Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits
thats how you do it!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
3 quadriremes and 3 supraremes moved from SZ 28 to SZ 27
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 legionaire, 1 skirmisher and 2 supraremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in SZ 27
RomanRepublic attack with 3 quadriremes and 3 supraremes
Carthage defend with 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
quad_VS_tri fire in SZ 27 : 0/2 hits, 0.33 expected hits
supra_VS_quin fire in SZ 27 : 1/1 hits, 0.17 expected hits
bi_VS_supra fire in SZ 27 : 1/3 hits, 0.50 expected hits
quin_VS_quad fire in SZ 27 : 2/3 hits, 0.50 expected hits
1 suprareme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 27
RomanRepublic roll dice for 1 quadrireme and 2 supraremes in SZ 27, round 2 : 2/5 hits, 3.17 expected hits
Carthage roll dice for 3 biremes, 1 suprareme and 2 triremes in SZ 27, round 2 : 3/7 hits, 3.00 expected hits
2 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 27
Carthage win with 1 bireme, 1 suprareme and 2 triremes remaining. Battle score for attacker is -57
Casualties for RomanRepublic: 3 quadriremes and 3 supraremes
Casualties for Carthage: 2 biremes and 1 quinquereme
Non Combat Move - RomanRepublic
2 legionaires moved from Roma to Arretium
2 legionaires moved from Capua to Roma
1 bireme and 1 trireme moved from SZ 45 to SZ 35
1 leader moved from Messana to SZ 35
1 leader moved from SZ 35 to Capua
1 legionaire moved from Syracuse to Messana
1 skirmisher moved from Roma to Salapia
1 skirmisher moved from Capua to Salapia
Place Units - RomanRepublic
2 biremes and 2 supraremes placed in SZ 28
1 legionaire and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic roll 5,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeapons
Activate Technology - RomanRepublic
RomanRepublic activating siegeWeapons
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs
RomanRepublic collect 4 PUs from War Bonds; end with 66 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 68 PUs
Combat Hit Differential Summary :
Carthage : 0.00
quad_VS_tri fire in SZ 27 : : -0.33
RomanRepublic : -1.17
supra_VS_quin fire in SZ 27 : : 0.83
quin_VS_quad fire in SZ 27 : : 1.50
bi_VS_supra fire in SZ 27 : : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
1 catapult moved from Athens to SZ 68
2 hoplites moved from Athens to SZ 68
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
2 skirmishers moved from Sparta to SZ 67
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 66
1 catapult, 2 hoplites and 2 skirmishers moved from SZ 66 to Cydonia
3 cavalrys moved from Athens to Larissa
1 skirmisher moved from Athens to Larissa
1 skirmisher moved from Athens to Delphi
1 catapult moved from Athens to Larissa
1 archer and 1 hoplite moved from Athens to Delphi
3 archers, 2 hoplites and 11 skirmishers moved from Athens to Larissa
Purchase Units - GreekCityStates
Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 5 cavalrys and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers in Larissa, round 2 : 3/21 hits, 5.83 expected hits
Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Cydonia
GreekCityStates attack with 1 catapult, 2 hoplites and 2 skirmishers
Seleucid defend with 1 catapult and 2 hoplites
GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 1 catapult, 2 hoplites and 2 skirmishers in Cydonia, round 2 : 1/5 hits, 1.67 expected hits
Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 1/2 hits, 1.33 expected hits
1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Cydonia
GreekCityStates roll dice for 1 catapult, 2 hoplites and 1 skirmisher in Cydonia, round 3 : 1/4 hits, 1.50 expected hits
Seleucid roll dice for 1 hoplite in Cydonia, round 3 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Cydonia
GreekCityStates win, taking Cydonia from Seleucid with 1 catapult, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 17
Casualties for GreekCityStates: 1 skirmisher
Casualties for Seleucid: 1 catapult and 2 hoplites
Battle in Delphi
GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Delphi, round 2 : 2/3 hits, 1.00 expected hits
Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to Syracuse
1 skirmisher moved from Messana to Lilybaeum
1 hoplite moved from Lilybaeum to Messana
Place Units - GreekCityStates
5 cavalrys and 1 wall placed in Athens
2 skirmishers and 1 wall placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 2,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 43 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 37 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 43 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
Seleucid : -0.83
GreekCityStates : -3.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 phalanx and 1 spearman moved from Sardis to Nicaea
7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Byzantium to Thessalonica
Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 31 PUs; 1 techTokens;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx and 1 spearman
Pontus defend with 1 chariot
Pergamon roll dice for 1 phalanx and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.67 expected hits
Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
Pergamon win, taking Nicaea from Pontus with 1 phalanx remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 chariot
Battle in Thessalonica
Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
Bosporus defend with 2 cataphracts and 4 horsearchers; Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
AAwall fire in Thessalonica : 2/3 hits, 1.50 expected hits
1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Thessalonica
Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 9 spearmen in Thessalonica, round 2 : 19/45 hits, 18.00 expected hits
Units damaged: 1 leader owned by the Macedonia
Macedonia roll dice for 2 cataphracts, 1 catapult, 3 cavalrys, 4 horsearchers, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors in Thessalonica, round 2 : 12/37 hits, 16.33 expected hits
Units damaged: 1 leader owned by the Pergamon
11 skirmishers owned by the Pergamon, 3 walls owned by the Macedonia, 2 cavalrys owned by the Macedonia and 10 skirmishers owned by the Macedonia lost in Thessalonica
Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 5 skirmishers and 9 spearmen in Thessalonica, round 3 : 18/34 hits, 16.17 expected hits
Macedonia roll dice for 2 cataphracts, 1 catapult, 1 cavalry, 4 horsearchers, 1 leader, 14 phalanxs, 1 skirmisher and 3 warriors in Thessalonica, round 3 : 17/26 hits, 14.17 expected hits
1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 5 skirmishers owned by the Pergamon, 3 cavalrys owned by the Pergamon, 1 skirmisher owned by the Macedonia, 1 catapult owned by the Macedonia, 8 phalanxs owned by the Macedonia, 9 spearmen owned by the Pergamon and 4 horsearchers owned by the Bosporus lost in Thessalonica
Pergamon roll dice for 7 catapults, 5 cavalrys, 1 leader and 4 phalanxs in Thessalonica, round 4 : 13/17 hits, 10.50 expected hits
Macedonia roll dice for 2 cataphracts, 1 cavalry and 6 phalanxs in Thessalonica, round 4 : 4/9 hits, 4.83 expected hits
2 cataphracts owned by the Bosporus, 3 catapults owned by the Pergamon, 1 cavalry owned by the Pergamon, 1 cavalry owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Thessalonica
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
Casualties for Pergamon: 3 catapults, 5 cavalrys, 16 skirmishers and 10 spearmen
Casualties for Macedonia: 1 catapult, 3 cavalrys, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
Casualties for Bosporus: 2 cataphracts and 4 horsearchers
Non Combat Move - Pergamon
2 spearmen moved from Sardis to SZ 68
1 flagship, 2 spearmen and 2 triremes moved from SZ 68 to SZ 66
2 spearmen moved from SZ 66 to Rhodos
2 spearmen moved from Athens to Larissa
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 40 PUs; end with 71 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 70 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 69 PUs
Units generate 2 techTokens; Pergamon end with 2 techTokens
Units generate 6 PUs; Pergamon end with 75 PUs
Combat Hit Differential Summary :
Pergamon : 5.67
Pontus : 0.67
AAwall fire in Thessalonica : : 0.50
Macedonia : -2.33
Pergamon rolls : : 0.00
@redrum said in Total Ancient War UK vs US Game 1:
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
It’s going to be tough for Macedonia to recover from that… good for Pontus though.
@captainwalker @redrum Very true. :sob: I thought the odds were going to be 50/50, so must have missed something. Nevertheless Perg got a 60 TUV gain above the probable.
It seems that Carthage were equally lucky against Rome’s fleet. Although Rome attacked with only 40% odds, the TUV swing represented a 60 TUV gain for Carthage.
I would rather it had been the other way round!!! I think?! :thinking_face:
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
4 cavalrys, 2 leaders and 4 phalanxs moved from Carthago Nova to Corduba
1 catapult moved from Acci to Corduba
1 hoplite moved from Hispatis to Corduba
Purchase Units - Carthage
Carthage buy 2 biremes, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens;
Combat - Carthage
Battle in Corduba
Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs
AI_Barbarians defend with 1 horsearcher and 2 warriors
Carthage roll dice for 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs in Corduba, round 2 : 3/12 hits, 5.83 expected hits
AI_Neutral roll dice for 1 horsearcher and 2 warriors in Corduba, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 leader owned by the Carthage
1 horsearcher owned by the AI_Barbarians and 2 warriors owned by the AI_Barbarians lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 18
Casualties for AI_Barbarians: 1 horsearcher and 2 warriors
Non Combat Move - Carthage
1 hoplite moved from Gades to Hispatis
2 biremes moved from SZ 12 to SZ 14
2 biremes, 1 suprareme and 1 trireme moved from SZ 32 to SZ 27
Place Units - Carthage
1 quinquereme placed in SZ 12
2 biremes and 1 quinquereme placed in SZ 32
1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 3,3,2 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 68 PUs; end with 71 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 70 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : -2.83
AI_Neutral : 0.00
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city and 1 wall
Aleria : 1 hoplite
Carthago Nova : 1 flag, 1 cavalry
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes and 1 quinquereme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag
Gades : 1 city, 1 hoplite and 2 walls
SZ 27 : 3 biremes, 2 supraremes and 3 triremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall and 7 warelephants
Melita : 1 cavalry
SZ 12 : 1 quinquereme
SZ 14 : 2 biremes
Corduba : 1 flag, 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs
Whilst doing Macedonian non coms spotted that I should have taken Byzantium. Will leave the skirmisher in Odessus and hope my mortal enemies will feel happy to edit that in and adjust incomes accordingly. But fine if not.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
5 biremes, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 69 to SZ 66
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 2 walls; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in SZ 66
Macedonia attack with 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
Pergamon defend with 1 flagship and 2 triremes; GreekCityStates defend with 1 flagship, 2 quadriremes and 1 trireme
quad_VS_tri fire in SZ 66 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 66 : 0/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 66 : 0/3 hits, 0.50 expected hits
Macedonia roll dice for 5 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 2 : 2/9 hits, 2.67 expected hits
Units damaged: 1 flagship owned by the Pergamon and 1 flagship owned by the GreekCityStates
GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 2 : 3/7 hits, 3.83 expected hits
Units damaged: 1 flagship owned by the Macedonia
2 biremes owned by the Macedonia lost in SZ 66
Macedonia roll dice for 3 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 3 : 3/7 hits, 2.33 expected hits
GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 3 : 2/7 hits, 3.83 expected hits
2 biremes owned by the Macedonia, 1 flagship owned by the Pergamon, 1 flagship owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 66
Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 4 : 1/5 hits, 2.00 expected hits
GreekCityStates roll dice for 2 quadriremes and 2 triremes in SZ 66, round 4 : 1/4 hits, 2.33 expected hits
1 bireme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 66
Macedonia roll dice for 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 5 : 2/4 hits, 1.67 expected hits
GreekCityStates roll dice for 2 quadriremes and 1 trireme in SZ 66, round 5 : 1/3 hits, 1.83 expected hits
1 trireme owned by the Macedonia, 1 quadrireme owned by the GreekCityStates and 1 trireme owned by the Pergamon lost in SZ 66
Macedonia roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 66, round 6 : 1/3 hits, 1.33 expected hits
GreekCityStates roll dice for 1 quadrireme in SZ 66, round 6 : 1/1 hits, 0.67 expected hits
1 trireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 66
Macedonia win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is -9
Casualties for Macedonia: 5 biremes and 2 triremes
Casualties for GreekCityStates: 1 flagship, 2 quadriremes and 1 trireme
Casualties for Pergamon: 1 flagship and 2 triremes
Non Combat Move - Macedonia
2 warriors moved from Pella to Apollonia
1 skirmisher moved from Pella to Apollonia
1 skirmisher moved from Sardica to Pella
1 warrior moved from Dodona to Apollonia
1 phalanx moved from Dodona to Apollonia
Place Units - Macedonia
1 skirmisher and 2 walls placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 23 PUs; end with 23 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 22 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 25 PUs
Combat Hit Differential Summary :
tri_VS_bi fire in SZ 66 : : -0.50
Macedonia : -1.00
quad_VS_tri fire in SZ 66 : : -0.50
GreekCityStates : -4.50
Territory Summary for Macedonia :
Pella : 1 skirmisher
SZ 66 : 1 flagship and 1 quadrireme
Odessus : 1 skirmisher
Apollonia : 1 flag, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 4 warriors
@Private-Panic said in Total Ancient War UK vs US Game 1:
Whilst doing Macedonian non coms spotted that I should have taken Byzantium. Will leave the skirmisher in Odessus and hope my mortal enemies will feel happy to edit that in and adjust incomes accordingly. But fine if not.
@captainwalker Just repeating the above to you as I think you are next?
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
1 flagship moved from SZ 64 to SZ 59
1 hoplite moved from Antioch to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 59
1 hoplite moved from SZ 59 to Pharan
1 hoplite moved from Sidon to Jerusalem
2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61
1 hoplite moved from Babylon to Susa
2 cataphracts and 2 hoplites moved from Seleucia to Susa
Purchase Units - Seleucid
Seleucid buy 7 hoplites and 4 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Pharan
Seleucid attack with 1 hoplite
Egypt defend with 1 archer
Seleucid roll dice for 1 flagship in Pharan, round 2 : 1/1 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Pharan
Egypt win with no units remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 archer
Non Combat Move - Seleucid
1 cataphract and 3 warelephants moved from Antioch to Jerusalem
1 cataphract, 1 hoplite and 1 warelephant moved from Pessinus to Nicaea
1 hoplite moved from Tavium to Tarsus
1 hoplite moved from Tavium to Tarsus
Place Units - Seleucid
2 hoplites and 3 warelephants placed in Antioch
5 hoplites and 1 warelephant placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 4,4 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 87 PUs; end with 87 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 83 PUs
Combat Hit Differential Summary :
Egypt : 0.33
Seleucid : 0.00
Territory Summary for Seleucid :
Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 13 hoplites, 1 leader, 7 phalanxs and 6 warelephants
Petra : 1 flag
Babylon : 1 flag, 1 cataphract
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
SZ 61 : 2 quadriremes, 1 quinquereme and 1 trireme
Tarsus : 2 hoplites
Susa : 1 flag, 2 cataphracts, 4 hoplites, 8 phalanxs and 2 warelephants
Seleucia : 1 city, 5 hoplites, 3 walls and 1 warelephant
SZ 59 : 1 bireme and 1 flagship
Nicaea : 1 cataphract, 1 hoplite and 1 warelephant
Sidon : 1 flag
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 42 / 43
Pergamon : 30 / 75
Carthage : 68 / 76
Macedonia : 23 / 25
Bosporus : 30 / 28
Pontus : 26 / 25
Seleucid : 87 / 83
Egypt : 28 / 30
Parthia : 24 / 27
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 869
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Egypt
Purchase Units - Egypt
Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt
Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Egypt
10 archers, 2 catapults and 13 phalanxs moved from Memphis to Pharan
10 chariots, 1 leader and 4 warelephants moved from Alexandria to Pharan
1 archer and 1 phalanx moved from Alexandria to Memphis
Place Units - Egypt
2 chariots, 2 phalanxs and 1 wall placed in Alexandria
1 flagship were produced but were not placed
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after successful research.
Egypt discover quinqueremes
Activate Technology - Egypt
Egypt activating quinqueremes
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs
Egypt collect 1 PU from War Bonds; end with 29 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 26 PUs
Combat Hit Differential Summary :
Egypt rolls : : 1.00
Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx
Alexandria : 1 catapult, 2 chariots, 1 city, 2 phalanxs and 4 walls
Cyrene : 1 archer
Pharan : 10 archers, 2 catapults, 10 chariots, 1 leader, 13 phalanxs and 4 warelephants
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 42 / 43
Pergamon : 30 / 75
Carthage : 68 / 76
Macedonia : 23 / 25
Bosporus : 30 / 28
Pontus : 26 / 25
Seleucid : 87 / 83
Egypt : 28 / 26
Parthia : 24 / 27
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 869
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
1 archer and 1 horsearcher moved from Persepolis to Babylon
1 horsearcher moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 1 archer, 1 catapult and 2 horsearchers; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Babylon
Parthia attack with 1 archer and 2 horsearchers
Seleucid defend with 1 cataphract
Parthia roll dice for 1 archer and 2 horsearchers in Babylon, round 2 : 1/3 hits, 0.83 expected hits
Seleucid roll dice for 1 cataphract in Babylon, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Seleucid lost in Babylon
Parthia win, taking Babylon from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Non Combat Move - Parthia
1 archer moved from Albana to SZ 84
1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
Place Units - Parthia
1 archer, 1 catapult and 2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 6,5 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover economics
Activate Technology - Parthia
Parthia activating economics
Turn Complete - Parthia
Parthia collect 31 PUs; end with 31 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 34 PUs
Combat Hit Differential Summary :
Parthia : 0.17
Seleucid : -0.33
Territory Summary for Parthia :
Babylon : 1 flag, 1 archer and 2 horsearchers
Armavira : 1 archer
SZ 86 : 1 flagship and 1 trireme
Ecbatana : 1 archer
Cyropolis : 1 archer
Gazaca : 1 flag
Persepolis : 7 archers, 1 cataphract, 2 catapults, 1 city, 7 horsearchers, 1 leader and 4 walls
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 42 / 43
Pergamon : 30 / 75
Carthage : 68 / 76
Macedonia : 23 / 25
Bosporus : 30 / 28
Pontus : 26 / 25
Seleucid : 80 / 83
Egypt : 28 / 26
Parthia : 31 / 34
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 869
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
12 cataphracts, 9 catapults, 4 horsearchers, 1 leader, 9 skirmishers and 11 spearmen moved from Armavira to Pityus
2 horsearchers moved from Phasis to Pityus
Purchase Units - Armenia
Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction
Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction
Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Pityus
Armenia attack with 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen
Bosporus defend with 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader
Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen in Pityus, round 2 : 15/48 hits, 18.83 expected hits
Units damaged: 1 leader owned by the Bosporus
Bosporus roll dice for 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader in Pityus, round 2 : 19/42 hits, 22.17 expected hits
Units damaged: 1 leader owned by the Armenia
2 cavalrys owned by the Bosporus, 9 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus, 9 spearmen owned by the Armenia and 10 horsearchers owned by the Bosporus lost in Pityus
Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader and 2 spearmen in Pityus, round 3 : 10/30 hits, 14.50 expected hits
Bosporus roll dice for 11 archers, 1 cataphract, 14 hoplites, 1 horsearcher and 1 leader in Pityus, round 3 : 16/28 hits, 17.67 expected hits
6 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 9 hoplites owned by the Bosporus, 6 horsearchers owned by the Armenia, 2 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus
3 catapults owned by the Armenia, 10 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira
Bosporus win with 11 archers, 1 cataphract, 5 hoplites and 1 leader remaining. Battle score for attacker is -28
Casualties for Armenia: 2 cataphracts, 6 catapults, 6 horsearchers, 9 skirmishers and 11 spearmen
Casualties for Bosporus: 2 cataphracts, 2 cavalrys, 9 hoplites and 11 horsearchers
Non Combat Move - Armenia
1 flagship and 2 triremes moved from SZ 76 to SZ 78
Place Units - Armenia
2 catapults, 1 skirmisher and 1 wall placed in Armavira
1 catapult placed in Albana
Research Technology - Armenia
Armenia roll 3,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 27 PUs
Combat Hit Differential Summary :
Armenia : -8.33
Bosporus : -4.83
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
3 legionaires moved from Valentia to Tarraco
1 ballista moved from Valentia to Tarraco
1 cataphract moved from Valentia to Tarraco
2 biremes and 2 supraremes moved from SZ 28 to SZ 27
1 bireme and 1 trireme moved from SZ 35 to SZ 27
Purchase Units - RomanRepublic
Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 ballistas, 4 biremes and 2 legionaires; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 ballista, 1 cataphract and 3 legionaires
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 1 cataphract and 3 legionaires in Tarraco, round 2 : 2/5 hits, 1.83 expected hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 2/4 hits, 1.00 expected hits
2 skirmisher_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Tarraco
RomanRepublic roll dice for 1 cataphract and 2 legionaires in Tarraco, round 3 : 1/3 hits, 1.17 expected hits
AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 1/2 hits, 0.67 expected hits
1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Tarraco
RomanRepublic roll dice for 1 cataphract and 1 legionaire in Tarraco, round 4 : 1/2 hits, 0.83 expected hits
AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 1/1 hits, 0.33 expected hits
1 warrior_neutral owned by the AI_Neutral and 1 cataphract owned by the RomanRepublic lost in Tarraco
RomanRepublic win, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -24
Casualties for RomanRepublic: 1 ballista, 1 cataphract and 2 legionaires
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in SZ 27
RomanRepublic attack with 3 biremes, 2 supraremes and 1 trireme
Carthage defend with 3 biremes, 2 supraremes and 3 triremes
bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 27 : 1/3 hits, 0.50 expected hits
1 bireme owned by the RomanRepublic lost in SZ 27
RomanRepublic roll dice for 2 biremes, 2 supraremes and 1 trireme in SZ 27, round 2 : 3/7 hits, 3.33 expected hits
Carthage roll dice for 3 biremes, 2 supraremes and 3 triremes in SZ 27, round 2 : 6/10 hits, 4.50 expected hits
3 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 27
Carthage win with 2 supraremes and 3 triremes remaining. Battle score for attacker is -55
Casualties for RomanRepublic: 3 biremes, 2 supraremes and 1 trireme
Casualties for Carthage: 3 biremes
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 biremes placed in SZ 28
2 legionaires and 1 wall placed in Valentia
1 ballista placed in Roma
1 ballista and 1 catapult placed in Roma
RomanRepublic undo move 4.
RomanRepublic undo move 3.
RomanRepublic undo move 2.
1 ballista, 1 catapult and 1 legionaire placed in Valentia
1 ballista, 1 legionaire and 1 wall placed in Roma
Research Technology - RomanRepublic
RomanRepublic roll 4,1 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs
RomanRepublic collect 2 PUs from War Bonds; end with 68 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 70 PUs
Combat Hit Differential Summary :
tri_VS_bi fire in SZ 27 : : 0.33
Carthage : 1.50
RomanRepublic : -0.17
bi_VS_supra fire in SZ 27 : : -0.67
AI_Neutral : 2.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
1 skirmisher moved from Delphi to Dodona
GreekCityStates take Dodona from Macedonia
3 cavalrys moved from Larissa to Odessus
Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
GreekCityStates buy 7 cavalrys; Remaining resources: 1 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Odessus
GreekCityStates attack with 3 cavalrys
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 3 cavalrys in Odessus, round 2 : 0/3 hits, 1.00 expected hits
Macedonia roll dice for 1 skirmisher in Odessus, round 2 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 3 cavalrys in Odessus, round 3 : 2/3 hits, 1.00 expected hits
Macedonia roll dice for 1 skirmisher in Odessus, round 3 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Odessus
GreekCityStates win, taking Odessus from Macedonia with 2 cavalrys remaining. Battle score for attacker is -2
Casualties for GreekCityStates: 1 cavalry
Casualties for Macedonia: 1 skirmisher
Non Combat Move - GreekCityStates
1 archer moved from Delphi to Dodona
1 hoplite moved from Delphi to Dodona
3 archers, 1 catapult, 2 hoplites and 12 skirmishers moved from Larissa to Thessalonica
5 cavalrys moved from Athens to Thessalonica
1 skirmisher moved from Corinth to Athens
2 skirmishers moved from Sparta to Corinth
Place Units - GreekCityStates
5 cavalrys and 1 skirmisher placed in Athens
2 cavalrys placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 2,2 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 50 PUs; end with 51 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 45 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 51 PUs
Combat Hit Differential Summary :
Macedonia : 0.67
GreekCityStates : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 unit repaired.
3 spearmen moved from Barcino to Tarraco
1 cavalry moved from Thessalonica to Istropolis
Pergamon take Istropolis from Bosporus
1 phalanx moved from Thessalonica to Byzantium
3 cavalrys moved from Thessalonica to Philippopolis
Pergamon take Philippopolis from Macedonia
2 spearmen moved from Larissa to Thessalonica
1 phalanx moved from Thessalonica to Odessus
1 catapult moved from Thessalonica to Odessus
1 leader moved from Thessalonica to Odessus
1 catapult and 1 phalanx moved from Thessalonica to Odessus
Purchase Units - Pergamon
Pergamon buy 1 catapult and 6 phalanxs; Remaining resources: 14 PUs; 2 techTokens;
Combat - Pergamon
Non Combat Move - Pergamon
Place Units - Pergamon
1 catapult and 6 phalanxs placed in Thessalonica
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon roll 3,3 and gets 0 hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 38 PUs; end with 52 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 51 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
1 unit repaired.
2 supraremes and 3 triremes moved from SZ 27 to SZ 28
1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs moved from Corduba to Carthago Nova
1 warelephant moved from Tingis to SZ 12
1 quinquereme and 1 warelephant moved from SZ 12 to SZ 15
1 warelephant moved from SZ 15 to Carthago Nova
Purchase Units - Carthage
Carthage buy 2 biremes, 3 cavalrys, 3 hoplites and 1 phalanx; Remaining resources: 4 PUs; 3 techTokens;
Combat - Carthage
Battle in SZ 28
Carthage attack with 2 supraremes and 3 triremes
RomanRepublic defend with 4 biremes; GreekCityStates defend with 1 bireme
tri_VS_bi fire in SZ 28 : 0/3 hits, 0.50 expected hits
bi_VS_supra fire in SZ 28 : 0/2 hits, 0.33 expected hits
Carthage roll dice for 2 supraremes and 3 triremes in SZ 28, round 2 : 4/7 hits, 3.67 expected hits
RomanRepublic roll dice for 5 biremes in SZ 28, round 2 : 1/5 hits, 1.67 expected hits
1 bireme owned by the GreekCityStates, 1 trireme owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 28
Carthage roll dice for 2 supraremes and 2 triremes in SZ 28, round 3 : 3/6 hits, 3.33 expected hits
RomanRepublic roll dice for 1 bireme in SZ 28, round 3 : 0/1 hits, 0.33 expected hits
1 bireme owned by the RomanRepublic lost in SZ 28
Carthage win with 2 supraremes and 2 triremes remaining. Battle score for attacker is 45
Casualties for Carthage: 1 trireme
Casualties for GreekCityStates: 1 bireme
Casualties for RomanRepublic: 4 biremes
Battle in Carthago Nova
Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant
AI_Barbarians defend with 1 horsearcher and 1 warrior
Carthage roll dice for 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant in Carthago Nova, round 2 : 7/13 hits, 7.00 expected hits
AI_Neutral roll dice for 1 horsearcher and 1 warrior in Carthago Nova, round 2 : 0/2 hits, 0.67 expected hits
1 horsearcher owned by the AI_Barbarians and 1 warrior owned by the AI_Barbarians lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant remaining. Battle score for attacker is 12
Casualties for AI_Barbarians: 1 horsearcher and 1 warrior
Non Combat Move - Carthage
1 hoplite moved from Hispatis to Corduba
1 hoplite moved from Gades to Hispatis
2 biremes moved from SZ 14 to SZ 12
1 warelephant moved from Tingis to Siga
4 warelephants moved from Tingis to Siga
1 warelephant moved from Tingis to Siga
1 bireme moved from SZ 32 to SZ 24
1 hoplite moved from Aleria to SZ 24
1 hoplite moved from SZ 24 to Caralis
1 bireme moved from SZ 32 to SZ 33
1 quinquereme moved from SZ 32 to SZ 33
Place Units - Carthage
2 biremes placed in SZ 32
3 cavalrys placed in Gades
2 hoplites placed in Banasa
1 hoplite and 1 phalanx placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 5,4,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover quinqueremes
Activate Technology - Carthage
Carthage activating quinqueremes
Turn Complete - Carthage
Carthage collect 68 PUs; end with 72 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 71 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 69 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 78 PUs
Combat Hit Differential Summary :
Carthage : 0.00
tri_VS_bi fire in SZ 28 : : -0.50
RomanRepublic : -1.00
bi_VS_supra fire in SZ 28 : : -0.33
AI_Neutral : -0.67
Territory Summary for Carthage :
Siga : 1 flag, 6 warelephants
Cartenna : 1 flag
Caralis : 3 hoplites
Banasa : 1 flag, 1 city, 2 hoplites and 1 wall
Carthago Nova : 1 flag, 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant
Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls
Auzia : 1 flag
SZ 33 : 1 bireme and 1 quinquereme
SZ 32 : 2 biremes
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag
Gades : 3 cavalrys, 1 city and 2 walls
SZ 28 : 2 supraremes and 2 triremes
SZ 24 : 1 bireme
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
Melita : 1 cavalry
SZ 12 : 2 biremes
SZ 15 : 1 quinquereme
Corduba : 1 flag, 1 hoplite
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Macedonia
1 unit repaired.
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 1 phalanx and 1 warrior; Remaining resources: 10 PUs; 1 techTokens;
Place Units - Macedonia
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits, 0.00 expected hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 5 PUs; end with 15 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 14 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 13 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 16 PUs
Combat Hit Differential Summary :
Macedonia rolls : : 0.00
Territory Summary for Macedonia :
SZ 66 : 1 flagship and 1 quadrireme
Apollonia : 1 flag, 1 city, 2 phalanxs, 4 skirmishers, 3 walls and 5 warriors
@Wittmann Please put my Macedonian ships wherever you would find them most helpful :grinning:
@Private-Panic bend over Blackadder. Your bottom is going to wish it had never been born!