Well it looks like that evened things out at least a bit!! yeesh 🤣
samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific Combat - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Turkmenistan to West India 5 armour and 3 mech_infantrys moved from Persia to West India 7 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Persia to Eastern Persia 2 fighters moved from Egypt to Eastern Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Caucasus to Volgograd 1 artillery moved from Rostov to Volgograd Place Units - Italians 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory 5 fighters moved from French Indo China to Northern Territory 2 fighters moved from 35 Sea Zone to Northern Territory 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory 5 fighters moved from French Indo China to Northern Territory 2 fighters moved from 35 Sea Zone to Northern Territory 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Scotland to Archangel Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Tambov 3 bombers and 1 fighter moved from Ukraine to Tambov 3 mech_infantrys moved from Eastern Poland to Novgorod 2 bombers moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 2 mech_infantrys moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus 1 bomber moved from Ukraine to Samara 2 mech_infantrys moved from Volgograd to Samara 5 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 3 bombers and 3 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Tambov, round 2 : 3/8 hits, 3.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Tambov, round 3 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in Belarus Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 5 armour and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour and 7 mech_infantrys in Kazakhstan, round 2 : 2/12 hits, 3.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Volgograd 3 bombers moved from Tambov to Volgograd 1 fighter moved from Bryansk to Ukraine 2 bombers moved from Belarus to Ukraine 1 bomber moved from Bryansk to Western Germany 3 bombers moved from Novgorod to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 2 bombers placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -6.83 Russians : -1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 20x factory_major; Remaining resources: 41 PUs; Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus 1 fighter and 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 4 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod 1 armour owned by the Russians retreated to Archangel Germans win with 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 1 mech_infantry owned by the Russians retreated to Smolensk Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Urals to Novosibirsk 1 infantry moved from Nenetsia to Archangel 1 fighter moved from Tambov to Russia 1 aaGun, 2 artilleries and 5 infantry moved from Russia to Vologda 1 armour moved from Urals to Russia Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -1.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery, 5 infantry and 3 marines moved from New Zealand to 63 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 destroyers, 7 fighters, 5 infantry, 3 marines, 7 tactical_bombers and 3 transports moved from 63 Sea Zone to 55 Sea Zone 1 submarine moved from 49 Sea Zone to 62 Sea Zone 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Territory Japanese attack with 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers ANZAC defend with 7 fighters, 1 infantry and 1 mech_infantry Japanese roll dice for 3 battleships in Northern Territory, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers in Northern Territory, round 2 : 9/20 hits, 9.50 expected hits ANZAC roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 5/9 hits, 5.33 expected hits 5 infantry owned by the Japanese, 7 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Japanese: 5 infantry Casualties for ANZAC: 7 fighters, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 7 fighters and 7 tactical_bombers moved from Northern Territory to 55 Sea Zone 3 bombers and 1 fighter moved from Shan State to West India 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 3 infantry moved from Malaya to Shan State 3 bombers moved from Japan to Shan State Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,1,6,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,4,5,1,3,1 Japanese collect 27 PUs (24 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.17
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone
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@samuel06 Scramble sz 6?
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No scramble SZ 6, max defense Shan State. Thx!
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Korea Battle in Shan State Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Shan State Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits 3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State 3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Shan State to India 5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 11 fighters moved from Eastern United States to Iceland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 1.50 AA fire in Shan State : : 0.50 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Korea Battle in Shan State Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Shan State Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits 3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State 3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Shan State to India 5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 11 fighters moved from Eastern United States to Iceland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 17x factory_major; Remaining resources: 21 PUs; UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to South Australia 3 mech_infantrys moved from Belgian Congo to French Equatorial Africa 3 mech_infantrys moved from Kenya to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 6 fighters moved from Archangel to Russia 2 fighters moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Eastern United States to Quebec 2 aaGuns moved from United Kingdom to Scotland Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from French Indo China: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Americans : 1.50 Chinese : 1.50 AA fire in Shan State : : 0.50 Japanese : 0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 6 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Volgograd to Samara 1 fighter moved from Eastern Persia to Samara Combat - Italians Battle in Samara Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Volgograd 7 armour, 3 fighters and 3 mech_infantrys moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Egypt 3 armour placed in Iraq 3 armour placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -1.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to Northern Territory 1 infantry moved from French Indo China to Siam ANZAC take Siam from Japanese 1 transport moved from 55 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Northern Territory ANZAC attack with 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 3 infantry in Northern Territory, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to Northern Territory 1 infantry moved from French Indo China to Siam ANZAC take Siam from Japanese 1 transport moved from 55 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Northern Territory ANZAC attack with 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 3 infantry in Northern Territory, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Belarus to Smolensk 1 bomber and 1 fighter moved from Ukraine to Smolensk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 4 bombers moved from Ukraine to Bryansk 1 bomber moved from Volgograd to Smolensk 1 artillery and 2 mech_infantrys moved from Volgograd to Tambov 3 bombers moved from Volgograd to Tambov 5 armour and 7 mech_infantrys moved from Kazakhstan to Novosibirsk 1 armour and 7 mech_infantrys moved from Eastern Poland to Archangel 2 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Karelia to Archangel 5 armour and 5 mech_infantrys moved from Volgograd to Vologda 1 armour and 1 mech_infantry moved from Volgograd to Vologda Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Novosibirsk Germans attack with 5 armour and 7 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 5 armour and 7 mech_infantrys in Novosibirsk, round 2 : 5/12 hits, 3.67 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery, 3 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Tambov, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour and 11 mech_infantrys French defend with 1 fighter; Russians defend with 1 aaGun, 1 armour and 1 infantry Germans roll dice for 1 armour and 11 mech_infantrys in Archangel, round 2 : 5/12 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 aaGun owned by the Russians, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour and 1 infantry Casualties for French: 1 fighter Battle in Smolensk Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 6 armour and 6 mech_infantrys Russians defend with 1 aaGun, 2 artilleries and 5 infantry Germans roll dice for 6 armour and 6 mech_infantrys in Vologda, round 2 : 3/12 hits, 4.00 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Vologda, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 6 armour and 4 mech_infantrys in Vologda, round 3 : 3/10 hits, 3.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 6 armour and 3 mech_infantrys in Vologda, round 4 : 4/9 hits, 3.50 expected hits Russians roll dice for 2 artilleries in Vologda, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry Non Combat Move - Germans 4 bombers moved from Bryansk to Western Germany 3 bombers moved from Tambov to Ukraine 1 bomber moved from Smolensk to Ukraine 1 bomber and 1 fighter moved from Smolensk to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 bomber placed in Western Germany 2 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 5.17 Russians : -1.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries, 2 fighters and 6 infantry moved from Russia to Vologda 1 armour and 3 infantry moved from Russia to Tambov 1 armour and 3 infantry moved from Russia to Bryansk 1 armour and 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 armour and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia Germans win with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Tambov Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 armour and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians roll dice for 1 armour and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Vologda Russians attack with 3 artilleries, 2 fighters and 6 infantry Germans defend with 6 armour and 2 mech_infantrys Russians roll dice for 3 artilleries, 2 fighters and 6 infantry in Vologda, round 2 : 4/11 hits, 3.50 expected hits Germans roll dice for 6 armour and 2 mech_infantrys in Vologda, round 2 : 5/8 hits, 3.67 expected hits 5 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 3 artilleries, 2 fighters and 1 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 4 armour in Vologda, round 3 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians roll dice for 2 artilleries and 2 fighters in Vologda, round 4 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Vologda retreated to Vologda Germans win with 1 armour remaining. Battle score for attacker is 8 Casualties for Russians: 3 artilleries and 6 infantry Casualties for Germans: 5 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Vologda to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 2.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 fighters and 1 tactical_bomber moved from Japan to Korea 2 bombers moved from Japan to French Indo China 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Siam 1 infantry moved from Shan State to Siam 1 artillery moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 3 bombers moved from West India to French Indo China Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser and 2 transports Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter Casualties for Americans: 1 cruiser and 2 transports Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Korea Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 fighters and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry and 1 mech_infantry Battle in French Indo China Japanese attack with 1 artillery, 5 bombers and 1 infantry Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; ANZAC defend with 1 artillery AA fire in French Indo China : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in French Indo China, round 2 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 artillery and 5 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 battleships, 7 carriers, 3 destroyers, 3 marines and 3 transports moved from 55 Sea Zone to 37 Sea Zone 3 marines moved from 37 Sea Zone to Malaya 1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone 1 fighter moved from West India to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 5 bombers moved from French Indo China to Malaya 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Burma to Yunnan 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 fighter placed in Malaya 2 destroyers placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 26 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,5,1,4,5,4,1,3,6,1,4,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,1,2,5,1,3,2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,6,1,5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,1,2,2,1,1,1,4,2,3,5,6,6,4,5,1,3,4,6,4,3,1,2,1,4 Japanese collect 22 PUs (26 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 1.50 ANZAC : 0.33 Japanese : 3.17 AA fire in French Indo China : : -0.50
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@DizzKneeLand33 Hey, I think that i’m going to forfeit the game. I don’t think I can turn things around. Well done, I will post the result.
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Thanks for the game, samuel! It was fun. Let me know when you are in the mood for a rematch and we can go from there – I’ll be ready to start some new games next week if you are interested.