@crockett36 Thanks!
David vs Kenneth
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Southern France to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Greece to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 3 fighters and 6 infantry British defend with 2 aaGuns, 2 armour, 1 artillery and 1 infantry; Americans defend with 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry AA fire in Normandy Bordeaux : 1/4 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,67 expected hits Americans roll dice for 2 aaGuns, 5 armour, 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/10 hits, 4,83 expected hits 2 aaGuns owned by the British, 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits Americans roll dice for 5 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 7/9 hits, 4,50 expected hits 1 armour owned by the Americans, 1 bomber owned by the Italians, 1 artillery owned by the British, 2 fighters owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win with 4 armour and 2 fighters remaining. Battle score for attacker is -34 Casualties for Italians: 1 bomber, 3 fighters and 6 infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 2 aaGuns, 1 artillery and 1 infantry Non Combat Move - Italians 2 aaGuns, 1 artillery and 7 infantry moved from Northern Italy to Southern France Place Units - Italians 1 transport placed in 95 Sea Zone 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,50 Americans : 2,67 AA fire in Normandy Bordeaux : : 0,33
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 infantry and 7 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 3 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Chahar to Anhwe 3 armour moved from Shantung to Anhwe 1 bomber moved from Philippines to 45 Sea Zone 1 bomber moved from Philippines to Anhwe 1 mech_infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Anhwe 3 fighters moved from Kiangsu to Kiangsi 8 armour moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Kiangsu to Kiangsi Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 3 armour, 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/6 hits, 3,00 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kiangsi Japanese attack with 8 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 8 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 7,00 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 8 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 4 infantry Non Combat Move - Japanese 3 fighters moved from Kiangsi to 6 Sea Zone 3 tactical_bombers moved from Kiangsu to Japan 1 aaGun moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Kiangsu 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 carriers, 2 cruisers and 4 fighters moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from 45 Sea Zone to Japan Place Units - Japanese 7 submarines placed in 6 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 4,00
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 4 Sea Zone 2 artilleries moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Soviet Far East Battle in 92 Sea Zone Americans attack with 2 fighters and 2 submarines Italians defend with 1 carrier Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 carrier owned by the Italians lost in 92 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from 101 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 4 Sea Zone 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Southern France to Gibraltar Place Units - Americans 3 transports placed in 101 Sea Zone 3 armour, 3 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1,33 AA fire in Southern France : : -0,17
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 2 artilleries and 7 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 1 aaGun and 8 armour AA fire in Kiangsi : 0/1 hits, 0,17 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Kiangsi, round 2 : 4/10 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 8 armour in Kiangsi, round 2 : 2/8 hits, 4,00 expected hits 3 armour owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 3 : 3/8 hits, 2,33 expected hits Japanese roll dice for 5 armour in Kiangsi, round 3 : 1/5 hits, 2,50 expected hits 3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/7 hits, 2,17 expected hits Japanese roll dice for 2 armour in Kiangsi, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 41 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun and 8 armour Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung 1 infantry moved from Kweichow to Hunan Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Kiangsi : : -0,17 Chinese : 2,83 Japanese : -3,50
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 4 Sea Zone 2 artilleries moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Soviet Far East Battle in 92 Sea Zone Americans attack with 2 fighters and 2 submarines Italians defend with 1 carrier Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 carrier owned by the Italians lost in 92 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from 101 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 4 Sea Zone 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Southern France to Gibraltar Place Units - Americans 3 transports placed in 101 Sea Zone 3 armour, 3 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 2 artilleries and 7 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 1 aaGun and 8 armour AA fire in Kiangsi : 0/1 hits, 0,17 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Kiangsi, round 2 : 4/10 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 8 armour in Kiangsi, round 2 : 2/8 hits, 4,00 expected hits 3 armour owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 3 : 3/8 hits, 2,33 expected hits Japanese roll dice for 5 armour in Kiangsi, round 3 : 1/5 hits, 2,50 expected hits 3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/7 hits, 2,17 expected hits Japanese roll dice for 2 armour in Kiangsi, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 41 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun and 8 armour Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung 1 infantry moved from Kweichow to Hunan Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 airfield, 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 3 armour moved from Yunnan to Anhwe 2 fighters and 1 tactical_bomber moved from Shan State to Anhwe 1 infantry moved from Union of South Africa to South West Africa British take South West Africa from Italians 1 infantry moved from Union of South Africa to South West Africa 1 armour moved from Morocco to Algeria 3 infantry moved from Morocco to Algeria 2 fighters moved from 91 Sea Zone to Algeria 2 infantry moved from Egypt to 81 Sea Zone 3 artilleries, 1 fighter and 6 infantry moved from Egypt to Alexandria 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria Combat - British Battle in Algeria British attack with 1 armour, 2 fighters and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 fighters and 3 infantry in Algeria, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria British win, taking Algeria from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Alexandria British attack with 3 artilleries, 1 fighter and 8 infantry Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 3 artilleries, 1 fighter and 8 infantry in Alexandria, round 2 : 3/12 hits, 3,33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2,83 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 3 artilleries, 1 fighter and 6 infantry in Alexandria, round 3 : 3/10 hits, 3,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 3 artilleries, 1 fighter and 4 infantry in Alexandria, round 4 : 2/8 hits, 2,67 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Anhwe British attack with 3 armour, 2 fighters and 1 tactical_bomber Japanese defend with 3 armour British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 3,17 expected hits Japanese roll dice for 3 armour in Anhwe, round 2 : 1/3 hits, 1,50 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in Anhwe British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 3 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 armour Casualties for Japanese: 3 armour Non Combat Move - British 2 fighters moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 2 infantry moved from Kwangsi to Kwangtung 4 mech_infantrys moved from Shan State to Kwangsi 4 mech_infantrys moved from Malaya to Yunnan 1 fighter moved from India to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from India to Burma 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from Brazil to British Guiana 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Alexandria to Egypt 2 fighters moved from Algeria to 91 Sea Zone Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Iraq 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,4 British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 3 infantry placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
AA fire in Kiangsi : : -0,17 British : -3,33 Italians : -0,17 Americans : 1,33 AA fire in Southern France : : -0,17 Chinese : 2,83 Japanese : -3,50
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Dutch New Guinea to Celebes 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Celebes to Java Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Dutch New Guinea to Celebes 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Celebes to Java Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 3 artilleries and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Denmark 1 bomber moved from Western Germany to Denmark 1 bomber moved from Western Germany to 98 Sea Zone 1 bomber moved from Eastern Poland to 98 Sea Zone 1 bomber moved from Eastern Poland to 98 Sea Zone 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 4 armour moved from Belarus to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 armour, 1 artillery, 2 infantry and 2 transports 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 2 transports Battle in Novgorod Germans attack with 5 armour, 3 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 6/9 hits, 3,17 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys British defend with 2 armour; Americans defend with 2 armour, 1 factory_minor, 2 fighters and 1 harbour Germans roll dice for 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/10 hits, 3,17 expected hits Americans roll dice for 4 armour and 2 fighters in Normandy Bordeaux, round 2 : 4/6 hits, 3,33 expected hits 3 infantry owned by the Germans, 2 armour owned by the Americans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 1/2 hits, 1,33 expected hits 1 artillery owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Americans: 2 armour and 2 fighters Casualties for British: 2 armour Battle in Bryansk Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 bomber and 4 mech_infantrys Americans defend with 1 armour and 1 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Denmark, round 2 : 1/5 hits, 1,33 expected hits Americans roll dice for 1 armour and 1 infantry in Denmark, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Denmark Germans roll dice for 1 bomber and 2 mech_infantrys in Denmark, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 armour in Denmark, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 armour and 1 infantry Battle in 98 Sea Zone Germans attack with 3 bombers British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 0/3 hits, 2,00 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 3 bombers in 98 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Germans 1 bomber moved from 98 Sea Zone to Bessarabia 1 bomber moved from 98 Sea Zone to Greece 1 bomber moved from 91 Sea Zone to Southern France 1 bomber moved from Normandy Bordeaux to Eastern Poland 1 bomber moved from Denmark to Western Germany 4 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Western Ukraine to Ukraine Place Units - Germans 3 infantry placed in France 3 armour placed in Ukraine 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,6,2,5,5,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : -0,67 Americans : 1,00 Russians : 0,67
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 22 PUs; Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for British: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Greece 1 aaGun, 1 artillery and 12 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 2 infantry placed in Southern France 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : -0,83
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from India to Kwangtung Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from India to Kwangtung Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 6 armour and 9 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 1 artillery and 10 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 6 armour, 1 artillery and 10 infantry in Bryansk, round 2 : 4/17 hits, 5,17 expected hits Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 6 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,17 Russians : -1,17
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 bombers moved from Kwangsi to India 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 armour moved from Yakut S.S.R. to Timguska Japanese take Timguska from Russians 2 armour moved from Shan State to Malaya 1 artillery and 2 infantry moved from Kweichow to Szechwan 3 mech_infantrys moved from Hopei to Szechwan 1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan 2 fighters and 1 tactical_bomber moved from Kiangsi to Szechwan 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 6/12 hits, 4,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Malaya Japanese attack with 2 armour ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour in Malaya, round 2 : 0/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour in Malaya, round 3 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Chahar to Kweichow 3 fighters moved from Szechwan to Kweichow 3 tactical_bombers moved from Szechwan to Kweichow 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 5 transports moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Formosa 2 bombers moved from India to Kweichow Place Units - Japanese 1 tactical_bomber placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : 0,33 AA fire in India : : -0,33 Japanese : 0,17
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 2 tactical_bombers moved from Rostov to Volgograd 3 armour moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 4 infantry moved from Ukraine to Western Ukraine 2 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from France to Northern Italy 1 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Western Ukraine to Eastern Poland 2 submarines moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports moved from 110 Sea Zone to 105 Sea Zone 1 infantry moved from France to Northern Italy 1 infantry moved from French Central Africa to Nigeria Germans take Nigeria from British 1 artillery moved from Gold Coast to French West Africa 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in 112 Sea Zone Germans attack with 3 submarines Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Battle in 105 Sea Zone Germans attack with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Battle in Volgograd Germans attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans winGermans winGermans win with 3 submarines remaining, taking 105 Sea Zone from Neutral with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining, taking Volgograd from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Volgograd to Western Ukraine 2 aaGuns moved from Ukraine to Western Ukraine 1 aaGun moved from France to Southern France 1 armour moved from Southern France to Southern Italy 2 infantry moved from Normandy Bordeaux to Southern France Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry placed in Ukraine Germans undo move 1. 2 infantry placed in Normandy Bordeaux 1 infantry placed in Ukraine 1 armour placed in Normandy Bordeaux 2 armour placed in Germany 2 bombers placed in Germany Germans undo move 6. 2 bombers placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Removing units owned by Germans from Southern France: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2,17 Russians : -0,33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 mech_infantrys moved from Russia to Volgograd 3 armour moved from Russia to Volgograd 1 infantry moved from Bryansk to Rostov 2 fighters moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Russians creates battle in territory 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 3 submarines 3 submarines owned by the Germans Submerged Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Battle in Volgograd Russians attack with 3 armour and 4 mech_infantrys Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 2 : 4/7 hits, 2,17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians winRussians win with 1 submarine remaining, taking Volgograd from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 2 aaGuns, 5 armour, 1 artillery and 18 infantry moved from Bryansk to Russia 2 artilleries and 7 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Norway to Karelia 1 armour moved from Norway to Karelia 5 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Suiyuyan to Kansu Place Units - Russians 10 infantry placed in Russia 1 armour placed in Novgorod Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : 0,67 Russians : 2,17
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 cruiser, 6 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 bomber moved from Queensland to Malaya 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 armour and 1 harbour Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Denmark Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Americans roll dice for 1 armour and 1 bomber in Denmark, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Denmark to United Kingdom 2 transports moved from 105 Sea Zone to 109 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone 2 transports moved from 4 Sea Zone to 9 Sea Zone 3 transports moved from 9 Sea Zone to 10 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 4 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Sakha 2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Malaya to Burma Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 armour and 3 infantry placed in Western United States 1 cruiser placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0,00 Americans : -0,17 Japanese : -0,50
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 cruiser, 6 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 bomber moved from Queensland to Malaya 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 armour and 1 harbour Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Denmark Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Americans roll dice for 1 armour and 1 bomber in Denmark, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Denmark to United Kingdom 2 transports moved from 105 Sea Zone to 109 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone 2 transports moved from 4 Sea Zone to 9 Sea Zone 3 transports moved from 9 Sea Zone to 10 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 4 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Sakha 2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Malaya to Burma Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 armour and 3 infantry placed in Western United States 1 cruiser placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Burma: 1 armour, 1 fighter and 10 infantry EDIT: Adding units owned by British to Burma: 1 armour, 1 fighter and 10 infantry EDIT: Turning off Edit Mode 2 transports moved from 105 Sea Zone to 110 Sea Zone 2 battleships, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 105 Sea Zone to 110 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Norway to United Kingdom 2 fighters moved from Eastern Persia to 98 Sea Zone 2 tactical_bombers moved from Eastern Persia to Bryansk 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from India to Burma 5 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Holland Belgium Non Combat Move - British 2 infantry moved from 112 Sea Zone to Norway 2 armour moved from Egypt to Iraq 3 armour moved from Iraq to Caucasus British take Northwest Persia from Neutral_Allies Place Units - British 1 carrier and 1 transport placed in 98 Sea Zone 1 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : 0,00 Americans : -0,17 Japanese : -0,50
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 4 mech_infantrys moved from Northern Italy to Southern Italy 2 aaGuns moved from Southern France to Northern Italy 4 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Bessarabia to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :