@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
@Pejon_88 Bit of a late edit I’m afraid :grimacing:
@wizmark Ok, no worries. I will look at this tomorrow. Lot of things on my plate right now.
Nice to miss with a bomber 4 combat rounds in a row… :/
Btw did 1 edit. Instead of using 3 inf from Morocco, I picked 1 from Gibraltar for the attack on Southern France, hence why I added an extra to Algeria which walked from Morocco to Algeria. Do you follow?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from India to Kweichow
1 bomber moved from India to Hopei
1 bomber moved from Western United States to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Hopei to Burma
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
4 fighters moved from 42 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
2 bombers moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers placed in Western United States
1 tactical_bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Americans : -1,50
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter and 3 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from India to Kweichow
1 bomber moved from India to Hopei
1 bomber moved from Western United States to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Hopei to Burma
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
4 fighters moved from 42 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
2 bombers moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers placed in Western United States
1 tactical_bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter and 3 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Non Combat Move - British
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from Algeria to Southern France
1 fighter moved from United Kingdom to Southern France
2 fighters moved from Gibraltar to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
9 infantry moved from India to Burma
1 artillery and 2 infantry moved from West India to India
2 artilleries moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Syria
3 infantry moved from Trans-Jordan to Syria
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 fighters and 1 tactical_bomber moved from Java to India
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in Iraq
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 artilleries and 4 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine and 3 transports
EDIT: Adding units owned by Americans to Central United States: 2 artilleries and 4 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine and 3 transports
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Syria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Americans : -1,50
Chinese : -1,83
Japanese : -0,83
Sorry for the many additional edits at the end of the UK turn. Just realized I needed to move my whole fleet from SZ 91.
@Pejon_88 np…guilty of it myself on occasion!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
1 artillery moved from Archangel to Vologda
1 fighter moved from Bryansk to Vologda
1 bomber moved from Novgorod to Vologda
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Libya to Tunisia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
1 artillery moved from Archangel to Vologda
1 fighter moved from Bryansk to Vologda
1 bomber moved from Novgorod to Vologda
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Tunisia, round 2 : 1/11 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Italians attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Vologda
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Bryansk
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Holland Belgium to France
2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Java
4 fighters moved from Java to India
1 fighter moved from Burma to India
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Java to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Java
4 fighters moved from Java to India
1 fighter moved from Burma to India
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Java to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Is there a way to indicate which carrier each fighter is on? Talking about different nations.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Caucasus
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Western Germany to Western Ukraine
3 mech_infantrys moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Poland
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Western Germany to Germany
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 marine, 3 submarines and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 airfield placed in Poland
3 armour placed in Western Ukraine
3 armour placed in Ukraine
1 mech_infantry placed in Volgograd
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Persia
2 fighters moved from Smolensk to Northwest Persia
6 aaGuns, 2 armour, 30 artilleries, 40 infantry and 4 mech_infantrys moved from Russia to Samara
2 fighters moved from Vologda to Persia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Shensi to Sikang
1 bomber moved from French Indo China to Sikang
2 mech_infantrys moved from Shensi to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 tactical_bombers moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Shan State
2 fighters moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Shan State
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shan State
1 fighter moved from French Indo China to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Shensi to Sikang
1 bomber moved from French Indo China to Sikang
2 mech_infantrys moved from Shensi to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 tactical_bombers moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Shan State
2 fighters moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Shan State
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shan State
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 5/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
3 mech_infantrys moved from Hunan to French Indo China
2 aaGuns, 2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from 41 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone
1 bomber moved from Sikang to French Indo China
2 mech_infantrys moved from Shantung to Hunan
4 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 carrier and 2 submarines placed in 36 Sea Zone
2 mech_infantrys placed in Shantung
1 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 2 mech_infantrys moved from Algeria to Tunisia
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
2 bombers and 1 fighter moved from Gibraltar to Tunisia
2 fighters moved from 93 Sea Zone to Tunisia
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 6/12 hits, 4,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Tunisia, round 2 : 3/11 hits, 3,83 expected hits
3 infantry owned by the Americans and 7 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 mech_infantrys in Tunisia, round 3 : 7/9 hits, 4,17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 41 Sea Zone to India
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Midway to Wake Island
2 fighters moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
2 artilleries, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
2 carriers moved from 93 Sea Zone to 94 Sea Zone
2 bombers moved from Tunisia to Gibraltar
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : 5,50
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :