 Sea Zone to India
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 55 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
            1 carrier moved from 33 Sea Zone to 55 Sea Zone
            1 fighter moved from Midway to Wake Island
            2 fighters moved from Western United States to Wake Island
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Queensland
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            1 tactical_bomber moved from Eastern United States to Gibraltar
            2 artilleries, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            2 carriers moved from 93 Sea Zone to 94 Sea Zone
            2 bombers moved from Tunisia to Gibraltar
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 carrier and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 bomber placed in Western United States
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : 5,50
    Japanese : -1,17
    

    Savegame

  • 23 22

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

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