No scramble.
Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3
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@BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from Kiangsi to Guam 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq ANZAC attack with 2 fighters and 2 infantry Italians defend with 2 fighters ANZAC roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq ANZAC win, taking Iraq from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Italians: 2 fighters Non Combat Move - ANZAC 1 fighter moved from Iraq to Egypt 1 bomber moved from Yunnan to Eastern Persia 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 bomber moved from New South Wales to Philippines 1 bomber moved from Guam to Philippines 1 submarine moved from 31 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 23 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.67 ANZAC : 0.33 Japanese : 0.67
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@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!
Yeah, don’t think I’ve ever done this many bombing runs without getting shot down. Truly is feast or famine. This has been a tense game and yeah, I’d be utterly hosed if Japan was still making money.
Almost threw it away with Iraq though. Didn’t think of the italian fighters until mid-British combat. Yikes! We can play as long as you’d like, I’m in no rush.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 20x factory_major, 6x factory_minor; Remaining resources: 58 PUs; Germans buy 4 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 5 fighters moved from Western Germany to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux 3 fighters moved from Yugoslavia to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Caucasus to Iraq 5 armour and 5 mech_infantrys moved from Persia to Eastern Persia 5 mech_infantrys moved from Tsinghai to Samara 4 artilleries, 16 infantry and 1 mech_infantry moved from Volgograd to Samara 12 mech_infantrys moved from Caucasus to Samara 2 mech_infantrys moved from Ukraine to Volgograd 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Iraq Germans attack with 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iraq Germans win, taking Iraq from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Eastern Persia Germans attack with 5 armour and 5 mech_infantrys ANZAC defend with 1 bomber Germans roll dice for 5 armour and 5 mech_infantrys in Eastern Persia, round 2 : 7/10 hits, 3.33 expected hits British roll dice for 1 bomber in Eastern Persia, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the ANZAC lost in Eastern Persia Germans win, taking Eastern Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 bomber Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 0/6 hits, 1.00 expected hits Germans roll dice for 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/23 hits, 10.00 expected hits British roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/21 hits, 8.00 expected hits 2 aaGuns owned by the British, 4 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 bombers, 13 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/18 hits, 9.17 expected hits British roll dice for 2 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 6/13 hits, 5.33 expected hits 5 fighters owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 bombers, 8 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 6/12 hits, 6.50 expected hits British roll dice for 2 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/6 hits, 3.00 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 6 fighters, 6 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 6 infantry Casualties for French: 1 fighter and 2 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to France 2 fighters moved from Western Germany to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Iraq to Caucasus 1 aaGun moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 15 armour and 20 mech_infantrys moved from Persia to Caucasus 2 aaGuns moved from Volgograd to Samara 1 infantry moved from Novgorod to Baltic States 1 armour and 3 mech_infantrys moved from Novgorod to Poland Place Units - Germans 3 armour placed in Volgograd 1 armour and 1 mech_infantry placed in Caucasus 3 infantry placed in Persia 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83 British : -3.50 ANZAC : -0.33 Americans : -0.67 AA fire in Normandy Bordeaux : : -1.00
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@BobbaRossa LOL! an ANZAC bomber to block. Talk about living large! Wish I would of planned out this turn better had I known Normandy would of gone so well.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Archangel to Vologda 2 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 6 artilleries and 26 infantry moved from Bryansk to Russia 1 armour moved from Belarus to Russia 1 armour moved from Archangel to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Baltic States to Smolensk 1 fighter moved from Eastern Poland to Smolensk 11 infantry moved from Archangel to Smolensk 2 aaGuns and 52 infantry moved from Belarus to Smolensk Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Russians : 0.83
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@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa LOL! an ANZAC bomber to block. Talk about living large! Wish I would of planned out this turn better had I known Normandy would of gone so well.
Yeah, having that flexibility is really nice ;) . There’s no way you could have expected that battle to turn out so well. +60 from expected TUV? I think Marti is mocking you with good dice now :D .
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Amur to Jehol 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from Japan to Shantung 4 fighters moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to Shantung Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Jehol Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shantung Japanese attack with 5 fighters and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 5 fighters and 1 tactical_bomber in Shantung, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shantung Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from Korea to Manchuria 1 fighter moved from 6 Sea Zone to Japan 5 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Guam to Manchuria Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.67 Japanese : -0.17
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 4 bombers and 1 fighter moved from United Kingdom to 113 Sea Zone 10 fighters moved from 110 Sea Zone to 113 Sea Zone 5 carriers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 4 fighters moved from 35 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Trans-Jordan to Caucasus
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Scramble?
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@BobbaRossa I told you I rushed my German turn. Left Berlin wide open for you. I realized after I posted. Oh well GG I will post after you roll. Good luck in the championship! Do me a favor and scramble. If by some miracle I survive land fighters in Germany. And I won’t concede just yet. I just really want to shoot down that freaking bomber in the Caucasus!
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 4 bombers and 1 fighter moved from United Kingdom to 113 Sea Zone 10 fighters moved from 110 Sea Zone to 113 Sea Zone 5 carriers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 4 fighters moved from 35 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Trans-Jordan to Caucasus Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Caucasus causes 6 damage total. Battle in 113 Sea Zone Americans attack with 4 bombers and 11 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports Americans roll dice for 4 bombers and 11 fighters in 113 Sea Zone, round 2 : 6/15 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 113 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits 3 destroyers owned by the Germans, 1 carrier owned by the Germans and 6 fighters owned by the Americans lost in 113 Sea Zone Americans roll dice for 4 bombers and 5 fighters in 113 Sea Zone, round 3 : 4/9 hits, 5.17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 113 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans roll dice for 4 bombers in 113 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 11 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports Battle in 112 Sea Zone Americans attack with 6 carriers, 3 destroyers, 2 fighters and 3 transports Germans defend with 1 submarine Americans roll dice for 6 carriers, 3 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 6 carriers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Battle in Denmark Battle in 19 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 4 fighters moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to United Kingdom 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from 113 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Tobruk to Egypt 1 bomber moved from Caucasus to Trans-Jordan 1 bomber moved from Trans-Jordan to Egypt 3 fighters moved from Eastern United States to Gibraltar 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 4 transports placed in 101 Sea Zone 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 artillery and 4 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 4 infantry Italians defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Kweichow Chinese win, taking Shensi from Germans, taking Suiyuyan from Germans, taking Kansu from Germans, taking Tsinghai from Germans, taking Sikang from Japanese, taking Kweichow from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British repair damage of 5x harbour; Remaining resources: 38 PUs; British buy 1 artillery, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 infantry and 1 mech_infantry moved from 114 Sea Zone to Germany 1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 3 armour, 12 artilleries, 20 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq 3 armour and 11 mech_infantrys moved from Egypt to Iraq 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 tactical_bomber moved from Egypt to 99 Sea Zone 3 fighters moved from Egypt to Persia 1 bomber moved from India to Persia 1 artillery and 2 infantry moved from Anhwe to Jehol 4 infantry moved from Chahar to Jehol Combat - British Battle in 99 Sea Zone British attack with 1 carrier, 2 fighters and 1 tactical_bomber Italians defend with 1 carrier and 1 transport British roll dice for 1 carrier, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Italians: 1 carrier and 1 transport Battle in Germany British captures 89PUs while taking Germans capital British converts factory_major into different units Battle in Persia British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry Germans defend with 1 factory_minor and 3 infantry British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Persia, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Germany from Germans, taking Persia from Germans with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Jehol British attack with 1 artillery and 6 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Jehol British win, taking Jehol from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Iraq British attack with 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys Germans defend with 1 aaGun and 3 infantry British roll dice for 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys in Iraq, round 2 : 10/51 hits, 14.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 aaGun and 3 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 3 fighters moved from Persia to West India 1 artillery and 9 infantry moved from India to West India 1 armour moved from Burma to West India 6 fighters and 1 tactical_bomber moved from Szechwan to West India 1 bomber moved from Persia to Egypt 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from Hopei to Anhwe 3 aaGuns moved from Burma to India 1 armour moved from Belgian Congo to Egypt Place Units - British 1 carrier placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 44 PUs; end with 133 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 136 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.50 Italians : -0.17 British : -5.17 Americans : -4.33 Chinese : 1.33 Japanese : 1.00 AA fire in Caucasus : : -0.17
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@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa I told you I rushed my German turn. Left Berlin wide open for you. I realized after I posted. Oh well GG I will post after you roll. Good luck in the championship! Do me a favor and scramble. If by some miracle I survive land fighters in Germany. And I won’t concede just yet. I just really want to shoot down that freaking bomber in the Caucasus!
Nope, no luck :( . One more miss for the road. The navy acquitted themselves very well! Just not quite enough. Good game!