@surfer oops, sorry about that, but you surmised correctly on the placement.
axis-dominion vs karl17 (allies+12) bm3
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ok so there are three results for this gib battle?? so strange… 1st result you failed, 2nd you won (which is what you posted), and then I saw a 3rd result–which is the latest–and that’s the one I thought was your reroll. how very confusing.
ok I’ll run with what you posted
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huh? the second set of UK results should show 1 UK ftr and 1 tank surviving.
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@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
huh? the second set of UK results should show 1 UK ftr and 1 tank surviving.
well apparently I saw a 3rd gib battle results, and thought that was your reroll.
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3rd result is that I rest the battle but forgot to reset the other minor battles, but I clicked back to the “just before combat file” which immediately started the gib battle again.
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@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
3rd result is that I rest the battle but forgot to reset the other minor battles, but I clicked back to the “just before combat file” which immediately started the gib battle again.
ok got it
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 bomber moved from Western Germany to Rostov 1 infantry moved from Caucasus to Rostov 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 3 artilleries and 3 infantry moved from Malta to 96 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 1 fighter and 3 infantry British defend with 1 airfield, 1 armour and 1 harbour Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Gibraltar, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Rostov Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 aaGuns moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Gibraltar to 92 Sea Zone 1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 2 submarines moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 armour moved from Tobruk to Libya 1 fighter moved from Alexandria to Libya 2 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from France to Southern France 2 infantry moved from Western Germany to Northern Italy 1 bomber moved from Rostov to Romania Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter and 1 tactical_bomber placed in Southern Italy 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -1.17 Russians : -0.33 -
Yeah sorry for the confusion. It was a shit show
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@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
Yeah sorry for the confusion. It was a shit show
lmao no problem, I take it back then, you’re not a scoundrel after all :laughing:
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Turning off Edit Mode Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Combat - French French creates battle in territory 91 Sea Zone Battle in 91 Sea Zone British loiter and taunt; French attack with 1 fighter; Americans loiter and taunt Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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uhhh now you’re editing after I made my Italian move? those edits affect me, particularly the dd in the US eastern coast!
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I guess I’ll allow the edit, but only on the condition that you won’t attack gib. cuz I hit gib full force on the assumption that I would sink your two transports in 101
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ahahaha this game us fubar
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yeah totally missed that your sub could hit me.
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how about this, I’ll just surrender. I have shit position around the board. Plus if you nuke my 2 trn then I am KO’d
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If I can’t hit gib again then my whole move is nothing
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I’ll post.
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@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
If I can’t hit gib again then my whole move is nothing
yea well that’s the compromise for your oversight. remember my mistake that I told you I fully intended to block but you didn’t allow last game???
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but I think I am being totally reasonable by allowing your transports to live
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oh you are totally in your rights. I can’t complain.
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Ok fine no hit on gib. Not sure what allies can do. But lets roll.





