good luck
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - French
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 fighter moved from India to 43 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Ukraine: 3 infantry EDIT: Turning off Edit Mode 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Baltic States to Novgorod 1 armour, 2 artilleries and 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Ukraine: 3 infantry EDIT: Turning off Edit Mode 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Baltic States to Novgorod 1 armour, 2 artilleries and 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov Combat - Germans Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Rostov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 1 armour, 4 artilleries and 7 infantry Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 1 armour, 4 artilleries and 7 infantry in Novgorod, round 2 : 4/12 hits, 3.67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 3.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 4 artilleries and 6 infantry in Novgorod, round 3 : 0/11 hits, 3.50 expected hits Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Novgorod, round 4 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 5/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 3 artilleries in Novgorod, round 5 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 armour and 3 artilleries in Novgorod, round 6 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 3 artilleries remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 7 infantry Casualties for Russians: 1 aaGun, 1 artillery and 8 infantry Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Changing ownership of Belarus from Russians to Germans EDIT: Turning off Edit Mode Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 13 transports remaining. Battle score for attacker is -27 Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Rostov to Ukraine 3 armour moved from Romania to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Poland 5 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans Units in Romania being upgraded or consumed: 1 factory_minor 3 armour and 1 factory_upgrade placed in Romania 1 fighter and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -4.00 Americans : 0.67 Russians : 0.33
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Rostov 1 artillery and 6 infantry moved from Russia to Bryansk
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Rostov 1 artillery and 6 infantry moved from Russia to Bryansk Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Volgograd 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.17
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to French Indo China
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 3 fighters, 2 infantry and 2 mech_infantrys British defend with 1 armour; ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/7 hits, 2.17 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China Japanese roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 4/6 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 3 fighters moved from French Indo China to 36 Sea Zone 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 2 fighters placed in Japan 3 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2 Japanese collect 45 PUs (6 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67 Japanese : 0.50
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 21 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from Guam to 6 Sea Zone 1 tactical_bomber moved from Guam to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 11 transports moved from 110 Sea Zone to 107 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to France 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 21 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from Guam to 6 Sea Zone 1 tactical_bomber moved from Guam to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 11 transports moved from 110 Sea Zone to 107 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to France 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 115 Sea Zone Americans attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 6 Sea Zone Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 3 destroyers and 3 fighters Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 submarines and 2 tactical_bombers Casualties for Japanese: 3 destroyers and 3 fighters Non Combat Move - Americans 1 bomber moved from 115 Sea Zone to Archangel 1 bomber moved from France to United Kingdom 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -1.00 Japanese : -2.67
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - British 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Belgian Congo to Kenya 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Turkmenistan to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Turkmenistan to Sikang 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone 2 armour and 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Yunnan to French Indo China 1 armour moved from Yunnan to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from 79 Sea Zone to Malaya 1 fighter moved from 79 Sea Zone to Malaya 1 transport moved from 43 Sea Zone to 57 Sea Zone
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 21 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from Guam to 6 Sea Zone 1 tactical_bomber moved from Guam to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 11 transports moved from 110 Sea Zone to 107 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to France 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 115 Sea Zone Americans attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 6 Sea Zone Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 3 destroyers and 3 fighters Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 submarines and 2 tactical_bombers Casualties for Japanese: 3 destroyers and 3 fighters Non Combat Move - Americans 1 bomber moved from 115 Sea Zone to Archangel 1 bomber moved from France to United Kingdom 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Belgian Congo to Kenya 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Turkmenistan to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Turkmenistan to Sikang 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone 2 armour and 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Yunnan to French Indo China 1 armour moved from Yunnan to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from 79 Sea Zone to Malaya 1 fighter moved from 79 Sea Zone to Malaya 1 transport moved from 43 Sea Zone to 57 Sea Zone Combat - British Battle in French Indo China British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - British 1 fighter moved from French Indo China to Malaya 1 fighter moved from French Indo China to Malaya Place Units - British 1 fighter and 1 mech_infantry placed in Union of South Africa 1 armour and 1 mech_infantry placed in Egypt 1 destroyer placed in 81 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in Malaya 1 armour placed in Malaya 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3,4,6,1,3,1,5,4,5,4 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Units Change Ownership Some Units in Malaya change ownership: 1 armour and 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 1.67 AA fire in France : : -0.17 Americans : -1.00 Japanese : -4.00
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 2 armour moved from Bulgaria to Bessarabia 8 infantry moved from France to Holland Belgium 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Ukraine 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -1.00
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Malaya 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
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TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - French
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Malaya 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 armour moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 artillery moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 armour moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 artillery moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery and 1 infantry Americans defend with 1 bomber Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Volgograd Germans attack with 2 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 3.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Bessarabia 3 armour moved from Romania to Ukraine 1 armour and 2 artilleries moved from Novgorod to Karelia 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to France 1 artillery moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Ukraine: 1 fighter EDIT: Turning off Edit Mode 2 armour, 1 artillery and 7 infantry placed in Romania 3 infantry placed in Novgorod 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 0.17
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 infantry moved from Amur to Korea 13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia