UK Move edit in Africa
Round 5
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Initial Post
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 artillery moved from Russia to West Russia 2 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia 4 infantry moved from Russia to West Russia 1 infantry moved from Archangel to West Russia 1 armour moved from Archangel to West Russia 1 infantry moved from Karelia S.S.R. to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 submarine moved from 4 Sea Zone to 7 Sea Zone Combat - Russians Battle in West Russia Russians attack with 3 armour, 1 artillery, 2 fighters and 6 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 1 artillery, 2 fighters and 6 infantry in West Russia, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 3 armour, 1 artillery, 2 fighters and 6 infantry in West Russia, round 3 : 3/12 hits, 4.00 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Caucasus 1 fighter moved from West Russia to Karelia S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -1.00
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 6 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 1 battleship moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 fighter moved from Poland to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 1 battleship Casualties for British: 1 destroyer Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters in 14 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Karelia S.S.R. Germans attack with 1 armour, 1 bomber, 2 fighters and 6 infantry Russians defend with 1 artillery, 1 factory, 1 fighter and 5 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 0/10 hits, 3.17 expected hits Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 4/7 hits, 2.67 expected hits 4 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour and 6 infantry Casualties for Russians: 3 infantry 1 bomber owned by the Germans and 2 fighters owned by the Germans retreated Battle in Trans-Jordan Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 infantry moved from Belorussia to Ukraine S.S.R. 1 armour moved from Poland to Ukraine S.S.R. 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Bulgaria Romania to Ukraine S.S.R. 1 bomber moved from Karelia S.S.R. to Germany 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania 2 armour moved from Germany to Ukraine S.S.R. 2 infantry moved from Poland to Ukraine S.S.R. 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Norway to Finland 1 armour moved from Northwestern Europe to Bulgaria Romania 2 infantry moved from Germany to Bulgaria Romania 1 fighter moved from 14 Sea Zone to Germany 2 fighters moved from 7 Sea Zone to France 1 infantry moved from Algeria to Libya 1 artillery moved from Algeria to Libya Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 1.00 Americans : -0.33 Russians : 1.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 bomber, 2 infantry and 1 submarine; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 11 Sea Zone 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 1 armour and 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 30 Sea Zone 1 fighter moved from Egypt to 17 Sea Zone 1 transport moved from 35 Sea Zone to 30 Sea Zone 1 cruiser and 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 submarine moved from 39 Sea Zone to 30 Sea Zone Combat - British Battle in 17 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 11 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 11 Sea Zone British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 11 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 fighter moved from 17 Sea Zone to India 1 fighter moved from 5 Sea Zone to United Kingdom 1 bomber moved from 11 Sea Zone to Eastern Canada Place Units - British 1 bomber placed in United Kingdom 2 infantry placed in India 1 submarine placed in 35 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.00 British rolls : : 0.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 carrier moved from 50 Sea Zone to 36 Sea Zone 1 cruiser moved from 50 Sea Zone to 36 Sea Zone 1 fighter moved from 50 Sea Zone to 30 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 30 Sea Zone 2 fighters moved from 37 Sea Zone to 30 Sea Zone 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Burma 1 artillery and 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery and 1 infantry moved from Kwangtung to Szechwan 1 fighter moved from Manchuria to Szechwan 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Yunnan 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 battleship moved from 60 Sea Zone to 61 Sea Zone 3 infantry moved from Kiangsu to Anhwei 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 bomber moved from Japan to Yunnan 1 fighter moved from Japan to Anhwei 1 fighter moved from French Indo-China Thailand to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 fighter and 1 infantry in Anhwei, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 artilleries and 3 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports 1 submarine owned by the British Submerged Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter and 2 transports in 30 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British and 1 carrier owned by the British lost in 30 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 1 cruiser, 1 fighter and 2 transports in 30 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 transport owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 30 Sea Zone 1 transport owned by the British lost in 30 Sea Zone Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 38 Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 2 transports Casualties for Japanese: 1 carrier and 1 fighter Non Combat Move - Japanese 2 fighters moved from 30 Sea Zone to 36 Sea Zone 1 bomber moved from Yunnan to French Indo-China Thailand 2 fighters moved from Szechwan to Yunnan 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from Anhwei to Kwangtung 1 infantry moved from Kiangsu to Manchuria Place Units - Japanese 2 artilleries, 1 bomber and 1 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.50 Americans : -1.00 Japanese : -0.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 1 fighter moved from Western United States to Alaska 1 fighter moved from Eastern United States to Alaska 1 bomber moved from Eastern United States to Alaska 2 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Alaska 1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 64 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 2 fighters moved from 53 Sea Zone to 64 Sea Zone 1 infantry moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from West Russia to Belorussia Russians take Belorussia from Germans 1 artillery moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Kazakh S.S.R. to Persia 1 armour moved from West Russia to Poland Russians take Poland from Germans 1 armour moved from West Russia to Caucasus 1 artillery moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Caucasus 1 armour moved from West Russia to Caucasus 1 infantry moved from Caucasus to Kazakh S.S.R. 4 infantry moved from West Russia to Caucasus 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Caucasus 1 submarine moved from 7 Sea Zone to 1 Sea Zone Combat - Russians Battle in Finland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Finland to Caucasus Place Units - Russians 4 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians rolls : : 0.00 Russians : 0.83
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Germans Germans buy 6 armour; Remaining resources: 10 PUs; Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt 1 submarine moved from 7 Sea Zone to 1 Sea Zone 2 infantry moved from Germany to Baltic States 5 artilleries moved from Germany to Poland 3 infantry moved from Germany to Poland 2 armour moved from France to Poland 2 infantry moved from Ukraine S.S.R. to Belorussia 2 fighters moved from France to Baltic States 2 fighters moved from Ukraine S.S.R. to Belorussia 1 fighter moved from Germany to Baltic States 1 bomber moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Poland Germans attack with 2 armour, 5 artilleries and 3 infantry Russians defend with 1 armour Germans roll dice for 2 armour, 5 artilleries and 3 infantry in Poland, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in 1 Sea Zone Germans attack with 1 submarine British defend with 1 transport; Russians defend with 1 submarine Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 1 Sea Zone 1 transport owned by the British lost in 1 Sea Zone Germans roll dice for 1 submarine in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 13 Casualties for Russians: 1 submarine Casualties for British: 1 transport Battle in Baltic States Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to Ukraine S.S.R. 1 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 fighter moved from Baltic States to Ukraine S.S.R. 2 fighters moved from Baltic States to Ukraine S.S.R. 1 bomber moved from Belorussia to Germany 1 infantry moved from Morocco to Algeria Place Units - Germans 6 armour placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 Russians : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Purchase Units - British British buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 11 Sea Zone to 1 Sea Zone 1 bomber moved from Eastern Canada to 1 Sea Zone 1 submarine moved from 35 Sea Zone to 30 Sea Zone 1 armour moved from Trans-Jordan to Egypt 1 fighter moved from India to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 bomber moved from United Kingdom to Germany 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in Egypt British attack with 1 armour, 1 artillery and 1 fighter Germans defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Egypt British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 armour and 1 artillery Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in 1 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 1 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 30 Sea Zone British attack with 2 submarines Japanese defend with 1 battleship British roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 30 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 30 Sea Zone British roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 30 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -12 Casualties for British: 2 submarines Non Combat Move - British 1 fighter moved from Egypt to Anglo-Egyptian Sudan 1 bomber moved from 1 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 bomber placed in United Kingdom 1 destroyer placed in 7 Sea Zone 2 infantry placed in India Activate Technology - British British activating Heavy Bomber Turn Complete - British British collect 28 PUs; end with 30 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 Japanese : 0.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 2 artilleries and 2 infantry moved from Burma to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 fighters moved from French Indo-China Thailand to India 1 infantry moved from Yunnan to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Burma 1 artillery moved from Szechwan to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Anhwei to Manchuria 1 armour moved from Yunnan to India 2 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 1 bomber moved from French Indo-China Thailand to Buryatia S.S.R. 1 fighter moved from Kwangtung to Buryatia S.S.R. 2 fighters moved from 36 Sea Zone to Buryatia S.S.R. 1 battleship and 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 battleship moved from 30 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 bombers, 3 fighters and 2 infantry Russians defend with 4 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. retreated to Buryatia S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in India Japanese attack with 1 armour, 2 artilleries, 2 fighters and 6 infantry British defend with 1 aaGun, 1 factory and 7 infantry AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in India, round 2 : 5/11 hits, 3.50 expected hits British roll dice for 1 aaGun and 7 infantry in India, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in India, round 3 : 4/10 hits, 3.33 expected hits British roll dice for 3 infantry in India, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Japanese 2 bombers moved from Buryatia S.S.R. to Manchuria 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from India to 35 Sea Zone 3 fighters moved from Buryatia S.S.R. to Manchuria Place Units - Japanese 1 armour, 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -0.33 Russians : 0.67 AA fire in India : : -0.33 Japanese : 2.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 1 carrier; Remaining resources: 5 PUs; Combat Move - Americans 2 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco Americans take Morocco from Germans 2 fighters moved from Alaska to Hawaiian Islands 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 2 fighters moved from 52 Sea Zone to Wake Island 1 bomber moved from Alaska to Hawaiian Islands Combat - Americans Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Szechwan Americans take Szechwan from Japanese 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 1 infantry moved from West Russia to Karelia S.S.R. 1 infantry moved from Caucasus to West Russia Combat - Russians Non Combat Move - Russians Place Units - Russians 2 armour placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians rolls : : 0.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 5 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belorussia 4 armour moved from Germany to Belorussia 1 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Poland to Germany 2 armour, 5 artilleries and 1 infantry moved from Poland to Belorussia 1 infantry moved from France to Italy 2 armour moved from Germany to Italy 5 fighters moved from Ukraine S.S.R. to West Russia Combat - Germans Battle in West Russia Germans attack with 5 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 2 infantry in West Russia, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters moved from West Russia to Ukraine S.S.R. Place Units - Germans 1 fighter placed in Italy 4 fighters placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Anglo-Egyptian Sudan to Egypt British take Egypt from Germans 1 fighter moved from Anglo-Egyptian Sudan to Morocco 1 destroyer moved from 1 Sea Zone to 7 Sea Zone 2 bombers moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to 7 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6,4,4,3 and causes: 12 damage to unit: factory Bombing raid in Germany causes 12 damage total. Non Combat Move - British 2 bombers moved from Germany to United Kingdom Place Units - British 1 carrier placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone Turn Complete - British British collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : 0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 3 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from India to Persia 3 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Manchuria to Russia 1 artillery and 1 infantry moved from Burma to Yunnan 1 submarine moved from 48 Sea Zone to 61 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 35 Sea Zone to 61 Sea Zone 2 battleships, 1 destroyer and 1 transport moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from 35 Sea Zone to Persia 3 fighters moved from Manchuria to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,1 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Battle in Buryatia S.S.R. Japanese attack with 5 fighters and 3 infantry Russians defend with 4 infantry Japanese roll dice for 5 fighters and 3 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Battle in Persia Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Persia to Sinkiang 2 bombers moved from Russia to Sinkiang 2 fighters moved from Buryatia S.S.R. to 61 Sea Zone 3 fighters moved from Buryatia S.S.R. to Japan Place Units - Japanese 3 armour placed in India 3 armour placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 British : -0.33 Russians : 0.67 Japanese : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone 2 destroyers moved from 52 Sea Zone to 44 Sea Zone 1 carrier moved from 52 Sea Zone to 44 Sea Zone 1 battleship moved from 52 Sea Zone to 44 Sea Zone 2 fighters moved from 52 Sea Zone to Solomon Islands 1 submarine moved from 52 Sea Zone to 44 Sea Zone 2 fighters moved from Hawaiian Islands to Solomon Islands 1 battleship and 1 carrier moved from 56 Sea Zone to 44 Sea Zone 1 bomber moved from Hawaiian Islands to Solomon Islands 1 armour, 1 artillery and 2 infantry moved from Morocco to 13 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom 2 infantry moved from 44 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 bomber, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Solomon Islands, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Hawaiian Islands 4 fighters moved from Solomon Islands to 44 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 21 PUs; 1 techTokens; Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Szechwan to Sinkiang 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 4 armour moved from Caucasus to Sinkiang 1 artillery moved from Caucasus to West Russia 13 infantry moved from Caucasus to Russia 1 artillery moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Russia 3 infantry moved from Caucasus to West Russia 2 infantry moved from Caucasus to Russia 1 fighter moved from Caucasus to Sinkiang 1 fighter moved from Caucasus to Sinkiang 1 infantry moved from Russia to Vologda Combat - Russians Battle in Finland Russians attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in West Russia Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sinkiang Russians attack with 4 armour, 2 fighters and 3 infantry Japanese defend with 1 artillery, 2 bombers and 2 fighters Russians roll dice for 4 armour, 2 fighters and 3 infantry in Sinkiang, round 2 : 1/9 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Sinkiang, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Sinkiang Russians roll dice for 4 armour and 2 fighters in Sinkiang, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Sinkiang, round 3 : 1/4 hits, 1.83 expected hits 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 33 Casualties for Russians: 1 armour and 3 infantry Casualties for Japanese: 1 artillery, 2 bombers and 2 fighters Non Combat Move - Russians 1 aaGun moved from Caucasus to Russia 2 fighters moved from Sinkiang to Russia Place Units - Russians 1 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians rolls : : 0.00 Russians : -1.67 Japanese : 0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 16x factory; Remaining resources: 26 PUs; Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Algeria to Morocco 1 fighter moved from Italy to Morocco 2 infantry moved from Ukraine S.S.R. to Caucasus 6 armour, 5 artilleries and 4 infantry moved from Belorussia to West Russia 2 armour moved from Italy to Baltic States 1 infantry moved from Germany to Baltic States 3 fighters moved from Ukraine S.S.R. to Caucasus 3 fighters moved from Germany to Baltic States 2 fighters moved from Ukraine S.S.R. to Baltic States 1 fighter moved from Germany to Baltic States 1 bomber moved from Germany to Baltic States 6 armour, 2 artilleries and 7 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Italy to Germany Combat - Germans Battle in Morocco Germans attack with 1 fighter and 1 infantry British defend with 1 fighter Germans roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Battle in West Russia Germans attack with 12 armour, 7 artilleries and 11 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 12 armour, 7 artilleries and 11 infantry in West Russia, round 2 : 11/30 hits, 11.33 expected hits Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 12 armour, 7 artilleries and 9 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Baltic States Germans attack with 2 armour, 1 bomber, 6 fighters and 1 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber, 6 fighters and 1 infantry in Baltic States, round 2 : 6/10 hits, 4.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Caucasus Germans attack with 3 fighters and 2 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Caucasus to Belorussia 6 fighters moved from Baltic States to Belorussia 1 bomber moved from Baltic States to Belorussia 1 fighter moved from Morocco to Algeria Place Units - Germans 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : 0.33 Russians : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 cruiser and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone 1 infantry moved from Egypt to Libya British take Libya from Germans 2 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 5,3,4,1 and causes: 11 damage to unit: factory Bombing raid in Germany causes 11 damage total. Non Combat Move - British 2 bombers moved from Germany to United Kingdom Place Units - British 1 cruiser and 2 transports placed in 8 Sea Zone Turn Complete - British British collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.33