Good luck and have fun!
I cannot open the map.
frankly I don’t know why you gambled on that one too… it was an ill-fated attack
plz edit to the correct results and repost, and don’t try that on me again!
ok so there are three results for this gib battle?? so strange… 1st result you failed, 2nd you won (which is what you posted), and then I saw a 3rd result–which is the latest–and that’s the one I thought was your reroll. how very confusing.
ok I’ll run with what you posted
huh? the second set of UK results should show 1 UK ftr and 1 tank surviving.
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
huh? the second set of UK results should show 1 UK ftr and 1 tank surviving.
well apparently I saw a 3rd gib battle results, and thought that was your reroll.
3rd result is that I rest the battle but forgot to reset the other minor battles, but I clicked back to the “just before combat file” which immediately started the gib battle again.
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
3rd result is that I rest the battle but forgot to reset the other minor battles, but I clicked back to the “just before combat file” which immediately started the gib battle again.
ok got it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber moved from Western Germany to Rostov
1 infantry moved from Caucasus to Rostov
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 artilleries and 3 infantry moved from Malta to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 airfield, 1 armour and 1 harbour
Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Gibraltar, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
2 submarines moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Tobruk to Libya
1 fighter moved from Alexandria to Libya
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Rostov to Romania
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -1.17
Russians : -0.33
Yeah sorry for the confusion. It was a shit show
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
Yeah sorry for the confusion. It was a shit show
lmao no problem, I take it back then, you’re not a scoundrel after all :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Iceland: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Combat - French
French creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
British loiter and taunt; French attack with 1 fighter; Americans loiter and taunt
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
uhhh now you’re editing after I made my Italian move? those edits affect me, particularly the dd in the US eastern coast!
I guess I’ll allow the edit, but only on the condition that you won’t attack gib. cuz I hit gib full force on the assumption that I would sink your two transports in 101
ahahaha this game us fubar
yeah totally missed that your sub could hit me.
how about this, I’ll just surrender. I have shit position around the board. Plus if you nuke my 2 trn then I am KO’d
If I can’t hit gib again then my whole move is nothing
I’ll post.
@Karl7 said in axis-dominion vs karl17 (allies+12) bm3:
If I can’t hit gib again then my whole move is nothing
yea well that’s the compromise for your oversight. remember my mistake that I told you I fully intended to block but you didn’t allow last game???
but I think I am being totally reasonable by allowing your transports to live