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Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 5 artilleries and 27 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 armour moved from Yakut S.S.R. to Amur Russians take Buryatia from Japanese Russians take Amur from Japanese 1 armour moved from Yakut S.S.R. to Sakha Russians take Sakha from Japanese Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Novgorod to Belarus 2 fighters moved from Tambov to Belarus 1 fighter and 2 tactical_bombers moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 3 aaGuns moved from Tambov to Volgograd 3 mech_infantrys moved from Yakut S.S.R. to Amur 1 infantry moved from Belarus to Baltic States 2 aaGuns, 1 fighter and 13 infantry moved from Yunnan to Burma 1 fighter moved from Burma to India Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
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@simon33 completely cocked up putting allied units into yunnan…until the anzac turn managed to miss that your air on phil could reach as well…going to be painful :anguished:
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 artilleries and 7 infantry moved from Shan State to Yunnan 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 4 fighters and 1 tactical_bomber moved from Philippines to Yunnan 4 fighters moved from Java to 43 Sea Zone 1 destroyer moved from 21 Sea Zone to 43 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 bomber moved from Yunnan to Anhwe 1 carrier and 4 fighters moved from 21 Sea Zone to 6 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 10 artilleries, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 1 armour, 1 fighter and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 1 artillery and 8 infantry Japanese roll dice for 1 armour, 10 artilleries, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 13/36 hits, 14.50 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 4.83 expected hits 5 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 bomber owned by the Americans, 8 infantry owned by the Chinese, 1 fighter owned by the British, 1 artillery owned by the Chinese and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 10 artilleries, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 5 infantry Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 artillery and 8 infantry Casualties for Americans: 1 bomber Battle in 43 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer and 4 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 43 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in Anhwe Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Japan 1 carrier and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Korea 4 fighters moved from 43 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Kweichow to Yunnan 1 bomber moved from Anhwe to French Indo China 1 fighter moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Malaya 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,6,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1 Japanese collect 38 PUs (9 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : 0.67 Chinese : -0.17 Japanese : 1.00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from India to Kweichow
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Burma
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from India to Kweichow Purchase Units - Americans Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Battle in Tunisia Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win, taking Tunisia from Italians with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Kweichow to India 1 bomber moved from Queensland to India 2 fighters moved from 41 Sea Zone to Burma 2 carriers moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 6 artilleries moved from Gibraltar to 91 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Egypt 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Novgorod to Volgograd Place Units - Americans 3 fighters placed in Western United States 4 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Burma Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 41 Sea Zone to 56 Sea Zone 1 armour and 2 mech_infantrys moved from India to Burma 2 mech_infantrys moved from Eastern Persia to India 11 infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 127 Sea Zone to Belarus 1 fighter moved from Russia to Volgograd Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 4 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Kwangtung: 1 mech_infantry EDIT: Adding units owned by British to Kwangsi: 1 mech_infantry EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Removing units owned by British from Kiangsu: 1 mech_infantry EDIT: Adding units owned by British to Shantung: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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@simon33 missed the 2 moves with the brits in china…hope that was ok to edit in…no dice rolled
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@simon33 Allies with a healthy IPC lead atm…but still feels very evenly balanced…unless you have a master plan of course!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 fighter moved from 95 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 0/9 hits, 2.50 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 3 : 3/8 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to 95 Sea Zone 2 artilleries moved from Southern Italy to Northern Italy 1 aaGun and 4 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to France 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Western Germany to Trans-Jordan 1 aaGun moved from Bessarabia to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Iraq 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,3,2,4,3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.83 Americans : 0.33
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - ANZAC 2 artilleries moved from Sumatra to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
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TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - French
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@simon33 Battle calc gave you a 2% chance of a win! :confounded:
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TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - French
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - ANZAC 2 artilleries moved from Sumatra to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries in Borneo, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -11 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 submarine moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from Norway to 127 Sea Zone 3 artilleries, 1 infantry and 2 mech_infantrys moved from Finland to Karelia 2 artilleries, 1 infantry and 2 mech_infantrys moved from Finland to Vyborg 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone 2 bombers moved from Poland to Novgorod 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Poland to Novgorod 2 fighters moved from 112 Sea Zone to 127 Sea Zone 2 fighters moved from Western Germany to Novgorod 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 5 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Persia to Eastern Persia 3 artilleries and 9 infantry moved from Poland to Baltic States 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 artillery, 14 infantry and 10 mech_infantrys moved from Eastern Poland to Baltic States Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Novgorod, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 3 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 3 infantry Battle in Karelia Germans attack with 3 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Karelia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 127 Sea Zone Germans attack with 4 fighters, 2 submarines and 1 tactical_bomber British defend with 1 carrier, 1 cruiser and 2 transports; Americans defend with 5 transports Germans roll dice for 2 submarines in 127 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 4 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 cruiser and 7 transports in 127 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the British, 1 transport owned by the Americans and 1 carrier owned by the British lost in 127 Sea Zone 2 transports owned by the British and 4 transports owned by the Americans lost in 127 Sea Zone Germans roll dice for 2 submarines in 127 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans win with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 77 Casualties for British: 1 carrier, 1 cruiser and 2 transports Casualties for Americans: 5 transports Battle in Eastern Persia Germans attack with 5 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 3 infantry Germans roll dice for 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Eastern Persia, round 2 : 5/10 hits, 4.83 expected hits British roll dice for 3 infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Eastern Persia Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Battle in Baltic States Germans attack with 4 artilleries, 23 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 artilleries, 23 infantry and 10 mech_infantrys in Baltic States, round 2 : 5/37 hits, 7.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 artilleries, 23 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters and 3 tactical_bombers moved from Eastern Persia to Kazakhstan 4 mech_infantrys moved from Persia to Trans-Jordan 1 armour and 5 mech_infantrys moved from Persia to Northwest Persia 1 aaGun moved from Eastern Poland to Baltic States 1 aaGun moved from Poland to Baltic States 2 artilleries and 13 infantry moved from Germany to Poland 1 fighter moved from 127 Sea Zone to 115 Sea Zone 1 fighter moved from Novgorod to 115 Sea Zone 2 carriers moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Norway to Finland 3 fighters and 1 tactical_bomber moved from 127 Sea Zone to Finland 3 bombers moved from Novgorod to Western Germany Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 3 artilleries placed in France 1 submarine placed in 125 Sea Zone 1 infantry placed in Persia 9 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,6,1,2 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 1.00 Americans : -0.83 Russians : 0.00
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@wizmark said in Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II:
@simon33 Battle calc gave you a 2% chance of a win! :confounded:
Ouch! DIdn’t expect to hold Borneo. A nice gift from Marti there.
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 armour moved from Sakha to Soviet Far East Russians take Siberia from Japanese Russians take Soviet Far East from Japanese 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 armour moved from Sakha to Soviet Far East Russians take Siberia from Japanese Russians take Soviet Far East from Japanese 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 armour and 3 mech_infantrys moved from Amur to Sakha 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Samara 5 infantry moved from Russia to Tambov 3 artilleries and 3 infantry moved from Russia to Bryansk 2 armour and 3 mech_infantrys moved from Belarus to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Volgograd 1 fighter moved from Novgorod to Tambov 1 aaGun, 6 artilleries and 15 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 aaGun moved from Volgograd to Tambov Place Units - Russians 3 artilleries placed in Volgograd 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Japanese 1 unit repaired. 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from French Indo China to 43 Sea Zone 1 armour moved from Yunnan to French Indo China Japanese take Shan State from UK_Pacific 1 infantry moved from Szechwan to Shensi 1 bomber moved from French Indo China to Shensi 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 1 fighter moved from Japan to Shantung 1 artillery and 1 infantry moved from Anhwe to Kiangsu 2 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 2 fighters moved from Japan to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi Purchase Units - Japanese Japanese buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kiangsu Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 3 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 submarines and 2 transports 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber moved from Shensi to French Indo China 1 mech_infantry moved from Yunnan to Anhwe 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Shantung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 2 infantry moved from Yunnan to Szechwan 1 fighter moved from 43 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China 2 fighters moved from Java to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 infantry moved from Yunnan to Szechwan 1 aaGun and 1 artillery moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Hunan 1 artillery moved from Yunnan to Szechwan 2 artilleries moved from Yunnan to Hunan 4 artilleries moved from Yunnan to Szechwan 2 fighters moved from Korea to Anhwe 1 artillery and 2 infantry moved from Korea to Manchuria 1 carrier moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,4,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1,6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,4 Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 0.67 Japanese : -6.83
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@simon33 F****ng 3 from convoying???