Good luck and have fun!
I cannot open the map.
huh? the second set of UK results should show 1 UK ftr and 1 tank surviving.
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
huh? the second set of UK results should show 1 UK ftr and 1 tank surviving.
well apparently I saw a 3rd gib battle results, and thought that was your reroll.
3rd result is that I rest the battle but forgot to reset the other minor battles, but I clicked back to the “just before combat file” which immediately started the gib battle again.
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
3rd result is that I rest the battle but forgot to reset the other minor battles, but I clicked back to the “just before combat file” which immediately started the gib battle again.
ok got it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber moved from Western Germany to Rostov
1 infantry moved from Caucasus to Rostov
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 artilleries and 3 infantry moved from Malta to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 airfield, 1 armour and 1 harbour
Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Gibraltar, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
2 submarines moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Tobruk to Libya
1 fighter moved from Alexandria to Libya
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Rostov to Romania
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -1.17
Russians : -0.33
Yeah sorry for the confusion. It was a shit show
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
Yeah sorry for the confusion. It was a shit show
lmao no problem, I take it back then, you’re not a scoundrel after all :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Iceland: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Combat - French
French creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
British loiter and taunt; French attack with 1 fighter; Americans loiter and taunt
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
uhhh now you’re editing after I made my Italian move? those edits affect me, particularly the dd in the US eastern coast!
I guess I’ll allow the edit, but only on the condition that you won’t attack gib. cuz I hit gib full force on the assumption that I would sink your two transports in 101
ahahaha this game us fubar
yeah totally missed that your sub could hit me.
how about this, I’ll just surrender. I have shit position around the board. Plus if you nuke my 2 trn then I am KO’d
If I can’t hit gib again then my whole move is nothing
I’ll post.
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
If I can’t hit gib again then my whole move is nothing
yea well that’s the compromise for your oversight. remember my mistake that I told you I fully intended to block but you didn’t allow last game???
but I think I am being totally reasonable by allowing your transports to live
oh you are totally in your rights. I can’t complain.
Ok fine no hit on gib. Not sure what allies can do. But lets roll.
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
Ok fine no hit on gib. Not sure what allies can do. But lets roll.
if I bring all air in range, your odds would be pretty darn low anyway, almost zero. but I hate even giving you a small percent odds, given your history of pulling off against all odds lol